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1 person marked this as FAQ candidate.

Seems like an obvious answer, right? However, I find that the meaning becomes very muddled once we add some good ole Grapple feats into the mix. Grapple rules confusing the situation? Unheard of, I know.

It boils down to this: When the game tells you make make a Stunning Fist attempt (in a grapple, in this circumstance), what does that entail? Are you making an Unarmed Strike attack, and assuming you hit, the enemy makes a Fort save? Or do you fast track to the Fort save in this situation?

Here are the big elements in quest.

Stunning Fist:
You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round (until just before your next turn). A stunned character drops everything held, can’t take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC. You may attempt a stunning attack once per day for every four levels you have attained (but see Special), and no more than once per round. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned.

Stunning Pin:
Whenever you pin an opponent, you can spend a swift action to make a Stunning Fist attempt against that opponent.

Neckbreaker:
If you have an opponent your size or smaller helpless or pinned, after you initiate or maintain a grapple, you can make a Stunning Fist attempt at a –5 penalty on the attack roll. If you succeed, you wrench that opponent’s neck, dealing 2d6 Strength or Dexterity damage. If the targeted ability score is reduced to 0, any remaining damage is dealt to that opponent’s Constitution score. A creature that is immune to critical hits or that has no discernible head and neck is immune to the effects of this feat.

I'm sure there are others, feel free to post them if you come across them.

I initially assumed that you would fast track to the Fort save if the game called for an attempt in a nonstandard situation (like Stunning Pin)... but Neckbreaker seems to suggest that you HAVE to make an attack in the attempt. Does this mean Stunning Pin gives you a free Unarmed Attack as a Swift Action? Also, is Neckbreaker assuming you maintained the grapple as a Move action via Greater grapple, and have to use a Standard action to make the Stunning Fist attempt, or does it grant an actionless free Unarmed Attack?


Racial Heritage is already used on a non-Half Orc race, before anyone suggests it. Class, trait, feat... looking for any and all options.

Looking to build with the new ARG Dhampir feats. Draining con and getting temps every time you Bite someone just sounds like too much fun.


Hello,

I have several questions regarding the use of Grab, Constrict, Swallow Whole and all of their related functions when using an Eidolon. I don't mind RAI guesses if RAW is hazy =p.

1.) BITE/GRAB and Poison
When maintaining a grapple initiated by a bite attack, do abilities such as Poison (Eidolon evolution) or feats such as Noxious Bite (Monster) trigger each time the grapple succeeds?

2.) CONSTRICT
Constrict states that it "deals additional damage equal to the amount of damage dealt by the attack used by the grab evolution". What does this all include? Would Eidolon evolution Energy Attack, Power Attack and magic item effects all apply? Is it literally the exact same damage dealt a second time?

3.) SWALLOW WHOLE
The Swallow Whole Evolution states slightly different things than those in the Universal Monster rules.
a.) As it is not explicitly stated, is this a grapple check ("as if attempting to pin the creature" in the Universal Monster rules)?
b.) The Eidolon Swallow Whole Evolution does not state it deals bite damage when it succeeds on this (grapple?) check, but the Universal Monster does. Which rule should I follow?
c.) What action does Swallow Whole require? Standard? Free?
d.) When does the "each round" damage for being Swallowed trigger? At the start of the NEXT Eidolon's turn after swallowing?
e.) After a creature is swallowed, can the Eidolon continue to make grapple checks (to deal more damage with grapple + constrict)?

Sorry if these are toughies! Thanks for your input.