Male human (Vudrani) alchemist (preservationist) 13 (Pathfinder RPG Advanced Player's Guide 26, Pathfinder RPG Ultimate Magic 19)
CN Medium humanoid (human)
Init +6; Senses Perception +15
AC 26, touch 17, flat-footed 22 (+7 armor, +2 deflection, +4 Dex, +1 insight, +2 natural)
hp 102 (13d8+34)
Fort +14, Ref +16, Will +9; +2 bonus vs. poison
Speed 30 ft.
Melee mwk cold iron morningstar +11/+6 (1d8+1)
Ranged acid bomb +14/+9 (7d6+8 acid) or
. . bomb +14/+9 (7d6+8 fire) or
. . force bomb +14/+9 (7d4+8 force) or
. . mwk heavy crossbow +14 (1d10/19-20)
Special Attacks bomb 25/day (7d6+8 fire, DC 24)
Alchemist (Preservationist) Extracts Prepared (CL 13th; concentration +21)
. . 5th—spell resistance
. . 4th—fluid form[APG], rubberskin, summon nature's ally V, universal formula[APG]
. . 3rd—greater animal aspect[UC], cure serious wounds, fly, resinous skin[UC], summon nature's ally IV
. . 2nd—barkskin, cat's grace, cure moderate wounds, fire breath[APG] (DC 20), summon nature's ally II
. . 1st—bomber's eye[APG], cure light wounds, longshot[UC], reduce person (DC 19), shield, summon nature's ally I
Str 12, Dex 18, Con 14, Int 26, Wis 10, Cha 10
Base Atk +9; CMB +10; CMD 27
Feats Extra Bombs[APG], Extra Bombs[APG], Extra Discovery[APG], Extra Discovery[APG], Extra Discovery[APG], Point-Blank Shot, Precise Shot, Ricochet Splash Weapon[UM], Splash Weapon Mastery, Throw Anything
Traits indomitable faith, reactionary
Skills Appraise +15, Craft (alchemy) +23 (+36 to create alchemical items), Diplomacy +13, Disable Device +20, Fly +10, Heal +10, Knowledge (arcana) +20, Knowledge (dungeoneering) +14, Knowledge (engineering) +17, Knowledge (geography) +12, Knowledge (history) +22, Knowledge (local) +17, Knowledge (nature) +20, Knowledge (nobility) +14, Knowledge (planes) +17, Knowledge (religion) +17, Linguistics +12, Perception +15, Sleight of Hand +10, Spellcraft +21, Stealth +17, Survival +4 (+6 to avoid becoming lost), Use Magic Device +12
Languages Aklo, Ancient Osiriani, Aquan, Auran, Azlanti, Common, Draconic, Giant, Ignan, Infernal, Osiriani, Sylvan, Terran, Vudrani
SQ alchemy (alchemy crafting +13), bottled ally, discoveries (acid bomb, explosive bomb, fast bombs, force bomb, healing touch[UM], infusion, precise bombs [8 squares], spontaneous healing[UM], wings[UM]), human alchemist, mutagen (+4/-2, +2 natural armor, 130 minutes), swift alchemy
Combat Gear mutagen[APG], noble's vigilant pillbox[UE], scroll of lesser (x2) restoration, scroll of remove blindness/deafness, scroll of remove paralysis, wand of cure light wounds, wand of magic missile (50 charges), wand of shield (50 charges), acid (4), alchemist's fire (3), liquid ice[APG] (2); Other Gear +3 mithral chain shirt, mwk cold iron morningstar, mwk heavy crossbow, amulet of natural armor +2, belt of incredible dexterity +4, clear spindle ioun stone, cloak of resistance +4, dusty rose prism ioun stone, headband of vast intelligence +6, hybridization funnel[UE], ring of protection +2, vest of stable mutation[UE], wayfinder[ISWG], masterwork backpack[APG], 17,786 gp
+2 Extracts in Formula Book. Add one extract formula from the alchemist formula list to the character's formula book. This formula must be at least one level below the highest formula level the alchemist can create.
Acid Bomb (Su) Bomb deals acid damage and additional 1d6 acid damage 1 rd later.
Alchemy +13 (Su) +13 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 7d6+8 (25/day, DC 24) (Su) Thrown Splash Weapon deals 7d6+8 fire damage.
Bottled Ally IV At 2nd level, a preservationist adds Handle Animal to his list of class skills. He adds summon nature's ally I to his formula book as a 1st-level extract. When he prepares that extract, he actually prepares a tiny, preserved specimen in a bott
Explosive Bomb (Su) Bombs have splash radius 10 ft. and those directly hit catch fire.
Fast Bombs (Su) Throw multiple bombs as a full-round action.
Force Bomb (DC 24) (Su) Bombs deal 1d4 damage per die and knock foes prone (Ref neg.)
Healing Touch The alchemist gains the ability to heal other creatures. As a standard action, he may touch a creature and apply 1 round's effect of his spontaneous healing discovery to that creature; this counts toward his spontaneous healing limit for the day. The
Infusion Create an extract can be used by anyone but takes up a slot until used.
Mutagen (DC 24) (Su) Mutagen adds +4/-2 to physical/mental attributes, and +2 nat. armor for 130 minutes.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Bombs (Su) Exclude up to 8 squares from splash damage of your bombs.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Ricochet Splash Weapon Make an attack roll with a splash weapon if it misses and lands in another creature's square
Spontaneous Healing (65 HP/day) The alchemist gains the ability to heal from wounds rapidly. As a free action once per round, he can heal 5 hit points as if he had the fast healing ability. He can heal 5 hit points per day in this manner for every 2 alchemist levels he possesses. I
Swift Alchemy (Ex) Construct alchemical items in half the normal time.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Wings (13 minutes/day) The alchemist gains batlike, birdlike, or insectlike functional wings, allowing him to fly as the fly spell for a number of minutes per day equal to his caster level. These minutes do not need to be consecutive, but they must be spent in 1-min