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Here's the set-up: The group I'm reffing is just about to finish up Blackwall Keep. Now, due to the fact that we have a larger than preferred group, the party is slightly lower level than they should be. Combine that with the upcoming doppleganger-in-the-party plot and various player scheduling conflicts in April and I find myself wanting to postpone Hall of Harsh Reflections for a couple of sessions and run a side-trek first. This led me to look through my Dungeon back issues and I think I've settled on "The Fiendish Foot" from issue 122. It's the right level, it's relatively short and it seems to be fairly straight forward. My problem is in how I want to tie it into the goings on in Diamond Lake before the party bids their (almost) final farewell and heads off to Greyhawk. Currently, due to the party's actions, Dourstone has left town and Smenk has been implicated in the whole Ebon Triad cult business, so he's not going to be around much longer. I'm thinking this puts Chaum Gansworth in an excellent position to make his bid to become the premier mine manager in town. But first he wants to make sure that Gelch Tilgast isn't going to be a problem. My plan is that Gansworth will recruit the PCs to go find the Fiendish Foot and bring it back to him, with the intention of using it to frame or implicate Tilgast and get him out of town as well. My problem is that I'm not sure how specifically he could use the foot to do that. Any suggestions, my fellow Dungeonites?
One of my all time favorite gaming experiences occured way back when I was in high school (oh so many years ago). A group of us spent a summer vacation going through the TSR module "Isle of the Ape", using the pre-generated characters provided in the adventure. One of those PCs was a cleric named Agath of Thrunch. I know that another of those PCs, Warnes Starcoat, was long ago elevated to a seat on the Circle of Eight, but imagine my surprise when I discovered, while browsing through Spire of Long Shadows in my recently arrived Dungeon 130, the very same Agath of Thrunch hanging out in the town of Magepoint. Needless to say, I was very pleasantly surprised. One other member of that high school group is in my current group and I know he'll get a kick out of it as well. It's the little details like this that really make me enjoy Dungeon magazine even more than I already do. Kudos to Erik, James, Jesse Decker and anyone else who may have been even remotely involved in throwing details like this into the Age of Worms. You guys rock! Now if only someone would use Rowena Silverbrow (the PC I played) in a new adventure... :)
I noticed last night, while skimming through Champion's Belt, that it mentions that several of the items picked up in the True Tomb of the Whispering Cairn would not be of further importance for the campaign. The two most notable of these items were the Talisman of the Sphere and, Zosiel's diadem, the latter of which was specifically stated in Whispering Cairn as getting more powers as the campaign went on. So I guess my question is, has this been changed now? Are these items no longer going to be important to the bigger picture? My PC's haven't found them yet, as we're just now getting to the Land Farmstead, but if that is the case, I may replace the Talisman with something more useful if it's no longer needed. Just curious...
Is there an archive or something somewhere where I can look at threads that have dropped off the page? My group will be getting ready for Three Faces of Evil soon and I was wanting to look over the thread that detailed all the corrections that needed to be made to the adventure. Of course, it's not on the list of threads anymore and I can't find a way to get to it now. As a related aside, does anyone else think it might be a good idea to have somewhere that collects all that kind of information? An AOW Errata as it were. I know there are several DMs out there who aren't starting the campaign until it's all out and by then all this useful info will be long gone. Just a thought...
I'm going to be running Age of Worms practically as soon as it arrives in the mail, but I would like to get my players thinking about their characters now. Do you have any info or recommendations I can share with my players as far as making their characters? For instance, I was planning on having them generate their characters with the point buy system. How many points would you recommend for Age of Worms (I was leaning towards 28...)? Also, is it still the case that the characters should all be from Diamond Lake when the campaign begins? Of course, I don't expect any spoilers or anything, but any character generation related info I can pass along would be appreciated! |