Artemis Entreri

Rashid Qeshat's page

111 posts. Organized Play character for WolverineBlue.


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Liberty's Edge

Male CN Garundi Bandit 1 || HP 10/10 || AC:15 (13 T; 12 FF) || CMB:1 CMD:14 || F: +2 R: +6 W: +0 || Init: +3 || Perc: +4 SM: +7 || Speed 30 ft || Active Conditions: Sickened

"Aaaggghhh...not again..." Rashid feels the now familiar wave of sickness over come him, but steels himself to move into the room to attack the trog with his mace. Surprisingly, Rashid's blow lands.

----------
Round One

- Move action: move 20 feet
- Standard action: Melee Attack (Heavy Mace): 1d20 - 1 ⇒ (19) - 1 = 18
Damage: 1d8 - 1 ⇒ (2) - 1 = 1

Stats:

HP 10/10
AC 15, touch 13, flat-footed 12
Conditions: Sickened
Melee (Heavy mace): -1 = +0(base) +1(STR) -2(Sickened) x2
Melee Damage (Heavy mace): 1d8 -1 = +1(STR) -2(Sickened)

Range (shortbow): +1 = +0(base) +3(DEX) -2(Sickened) x3
Range Damage (shortbow): 1d6-2 = 0 modifier (no STR bonus for me yet) -2(Sickened)
Arrows: 40/40

Liberty's Edge

Male CN Garundi Bandit 1 || HP 10/10 || AC:15 (13 T; 12 FF) || CMB:1 CMD:14 || F: +2 R: +6 W: +0 || Init: +3 || Perc: +4 SM: +7 || Speed 30 ft || Active Conditions: Sickened

"Aw hells - reptiles, amphibians - what is this place? An aquarium?" Rashid moves into the room to try to save Calephe, striking with his mace.

----------
Round One

- Move action: move 25 feet
- Standard action: Melee Attack (Heavy Mace): 1d20 + 1 ⇒ (20) + 1 = 21
Crit confirm? Melee Attack (Heavy Mace): 1d20 + 1 ⇒ (8) + 1 = 9
Damage: 1d8 + 1 ⇒ (7) + 1 = 8
if applicable Crit dmg: 1d8 + 1 ⇒ (6) + 1 = 7

Stats:

HP 10/10
AC 15, touch 13, flat-footed 12
Conditions: None
Melee (Heavy mace): +1 = +0(base) +1(STR) x2
Melee Damage (Heavy mace): 1d8 +1 = +1(STR)

Range (shortbow): +3 = +0(base) +3(DEX) x3
Range Damage (shortbow): 1d6 = 0 modifier (no STR bonus for me yet)
Arrows: 40/40

Liberty's Edge

Male CN Garundi Bandit 1 || HP 10/10 || AC:15 (13 T; 12 FF) || CMB:1 CMD:14 || F: +2 R: +6 W: +0 || Init: +3 || Perc: +4 SM: +7 || Speed 30 ft || Active Conditions: Sickened

Are we still sickened, GM?

Liberty's Edge

Male CN Garundi Bandit 1 || HP 10/10 || AC:15 (13 T; 12 FF) || CMB:1 CMD:14 || F: +2 R: +6 W: +0 || Init: +3 || Perc: +4 SM: +7 || Speed 30 ft || Active Conditions: Sickened

Good to hear! Welcome back.

Liberty's Edge

Male CN Garundi Bandit 1 || HP 10/10 || AC:15 (13 T; 12 FF) || CMB:1 CMD:14 || F: +2 R: +6 W: +0 || Init: +3 || Perc: +4 SM: +7 || Speed 30 ft || Active Conditions: Sickened

Rashid examines the door after Tellerin listens for more monster.

Perception: 1d20 + 4 ⇒ (4) + 4 = 8

Liberty's Edge

Male CN Garundi Bandit 1 || HP 10/10 || AC:15 (13 T; 12 FF) || CMB:1 CMD:14 || F: +2 R: +6 W: +0 || Init: +3 || Perc: +4 SM: +7 || Speed 30 ft || Active Conditions: Sickened

Rashid whips out his trusty Wand of CLW and basks in the healing powers of the mysterious magic it carries.

Wand of CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Wand of CLW: 1d8 + 1 ⇒ (3) + 1 = 4

Liberty's Edge

Male CN Garundi Bandit 1 || HP 10/10 || AC:15 (13 T; 12 FF) || CMB:1 CMD:14 || F: +2 R: +6 W: +0 || Init: +3 || Perc: +4 SM: +7 || Speed 30 ft || Active Conditions: Sickened

Does Hskoro's lucky strike mean I avoided damage? This influences my next turn.

Liberty's Edge

Male CN Garundi Bandit 1 || HP 10/10 || AC:15 (13 T; 12 FF) || CMB:1 CMD:14 || F: +2 R: +6 W: +0 || Init: +3 || Perc: +4 SM: +7 || Speed 30 ft || Active Conditions: Sickened

Get well soon!

Liberty's Edge

Male CN Garundi Bandit 1 || HP 10/10 || AC:15 (13 T; 12 FF) || CMB:1 CMD:14 || F: +2 R: +6 W: +0 || Init: +3 || Perc: +4 SM: +7 || Speed 30 ft || Active Conditions: Sickened

Rashid yelps in pain as the troglodyte's claw gashes his arm. Enfuriated, he strikes again with his mace, hitting the trog solidly.

----------
Round Two

- Standard action: Melee Attack (Heavy Mace): 1d20 ⇒ 19
Damage (Heavy Mace): 1d8 ⇒ 4

Stats:

HP 5/10
AC 15, touch 13, flat-footed 12
Conditions: Sickened (19/20 rounds); Bless
Melee (Heavy mace): -0- = +0(base) +1(STR), -2(Sickened) +1(Bless) x2
Melee Damage (Heavy mace): 1d8 = +1(STR), -2(Sickened) +1(Bless)

Range (shortbow): +2 = +0(base) +3(DEX), -2(Sickened) +1(Bless) x3
Range Damage (shortbow): 1d6-1 = 0 modifier (no STR bonus for me yet), -2(Sickened) +1(Bless)
Arrows: 40/40

Liberty's Edge

Male CN Garundi Bandit 1 || HP 10/10 || AC:15 (13 T; 12 FF) || CMB:1 CMD:14 || F: +2 R: +6 W: +0 || Init: +3 || Perc: +4 SM: +7 || Speed 30 ft || Active Conditions: Sickened

Rashid weakly moves in to attack the trog by Hskoro, flailing feebly at the monster.

-------------
Melee Attack (Heavy Mace) Sickened: 1d20 - 1 ⇒ (4) - 1 = 3

Liberty's Edge

Male CN Garundi Bandit 1 || HP 10/10 || AC:15 (13 T; 12 FF) || CMB:1 CMD:14 || F: +2 R: +6 W: +0 || Init: +3 || Perc: +4 SM: +7 || Speed 30 ft || Active Conditions: Sickened

Rashid furiously scribbles down notes about the past few encounters as the magic users divide the spoils. Afterwards, Rashid stretches and jogs in place - his body, his temple.

Liberty's Edge

Male CN Garundi Bandit 1 || HP 10/10 || AC:15 (13 T; 12 FF) || CMB:1 CMD:14 || F: +2 R: +6 W: +0 || Init: +3 || Perc: +4 SM: +7 || Speed 30 ft || Active Conditions: Sickened

Rashid looks in awe at the power that Dolvin gathered from his goddess...Maybe these deities aren't such a bad thing...

Rashid checks out the room.

Perception: 1d20 + 4 ⇒ (5) + 4 = 9

Liberty's Edge

Male CN Garundi Bandit 1 || HP 10/10 || AC:15 (13 T; 12 FF) || CMB:1 CMD:14 || F: +2 R: +6 W: +0 || Init: +3 || Perc: +4 SM: +7 || Speed 30 ft || Active Conditions: Sickened

Rashid takes his time examining the surroundings...still wary of traps.

Perception: 1d20 + 4 ⇒ (4) + 4 = 8

Liberty's Edge

Male CN Garundi Bandit 1 || HP 10/10 || AC:15 (13 T; 12 FF) || CMB:1 CMD:14 || F: +2 R: +6 W: +0 || Init: +3 || Perc: +4 SM: +7 || Speed 30 ft || Active Conditions: Sickened

If the lizard is still alive, Rashid attacks. Else, I examine the room.

Rashid strikes at the lizard with his heavy mace, seeing that it is seriously in trouble..."Ugg, Hskoro - I'll pass on any homecooked meals with you."

Melee Attack (Heavy Mace): 1d20 + 1 ⇒ (11) + 1 = 12
Damage: 1d8 + 1 ⇒ (3) + 1 = 4
Bit o' Luck
Melee Attack (Heavy Mace): 1d20 + 1 ⇒ (8) + 1 = 9
Damage: 1d8 + 1 ⇒ (3) + 1 = 4

Perception: 1d20 + 4 ⇒ (12) + 4 = 16
Bit o' Luck
Perception: 1d20 + 4 ⇒ (7) + 4 = 11

Liberty's Edge

Male CN Garundi Bandit 1 || HP 10/10 || AC:15 (13 T; 12 FF) || CMB:1 CMD:14 || F: +2 R: +6 W: +0 || Init: +3 || Perc: +4 SM: +7 || Speed 30 ft || Active Conditions: Sickened

Rashid follows his team, still a bit freaked out by his near-catastrophe with the trap. He looks around the new room. "We literally are going in circles...not that there's anything wrong with that."

Perception: 1d20 + 4 ⇒ (14) + 4 = 18

Liberty's Edge

Male CN Garundi Bandit 1 || HP 10/10 || AC:15 (13 T; 12 FF) || CMB:1 CMD:14 || F: +2 R: +6 W: +0 || Init: +3 || Perc: +4 SM: +7 || Speed 30 ft || Active Conditions: Sickened

"Wow - that was close...almost shish-kabobbed there." Rashid pulls himself together and looks around the room, standing ready while Tellerin opens the next door. Clearly shaken from his close call, he notices absolutely nothing unusual.

Perception: 1d20 + 4 ⇒ (1) + 4 = 5

Liberty's Edge

Male CN Garundi Bandit 1 || HP 10/10 || AC:15 (13 T; 12 FF) || CMB:1 CMD:14 || F: +2 R: +6 W: +0 || Init: +3 || Perc: +4 SM: +7 || Speed 30 ft || Active Conditions: Sickened

Thanks, Dolvin. GM, if I may...

Disable Device: 1d20 + 5 ⇒ (19) + 5 = 24 thieve's tools, other mods

Liberty's Edge

Male CN Garundi Bandit 1 || HP 10/10 || AC:15 (13 T; 12 FF) || CMB:1 CMD:14 || F: +2 R: +6 W: +0 || Init: +3 || Perc: +4 SM: +7 || Speed 30 ft || Active Conditions: Sickened

Rashid examines the trap first time I've ever done this, and kneels down to work. Am I still Sickened? If not, please add two to my roll.

Disable Device: 1d20 + 1 ⇒ (14) + 1 = 15

Liberty's Edge

Male CN Garundi Bandit 1 || HP 10/10 || AC:15 (13 T; 12 FF) || CMB:1 CMD:14 || F: +2 R: +6 W: +0 || Init: +3 || Perc: +4 SM: +7 || Speed 30 ft || Active Conditions: Sickened

"Nice catch, Tell...phew." Rashid steps back and taps himself twice with his Wand of Cure Light Wounds. forgot about that :)

Wand of CLW: 1d8 ⇒ 3
Wand of CLW: 1d8 ⇒ 5

Liberty's Edge

Male CN Garundi Bandit 1 || HP 10/10 || AC:15 (13 T; 12 FF) || CMB:1 CMD:14 || F: +2 R: +6 W: +0 || Init: +3 || Perc: +4 SM: +7 || Speed 30 ft || Active Conditions: Sickened

I'll quickly follow Dolvin, so second, I believe, into the room.

Rashid gasps for fresh air and follows Dolvin into the next room.

Perception: 1d20 + 2 ⇒ (8) + 2 = 10 assuming still Sickened
Survival: 1d20 - 2 ⇒ (2) - 2 = 0 assuming still Sickened

Liberty's Edge

Male CN Garundi Bandit 1 || HP 10/10 || AC:15 (13 T; 12 FF) || CMB:1 CMD:14 || F: +2 R: +6 W: +0 || Init: +3 || Perc: +4 SM: +7 || Speed 30 ft || Active Conditions: Sickened

Me too - peace and love to you all.

Liberty's Edge

Male CN Garundi Bandit 1 || HP 10/10 || AC:15 (13 T; 12 FF) || CMB:1 CMD:14 || F: +2 R: +6 W: +0 || Init: +3 || Perc: +4 SM: +7 || Speed 30 ft || Active Conditions: Sickened

As the last trog goes down, Rashid tries to wipe his face of all the tears and snot and puke. "So far, I think I've been more grossed out than scared - those slimes were pretty disgusting too."

Liberty's Edge

Male CN Garundi Bandit 1 || HP 10/10 || AC:15 (13 T; 12 FF) || CMB:1 CMD:14 || F: +2 R: +6 W: +0 || Init: +3 || Perc: +4 SM: +7 || Speed 30 ft || Active Conditions: Sickened

Nice work by me - "they're" instead of "their"

Liberty's Edge

Male CN Garundi Bandit 1 || HP 10/10 || AC:15 (13 T; 12 FF) || CMB:1 CMD:14 || F: +2 R: +6 W: +0 || Init: +3 || Perc: +4 SM: +7 || Speed 30 ft || Active Conditions: Sickened

Heh - not sure why I put round three...getting old, confused...lol

GM, am I able to slide around the red trog to the north? I'd like to flank. Is that just a representation of a mural on the wall, or is it something blocking that square?"

Rashid takes a blow from a lizard's club, but exclaims, "Keep up the attack - we need to clear out of this room quickly! I remember that they're corpses will continue to reek!" Rashid heaves again, but strikes at the red Trog next to him.

----------
Round Two

- Standard action: Melee Attack (Heavy Mace): 1d20 - 1 ⇒ (12) - 1 = 11
Damage (Heavy Mace): 1d8 - 1 ⇒ (2) - 1 = 1

Stats:

HP 6/10
AC 15, touch 13, flat-footed 12
Conditions: Sickened (20/20 rounds)
Melee (Heavy mace): -1 = +0(base) +1(STR), -2(Sickened)x2
Melee Damage (Heavy mace): 1d8-1 = +1(STR), -2(Sickened)

Range (shortbow): +1 = +0(base) +3(DEX), -2(Sickened) x3
Range Damage (shortbow): 1d6-2 = 0 modifier (no STR bonus for me yet), -2(Sickened)
Arrows: 40/40

Liberty's Edge

Male CN Garundi Bandit 1 || HP 10/10 || AC:15 (13 T; 12 FF) || CMB:1 CMD:14 || F: +2 R: +6 W: +0 || Init: +3 || Perc: +4 SM: +7 || Speed 30 ft || Active Conditions: Sickened

Waves of nausea overcome Rashid, but he decides to move and attack red, thinking the sickness will subside if these lizard things will go away.

----------
Round Three

Knowledge (Local) - Sickness: 1d20 + 5 ⇒ (11) + 5 = 16

- Move action: Move 30 feet
- Standard action: Melee Attack (Heavy Mace): 1d20 - 1 ⇒ (9) - 1 = 8
Damage (Heavy Mace): 1d8 - 1 ⇒ (5) - 1 = 4

Stats:

HP 10/10
AC 15, touch 13, flat-footed 12
Conditions: Sickened (20/20 rounds)
Melee (Heavy mace): -1 = +0(base) +1(STR), -2(Sickened)x2
Melee Damage (Heavy mace): 1d8-1 = +1(STR), -2(Sickened)

Range (shortbow): +1 = +0(base) +3(DEX), -2(Sickened) x3
Range Damage (shortbow): 1d6-2 = 0 modifier (no STR bonus for me yet), -2(Sickened)
Arrows: 40/40

Liberty's Edge

Male CN Garundi Bandit 1 || HP 10/10 || AC:15 (13 T; 12 FF) || CMB:1 CMD:14 || F: +2 R: +6 W: +0 || Init: +3 || Perc: +4 SM: +7 || Speed 30 ft || Active Conditions: Sickened

Rashid is relieved that the menace is dead, and moreso, that his friends are untangled from the webs. "Skeletons, minotaurs, rabid dogs, slimes...giant spiders...being a Pathfinder is starting to freak me out!" Rashid looks around the room.

Perception: 1d20 + 4 ⇒ (8) + 4 = 12

Liberty's Edge

Male CN Garundi Bandit 1 || HP 10/10 || AC:15 (13 T; 12 FF) || CMB:1 CMD:14 || F: +2 R: +6 W: +0 || Init: +3 || Perc: +4 SM: +7 || Speed 30 ft || Active Conditions: Sickened

Rashid gathers his wits and moves to attack the spider with his heavy mace.

----------
Round Two

- Move action: Move 10 feet
- Standard action: Melee Attack (Heavy Mace): 1d20 + 1 ⇒ (16) + 1 = 17
Damage (Heavy Mace): 1d8 + 1 ⇒ (3) + 1 = 4

Stats:

HP 10/10
AC 15, touch 13, flat-footed 12
Conditions: None
Melee (Heavy mace): +1 = +0(base) +1(STR), x2
Melee Damage (Heavy mace): 1d8+1 = +1(STR)

Range (shortbow): +3 = +0(base) +3(DEX), x3
Range Damage (shortbow): 1d6 = 0 modifier (no STR bonus for me yet)
Arrows: 40/40

Liberty's Edge

Male CN Garundi Bandit 1 || HP 10/10 || AC:15 (13 T; 12 FF) || CMB:1 CMD:14 || F: +2 R: +6 W: +0 || Init: +3 || Perc: +4 SM: +7 || Speed 30 ft || Active Conditions: Sickened

Rashid marvels at Dolvin's calm, but slightly panics as he sees his comrades entangled in webbing. Rashid moves into the tower to support the attack, drawing his heavy mace.

----------
Round One

- Move action: Move 25 feet
- Move action (in place of standard action): draw heavy mace

Stats:

HP 10/10
AC 15, touch 13, flat-footed 12
Conditions: None
Melee (Heavy mace): +1 = +0(base) +1(STR), x2
Melee Damage (Heavy mace): 1d8+1 = +1(STR)

Range (shortbow): +3 = +0(base) +3(DEX), x3
Range Damage (sling): 1d6 = 0 modifier (no STR bonus for me yet)
Arrows: 40/40

Liberty's Edge

Male CN Garundi Bandit 1 || HP 10/10 || AC:15 (13 T; 12 FF) || CMB:1 CMD:14 || F: +2 R: +6 W: +0 || Init: +3 || Perc: +4 SM: +7 || Speed 30 ft || Active Conditions: Sickened
Rashid Qeshat wrote:

Thanks, GM -- here's my plan (please tell me if it's OK, and I'll be rolling with my homies again):

Buy a wand of CLW for two prestige points
Sell my sling for 0, because that's what it cost lol
Sell my 30 sling bullets for 1.5sp (50% of their cost)
Buy a long short bow for 75gp 30gp edit: can't use long bow yet
Buy 40 arrows for 2gp

If the above is OK, I'll get cracking on RP and combat. Thank you all.

The hits keep coming - an area-wide internet outage just was resolved. GM, I'm going to move forward with the above changes.

Liberty's Edge

Male CN Garundi Bandit 1 || HP 10/10 || AC:15 (13 T; 12 FF) || CMB:1 CMD:14 || F: +2 R: +6 W: +0 || Init: +3 || Perc: +4 SM: +7 || Speed 30 ft || Active Conditions: Sickened

Thanks, GM -- here's my plan (please tell me if it's OK, and I'll be rolling with my homies again):

Buy a wand of CLW for two prestige points
Sell my sling for 0, because that's what it cost lol
Sell my 30 sling bullets for 1.5sp (50% of their cost)
Buy a long short bow for 75gp 30gp edit: can't use long bow yet
Buy 40 arrows for 2gp

If the above is OK, I'll get cracking on RP and combat. Thank you all.

Liberty's Edge

Male CN Garundi Bandit 1 || HP 10/10 || AC:15 (13 T; 12 FF) || CMB:1 CMD:14 || F: +2 R: +6 W: +0 || Init: +3 || Perc: +4 SM: +7 || Speed 30 ft || Active Conditions: Sickened

Clearly I'm illiterate. I'm trying to get myself sorted out so I can get back in the game. I received, on my Chronicle sheet, 450gp (430 from adventure plus 20 from day job). I added that to my inventory in Herolab, easy enough. Then I recognized that I gained one experience point, which I also added to my character.

Now, are the two prestige points I received associated with Liberty's Edge, my faction?

I'm trying to figure out how much my prestige points are worth in gold so I can shop from the loot list on my Chronicle sheet.

Finally, I can buy normal stuff and sell stuff too, since we're in a decent sized town, correct? I just need to be honorable and track what I buy or sell.

I apologize for being a laggard!

Liberty's Edge

Male CN Garundi Bandit 1 || HP 10/10 || AC:15 (13 T; 12 FF) || CMB:1 CMD:14 || F: +2 R: +6 W: +0 || Init: +3 || Perc: +4 SM: +7 || Speed 30 ft || Active Conditions: Sickened

Are any dogs left? Can I retcon any purchases made? So sorry for being lax recently...sick and busy :(

Liberty's Edge

Male CN Garundi Bandit 1 || HP 10/10 || AC:15 (13 T; 12 FF) || CMB:1 CMD:14 || F: +2 R: +6 W: +0 || Init: +3 || Perc: +4 SM: +7 || Speed 30 ft || Active Conditions: Sickened

Wow - I thought I've been sick (just a lovely spring cold). Glad you're back on your feet!

Liberty's Edge

Male CN Garundi Bandit 1 || HP 10/10 || AC:15 (13 T; 12 FF) || CMB:1 CMD:14 || F: +2 R: +6 W: +0 || Init: +3 || Perc: +4 SM: +7 || Speed 30 ft || Active Conditions: Sickened

GM - question: there's a ton of loot listed on my Chronicle sheet. Is that all mine now? *greedy*

Liberty's Edge

Male CN Garundi Bandit 1 || HP 10/10 || AC:15 (13 T; 12 FF) || CMB:1 CMD:14 || F: +2 R: +6 W: +0 || Init: +3 || Perc: +4 SM: +7 || Speed 30 ft || Active Conditions: Sickened

Sorry for more delays on my end - I was given a bunch of new projects for work, and so my time is limited. I'll get on reviewing the chronicle sheet and the GM feedback later today (Monday, April 3, USA EDT timezone).

Liberty's Edge

Male CN Garundi Bandit 1 || HP 10/10 || AC:15 (13 T; 12 FF) || CMB:1 CMD:14 || F: +2 R: +6 W: +0 || Init: +3 || Perc: +4 SM: +7 || Speed 30 ft || Active Conditions: Sickened

With some divine luck, Rashid swirls his sling, throwing a bullet at the skeleton.

----------
Round Four

- Standard action: Ranged Attack (Sling): 1d20 - 1 ⇒ (10) - 1 = 9
Ranged Attack (Sling): 1d20 - 1 ⇒ (4) - 1 = 3
Ranged Damage (Sling): 1d4 + 1 ⇒ (2) + 1 = 3
- Move action: Reload sling

Stats:

HP 10/10
AC 15, touch 13, flat-footed 12
Conditions: None
Melee (Heavy mace): +1 = +0(base) +1(STR), x2
Melee Damage (Heavy mace): 1d8+1 = +1(STR)

Range (sling): -1 = +0(base) +3(DEX) -4(Melee), x2
Range Damage (sling): 1d4+1 = +1(STR)
Bullets: 30/40

Liberty's Edge

Male CN Garundi Bandit 1 || HP 10/10 || AC:15 (13 T; 12 FF) || CMB:1 CMD:14 || F: +2 R: +6 W: +0 || Init: +3 || Perc: +4 SM: +7 || Speed 30 ft || Active Conditions: Sickened

Rashid attacks again with his sling, hoping it hits true. He settles back and reloads another bullet. attacking green

----------
Round Three

- Standard action: Ranged Attack (Sling): 1d20 - 1 ⇒ (16) - 1 = 15
Ranged Damage (Sling): 1d4 + 1 ⇒ (3) + 1 = 4
- Move action: Reload sling

Stats:

HP 10/10
AC 15, touch 13, flat-footed 12
Conditions: None
Melee (Heavy mace): +1 = +0(base) +1(STR), x2
Melee Damage (Heavy mace): 1d8+1 = +1(STR)

Range (sling): -1 = +0(base) +3(DEX) -4(Melee), x2
Range Damage (sling): 1d4+1 = +1(STR)
Bullets: 31/40

Liberty's Edge

Male CN Garundi Bandit 1 || HP 10/10 || AC:15 (13 T; 12 FF) || CMB:1 CMD:14 || F: +2 R: +6 W: +0 || Init: +3 || Perc: +4 SM: +7 || Speed 30 ft || Active Conditions: Sickened

Way too tight quarters, but here goes nothing. Rashid launches his sling bullet at the bony menace he can see on the other side of Hskoro green. Missing I think, he loads up another bullet.

----------
Round Two

- Standard action: Ranged Attack (Sling): 1d20 - 1 ⇒ (10) - 1 = 9
- Move action: Reload sling

Stats:

HP 10/10
AC 15, touch 13, flat-footed 12
Conditions: None
Melee (Heavy mace): +1 = +0(base) +1(STR), x2
Melee Damage (Heavy mace): 1d8+1 = +1(STR)

Range (sling): -1 = +0(base) +3(DEX) -4(Melee), x2
Range Damage (sling): 1d4+1 = +1(STR)
Bullets: 32/40

Liberty's Edge

Male CN Garundi Bandit 1 || HP 10/10 || AC:15 (13 T; 12 FF) || CMB:1 CMD:14 || F: +2 R: +6 W: +0 || Init: +3 || Perc: +4 SM: +7 || Speed 30 ft || Active Conditions: Sickened

Rashid sees that he has no room to engage in melee, and so he pulls out his sling and loads it.

----------
Round One

- Move action: pull out sling
- Move action (in place of standard action): Reload sling

Stats:

HP 10/10
AC 15, touch 13, flat-footed 12
Conditions: None
Melee (Heavy mace): +1 = +0(base) +1(STR), x2
Melee Damage (Heavy mace): 1d8+1 = +1(STR)

Range (sling): +3 = +0(base) +3(DEX), x2
Range Damage (sling): 1d4+1 = +1(STR)
Bullets: 33/40

Liberty's Edge

Male CN Garundi Bandit 1 || HP 10/10 || AC:15 (13 T; 12 FF) || CMB:1 CMD:14 || F: +2 R: +6 W: +0 || Init: +3 || Perc: +4 SM: +7 || Speed 30 ft || Active Conditions: Sickened

Sorry about the paucity of my posts - should be back on track now.

Liberty's Edge

Male CN Garundi Bandit 1 || HP 10/10 || AC:15 (13 T; 12 FF) || CMB:1 CMD:14 || F: +2 R: +6 W: +0 || Init: +3 || Perc: +4 SM: +7 || Speed 30 ft || Active Conditions: Sickened

Rashid, being the selfish boy-man that he is, fails to notice momentarily that everyone is back on his or her feet. After finding one of his bullets, he rushes over to hear what Janira has to say.

Liberty's Edge

Male CN Garundi Bandit 1 || HP 10/10 || AC:15 (13 T; 12 FF) || CMB:1 CMD:14 || F: +2 R: +6 W: +0 || Init: +3 || Perc: +4 SM: +7 || Speed 30 ft || Active Conditions: Sickened

Thanks for the detailed explanation, GM - I will make a roll and let you decide what I find. I missed twice, I believe.

Rashid meanders about looking for his wayward bullets while Dolvin heals.

Search for two lost bullets: 1d100 ⇒ 92

Liberty's Edge

Male CN Garundi Bandit 1 || HP 10/10 || AC:15 (13 T; 12 FF) || CMB:1 CMD:14 || F: +2 R: +6 W: +0 || Init: +3 || Perc: +4 SM: +7 || Speed 30 ft || Active Conditions: Sickened

How would I go about trying to find my expended bullets?

Liberty's Edge

Male CN Garundi Bandit 1 || HP 10/10 || AC:15 (13 T; 12 FF) || CMB:1 CMD:14 || F: +2 R: +6 W: +0 || Init: +3 || Perc: +4 SM: +7 || Speed 30 ft || Active Conditions: Sickened

Rashid makes his way to the fallen Janira. "By all means, let us continue our exploration - do we need a night's rest?"

Liberty's Edge

Male CN Garundi Bandit 1 || HP 10/10 || AC:15 (13 T; 12 FF) || CMB:1 CMD:14 || F: +2 R: +6 W: +0 || Init: +3 || Perc: +4 SM: +7 || Speed 30 ft || Active Conditions: Sickened

Rashid feels completely whole, thanks to the cleric's positive energy. Rashid reloads his sling, and states, "I'm crossing the creek - we need to keep the pressure up on that monster!" Rashid moves as best he can across the log, keeping his balance. half-speed across log applied

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Round Ten

- Move action: Reload sling
Acrobatics: 1d20 + 4 ⇒ (12) + 4 = 16
- Move action (in place of standard action): Move across log

Stats:

HP 10/10
AC 15, touch 13, flat-footed 12
Conditions: None
Melee (rapier): +3 = +0(base) +3(DEX), 18-20, x2
Melee Damage (rapier): 1d6+1 = +1(STR)

Range (sling): +3 = +0(base) +3(DEX), x2
Range Damage (sling): 1d4+1 = +1(STR)
Bullets: 32/40

Liberty's Edge

Male CN Garundi Bandit 1 || HP 10/10 || AC:15 (13 T; 12 FF) || CMB:1 CMD:14 || F: +2 R: +6 W: +0 || Init: +3 || Perc: +4 SM: +7 || Speed 30 ft || Active Conditions: Sickened

Heads up - the Paizo site doesn't seem to be notifying when new posts are made (happening in my other campaign, too).

Liberty's Edge

Male CN Garundi Bandit 1 || HP 10/10 || AC:15 (13 T; 12 FF) || CMB:1 CMD:14 || F: +2 R: +6 W: +0 || Init: +3 || Perc: +4 SM: +7 || Speed 30 ft || Active Conditions: Sickened

Thanks, GM - good to know about how that AoO rule works.

Rashid sees the beast begin to waver, and when it moves back, Rashid reloads yet again, and hurls the bullet at the retreating monster.

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Round Nine

- Move action: Reload sling
- Standard action: Ranged Attack (Sling): 1d20 + 3 ⇒ (15) + 3 = 18
Ranged Damage (Sling): 1d4 + 1 ⇒ (2) + 1 = 3

Stats:

HP 6/10 (-1 non-lethal)
AC 15, touch 13, flat-footed 12
Conditions: None
Melee (rapier): +3 = +0(base) +3(DEX), 18-20, x2
Melee Damage (rapier): 1d6+1 = +1(STR)

Range (sling): +3 = +0(base) +3(DEX), x2
Range Damage (sling): 1d4+1 = +1(STR)
Bullets: 32/40

Liberty's Edge

Male CN Garundi Bandit 1 || HP 10/10 || AC:15 (13 T; 12 FF) || CMB:1 CMD:14 || F: +2 R: +6 W: +0 || Init: +3 || Perc: +4 SM: +7 || Speed 30 ft || Active Conditions: Sickened

Rashid takes a horn to the side, causing him a lot of pain. Steeling himself, he reloads his sling and launches the bullet at the minotaur. After his bullet badly misses, Rashid steps back out of the monster's reach.

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Round Eight

- Move action: Reload sling
- Standard action: Ranged Attack (Sling): 1d20 + 3 ⇒ (1) + 3 = 4
Ranged Damage (Sling): 1d4 + 1 ⇒ (1) + 1 = 2
- Five-foot step

Stats:

HP 6/10 (-1 non-lethal)
AC 15, touch 13, flat-footed 12
Conditions: None
Melee (rapier): +3 = +0(base) +3(DEX), 18-20, x2
Melee Damage (rapier): 1d6+1 = +1(STR)

Range (sling): +3 = +0(base) +3(DEX), x2
Range Damage (sling): 1d4+1 = +1(STR)
Bullets: 33/40

Liberty's Edge

Male CN Garundi Bandit 1 || HP 10/10 || AC:15 (13 T; 12 FF) || CMB:1 CMD:14 || F: +2 R: +6 W: +0 || Init: +3 || Perc: +4 SM: +7 || Speed 30 ft || Active Conditions: Sickened

Rashid moves up ten feet and whips off another sling bullet.

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Round Seven

- Standard action: Ranged Attack (Sling): 1d20 + 3 ⇒ (16) + 3 = 19
Ranged Damage (Sling): 1d4 + 1 ⇒ (4) + 1 = 5
- Move action: Move ten feet

Stats:

HP 10/10 (-1 non-lethal)
AC 15, touch 13, flat-footed 12
Conditions: None
Melee (rapier): +3 = +0(base) +3(DEX), 18-20, x2
Melee Damage (rapier): 1d6+1 = +1(STR)

Range (sling): +3 = +0(base) +3(DEX), x2
Range Damage (sling): 1d4+1 = +1(STR)
Bullets: 34/40

Liberty's Edge

Male CN Garundi Bandit 1 || HP 10/10 || AC:15 (13 T; 12 FF) || CMB:1 CMD:14 || F: +2 R: +6 W: +0 || Init: +3 || Perc: +4 SM: +7 || Speed 30 ft || Active Conditions: Sickened

Janira appears safe, but now the lizard-man down...must kill this thing! Rashid chucks another sling bullet, and then reloads.

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Round Six

- Standard action: Ranged Attack (Sling): 1d20 + 3 ⇒ (14) + 3 = 17
Ranged Damage (Sling): 1d4 + 1 ⇒ (1) + 1 = 2
- Move action: Load sling with bullet

Stats:

HP 10/10 (-1 non-lethal)
AC 15, touch 13, flat-footed 12
Conditions: None
Melee (rapier): +3 = +0(base) +3(DEX), 18-20, x2
Melee Damage (rapier): 1d6+1 = +1(STR)

Range (sling): +3 = +0(base) +3(DEX), x2
Range Damage (sling): 1d4+1 = +1(STR)
Bullets: 35/40