Summoner

Rashed Al-Amin's page

26 posts. Alias of Helix Missionary.


Race

Half-Orc (Desertkin)

Classes/Levels

Sorcerer (Crossblooded Solar/Orc) | HP 32/32 | AC 14, touch 13, FF 12 | Fort +5, Ref +5, Will +6 | Init +2, Perception +2 (darkvision 90 ft., low-light vision)

Gender

Male

Size

Medium (6'4", 150 lb.)

Age

19

Special Abilities

Bloodlines

Alignment

Chaotic Good

Deity

Sarenrae

Languages

Common, Orc

Occupation

Adventurer

Strength 10
Dexterity 14
Constitution 14
Intelligence 8
Wisdom 14
Charisma 20

About Rashed Al-Amin

Rashed Al-Amin
Male half-orc sorcerer (crossblooded) 5
CG Medium humanoid (human, orc)
Initiative +2; Senses Perception +2; darkvision 90 ft., low-light vision
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DEFENSE
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Armor Class 14, touch 13, flat-footed 12 (+2 Dex, +1 armor, +1 deflection)

Hit Points 32/32 (5d6+10)
Nonlethal Damage 0
Condition Normal

Fortitude +5, Reflex +5, Will +6

Special Defenses Steadfast Personality, Sunsight
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OFFENSE
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Speed 30 feet

Melee falchion +2 (2d4/18-20)

Ranged heavy crossbow +4 (1d10/19-20/120 ft.)
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STATISTICS
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Strength 10, Dexterity 14, Constitution 14, Intelligence 8, Wisdom 14, Charisma 20

Base Attack Bonus +2
Combat Maneuver Bonus +2
Combat Maneuver Defense 14

Feats Eschew Materials, Spell Focus (Evocation), Spell Specialization (burning arc), Steadfast Personality

Traits Gifted Adept (burning arc), Illuminator

Trained Skills
Diplomacy +17 (5 ranks+3 class+5 Cha+2 racial+2 trait)

Languages Common, Orc

Equipment:
Weapons
Falchion
Heavy crossbow
--10 bolts

Armor and Worn Items
Armored kilt
Cloak of resistance +1 [Shoulders]
Headband of alluring charisma +2 [Headband]
Ring of protection +1 [Ring]

Other Gear
Lesser Focused metamagic rod

Money 354 gp

Race and Class Features:
Half-Orc Racial Features
Burning Assurance: +2 racial bonus on Diplomacy checks
Darkvision: See in the dark up to 60 feet
Orc Blood: Count as human and orc for effects related to race
Sacred Tattoo: +1 luck bonus on all saving throws
Weapon Familiarity: Proficient with falchions and greataxes, treat orc weapons as martial weapons

Sorcerer (Crossblooded) Class Features
Bloodlines: Orc and Solar
--Bloodline Arcana: Fire spells that deal damage deal +1 damage per die rolled; gain the orc subtype, darkvision to 90 feet, light sensitivity; spells that deal damage deal +1 damage per die rolled
--Bloodline Powers
----Bloodline Mutation (Blood Havoc): Sorcerer spells (only evocation spells and bloodline spells) that deal damage deal +1 damage per die rolled
----Sunsight: Gain low-light vision, cannot be dazzled
--Bloodline Spells: burning hands, searing light
Crossblooded: Choose two bloodlines; gain arcana from both; choose between lists for spells, feats, and powers; -1 spell known per level; -2 to Will saves
Eschew Materials: Bonus feat
Favored Class: +2.5 bonus damage with fire spells

Spells Known:
Level 0 (Cantrips)
dancing lights
daze (Will DC 15)
mage hand
ray of frost (+4 ranged touch, 1d3+2)
spark

Level 1 (8/day)
burning hands (Reflex DC 17, 5d4+17)
mage armor
searing light (+4 ranged touch, 2d8+4/5d6+10/5d8+10/2d6+4)
shocking grasp (+2 melee touch, 5d6+10)
touch of combustion (+2 melee touch, 1d6+5)

Level 2 (4/day)
burning arc (Reflex DC 18, 8d6+26)