Halfling

Raseed Tawfeek's page

19 posts. Alias of minoritarian.


Full Name

Raseed Tawfeek

Race

Halfling

Classes/Levels

Medium (relic channeler) 3 | Init +3 | AC 20 | HP 21 | Scimitar +8/1d4+7 | F: +6 R: +6 W: +5 | Perception +8 | Stealth +10 | Diplomacy +11 | Sense Motive + 5 |

Size

Small

Age

31

Alignment

Neutral Good

Deity

Sarenrae

Occupation

Ghoul hunter

Strength 10
Dexterity 17
Constitution 12
Intelligence 12
Wisdom 10
Charisma 17

About Raseed Tawfeek

Tawfeeq means Good fortune. It's also a nick name or urban slang for a sneaky or conniving person

Weapons:
: Scimitar

+8 to hit (+2 BAB, +3 DEX, +1 Size, +1 Mwk, +1 Spirit Bonus)
1d4 + 7 (+3 dex, +1 spirit bonus, +3 seance boon)

Interview:
1. What do you offer the expedition? What are you best at?
Sadiqi, I am called to this expedition, The Everlight has told me that a grave darkness rises and I am needed to fight it, and the slayer of my kin may be connected to it. I am a swordsman by the grace of the spirits, though should the need arise I can call upon others I have known for aid. Dawoud when called grants me spells as a magi, Roun the strength to defend the weak, Gadir, bless her soul forever, a closer tie to the Dawnflower, Rashad the wits of the street that I never could learn myself. The spirit I rely on the most though is Zakariyya who lends me his speed and skill with a blade. I can convince a guard to look the other way or a madam to hide a street kid or ex-slave in need and I have often had need.

2. What areas do you struggle in?

Ah my friend, I am not a learned man, outside of knowledge needed for the killing of ghuls and finding good food and better friendship. I am also a poor liar though I can charm the merchants of the bazaar. Without the blessings of Dawnflower and the gifts of those who have gone before me I am just a man trying to extinguish the darkness.

3. Have you any experience with Vudra or the Vudrani?

I have sampled the delights of their foods and bartered with their merchants in the

4. What training, formal or otherwise, might you have that would be helpful to this expedition?

I am trained in calling the spirits, Sadiqi. I can feel the ghosts of the past. I trained, briefly as a temple dancer

5. Do you have any duties or obligations that could conflict with our expedition? Would you explain them to me?

I owe my sword and my soul to the Everhealing Light. Should you ask me to dishonour her then we may, to my dismay, have a disagreement, Uncle. I must also honour the memories of my fallen friends and comrades each morning so that The Dawnflower will grace me with the gifts that let me fight the darkness.

Finally Sadiqi, I abhor the practice of slavery though what can one man do against the tide of suffering washing forever through my fair city?

Background:
Born to a loving family in Katapesh, Raseed had a happy, unremarkable childhood. Until one day he came from running the bazaars with friends to see a sight that has stayed with him ever since: ghouls cracking open his parents ribs to feast on their heart's blood. Fear gripped him rooting him to the spot and he let out a keening, wail. As the slavering mouths of the ghouls moved forwards to make Raseed their next victim a blade snapped down severing the lead ghouls head. A patrol of guardsmen alerted by his scream stormed in, led by Roun. After a quick and brutal struggle the ghouls were dispatched. Roun placed his helm on Raseed head and carried him to the nearest temple of Sarenrae but not before he grabbed his mothers hairbrush from where it lay on the ground, leaving him to the priestesses care and to consult on how a pack of ghouls were in the city.
Raseed spent years at the temple. But the visions he had seen that night never left him. It was always there. He eventually realised that the vision was stronger when he touched his mothers hairbrush. He took this idea to the priestess overseeing his care, Gadir, who then tested him to see whether he could feel auras in other objects - he could! She called in a tutor to nurture these fledgling arts, and began his initiation into the church. Training in the scimitar was a mandatory part of the training in the church of Sarenrae but Raseed could not gain the hang of it. Petulanetly claiming that his instructor was giving him a badly balanced blade he asked to swap blades. As soon as he touched the sword he knew it was different. He was still terrible at the sword. However, he asked to keep the blade and bemused his tutor accepted. The next morning he prayed over the sword and sang to the spirit within. And then he knew how to swing the blade.

He trained hard and learnt well.

And then they struck again. Undead horrors. It was a massacre.

Raseed swore then and there that he would bring his sword to all undead and that his fear of them and where the dwell would never hold him back (he's realllly scared of the dark but won't let it show, mechanically reflected in the Shadow Scarred drawback).

He's spent the years since as a ghoul hunter for hire, taking whatever the person can pay. He spends the money from wealthy clients to pay for his lifestyle but
will also take for example, nothing but a sugared date from a street child as payment.

He has sought information since then trying to find out who orchestrated such a well planned attack on a temple of Sarenrae, to what end, and how they had so many undead within a populated area. He has come up blank until recently when a ifrit mystic called Abdoullah planted the tip that it may be worth Raseed's time to investigate a Vudrani looking to put together an expedition to Old Padiskar.

He is also allied to the Bellflower Network and has supported their efforts in Katapesh, through a contact called the Beggar King.

Appearance:
A lithely muscled halfling sporting a pot belly. Raseed has a face that has seen much sorrow and is aged before his time but is still quick to laugh and the lines around his mouth are smile lines. He wears an immaculately white khaftan and red blue slippers. He has a battered Jingassa around his neck (not worn, slung from a chain hanging in between shoulders), and a scimitar in a rosewood scabbard at his waist. He has a bag of baklava in one hand that he is handing to urchins.
When armoured for battle he wears loose grey robes with blue banding over a well made steel breastplate, he has grey, scaled leather arm protection and soft leather boots studded with steel discs. He has a bandoleer holding a mace and a dagger and his scimitar at his hip. He wears a longbow over his shoulder. A prayerbook, a broken money pouch and what appears to be a shrivleed human tongue (rarely shown) reside in a pouch at his waist.

Spirit Abilities:

Champion Abilities
Proficient with all martial weapons +1 to attack and damage and fortitude saves, +1 on str based skills and str checks
Seance Boon: +2 to weapon damage (+3 for myself)
Exotic Weapon= Branch Spear

Trickster abilities
+1 to all dex skills, +1 to reflex saves, Seance Boon: +1 to any one skill (+2 for myself)

Disable Device: +11
Sleight of Hand: +10

Archmage Abilities
+1 to all Int based skills, Int checks, Concentration checks
Seance Boon: +2 to damaging spells (+3 for myself)

0: Prestidigitation
1: Vanish

Heirophant Abilities
+1 to all Wis based skills, Wisdom checks and Will saves
Seance Boon: +2 damage healed by all healing spells (+3 for myself)

0: Guidance
1. Divine Favour

Raseed
Male halfling medium (relic channeler) 3 (Pathfinder RPG Occult Adventures 30, 93)
NG Small humanoid (halfling)
Init +3; Senses Perception +8
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Defense
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AC 20, touch 14, flat-footed 17 (+6 armor, +3 Dex, +1 size)
hp 21 (3d8+3)
Fort +6, Ref +6, Will +5; -1 in areas of dim light or darkness, +2 vs. fear
Weaknesses taboo
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +7 (1d3+4/19-20) or
. . mwk scimitar +8 (1d4+7/18-20) or
. . mwk silver light mace +8 (1d4+4)
Ranged mwk longbow +8 (1d6+4/?3)
Special Attacks shared seance, spirit (Champion, 1 influence)
Medium (Relic Channeler) Spells Known (CL 3rd; concentration +6)
. . 0 (at will)?dancing lights, detect magic, detect psychic significance[OA], prestidigitation
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Statistics
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Str 10, Dex 17, Con 12, Int 12, Wis 10, Cha 17
Base Atk +2; CMB +2; CMD 14
Feats Dervish Dance[ISWG], Weapon Finesse
Traits butcher’s son, illuminator, slippery (bellflower network)
Skills Acrobatics +0 (-4 to jump), Climb -2, Craft (alchemy) +6, Diplomacy +11, Knowledge (planes) +5, Knowledge (religion) +7, Linguistics +6, Perception +8, Perform (dance) +8, Sense Motive +5, Stealth +9, Swim -2, Use Magic Device +8; Racial Modifiers +2 Perception
Languages Celestial, Common, Halfling, Kelish, Necril
SQ champion's prowess (elven branched spear), channeled spirit (champion), halfling medium, object reading, powerful bond, relics, shadow-scarred, spirit bonus (+1 on attack rolls, non-spell damage rolls, Strength checks, Strength-based skill checks, and Fortitude saves), spirit surge +1d6, status
Combat Gear wand of cure light wounds (25 charges); Other Gear mwk breastplate, arrows (20), dagger, mwk longbow, mwk scimitar, mwk silver light mace, cloak of resistance +1, backpack, belt pouch, flint and steel, holy text[UE], iron holy symbol of Sarenrae[UE], jingassa, shrivelled tongue, slit coin purse, soap, trail rations (5), waterskin, 244 gp, 12 sp
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Special Abilities
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+1 to the bonus gained from your seance boon (but not shared seance boons) Increase the bonus the medium gains from its seance boon by 1/3 point. This doesn't increase the bonus allies gain from shared seance.
Butcher’s Son You gain a +1 trait bonus to your Fortitude save.
Champion's Prowess (Elven branched spear, Wakizashi) (Su) Gain proficiencies in martial weapons and one exotic weapon.
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Fearless +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
Illuminator You speak unusually well when you are filled with the light of Sarenrae. You gain a +2 trait bonus on Diplomacy checks, and Diplomacy is always a class skill for you.
Object Reading (Su) Examine an object for 1 minute to learn properties, history, and about last user.
Powerful Bond (Su) Enhance benefits of spirit powers and alertness when under influence penalty.
Relics (Su) Require relic to channel spirit, and power/taboo always take same form with each spirit.
Shadow-Scarred -1 to saves when in areas of dim light or darkness
Shared Seance (Su) Can share the Seance bonus with others.
Spirit Bonus +1 (Su) Gain a bonus based on the type of spirit you host.
Spirit Surge +1d6 (1/round) (Su) Add a die to a failed check modified by spirit bonus, which can change it to success.
Status: 5 In Midgard, prestige or status is a matter of public importance, and the setting assumes that PCs will come from different stations, social classes, and backgrounds. This social standing is reflected in the optional Status attribute