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About Raphael de Etoil-MortantSouthern Officer and Gentleman
Data:
Name: Raphael de Etoil-Mortant Race: Human Class: Gunslinger Age: 28 Alignment: LG Personality: Likes: Whist, french cognac Dislikes: beer. Favorite foods: died fried vegetables surrounding a veal steak Hobbies: Pipe, Ballet Physical Description: Lightly tanned Skin, black hair, clear blue eyes, expertly groomed Deity: Catholic Languages: English, French Rendering:
20 point buy for stats Stat point distribution: STR: 10 = 0 DEX: 16 = 10 (+2 Human Bonus) (18) CON: 14 = 5 INT: 10 = 0 WIS: 14 = 5 CHA: 10 = 0 Combat:
Hit Points: 12 / 12 Initiative: +6 Perception: +6 --------------------------------- Offense: Pistol +4; 1d8+2 20/x4 /40ft /MF 1,2/ Capacity 1 Musket +4; 1d12+2 20/x3 /60ft /MF 1,2/ Capacity 1 Sword Cane +1; 1d6 20/x2 Attack: Melee: 1 = 1(base) + 0(STR); Range: 5 = 1(base) + 4(DEX); CMB: 1 = 1(base) + 0(STR); ---------------------------------------- Defense: AC: 16 = 10 + 1(Armour) + 4(Dex); Touch: 14 = 10 +4(Dex); Flat: 11 = 10 + 1(Armour); CMD: 15 =10 + 1(base) + 0(STR) + 5(DEX); Saves: Fort: 4 = 2(base) + 2(CON); Ref: 6 = 2(base) + 4(DEX); Will: 2 = 0(base) + 2(WIS) Immune: Class Traits:
Weapon and Armor Proficiency Gunslingers are proficient with all simple and martial weapons, and with all firearms. They are proficient with all light armor. Gunsmith:
Grit
Critical Hit with a Firearm:
Killing Blow with a Firearm:
Deeds
Racial Traits:
•Ability Score Racial Traits: Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature. •Size: Humans are Medium creatures and thus receive no bonuses or penalties due to their size. •Base Speed: Humans have a base speed of 30 feet. •Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages. Feat and Skill Racial Traits •Extra Feat •Skills: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. Skills,Feats,Traits:
Feats: Point Blank Shot Deadly Aim Gunsmithing Benefit: If you have access to a gunsmith’s kit, you can create and restore firearms, craft bullets, and mix black powder for all types of firearms. You do not need to make a Craft check to create firearms and ammunition or to restore firearms. Crafting Firearms: You can craft any early firearm for a cost in raw materials equal to half the price of the firearm. At your GM’s discretion, you can craft advanced firearms for a cost in raw materials equal to half the price of the firearm. Crafting a firearm in this way takes 1 day of work for every 1,000 gp of the firearm’s price (minimum 1 day). Crafting Ammunition: You can craft bullets, pellets, and black powder for a cost in raw materials equal to 10% of the price. If you have at least 1 rank in Craft(alchemy), you can craft alchemical cartridges for a cost in raw materials equal to half the price of the cartridge. At your GM’s discretion, you can craft metal cartridges for a cost in raw materials equal to half the cost of the cartridge. Crafting bullets, black powder, or cartridges takes 1 day of work for every 1,000 gp of ammunition (minimum 1 day). Restoring a Broken Firearm: Each day, with an hour’s worth of work, you can use this feat to repair a single firearm with the broken condition. You can take time during a rest period to restore a broken firearm with this feat. Special: If you are a gunslinger, this feat grants the following additional benefit. You can use this feat to repair and restore your initial, battered weapon. It costs 300 gp and 1 day of work to upgrade it to a masterwork firearm of its type. Drawback:
Equipment:
Weapons: Pistol. Richmond Rifle (Musket) 100 Sword cane of cherry wood and stainless steel. Head shows Kansas Toothpick Dagger --Weight:16 Armour: Heavy Duster --Weight:0 Misc: Gunsmithing Kit 2 suits of well made gentleman's clothing One pair of low shoes, one pair of riding boots. Sketchbook. Lead ingot for bullets silver ingot for bullets bullet mold --Weight:20 Weight Total:20.5 + 8(Clothes) Light: 76, Med: 153, Heavy: 230 --Weight: 58 Appearance:
Raphael is a man just shy of his 30th birthday just shy of 6 feet and maybe 180 pounds. He has black wavy hairs and is cleanly shaven. He prefers black and red clothes, and walks with a limp, aided by a cane. His right leg and hip is heavily scarred due to the claws of an undead. Backstory:
Raphael was born in the year of the Lord 1836 in the Saint Louis as the second son of Raphael and Sophie de Etoile-Mortant. His father was a very strict man who ruled his house and family with an iron fist. As a well respect solicitor he owned a large mansion with many slaves on Lafayette Square. But while his father was harsh, his mother was a very warm person, even treating her slaves with kindness and respect. His older brother Etienne was 5 years older together they were thick as thieves and responsible for many a prank. But one day one of those pranks backfired and resulted in the flogging of Joshua, the oldest house slave. From that day on he understood the concept of responsibility and duty. His father did intend for him to follow his footsteps and later pursue a career in politics. But in the end Raphael did choose differently. During a christmas soiree in 1850 he made the acquaintance of Colonel William Gates, an artillery officer. The hero of the mexican war filled the young boy with the glories of war, with his stories of his experiences in the seminole war and many other tales. In the end he gifted the boy with a small button he still had from his cadet uniform of west point. A gift that would carry Raphael from now on every day of his life on a string around his neck. His father was less than pleased with the decision of his second son, but then he used his many connections to fulfill his son grandest wish, admission to the 1855 class of West Point. Raphael was not a stellar student, far from it, he often had his problems with the curriculum, especially mathematics and physics were not really his forte. But he had an innate intuition with any gun and cannon and what he lacked in trigonometry he made more than up with gut feeling. Raphael did not always make friends, as a southern boy many of the northern looked down on him and gave him a hard time. But the worst of all was Ezekia Gravenant, a young boy from Chicago. What Raphael had in gut feeling he made up with his sleazy charm. They got into a fight no less than three times, and would have nearly been expelled, but they were always a bit lucky. At the final exams, it was Raphael and Ezekia who would compete for the best shooter of their year. Raphael had managed to score nine times a perfect ten on this day, with Ezekia not far behind. It was supposed to be their last duel, but then one of Ezekia´s cronies managed to swap Raphael´s last bullet. And Raphael just managed a Five. Not enough, so he was just the second. In fury he checked his bullet later and found the tampering, but he knew that this would never be enough. The evil face of Ezekia was a sight he would never forget. Still Raphael graduated on the 10th of March 1860 as a second lieutenant. His first assignment was the second company of the the second brigade of the third Artillery regiment. But he would not stay long, because he returned home to his family as it was clear that the south would secede and a civil war was about to break out. He saw many of the finest moments of mankind and some of the worst atrocities in the war. The worst moment of his life was the night of the 3rd of July 1863. The night the dead rose from the fields of Gettysburg to attack the living. The night one of his best friends, killed by a cannon ball, missing half his face, would rip deep into his leg and cause a horrible wound. The night he would kill his comrades, not dead anymore but undead, shooting bullet for bullet in dead faces, and finally hacking with his sword till he was buried alive. Where countless others died, he survived. For some weeks he seemed he would lose his leg, but thanks to the expert hands of Doctor LaMat it was saved. But he would have a limp ever since. Not longer able to join the ranks of the army, Raphael stayed in St. Louis and would work relentlessly to get arms for the confederate army. Not because he believed in the cause. But for his home. One night his father was summoned to a farm just outside, a dear friend of the family feared for his loved ones and Raphael rode to the Fleur de Lille plantation. A family who would treat their slaves fairly, and took it upon them to still feed them reasonably well. But still, a black voodoo priest called le Duke de Mort had driven the slaves into an angry, violent mob and what they did was so evil, so horrible, it would be called the crimson carnage. In the end they were all killed, to a man, apart from their leader, who had somehow fled into the mists. In the master´s bedroom Raphael found a middle aged man, who introduced himself as Professor Lorrimar, who had saved the children and protected them with his life, wounded, without any more shots and just armed with a bowie knife. The Etoile-Mortants took the professor to their mansion and tended him while he recovered. Raphael had an instant liking to the eloquent and erudite man with the simple convictions and iron mind. They would exchange letters on a weekly basis till the day the professor died. And when the professor called for help, Raphael came instantly! THE PLEDGE:
I will not PvP! I will keep player and character knowledge separate! I will post at least 3 times between Monday and Friday and 1 time during the weekends. (If I cannot make this, I must let us know) I will respect the GM's and each other's time and the fact that we all have real lives too. Addition: I know that this is a game and the idea of a game is to have fun 1) I'd like 5+ points that capture the concept and story of the character. More are welcome, but no less than five.
5) Three key memories that define your character as the person they are at the time of submission.
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