Hour of The Twin
On your check, the first item or ally played is played freely.
SoT: Ring of Regen recharges Boots of Alacrity
Give Ring to Rivani.
Stay at Arena
On your combat check to defeat, add your Charisma die and the number of ally cards in your hand, and the difficulty is increased by d12.
Ask Adowyn to cast Instrument of Agony
Free explore of #1: Red Mantis Initiate
BA: Local Character:1d2 ⇒ 2 Rivani suffers d4 damage (maybe I should have given the Shield, heh)
CtD: Reveal and reveal Dancing Dagger, discard Starknife for Instrument, trigger Steal Soul, three allies in hand
Difficulty is increased by 1d12 ⇒ 11 Combat 10+6+6+11=33:1d10 + 4 + 3d4 + 3 + 2d8 + 6 + 1d4 + 1d6 + 3 ⇒ (9) + 4 + (3, 1, 3) + 3 + (6, 5) + 6 + (2) + (5) + 3 = 50Success
Discard Nightspear to explore #2: Proxy A: Mysterious Relic
Trigger Lost Harrows (hour is harrow), Ramexes casts Divine Insight, bury Pathfinder Chronicler (for d4+#), trigger Steal Soul
Cannot fail Int 10 with five dice +12
Close location: Summon Xenarth
Spoiler:
Monster 4
Traits:
Demon
Outsider
To Defeat:
Combat 24
Immune to Electricity and Poison.
Before acting, each local character suffers 2 Acid Damage.
If undefeated, suffer the scourge Poisoned.
BA: Reveal Kazavon's Shield to absorb the acid damage. Rivani recharges two more cards
CtD: Reveal and reveal Dancing Dagger, discard Physician for Instrument, discard shuffle Blessing of the Quartermaster, Adowyn discards Marksman's Bow, trigger Steal Soul, two allies in hand
Difficulty is increased by 1d12 ⇒ 7 Combat 24+7=31:1d10 + 4 + 3d4 + 3 + 1d8 + 6 + 1d10 + 1d6 + 1d4 + 1d6 + 2 ⇒ (9) + 4 + (2, 1, 2) + 3 + (7) + 6 + (4) + (3) + (1) + (3) + 2 = 47Huzzah
https://pacg.fandom.com/wiki/Monstrous_Spider
Cannot be evaded. All damage is Poison.
Before acting, succeed at a Strength, Acrobatics, or Perception 3+# check or suffer the scourge Entangled.
If undefeated, suffer the scourge Poisoned.
BA: Fail and become entangled. Harrow recharges Ring of Splendid Security
Discard Real Rabbit Prince into 1d4 ⇒ 4Rivani's discard to explore #4: Mysterious Relic (Proxy A)
Trigger Lost Harrows (hour is not harrow though), check is blessed by TRRP
Int 4+6=10:1d12 + 3 + 1d12 ⇒ (6) + 3 + (2) = 11 Success
Add trap counter
Close location:
Still blessed by TRRP, play Master of Masters
Survival 6+6=12:1d4 + 4 + 1d4 + 2d4 ⇒ (3) + 4 + (2) + (4, 1) = 14 Success
WPC: No effect
Remove all trap counters.
New Location:1d3 ⇒ 1 Crypt
Removed Harrow:1d2 ⇒ 2 Keys
New Peril:1d6 ⇒ 4 Hostile
Move to Base
Bonus explore: pick up Pathfinder Chronicler (massive bonus against barriers) and heal Nightspear
Use Hour to randomly move to 1d2 ⇒ 1 Spider Nest and replace it with 1d2 ⇒ 1 Library.
Displayed:The Lost Harrows, Angelic Armor, Pathfinder Chronicler,
Deck: 8 Discard: 2 Buried: 2
Hero Points: 2
Used Accessory re-roll: N
NOTES: Available Support: Daggers (reveal for d4), Shield (reveal for d6 vs Dragon and Incorporeal), allies, and Blessings are available.
Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Ring of Serene Contortions, Blessing of the Savored Sting, Thieves' Tools (Core), Razorglass Knife, Lady of Valor, Venomous Dagger, Blessing of Yaezhing, Venomous Heavy Crossbow +2
Recharged: Discard Pile: Master of Masters, Boots of Alacrity, Buried Pile: Robe of Items, Blackjack's Daggers,
Favored Card: None Hand Size: 7 ☑ 8☑ 9☐ 10☐ 11 Proficiencies: Weapons, ☑ Armor POWERS:
If there is another local character, you may evade a bane; a random other local character encounters it instead.
On your check to acquire a boon, add 1d4 (☑ +1) (☑ +3).
When you acquire a boon on your turn, you may roll 1d6; on a (☑ 3,) 4, 5, or 6, explore your location.
☑ If another local character fails to acquire a boon, you may attempt a check to acquire it.
When you defeat a barrier, you may mark your location to represent setting a trap. While a character at the marked location encounters a monster, add 1d6 plus the number of traps at that location to all combat checks against that monster; remove all traps at that location at the end of the encounter or when the location is closed.
SoT: examine top card of Hospice: Instrument of Agony (magic = encounter)
Recharge Blessing of the Quartermaster
Wis 10:1d4 + 1 + 1d4 + 3 + 1d4 ⇒ (1) + 1 + (3) + 3 + (3) = 11 Success
SoT: Ring of Regen recharges ... nothing
Give Instrument to Adowyn
Move to Spider's Nest, swapping it for 1d4 ⇒ 2 Crypt
The difficulty of checks against Undead banes is increased by 3.
Free explore of #1: Warlord Devil
BA: Discard Blessing of the Savored Sting 1d4 + 1d6 + 1d8 + 1d10 + 1d12 ⇒ (4) + (2) + (2) + (9) + (9) = 26
Cannot fail Fort 11 with two dice +12
CtD: Reveal and reveal Dancing Dagger, reveal Ring of Serene Contortions, trigger Divine Fortune, ask Ramexes to play BotG and copy The Vision, calling 1s Combat 26:1d10 + 4 + 3d4 + 3 + 2 + 1d6 + 1d10 ⇒ (2) + 4 + (4, 1, 4) + 3 + 2 + (2) + (1) = 23 +3 twice = 29, success
Discard Blessing of Yaezhing to encounter and defeat Manananggal.
Discard Nightspear to explore #3: Blackjack's Daggers
Reveal Ring of Serene Contortions, cannot fail Stealth 11 with three dice +9
Harrow recharges Ring of Serene Contortions
Ranzak!:1d6 ⇒ 1
End turn
Ring of Regen recharges Blessing of Yaezhing
Discard Blackjack's Daggers and draw up, then display Angelic Armor
Displayed:The Lost Harrow (Int), Angelic Armor,
Deck: 11 Discard: 3 Buried: 1
Hero Points: 2
Used Accessory re-roll: N
NOTES: Available Support: Daggers (reveal for d4), Shield (reveal for d6 vs Dragon and Incorporeal), and Blessings are available.
Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Cerulean Mastermind, Steal Soul, Venomous Dagger, Limning Starknife, Lady of Valor, Boots of Alacrity, Venomous Heavy Crossbow +2, Ring of Splendid Security
Recharged: Blessing of the Quartermaster, Ring of Serene Contortions, Blessing of Yaezhing,
Discard Pile: Blessing of the Savored Sting, Blackjack's Daggers, Nightspear, Buried Pile: Robe of Items,
Favored Card: None Hand Size: 7 ☑ 8☑ 9☐ 10☐ 11 Proficiencies: Weapons, ☑ Armor POWERS:
If there is another local character, you may evade a bane; a random other local character encounters it instead.
On your check to acquire a boon, add 1d4 (☑ +1) (☑ +3).
When you acquire a boon on your turn, you may roll 1d6; on a (☑ 3,) 4, 5, or 6, explore your location.
☑ If another local character fails to acquire a boon, you may attempt a check to acquire it.
When you defeat a barrier, you may mark your location to represent setting a trap. While a character at the marked location encounters a monster, add 1d6 plus the number of traps at that location to all combat checks against that monster; remove all traps at that location at the end of the encounter or when the location is closed.
Displayed:The Lost Harrows (Int),
Deck: 13 Discard: 0 Buried: 1
Hero Points: 2
Used Accessory re-roll: N
NOTES: Available Support: Daggers (reveal for d4), Shield (reveal for d6 vs Dragon and Incorporeal), and Blessings are available.
Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Boots of Alacrity, Angelic Armor, Limning Starknife, Venomous Heavy Crossbow +2, Lady of Valor, Ring of Splendid Security, Cerulean Mastermind, Master of Masters, Thieves' Tools (Core), Forensic Physician, Venomous Dagger, The Real Rabbit Prince, Steal Soul
Recharged: Discard Pile: Buried Pile: Robe of Items,
Favored Card: None Hand Size: 7 ☑ 8☑ 9☐ 10☐ 11 Proficiencies: Weapons, ☑ Armor POWERS:
If there is another local character, you may evade a bane; a random other local character encounters it instead.
On your check to acquire a boon, add 1d4 (☑ +1) (☑ +3).
When you acquire a boon on your turn, you may roll 1d6; on a (☑ 3,) 4, 5, or 6, explore your location.
☑ If another local character fails to acquire a boon, you may attempt a check to acquire it.
When you defeat a barrier, you may mark your location to represent setting a trap. While a character at the marked location encounters a monster, add 1d6 plus the number of traps at that location to all combat checks against that monster; remove all traps at that location at the end of the encounter or when the location is closed.
Displayed: Deck: 12 Discard: 2 Buried: 1
Hero Points: 2
Used Accessory re-roll: N
NOTES: Available Support: Daggers (reveal for d4, recharge for d12), Shield (reveal for d6 vs Dragon and Incorporeal), and Blessing are available.
Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Master of Masters, Cerulean Mastermind, Blessing of the Quartermaster, Angelic Armor, Steal Soul, Forensic Physician, Limning Starknife
Recharged: Lady of Valor, Boots of Alacrity, The Real Rabbit Prince, Thieves' Tools (Core), Nightspear,
Discard Pile: Venomous Heavy Crossbow +2, Blessing of Yaezhing, Buried Pile: Robe of Items,
Favored Card: None Hand Size: 7 ☑ 8☑ 9☐ 10☐ 11 Proficiencies: Weapons, ☑ Armor POWERS:
If there is another local character, you may evade a bane; a random other local character encounters it instead.
On your check to acquire a boon, add 1d4 (☑ +1) (☑ +3).
When you acquire a boon on your turn, you may roll 1d6; on a (☑ 3,) 4, 5, or 6, explore your location.
☑ If another local character fails to acquire a boon, you may attempt a check to acquire it.
When you defeat a barrier, you may mark your location to represent setting a trap. While a character at the marked location encounters a monster, add 1d6 plus the number of traps at that location to all combat checks against that monster; remove all traps at that location at the end of the encounter or when the location is closed.
Displayed: Deck: 11 Discard: 3 Buried: 1
Hero Points: 3
Used Accessory re-roll: N
NOTES: Available Support: Dagger (reveal for d4), Shield (reveal for d6 vs Dragon and Incorporeal), and Blessings are available.
Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Steal Soul, Venomous Dagger, Cerulean Mastermind, Forensic Physician, Limning Starknife, Blessing of the Quartermaster, Angelic Armor, Master of Masters, The Lost Harrows
Recharged: Lady of Valor, Boots of Alacrity,
Discard Pile: The Real Rabbit Prince, Nightspear, Venomous Heavy Crossbow +2, Buried Pile: Robe of Items,
Favored Card: None Hand Size: 7 ☑ 8☑ 9☐ 10☐ 11 Proficiencies: Weapons, ☑ Armor POWERS:
If there is another local character, you may evade a bane; a random other local character encounters it instead.
On your check to acquire a boon, add 1d4 (☑ +1) (☑ +3).
When you acquire a boon on your turn, you may roll 1d6; on a (☑ 3,) 4, 5, or 6, explore your location.
☑ If another local character fails to acquire a boon, you may attempt a check to acquire it.
When you defeat a barrier, you may mark your location to represent setting a trap. While a character at the marked location encounters a monster, add 1d6 plus the number of traps at that location to all combat checks against that monster; remove all traps at that location at the end of the encounter or when the location is closed.
Displayed: Deck: 10 Discard: 1 Buried: 0
Hero Points: 3
Used Accessory re-roll: N
NOTES: Available Support: Dagger (reveal for d4), Crossbow (d4 +2 to distant combat), Shield (reveal for d6 vs Dragon and Incorporeal), and Blessings (Lady of Valor is 2d8 to defeat only, for another character only) are available.
Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Forensic Physician, Master of Masters, Cerulean Mastermind, Venomous Dagger, The Lost Harrows, Limning Starknife, Angelic Armor, Thieves' Tools (Core), Blessing of the Quartermaster, Steal Soul
Recharged: Discard Pile: Robe of Items, Buried Pile:
Favored Card: None Hand Size: 7 ☑ 8☑ 9☐ 10☐ 11 Proficiencies: Weapons, ☑ Armor POWERS:
If there is another local character, you may evade a bane; a random other local character encounters it instead.
On your check to acquire a boon, add 1d4 (☑ +1) (☑ +3).
When you acquire a boon on your turn, you may roll 1d6; on a (☑ 3,) 4, 5, or 6, explore your location.
☑ If another local character fails to acquire a boon, you may attempt a check to acquire it.
When you defeat a barrier, you may mark your location to represent setting a trap. While a character at the marked location encounters a monster, add 1d6 plus the number of traps at that location to all combat checks against that monster; remove all traps at that location at the end of the encounter or when the location is closed.
Deck Upgrades:
Use an uncontested spell 5 to put Steal Soul back in the deck.
Use an Item 6 to replace Embalming Fluid with Ring of Serene Contortions.
Interested in the Ring of Splendid Security to replace the bloodroot poison.
Not using the pull from the vault, unless it's needed for the Item, so can pull a blessing, armor, ally, etc for someone else.
Story Bane 4
Type: Monster
Traits: Undead, Lich, Veteran
To Defeat:
Combat 14+##
THEN Combat 12+##
OR Divine 9+#
Immune to Mental and Poison. Resistant to Attack.
Before acting, each character must succeed at a Constitution, Wisdom, Divine, or Fortitude 6+# check or suffer the scourge Drained and bury 1d4+1 cards from their hand, deck, and/or discards.
If this monster would be defeated, roll 1d4. On a 1, it is undefeated.
If undefeated, bury your deck or role card.
BA: Trigger Steal Soul and Moon Maiden Fort 6+6=12:1d12 + 3 + 1d4 + 1d6 ⇒ (6) + 3 + (1) + (5) = 15Success
Everyone has to make this check, with Moon Maiden's d6
CtD 1: Reveal and reveal Dancing Dagger, freely reveal other Dancing Dagger, freely recharge Razorglass Knife, trigger Steal Soul and Moon Maiden, have Shoanti Barbarian Hide for after the roll Combat 14+6+6=26 (31):1d10 + 4 + 3d4 + 3 + 1d4 + 2d4 + 1d4 + 1d6 ⇒ (5) + 4 + (4, 3, 2) + 3 + (4) + (3, 2) + (1) + (6) = 37Success
CtD 2: Reveal and reveal Dancing Dagger, freely reveal other Dancing Dagger, bury Tangled Briar, trigger Steal Soul and Moon Maiden, still have the Hide for after the roll Combat 12+6+6=24 (29):1d10 + 4 + 3d4 + 3 + 1d4 + 1d10 + 1d4 + 1d6 ⇒ (10) + 4 + (2, 1, 3) + 3 + (2) + (7) + (3) + (4) = 39Success
Ranzak's turn
Hour of The Rabbit Prince
At the start of your combat check, you may recharge a card to draw the top card of your deck; if you do not play that card on this check, bury it.
SoT: Ring of Regen recharges Robe of Items
Ramexes heals Boots of Alacrity
Stay at Pits
When you fail a check to acquire or defeat, suffer 1 Combat damage.
Use Third Eye to examine #3: Breath of Life
It's magic, so encounter it.
Trigger Lost Harrows (hour is harrow) and Steal Soul Wis 13:1d12 + 6 + 1d4 + 3 + 1d4 ⇒ (6) + 6 + (4) + 3 + (3) = 22Success
Free explore of #4: Staff of Greater Necromancy
Trigger Steal Soul, hold the Blessing of the Savored Sting for after the roll Divine 12:1d4 + 1d4 + 3 + 1d4 ⇒ (4) + (2) + 3 + (3) = 12Woot! Success
Ranzak!:1d6 ⇒ 1Awww
Discard Toff Ornelos to explore #5: Eternal Glyphs
Spoiler:
Barrier 4
Traits:
Magic
Trap
To Defeat:
Intelligence
Knowledge 13
OR Disable 12
If undefeated and the result was less than 6, suffer 1d4 Mental damage that may not be reduced.
If undefeated and the result was 6 or higher, suffer the scourges Drained, Entangled, and Exhausted.
Then reload this barrier into its location.
Try to get lucky and discard recharge Blessing of Yaezhing to explore #6: Whisper of the First Lie
Not a monster, so not auto-defeated, but hour uses Dex to acquire so blessing is recharged.
Trigger Steal Soul - not going to chase this one w/ Savored Sting Cha 14:1d6 + 1 + 1d4 + 3 + 1d4 ⇒ (3) + 1 + (4) + 3 + (3) = 14I'm on fire! Success
Ranzak!:1d6 ⇒ 3
Bonus explore of #7: Baykok
Spoiler:
Monster 5
Traits:
Trigger
Undead
To Defeat:
Combat 21
When examined, suffer 1d6 Force damage.
Immune to Mental and Poison.
Before acting, if this is your first exploration of your turn, suffer 1d6 Force damage.
If undefeated, each local character must succeed at a Wisdom 8 check or suffer the scourge Dazed.
End turn
Ring of Regen recharges Asmodeus's Tyranny
Discard Staff of Necromancy and Whisper of First Lie but keep Breath of Life
Still at 9 in discard.
Displayed:Third Eye, Angelic Armor, Steal Soul, The Lost Harrows, Shoanti Barbarian Hide,
Deck: 11 Discard: 9 Buried: 7
Hero Points: 2
Used Accessory re-roll: N
NOTES: Available Support: Daggers (for 2d4), Angelic Armor (vs Incorporeal), Breath of Life, and Blessings are available.
Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Venomous Dagger, Cerulean Mastermind, Robe of Items, Kazavon's Shield, Master of Masters, Blessing of the Quartermaster, Iomedae's Justice
Recharged: Blessing of Yaezhing, Asmodeus's Tyranny,
Discard Pile: Venomous Heavy Crossbow +2, Forensic Physician, Limning Starknife, Deathbane Throwing Axe, Our Lord in Iron, Embalming Fluid, Toff Ornelos, Staff of Greater Necromancy, Whisper of the First Lie, Buried Pile: Blessing of Wadjet, Sadomasochism, Bloodroot Poison, Boors, Staff of Greater Healing, Boneshatter, Repulsion,
Favored Card: None Hand Size: 7 ☑ 8☑ 9☐ 10☐ 11 Proficiencies: Weapons, ☑ Armor POWERS:
If there is another local character, you may evade a bane; a random other local character encounters it instead.
On your check to acquire a boon, add 1d4 (☑ +1) (☑ +3).
When you acquire a boon on your turn, you may roll 1d6; on a (☑ 3,) 4, 5, or 6, explore your location.
☑ If another local character fails to acquire a boon, you may attempt a check to acquire it.
When you defeat a barrier, you may mark your location to represent setting a trap. While a character at the marked location encounters a monster, add 1d6 plus the number of traps at that location to all combat checks against that monster; remove all traps at that location at the end of the encounter or when the location is closed.
Remembering that Ranzak does not get a free explore at the Base, since Ramexes is the one that closed the location.
Ranzak moves to Pits when Repo closes instead.
End turn
Ring of Regen recharges Blessing of the Quartermaster
Discard Embalming Fluid, draw up.
More than enough cards in discard pile for the scenario effect.
Favored Card: None Hand Size: 7 ☑ 8☑ 9☐ 10☐ 11 Proficiencies: Weapons, ☑ Armor POWERS:
If there is another local character, you may evade a bane; a random other local character encounters it instead.
On your check to acquire a boon, add 1d4 (☑ +1) (☑ +3).
When you acquire a boon on your turn, you may roll 1d6; on a (☑ 3,) 4, 5, or 6, explore your location.
☑ If another local character fails to acquire a boon, you may attempt a check to acquire it.
When you defeat a barrier, you may mark your location to represent setting a trap. While a character at the marked location encounters a monster, add 1d6 plus the number of traps at that location to all combat checks against that monster; remove all traps at that location at the end of the encounter or when the location is closed.
Brain Mold
CotCT
Barrier 4
Traits:
Obstacle
Plant
To Defeat:
Intelligence
Knowledge 10
OR Wisdom
Survival 7
Before acting, mark your location with the scourges Drained and Poisoned.
If defeated, banish this barrier and remove the scourges Drained and Poisoned from your location.
If undefeated, display this barrier at your location. While displayed, at this location:
* At the start of your turn, you may encounter this barrier.
* When this location is closed, banish this barrier.
Ramexes and Ranzak are drained and poisoned
CtD: Trigger Lost Harrows and Steal Soul Survival 7:1d12 + 6 + 1d4 - 2 ⇒ (4) + 6 + (4) - 2 = 12Success - location is safe, but we're still scourged
Add one trap counter to the location
Bury Staff of Greater Healing and Boneshatter (from discard) to remove all scourges from Ranzak and Ramexes.
Discard Asmodeus's Tyranny to explore #3,5,6:1d3 ⇒ 1: Mad Prophet
Rivani reveals Fate-reader Lenses, freely reveal Third Eye, trigger Steal Soul Perception 4+6+3=13:1d4 + 1d10 + 1d10 + 1d4 ⇒ (2) + (7) + (4) + (4) = 17Success
Draw Our Lord in Iron
Add a second trap counter to the location
Hour resets to Gluttony, which is perfect for closing the location, so...
Discard Our Lord in Iron to explore #1d2 + 4 ⇒ (1) + 4 = 5: Animated Object
Which is encountered by 1d2 ⇒ 1: Ramexes
Ranzak has lots of boosts - 2d4 from daggers, 1d6+2 from trap counters.
Displayed:Third Eye, Angelic Armor, Steal Soul, The Lost Harrows, Shoanti Barbarian Hide,
Deck: 9 Discard: 10 Buried: 6
Hero Points: 2
Used Accessory re-roll: N
NOTES: Available Support: Daggers (for 2d4), Angelic Armor (vs Incorporeal), and Blessings are available. Can heal with the Staff as well.
Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).
AA: Suffer 1d4 - 1 ⇒ (4) - 1 = 3 fire damage, drawing Angelic Armor to absorb one, discarding Boneshatter and Deathbane Throwing Axe to the other two
Display Angelic Armor.
Discard Iomedae's Justice to explore #7: Shining Child
Spoiler:
Monster 5
Traits:
Fire
Outsider
To Defeat:
Combat 20
Immune to Fire and Poison. All damage is Fire.
Before acting, each local character must succeed at a Constitution or Fortitude 8 check or suffer the scourge Dazed.
Displayed:Third Eye, Angelic Armor, Steal Soul, The Lost Harrows, Shoanti Barbarian Hide,
Deck: 8 Discard: 9 Buried: 4
Hero Points: 2
Used Accessory re-roll: N
NOTES: Available Support: Daggers (for 2d4), Angelic Armor (vs Incorporeal), and Blessings are available. Can heal with the Staff as well.
Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Kazavon's Shield, Blessing of Yaezhing, Blessing of the Savored Sting, The Tangled Briar, Venomous Dagger, Toff Ornelos, Cerulean Mastermind
Recharged: Master of Masters,
Discard Pile: Venomous Heavy Crossbow +2, Repulsion, Forensic Physician, Robe of Items, Limning Starknife, Boots of Alacrity, Deathbane Throwing Axe, Boneshatter, Iomedae's Justice, Buried Pile: Blessing of Wadjet, Sadomasochism, Bloodroot Poison, Boors,
Favored Card: None Hand Size: 7 ☑ 8☑ 9☐ 10☐ 11 Proficiencies: Weapons, ☑ Armor POWERS:
If there is another local character, you may evade a bane; a random other local character encounters it instead.
On your check to acquire a boon, add 1d4 (☑ +1) (☑ +3).
When you acquire a boon on your turn, you may roll 1d6; on a (☑ 3,) 4, 5, or 6, explore your location.
☑ If another local character fails to acquire a boon, you may attempt a check to acquire it.
When you defeat a barrier, you may mark your location to represent setting a trap. While a character at the marked location encounters a monster, add 1d6 plus the number of traps at that location to all combat checks against that monster; remove all traps at that location at the end of the encounter or when the location is closed.
Ramexes's turn:
Discard Robe of Items to draw Ring of Regeneration from deck and Bloodroot Poison from discard.
Ranzak's turn
Hour of The Dance
When at least 3 types of boon are played on any check, a character may draw a card.
SoT: Ring of Regen recharges Iomedae's Justice
Stay at Blood Pool
After you discard cards as damage, bury a card from your discards.
End of Move step, use Third Eye to examine Blood Pool #1: Staff of Greater Healing
It's Magic, so encounter it.
Reveal Wadjet, trigger Steal Soul and Lost Harrows (hour is Harrow) Wis 14:1d12 + 6 + 1d4 + 3 + 1d4 + 1d4 ⇒ (4) + 6 + (1) + 3 + (4) + (2) = 20Success
Close location: bury Sadomasochism and Bloodroot Poison
WPC: heal Toff Ornelos. Koriantu is banished.
Discard Venomous Dagger from hand and Blessing of Yaezhing from deck for scenario effect.
Move to Base and explore, picking up Boors and healing Cerulean Mastermind.
Display Boors.
End turn
Ring of Regen recharges Blessing of Yaezhing
Draw two.
Then discard Limning Starknife from hand and Boots of Alacrity (again!) from deck.
During Adowyn's turn, bury Boors to draw Dancing Dagger and Serithtial
(holy crap!)
Displayed:Third Eye, Angelic Armor, Steal Soul, The Lost Harrows,
Deck: 7 Discard: 8 Buried: 4
Hero Points: 2
Used Accessory re-roll: N
NOTES: Available Support: Daggers (for 2d4), Angelic Armor (vs Incorporeal), and Blessings are available.
Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Savored Sting, Razorglass Knife, The Tangled Briar, Asmodeus's Tyranny, Toff Ornelos, Cerulean Mastermind
Recharged: Blessing of Yaezhing,
Discard Pile: Venomous Heavy Crossbow +2, Kazavon's Shield, Repulsion, Forensic Physician, Robe of Items, Venomous Dagger, Limning Starknife, Boots of Alacrity, Buried Pile: Blessing of Wadjet, Sadomasochism, Bloodroot Poison, Boors,
Favored Card: None Hand Size: 7 ☑ 8☑ 9☐ 10☐ 11 Proficiencies: Weapons, ☑ Armor POWERS:
If there is another local character, you may evade a bane; a random other local character encounters it instead.
On your check to acquire a boon, add 1d4 (☑ +1) (☑ +3).
When you acquire a boon on your turn, you may roll 1d6; on a (☑ 3,) 4, 5, or 6, explore your location.
☑ If another local character fails to acquire a boon, you may attempt a check to acquire it.
When you defeat a barrier, you may mark your location to represent setting a trap. While a character at the marked location encounters a monster, add 1d6 plus the number of traps at that location to all combat checks against that monster; remove all traps at that location at the end of the encounter or when the location is closed.
Overdue for another monster, so as much as I want to hold my blessings...
Discard Blessing of Yaezhing to encounter #6: Guardian Zombie
Sweet! Auto-defeated, no other checks to perform.
Koriantu heals one - Blessing of Yaezhing
Display Third Eye.
End turn - Plagued!
Recharge Tyranny, trigger Steal Soul Fort 9(14):1d12 + 3 + 1d12 + 1d4 ⇒ (8) + 3 + (3) + (1) = 15Success with overkill
Draw 8, then discard Bloodroot Poison from hand and Boots of Alacrity from deck.
Displayed:Third Eye, Angelic Armor, Steal Soul, The Lost Harrows,
Deck: 7 Discard: 8 Buried: 0
Hero Points: 2
Used Accessory re-roll: N
NOTES: Available Support: Daggers, Angelic Armor (vs Incorporeal), and Blessings are available.
Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Yaezhing, Ring of Regeneration, Blessing of the Savored Sting, Limning Starknife, The Tangled Briar, Razorglass Knife
Recharged: Asmodeus's Tyranny,
Discard Pile: Venomous Heavy Crossbow +2, Kazavon's Shield, Repulsion, Forensic Physician, Iomedae's Justice, Cerulean Mastermind, Bloodroot Poison, Boots of Alacrity, Buried Pile:
Favored Card: None Hand Size: 7 ☑ 8☑ 9☐ 10☐ 11 Proficiencies: Weapons, ☑ Armor POWERS:
If there is another local character, you may evade a bane; a random other local character encounters it instead.
On your check to acquire a boon, add 1d4 (☑ +1) (☑ +3).
When you acquire a boon on your turn, you may roll 1d6; on a (☑ 3,) 4, 5, or 6, explore your location.
☑ If another local character fails to acquire a boon, you may attempt a check to acquire it.
When you defeat a barrier, you may mark your location to represent setting a trap. While a character at the marked location encounters a monster, add 1d6 plus the number of traps at that location to all combat checks against that monster; remove all traps at that location at the end of the encounter or when the location is closed.
Displayed:Bloodroot Poison, Angelic Armor, Steal Soul,
Deck: 12 Discard: 3 Buried: 0
Hero Points: 2
Used Accessory re-roll: N // Ranzak has the following scourges marked:
Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.
When you would heal any number of cards, you may remove this scourge instead.
Plagued:
While Marked:
At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.
At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.
NOTES: Available Support: Dagger, Angelic Armor (vs Incorporeal), and Blessings are available.
Ask before using Mastermind - not sure I have something easy to bury.
Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).
Displayed:Bloodroot Poison, Angelic Armor,
Deck: 13 Discard: 1 Buried: 0
Hero Points: 2
Used Accessory re-roll: N // Ranzak has the following scourges marked:
Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.
When you would heal any number of cards, you may remove this scourge instead.
Plagued:
While Marked:
At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.
At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.
NOTES: Available Support: Dagger, Crossbow, Angelic Armor (vs Incorporeal), and Blessing are available.
Ask before using Mastermind - not sure I have something easy to bury.
Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Venomous Dagger, Blessing of the Quartermaster, Razorglass Knife, Embalming Fluid, Thieves' Tools (Core), Robe of Items, Blessing of the Savored Sting, Limning Starknife, Blessing of Wadjet, Boots of Alacrity, Ring of Regeneration, Kazavon's Shield, Master of Masters
Recharged: Discard Pile: The Tangled Briar, Buried Pile:
Favored Card: None Hand Size: 7 ☑ 8☑ 9☐ 10☐ 11 Proficiencies: Weapons, ☑ Armor POWERS:
If there is another local character, you may evade a bane; a random other local character encounters it instead.
On your check to acquire a boon, add 1d4 (☑ +1) (☑ +3).
When you acquire a boon on your turn, you may roll 1d6; on a (☑ 3,) 4, 5, or 6, explore your location.
☑ If another local character fails to acquire a boon, you may attempt a check to acquire it.
When you defeat a barrier, you may mark your location to represent setting a trap. While a character at the marked location encounters a monster, add 1d6 plus the number of traps at that location to all combat checks against that monster; remove all traps at that location at the end of the encounter or when the location is closed.
Bonus explore of #6: Ulitha
Frightened: 1d4 - 1 ⇒ (3) - 1 = 2 - Ulitha deals all damage to the deck, so dump Thieves' Tools and Tangled Briar, rather than losing my hand.
CtD: Reveal and reload Commander's Falchion, Adowyn freely reveals Dancing Dagger, draw Angelic Armor, ask Adowyn to play Old Deadeye, trigger Divine Fortune Combat 29:1d12 + 3 + 1d10 + 2 + 2d4 + 1d4 + 1d6 + 1d12 + 1d6 ⇒ (11) + 3 + (8) + 2 + (2, 1) + (2) + (6) + (3) + (2) = 40Success
(( If I'm wrong about Frightened, Kayltanya rerolls the d12, bury Jayna to add a d6, display and freely discard Bearskin to add Strength -> 1d12 + 1d6 + 1d12 ⇒ (5) + (1) + (1) = 7 makes 31 ))
Rivani's turn:
Bury Boors to draw two new weapons (Thundering Earthbreaker, Limning Starknife) and keep the Starknife.
Encounter Ancient Skeleton, suffer 1d4 - 1 ⇒ (4) - 1 = 3 mental damage from Frightened (discarding Helm, Shield, and Tangled Briar), then evade.
Do not remove Frightened when Ossuary closes - move to Caves.
Ramexes turn: remove Frightened when Caves closes, discarding 1d4 ⇒ 2 cards from deck (Wadjet, Robe of Items).
Ranzak's turn
Hour of The Wind and the Waves
At the start of the turn, any character may recharge a card to move.
Stay at Ruin
When a monster is undefeated, shuffle a new monster into the location.
While Marked:
When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced.
When your location is closed, you may remove this scourge.
NOTES: Available Support: Dagger, Major Harrowing, Helm (to avenge), Shield (vs Incorporeal), Blessings, and Supporters (one for combat, one for barriers, one for examining) are available.
Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Limning Starknife, Thieves' Tools (Core), Robe of Items, Blessing of Wadjet
Recharged: The Real Rabbit Prince, Boots of Alacrity, Splashbolt Crossbow, Venomous Heavy Crossbow +2, Master of Masters, Forensic Physician, Blessing of the Quartermaster, Returning Totem Spear, Embalming Fluid, Blessing of Yaezhing,
Discard Pile: Buried Pile: Venomous Dagger,
Favored Card: None Hand Size: 7 ☑ 8☑ 9☐ 10☐ 11 Proficiencies: Weapons, ☑ Armor POWERS:
If there is another local character, you may evade a bane; a random other local character encounters it instead.
On your check to acquire a boon, add 1d4 (☑ +1) (☑ +3).
When you acquire a boon on your turn, you may roll 1d6; on a (☑ 3,) 4, 5, or 6, explore your location.
☑ If another local character fails to acquire a boon, you may attempt a check to acquire it.
☐ When you close or guard your location, draw a new plunder card.
☐ You may discard a card from the hourglass to explore your location.
When you defeat a barrier, you may mark your location to represent setting a trap. While a character at the marked location encounters a monster, add 1d6 plus the number of traps at that location to all combat checks against that monster; remove all traps at that location at the end of the encounter or when the location is closed.
Discard Master of Masters to explore #3: Dread Helm
Fort 12:1d12 + 3 + 1d4 + 3 ⇒ (12) + 3 + (1) + 3 = 19Success (no need to reroll the 1)
Harrow recharges Venomous Heavy Crossbow
Ranzak!:1d6 ⇒ 1
End turn
Ring of Regen recharges Master of Masters
Withering: nothing in discard
Displayed:Angelic Armor, Bloodroot Poison, Jayna Lemore, Pathfinder Chronicler, The Lost Harrows, Boors,
Deck: 12 Discard: 0 Buried: 1
Hero Points: 2
Used Accessory re-roll: N
NOTES: Available Support: Dagger, Helm (to avenge), Blessings, and Supporters (one for combat, one for barriers, one for examining) are available.
Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Wadjet, Blessing of the Savored Sting, Limning Starknife, Cerulean Mastermind, Robe of Items, Thieves' Tools (Core), Kazavon's Shield
Recharged: The Real Rabbit Prince, Boots of Alacrity, Splashbolt Crossbow, Venomous Heavy Crossbow +2, Master of Masters,
Discard Pile: Buried Pile: Venomous Dagger,
Favored Card: None Hand Size: 7 ☑ 8☑ 9☐ 10☐ 11 Proficiencies: Weapons, ☑ Armor POWERS:
If there is another local character, you may evade a bane; a random other local character encounters it instead.
On your check to acquire a boon, add 1d4 (☑ +1) (☑ +3).
When you acquire a boon on your turn, you may roll 1d6; on a (☑ 3,) 4, 5, or 6, explore your location.
☑ If another local character fails to acquire a boon, you may attempt a check to acquire it.
☐ When you close or guard your location, draw a new plunder card.
☐ You may discard a card from the hourglass to explore your location.
When you defeat a barrier, you may mark your location to represent setting a trap. While a character at the marked location encounters a monster, add 1d6 plus the number of traps at that location to all combat checks against that monster; remove all traps at that location at the end of the encounter or when the location is closed.
Displayed:Angelic Armor, Bloodroot Poison, Jayna Lemore, Pathfinder Chronicler, The Lost Harrows, Boors,
Deck: 11 Discard: 0 Buried: 1
Hero Points: 2
Used Accessory re-roll: N
NOTES: Available Support: Corrosion, all weapons (crossbows at range, dagger locally), and blessings are available.
Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Cerulean Mastermind, Thieves' Tools (Core), Blessing of the Savored Sting, Limning Starknife, Blessing of Yaezhing, Forensic Physician, Blessing of Wadjet, Robe of Items, Kazavon's Shield, Blessing of the Quartermaster
Recharged: The Real Rabbit Prince,
Discard Pile: Buried Pile: Venomous Dagger,
Favored Card: None Hand Size: 7 ☑ 8☑ 9☐ 10☐ 11 Proficiencies: Weapons, ☑ Armor POWERS:
If there is another local character, you may evade a bane; a random other local character encounters it instead.
On your check to acquire a boon, add 1d4 (☑ +1) (☑ +3).
When you acquire a boon on your turn, you may roll 1d6; on a (☑ 3,) 4, 5, or 6, explore your location.
☑ If another local character fails to acquire a boon, you may attempt a check to acquire it.
☐ When you close or guard your location, draw a new plunder card.
☐ You may discard a card from the hourglass to explore your location.
When you defeat a barrier, you may mark your location to represent setting a trap. While a character at the marked location encounters a monster, add 1d6 plus the number of traps at that location to all combat checks against that monster; remove all traps at that location at the end of the encounter or when the location is closed.
Displayed:Angelic Armor, Bloodroot Poison, Jayna Lemore, Pathfinder Chronicler,
Deck: 8 Discard: 3 Buried: 1
Hero Points: 2
Used Accessory re-roll: N
NOTES: Available Support: Corrosion and all weapons are available. Can reload Boots to set up at a location for the next player's turn.
Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Wadjet, Kazavon's Shield, Cerulean Mastermind, Blessing of Yaezhing, Thieves' Tools (Core), Blessing of the Savored Sting, Forensic Physician, Robe of Items
Recharged: Discard Pile: The Tangled Briar, Master of Masters, Blessing of the Quartermaster, Buried Pile: Venomous Dagger,
Favored Card: None Hand Size: 7 ☑ 8☑ 9☐ 10☐ 11 Proficiencies: Weapons, ☑ Armor POWERS:
If there is another local character, you may evade a bane; a random other local character encounters it instead.
On your check to acquire a boon, add 1d4 (☑ +1) (☑ +3).
When you acquire a boon on your turn, you may roll 1d6; on a (☑ 3,) 4, 5, or 6, explore your location.
☑ If another local character fails to acquire a boon, you may attempt a check to acquire it.
☐ When you close or guard your location, draw a new plunder card.
☐ You may discard a card from the hourglass to explore your location.
When you defeat a barrier, you may mark your location to represent setting a trap. While a character at the marked location encounters a monster, add 1d6 plus the number of traps at that location to all combat checks against that monster; remove all traps at that location at the end of the encounter or when the location is closed.
Deck upgrade:
Weapon 6:1d1 ⇒ 1 Splashbolt Crossbow -> Razorglass Knife
Item 6:1d1000 ⇒ 853 Gem of Physical Prowess -> Lost Harrows
Blessing 6:1d1 ⇒ 1 Blessing of Wadjet -> Blessing of the Pallid Princess
Otherwise, Spell 5 to put Steal Soul into the deck.
Displayed:Jayna Lemore, Angelic Armor, Bloodroot Poison,
Deck: 6 Discard: 2 Buried: 4
Hero Points: 2
Used Accessory re-roll: Y
NOTES: Available Support: Corrosion, Daggers and Crossbows are available
Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Gem of Physical Prowess (Core), Boots of Alacrity, Limning Starknife
Recharged: Cerulean Mastermind, Thieves' Tools (Core), Robe of Items,
Discard Pile: Ring of Regeneration, Kazavon's Shield, Buried Pile: Blessing of the Quartermaster, Master of Masters, The Joke, Blessing of Yaezhing,
Favored Card: None Hand Size: 7 ☑ 8☐ 9☐ 10☐ 11 Proficiencies: Weapons, ☑ Armor POWERS:
If there is another local character, you may evade a bane; a random other local character encounters it instead.
On your check to acquire a boon, add 1d4 (☑ +1) (☑ +3).
When you acquire a boon on your turn, you may roll 1d6; on a (☑ 3,) 4, 5, or 6, explore your location.
☑ If another local character fails to acquire a boon, you may attempt a check to acquire it.
☐ When you close or guard your location, draw a new plunder card.
☐ You may discard a card from the hourglass to explore your location.
When you defeat a barrier, you may mark your location to represent setting a trap. While a character at the marked location encounters a monster, add 1d6 plus the number of traps at that location to all combat checks against that monster; remove all traps at that location at the end of the encounter or when the location is closed.
Displayed:Jayna Lemore, Angelic Armor, Bloodroot Poison,
Deck: 10 Discard: 1 Buried: 4
Hero Points: 2
Used Accessory re-roll: Y
NOTES: Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Forensic Physician, Gem of Physical Prowess (Core), Venomous Dagger, Splashbolt Crossbow, Blessing of the Savored Sting, Boots of Alacrity, Limning Starknife, Corrosion
Recharged: Cerulean Mastermind, Thieves' Tools (Core),
Discard Pile: Robe of Items, Buried Pile: Blessing of the Quartermaster, Master of Masters, The Joke, Blessing of Yaezhing,
Favored Card: None Hand Size: 7 ☑ 8☐ 9☐ 10☐ 11 Proficiencies: Weapons, ☑ Armor POWERS:
If there is another local character, you may evade a bane; a random other local character encounters it instead.
On your check to acquire a boon, add 1d4 (☑ +1) (☑ +3).
When you acquire a boon on your turn, you may roll 1d6; on a (☑ 3,) 4, 5, or 6, explore your location.
☑ If another local character fails to acquire a boon, you may attempt a check to acquire it.
☐ When you close or guard your location, draw a new plunder card.
☐ You may discard a card from the hourglass to explore your location.
When you defeat a barrier, you may mark your location to represent setting a trap. While a character at the marked location encounters a monster, add 1d6 plus the number of traps at that location to all combat checks against that monster; remove all traps at that location at the end of the encounter or when the location is closed.
Ranzak's turn
Hour of The Fiend
When you suffer a scourge on your turn, each local character suffers it.
Move to Ruin
When a monster is undefeated, shuffle a new monster into the location.
Free explore of #1: Crematory Blast
Spoiler:
Barrier 5
Traits:
Fire
Trap
To Defeat:
Intelligence
Perception 10
OR Constitution
Fortitude 12
When you would encounter this barrier, another local character may encounter it instead.
If undefeated, each local character suffers 1d6 Fire damage.
Discard Cerulean Mastermind to explore #2: Poison Gas
Spoiler:
Barrier 1
Traits:
Poison
Trap
Veteran
To Defeat:
Craft
Disable 6+#
If undefeated, mark your location with the scourge Poisoned, then each local character must succeed at a Constitution or Fortitude 8+# check or suffer 1d4 Poison damage.
Then banish this barrier.
Displayed:Jayna Lemore, Angelic Armor, Bloodroot Poison,
Deck: 9 Discard: 1 Buried: 3
Hero Points: 2
Used Accessory re-roll: Y
NOTES: Available Support: Dagger, Crossbow, Shield, and Blessings are available.
Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Splashbolt Crossbow, Boots of Alacrity, Corrosion, Venomous Dagger, Blessing of the Savored Sting, Gem of Physical Prowess (Core), Forensic Physician, Limning Starknife
Recharged: Cerulean Mastermind,
Discard Pile: Robe of Items, Buried Pile: Blessing of the Quartermaster, Master of Masters, The Joke,
Favored Card: None Hand Size: 7 ☑ 8☐ 9☐ 10☐ 11 Proficiencies: Weapons, ☑ Armor POWERS:
If there is another local character, you may evade a bane; a random other local character encounters it instead.
On your check to acquire a boon, add 1d4 (☑ +1) (☑ +3).
When you acquire a boon on your turn, you may roll 1d6; on a (☑ 3,) 4, 5, or 6, explore your location.
☑ If another local character fails to acquire a boon, you may attempt a check to acquire it.
☐ When you close or guard your location, draw a new plunder card.
☐ You may discard a card from the hourglass to explore your location.
When you defeat a barrier, you may mark your location to represent setting a trap. While a character at the marked location encounters a monster, add 1d6 plus the number of traps at that location to all combat checks against that monster; remove all traps at that location at the end of the encounter or when the location is closed.
Displayed:Jayna Lemore, Angelic Armor, Bloodroot Poison,
Deck: 14 Discard: 0 Buried: 3
Hero Points: 2
Used Accessory re-roll: N
NOTES: Available Support: Dagger and Mastermind (bury Tools) are available.
Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Kazavon's Shield, Corrosion, Blessing of Wadjet, Blessing of Yaezhing, Embalming Fluid, Splashbolt Crossbow, Limning Starknife, Venomous Dagger, Venomous Heavy Crossbow +2, Blessing of the Savored Sting, Boots of Alacrity, Gem of Physical Prowess (Core)
Recharged: Forensic Physician, Ring of Regeneration,
Discard Pile: Buried Pile: Blessing of the Quartermaster, Master of Masters, The Joke,
Favored Card: None Hand Size: 7 ☑ 8☐ 9☐ 10☐ 11 Proficiencies: Weapons, ☑ Armor POWERS:
If there is another local character, you may evade a bane; a random other local character encounters it instead.
On your check to acquire a boon, add 1d4 (☑ +1) (☑ +3).
When you acquire a boon on your turn, you may roll 1d6; on a (☑ 3,) 4, 5, or 6, explore your location.
☑ If another local character fails to acquire a boon, you may attempt a check to acquire it.
☐ When you close or guard your location, draw a new plunder card.
☐ You may discard a card from the hourglass to explore your location.
When you defeat a barrier, you may mark your location to represent setting a trap. While a character at the marked location encounters a monster, add 1d6 plus the number of traps at that location to all combat checks against that monster; remove all traps at that location at the end of the encounter or when the location is closed.
Displayed:Jayna Lemore, Angelic Armor, Bloodroot Poison,
Deck: 13 Discard: 0 Buried: 2
Hero Points: 2
Used Accessory re-roll: N
NOTES: Available Support: Dagger, Mastermind (bury Tools, most likely), and Blessing are available.
Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Venomous Heavy Crossbow +2, Splashbolt Crossbow, Embalming Fluid, Boots of Alacrity, Venomous Dagger, Gem of Physical Prowess (Core), Kazavon's Shield, Limning Starknife, Blessing of the Savored Sting, Corrosion, Blessing of Yaezhing, Blessing of Wadjet
Recharged: Forensic Physician,
Discard Pile: Buried Pile: Blessing of the Quartermaster, Master of Masters,
Favored Card: None Hand Size: 7 ☑ 8☐ 9☐ 10☐ 11 Proficiencies: Weapons, ☑ Armor POWERS:
If there is another local character, you may evade a bane; a random other local character encounters it instead.
On your check to acquire a boon, add 1d4 (☑ +1) (☑ +3).
When you acquire a boon on your turn, you may roll 1d6; on a (☑ 3,) 4, 5, or 6, explore your location.
☑ If another local character fails to acquire a boon, you may attempt a check to acquire it.
☐ When you close or guard your location, draw a new plunder card.
☐ You may discard a card from the hourglass to explore your location.
When you defeat a barrier, you may mark your location to represent setting a trap. While a character at the marked location encounters a monster, add 1d6 plus the number of traps at that location to all combat checks against that monster; remove all traps at that location at the end of the encounter or when the location is closed.
Displayed: Deck: 13 Discard: 3 Buried: 0
Hero Points: 2
Used Accessory re-roll: N
NOTES: Available Support: Dagger, Crossbow, Spells, and Blessing are available.
Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Angelic Armor, Kazavon's Shield, Blessing of the Savored Sting, Blessing of Wadjet, Venomous Dagger, Cerulean Mastermind, The Joke, Bloodroot Poison, Limning Starknife, Splashbolt Crossbow, Thieves' Tools (Core)
Recharged: Blessing of Yaezhing, Gem of Physical Prowess (Core),
Discard Pile: Blessing of the Quartermaster, Boots of Alacrity, Robe of Items, Buried Pile:
Favored Card: None Hand Size: 7 ☑ 8☐ 9☐ 10☐ 11 Proficiencies: Weapons, ☑ Armor POWERS:
If there is another local character, you may evade a bane; a random other local character encounters it instead.
On your check to acquire a boon, add 1d4 (☑ +1) (☑ +3).
When you acquire a boon on your turn, you may roll 1d6; on a (☑ 3,) 4, 5, or 6, explore your location.
☑ If another local character fails to acquire a boon, you may attempt a check to acquire it.
☐ When you close or guard your location, draw a new plunder card.
☐ You may discard a card from the hourglass to explore your location.
When you defeat a barrier, you may mark your location to represent setting a trap. While a character at the marked location encounters a monster, add 1d6 plus the number of traps at that location to all combat checks against that monster; remove all traps at that location at the end of the encounter or when the location is closed.
Displayed: Deck: 12 Discard: 3 Buried: 0
Hero Points: 2
Used Accessory re-roll: N
NOTES: Available Support: Dagger, Crossbow, and Blessing are available.
Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Splashbolt Crossbow, Blessing of Wadjet, Cerulean Mastermind, Kazavon's Shield, Angelic Armor, Blessing of the Savored Sting, Thieves' Tools (Core), Venomous Dagger, The Joke, Bloodroot Poison, Limning Starknife
Recharged: Blessing of Yaezhing,
Discard Pile: Blessing of the Quartermaster, Boots of Alacrity, Robe of Items, Buried Pile:
Favored Card: None Hand Size: 7 ☑ 8☐ 9☐ 10☐ 11 Proficiencies: Weapons, ☑ Armor POWERS:
If there is another local character, you may evade a bane; a random other local character encounters it instead.
On your check to acquire a boon, add 1d4 (☑ +1) (☑ +3).
When you acquire a boon on your turn, you may roll 1d6; on a (☑ 3,) 4, 5, or 6, explore your location.
☑ If another local character fails to acquire a boon, you may attempt a check to acquire it.
☐ When you close or guard your location, draw a new plunder card.
☐ You may discard a card from the hourglass to explore your location.
When you defeat a barrier, you may mark your location to represent setting a trap. While a character at the marked location encounters a monster, add 1d6 plus the number of traps at that location to all combat checks against that monster; remove all traps at that location at the end of the encounter or when the location is closed.
Displayed:Bloodroot Poison,
Deck: 14 Discard: 1 Buried: 0
Hero Points: 2
Used Accessory re-roll: N
NOTES: Available Support: Blessings are available. Can use Boots to join someone (at the end of the prior character's turn).
Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Splashbolt Crossbow, Dancing Dagger, Thieves' Tools (Core), Embalming Fluid, Blessing of Wadjet, Limning Starknife, Master of Masters, Corrosion, Venomous Heavy Crossbow +2, Forensic Physician, Kazavon's Shield, Cerulean Mastermind, Angelic Armor, Blessing of the Savored Sting
Recharged: Discard Pile: The Joke, Buried Pile:
Favored Card: None Hand Size: 7 ☑ 8☐ 9☐ 10☐ 11 Proficiencies: Weapons, ☑ Armor POWERS:
If there is another local character, you may evade a bane; a random other local character encounters it instead.
On your check to acquire a boon, add 1d4 (☑ +1) (☑ +3).
When you acquire a boon on your turn, you may roll 1d6; on a (☑ 3,) 4, 5, or 6, explore your location.
☑ If another local character fails to acquire a boon, you may attempt a check to acquire it.
☐ When you close or guard your location, draw a new plunder card.
☐ You may discard a card from the hourglass to explore your location.
When you defeat a barrier, you may mark your location to represent setting a trap. While a character at the marked location encounters a monster, add 1d6 plus the number of traps at that location to all combat checks against that monster; remove all traps at that location at the end of the encounter or when the location is closed.
Off-turn: discard Blessing, recharge Daggers, move to Base
Ranzak's turn
Hour of Norgorber's Shadow
On your Stealth check or your check that invokes the Poison trait, add 1d4.
Move to Cliff
On your check, if any die shows a 1 or 2, count it as 0.
Free explore of #1: Infernal Warhounds
Spoiler:
Monster 6
Traits:
Outsider
To Defeat:
Combat 21
Immune to Fire. Vulnerable to Cold.
Before acting, each local character suffers 1 Fire damage.
After the encounter, a random local character summons and encounters this monster.
BA: Draw Angelic Armor to reduce by 1, discard Gem of Physical Prowess to the remaining 1.
Adowyn also takes 2 fire damage
After the encounter, 1d2 ⇒ 1 Adowyn faces another one.
It's BA: Reveal Kazavon's Shield to absorb 2 fire damage.
Display Angelic Armor.
End turn
Ablaze:1d4 - 2 + 1 ⇒ (1) - 2 + 1 = 0
Draw up, then Confusing shuffles The Forge into deck.
On Adowyn's turn, display Bloodroot Poison, discard Robe of Items to draw Embalming Fluid and Ring of Regeneration.
Displayed:Angelic Armor, Bloodroot Poison,
Deck: 9 Discard: 6 Buried: 1
Hero Points: 2
Used Accessory re-roll: Y
NOTES: Available Support: Shield (d6 against Dragons and Incorporeal banes) and Blessings are available.
Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Yaezhing, Gorum's Iron, Cerulean Mastermind, Boots of Alacrity, Blessing of Wadjet, Splashbolt Crossbow, Blackjack's Daggers, The Forge, Limning Starknife
Recharged: Discard Pile: Forensic Physician, Lyrune-quah Moon Maiden, Scrying, Blessing of the Savored Sting, Gem of Physical Prowess (Core), Robe of Items, Buried Pile: Venomous Dagger,
Favored Card: None Hand Size: 7 ☑ 8☐ 9☐ 10☐ 11 Proficiencies: Weapons, ☑ Armor POWERS:
If there is another local character, you may evade a bane; a random other local character encounters it instead.
On your check to acquire a boon, add 1d4 (☑ +1) (☑ +3).
When you acquire a boon on your turn, you may roll 1d6; on a (☑ 3,) 4, 5, or 6, explore your location.
☑ If another local character fails to acquire a boon, you may attempt a check to acquire it.
☐ When you close or guard your location, draw a new plunder card.
☐ You may discard a card from the hourglass to explore your location.
When you defeat a barrier, you may mark your location to represent setting a trap. While a character at the marked location encounters a monster, add 1d6 plus the number of traps at that location to all combat checks against that monster; remove all traps at that location at the end of the encounter or when the location is closed.
Bonus explore of Bridge #3: Mad Prophet Friendly Game of Sredna
Spoiler:
Barrier 4
Traits:
Respect
Task
To Defeat:
Strength 7
OR Constitution
Fortitude 12
If defeated, you may remove this barrier from the game and gain 1 respect point.
If defeated by more than 6, you may remove this barrier from the game and gain 2 respect points.
Fort 12:1d12 + 3 ⇒ (5) + 3 = 8Failure - still banished, since it was summoned
Discard Forensic Physician to heal The Forge and explore Bridge #4: Lyrune-quah Moon Maiden
ask Rivani to recharge The Peacock Cha 11:1d6 + 1 + 1d4 + 3 + 1d6 ⇒ (5) + 1 + (1) + 3 + (3) = 13Success
Discard Lyrune-quah Moon Maiden to explore Bridge #6: Zombie
Reveal Blackjack's Daggers, recharge Gorum's Iron, trigger Moon Maiden Combat 9+6+6=21:1d10 + 4 + 1d4 + 2 + 1d10 + 3 ⇒ (4) + 4 + (1) + 2 + (8) + 3 = 22Success - is melee so no reroll
Out of gas - end turn
Ablaze:1d4 - 2 + 1 ⇒ (4) - 2 + 1 = 3Reveal Kazavon's Shield to absorb 2, discard Scrying for the remaining
Reset hand
Shuffle Embalming Fluid into deck.
Displayed:Angelic Armor,
Deck: 13 Discard: 3 Buried: 1
Hero Points: 2
Used Accessory re-roll: N
NOTES: Available Support: Dagger, Crossbows (Splashbolt can add elemental traits), Shield (d6 against Dragons and Incorporeal banes), and Blessing are available.
Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Master of Masters, Blessing of Wadjet, Limning Starknife, Embalming Fluid, Robe of Items, Blessing of the Quartermaster, Bloodroot Poison, Boots of Alacrity, Gorum's Iron, Blessing of Yaezhing, The Forge, Cerulean Mastermind, Ring of Regeneration
Recharged: Discard Pile: Forensic Physician, Lyrune-quah Moon Maiden, Scrying, Buried Pile: Venomous Dagger,
Favored Card: None Hand Size: 7 ☑ 8☐ 9☐ 10☐ 11 Proficiencies: Weapons, ☑ Armor POWERS:
If there is another local character, you may evade a bane; a random other local character encounters it instead.
On your check to acquire a boon, add 1d4 (☑ +1) (☑ +3).
When you acquire a boon on your turn, you may roll 1d6; on a (☑ 3,) 4, 5, or 6, explore your location.
☑ If another local character fails to acquire a boon, you may attempt a check to acquire it.
☐ When you close or guard your location, draw a new plunder card.
☐ You may discard a card from the hourglass to explore your location.
When you defeat a barrier, you may mark your location to represent setting a trap. While a character at the marked location encounters a monster, add 1d6 plus the number of traps at that location to all combat checks against that monster; remove all traps at that location at the end of the encounter or when the location is closed.
Displayed:Angelic Armor,
Deck: 13 Discard: 1 Buried: 0
Hero Points: 2
Used Accessory re-roll: N
NOTES: Available Support: Dagger, Crossbow, Corrosion, and Mastermind are available.
Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Savored Sting, Master of Masters, Venomous Heavy Crossbow +2, Blessing of Wadjet, Robe of Items, Embalming Fluid, Bloodroot Poison, Boots of Alacrity, Gem of Physical Prowess (Core), Blessing of the Quartermaster, Limning Starknife, Ring of Regeneration, Blessing of Yaezhing
Recharged: Discard Pile: The Forge, Buried Pile:
Favored Card: None Hand Size: 7 ☑ 8☐ 9☐ 10☐ 11 Proficiencies: Weapons, ☑ Armor POWERS:
If there is another local character, you may evade a bane; a random other local character encounters it instead.
On your check to acquire a boon, add 1d4 (☑ +1) (☑ +3).
When you acquire a boon on your turn, you may roll 1d6; on a (☑ 3,) 4, 5, or 6, explore your location.
☑ If another local character fails to acquire a boon, you may attempt a check to acquire it.
☐ When you close or guard your location, draw a new plunder card.
☐ You may discard a card from the hourglass to explore your location.
When you defeat a barrier, you may mark your location to represent setting a trap. While a character at the marked location encounters a monster, add 1d6 plus the number of traps at that location to all combat checks against that monster; remove all traps at that location at the end of the encounter or when the location is closed.
Displayed:Boors, Pathfinder Chronicler, Bloodroot Poison,
Deck: 8 Discard: 1 Buried: 4
Hero Points: 2
Used Accessory re-roll: N
NOTES: Available Support: Daggers and Blessings are available.
Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Cerulean Mastermind, Venomous Heavy Crossbow +2, Limning Starknife, Boots of Alacrity, Blessing of the Savored Sting, Blessing of Wadjet, Master of Masters
Recharged: Thieves' Tools (Core),
Discard Pile: Robe of Items, Buried Pile: Gem of Physical Prowess (Core), The Juggler, Angelic Armor, Forensic Physician,
Favored Card: None Hand Size: 7 ☑ 8☐ 9☐ 10☐ 11 Proficiencies: Weapons, ☑ Armor POWERS:
If there is another local character, you may evade a bane; a random other local character encounters it instead.
On your check to acquire a boon, add 1d4 (☑ +1) (☑ +3).
When you acquire a boon on your turn, you may roll 1d6; on a (☑ 3,) 4, 5, or 6, explore your location.
☑ If another local character fails to acquire a boon, you may attempt a check to acquire it.
☐ When you close or guard your location, draw a new plunder card.
☐ You may discard a card from the hourglass to explore your location.
When you defeat a barrier, you may mark your location to represent setting a trap. While a character at the marked location encounters a monster, add 1d6 plus the number of traps at that location to all combat checks against that monster; remove all traps at that location at the end of the encounter or when the location is closed.
Displayed:Boors,
Deck: 12 Discard: 2 Buried: 3
Hero Points: 2
Used Accessory re-roll: N
NOTES: Available Support: Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Yaezhing, Cerulean Mastermind, Blessing of the Savored Sting, Master of Masters, Robe of Items, Venomous Heavy Crossbow +2, Blessing of the Quartermaster, Venomous Dagger, Blessing of Wadjet, Ring of Regeneration
Recharged: Limning Starknife, Snakebite Dagger,
Discard Pile: Bloodroot Poison, Boots of Alacrity, Buried Pile: Gem of Physical Prowess (Core), The Juggler, Angelic Armor,
Favored Card: None Hand Size: 7 ☑ 8☐ 9☐ 10☐ 11 Proficiencies: Weapons, ☑ Armor POWERS:
If there is another local character, you may evade a bane; a random other local character encounters it instead.
On your check to acquire a boon, add 1d4 (☑ +1) (☑ +3).
When you acquire a boon on your turn, you may roll 1d6; on a (☑ 3,) 4, 5, or 6, explore your location.
☑ If another local character fails to acquire a boon, you may attempt a check to acquire it.
☐ When you close or guard your location, draw a new plunder card.
☐ You may discard a card from the hourglass to explore your location.
When you defeat a barrier, you may mark your location to represent setting a trap. While a character at the marked location encounters a monster, add 1d6 plus the number of traps at that location to all combat checks against that monster; remove all traps at that location at the end of the encounter or when the location is closed.
Close location: discard Angelic Armor for scenario, then summon Ancient Skeleton.
Spoiler:
Type: Monster
Traits: Skeleton Undead Veteran
To Defeat: Combat 11+##
Immune to Cold, Mental, and Poison. Vulnerable to Bludgeoning. Before acting, either recharge a Divine card or suffer 1 Combat damage.
BA: Reveal Steel Ibis Lamellar to absorb
Reveal and recharge Venomous Dagger, reveal Embalming Fluid, Mastermind still applies Combat 11+5+5=21 (26):1d10 + 4 + 1d4 + 2 + 1d12 + 2 + 1d10 ⇒ (2) + 4 + (2) + 2 + (3) + 2 + (6) = 21Success w/o overkill, not risking going down on a reroll - discard Gem of Physical Prowess.
Embalming Fluid, with thieves' tools: Disable 7:1d10 + 4 + 1d8 ⇒ (4) + 4 + (3) = 11 Success
WPC: Switch the Gem in discard for the Bloodroot Poison in bury
Move to Base
Bonus explore: Boors (displayed) and heal a card (Cerulean Mastermind)
End turn
Withering buries Angelic Armor
Reload Boots of Alacrity to move to Lair
Draw up
Displayed:Boors,
Deck: 9 Discard: 1 Buried: 3
Hero Points: 2
Used Accessory re-roll: N
NOTES: Available Support: Daggers are available. Can also move to meet the next player with Boots. Or examine things with Boors.
Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Yaezhing, Master of Masters, Cerulean Mastermind, Robe of Items, Venomous Heavy Crossbow +2, Ring of Regeneration, Blessing of the Quartermaster, Blessing of Wadjet, Blessing of the Savored Sting
Recharged: Discard Pile: Bloodroot Poison, Buried Pile: Gem of Physical Prowess (Core), The Juggler, Angelic Armor,
Favored Card: None Hand Size: 7 ☑ 8☐ 9☐ 10☐ 11 Proficiencies: Weapons, ☑ Armor POWERS:
If there is another local character, you may evade a bane; a random other local character encounters it instead.
On your check to acquire a boon, add 1d4 (☑ +1) (☑ +3).
When you acquire a boon on your turn, you may roll 1d6; on a (☑ 3,) 4, 5, or 6, explore your location.
☑ If another local character fails to acquire a boon, you may attempt a check to acquire it.
☐ When you close or guard your location, draw a new plunder card.
☐ You may discard a card from the hourglass to explore your location.
When you defeat a barrier, you may mark your location to represent setting a trap. While a character at the marked location encounters a monster, add 1d6 plus the number of traps at that location to all combat checks against that monster; remove all traps at that location at the end of the encounter or when the location is closed.
Ranzak's turn
Hour of Rovagug's Destruction
On your check, you may banish a random blessing from your discards to bless.
Move to Ossuary
On your check, blessings add 1d4 instead of the normal die, except Pharasma or Urgathoa blessings.
Skip free explore and discard Cerulean Mastermind to explore: Vampire
Spoiler:
Story Bane 2
Type: Monster
Traits:
Undead
Vampire
Veteran
To Defeat:
Combat 10+##
THEN Combat 10+##
OR Divine 7+#
Immune to Mental and Poison.
While acting, before any character plays a card, that character recharges a card.
If undefeated, bury 2 random cards from your discards and suffer the scourge Drained.
Recharge Blessing of Wadjet to reveal Venomous Dagger, recharge Ring of Regeneration to reveal Embalming Fluid, trigger Mastermind, ask Adowyn to recharge something to play Snow Leopard or BotA Combat 10+5+5=20 (25):1d10 + 4 + 1d4 + 2 + 2 + 1d10 + 1d4 ⇒ (7) + 4 + (2) + 2 + 2 + (6) + (3) = 26Success w/ overkill
Embalming Fluid check: Disable 7:1d10 + 4 ⇒ (10) + 4 = 14
Displayed: Deck: 11 Discard: 0 Buried: 2
Hero Points: 2
Used Accessory re-roll: N
NOTES: Available Support: Mastermind and Wadjet are available
Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Yaezhing, Master of Masters, Venomous Heavy Crossbow +2, Angelic Armor, Blessing of the Quartermaster, Blessing of the Savored Sting, Snakebite Dagger, Gem of Physical Prowess (Core)
Recharged: Forensic Physician, Limning Starknife, Robe of Items,
Discard Pile: Buried Pile: Bloodroot Poison, The Juggler,
Favored Card: None Hand Size: 7 ☑ 8☐ 9☐ 10☐ 11 Proficiencies: Weapons, ☑ Armor POWERS:
If there is another local character, you may evade a bane; a random other local character encounters it instead.
On your check to acquire a boon, add 1d4 (☑ +1) (☑ +3).
When you acquire a boon on your turn, you may roll 1d6; on a (☑ 3,) 4, 5, or 6, explore your location.
☑ If another local character fails to acquire a boon, you may attempt a check to acquire it.
☐ When you close or guard your location, draw a new plunder card.
☐ You may discard a card from the hourglass to explore your location.
When you defeat a barrier, you may mark your location to represent setting a trap. While a character at the marked location encounters a monster, add 1d6 plus the number of traps at that location to all combat checks against that monster; remove all traps at that location at the end of the encounter or when the location is closed.