Goblin Sneak

Ranzak - Iceman's page

211 posts. Alias of Iceman.


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Deck Handler

Hour of The Twin
On your check, the first item or ally played is played freely.

SoT: Ring of Regen recharges Boots of Alacrity

Give Ring to Rivani.

Stay at Arena
On your combat check to defeat, add your Charisma die and the number of ally cards in your hand, and the difficulty is increased by d12.

Ask Adowyn to cast Instrument of Agony

Free explore of #1: Red Mantis Initiate
BA: Local Character: 1d2 ⇒ 2 Rivani suffers d4 damage (maybe I should have given the Shield, heh)

CtD: Reveal and reveal Dancing Dagger, discard Starknife for Instrument, trigger Steal Soul, three allies in hand
Difficulty is increased by 1d12 ⇒ 11

Combat 10+6+6+11=33: 1d10 + 4 + 3d4 + 3 + 2d8 + 6 + 1d4 + 1d6 + 3 ⇒ (9) + 4 + (3, 1, 3) + 3 + (6, 5) + 6 + (2) + (5) + 3 = 50 Success

Discard Nightspear to explore #2: Proxy A: Mysterious Relic
Trigger Lost Harrows (hour is harrow), Ramexes casts Divine Insight, bury Pathfinder Chronicler (for d4+#), trigger Steal Soul
Cannot fail Int 10 with five dice +12

Close location: Summon Xenarth

Spoiler:
Monster 4
Traits:
Demon
Outsider
To Defeat:
Combat 24
Immune to Electricity and Poison.
Before acting, each local character suffers 2 Acid Damage.
If undefeated, suffer the scourge Poisoned.

BA: Reveal Kazavon's Shield to absorb the acid damage. Rivani recharges two more cards

CtD: Reveal and reveal Dancing Dagger, discard Physician for Instrument, discard shuffle Blessing of the Quartermaster, Adowyn discards Marksman's Bow, trigger Steal Soul, two allies in hand
Difficulty is increased by 1d12 ⇒ 7

Combat 24+7=31: 1d10 + 4 + 3d4 + 3 + 1d8 + 6 + 1d10 + 1d6 + 1d4 + 1d6 + 2 ⇒ (9) + 4 + (2, 1, 2) + 3 + (7) + 6 + (4) + (3) + (1) + (3) + 2 = 47 Huzzah

WPC: Draw Sklar-quah Thundercaller

That's All Folks!!!


Deck Handler

Rivani's turn: cast Steal Soul

Ramexes's turn: receive Ring of Regen

Fight Monstrous Spider

Spoiler:

https://pacg.fandom.com/wiki/Monstrous_Spider
Cannot be evaded. All damage is Poison.
Before acting, succeed at a Strength, Acrobatics, or Perception 3+# check or suffer the scourge Entangled.
If undefeated, suffer the scourge Poisoned.

BA: Fail and become entangled. Harrow recharges Ring of Splendid Security

CtD: Reveal and reveal Dancing Dagger, Ramexes discards Our Lord in Iron, trigger Steal Soul
Combat 10+6+6=22: 1d10 + 4 + 3d4 + 3 + 1d10 + 1d4 ⇒ (8) + 4 + (4, 3, 2) + 3 + (6) + (4) = 34 Success

Move to Base when Library closes, which removes Entangled.


Deck Handler

Ramexes's turn: Shining Child
Fort 8: 1d12 + 3 ⇒ (6) + 3 = 9 Safe
Harrow recharges Thieves' Tools

Ranzak's turn
Hour of The Lucky Drunk
After your exploration, you may move to a random location.

SoT: Ring of Regen recharges Blessing of the Savored Sting

Loan Ring of Regen to Ramexes.

Not moving, so Harrow discards Boots of Alacrity (ironic).

Free explore of #3: Gargoyle
Reveal Razorglass Knife, bury Blackjack's Dagger from discard, freely reveal Dancing Dagger, trigger magic vuln
Combat 21-4=17: 1d10 + 3 + 2d4 + 2 + 2d4 + 1d4 ⇒ (1) + 3 + (4, 2) + 2 + (4, 1) + (3) = 20 Success
Harrow recharges Razorglass

Discard Real Rabbit Prince into 1d4 ⇒ 4 Rivani's discard to explore #4: Mysterious Relic (Proxy A)
Trigger Lost Harrows (hour is not harrow though), check is blessed by TRRP
Int 4+6=10: 1d12 + 3 + 1d12 ⇒ (6) + 3 + (2) = 11 Success
Add trap counter

Close location:
Still blessed by TRRP, play Master of Masters
Survival 6+6=12: 1d4 + 4 + 1d4 + 2d4 ⇒ (3) + 4 + (2) + (4, 1) = 14 Success

WPC: No effect
Remove all trap counters.

New Location: 1d3 ⇒ 1 Crypt
Removed Harrow: 1d2 ⇒ 2 Keys
New Peril: 1d6 ⇒ 4 Hostile

Move to Base
Bonus explore: pick up Pathfinder Chronicler (massive bonus against barriers) and heal Nightspear

Use Hour to randomly move to 1d2 ⇒ 1 Spider Nest and replace it with 1d2 ⇒ 1 Library.

End turn

Ranzak wrote:

Hand: Steal Soul, Dancing Dagger, Kazavon's Shield, Forensic Physician, Cerulean Mastermind, Nightspear, Ring of Splendid Security, Limning Starknife, Blessing of the Quartermaster,

Displayed: The Lost Harrows, Angelic Armor, Pathfinder Chronicler,
Deck: 8 Discard: 2 Buried: 2
Hero Points: 2
Used Accessory re-roll: N
NOTES:
Available Support: Daggers (reveal for d4), Shield (reveal for d6 vs Dragon and Incorporeal), allies, and Blessings are available.
Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Ring of Serene Contortions, Blessing of the Savored Sting, Thieves' Tools (Core), Razorglass Knife, Lady of Valor, Venomous Dagger, Blessing of Yaezhing, Venomous Heavy Crossbow +2
Recharged:
Discard Pile: Master of Masters, Boots of Alacrity,
Buried Pile: Robe of Items, Blackjack's Daggers,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☑ +3
Disable: Dex +1
Stealth: Dex +1
Constitution d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Fortitude: Con +1
Intelligence d4
Wisdom d4 ☑ +1 ☐ +2 ☐ +3
Survival: Wis +3
Charisma d6 ☑ +1 ☐ +2

Favored Card: None
Hand Size: 7 ☑ 8 ☑ 9 ☐ 10 ☐ 11
Proficiencies:
Weapons, ☑ Armor
POWERS:
If there is another local character, you may evade a bane; a random other local character encounters it instead.
On your check to acquire a boon, add 1d4 (☑ +1) (☑ +3).
When you acquire a boon on your turn, you may roll 1d6; on a (☑ 3,) 4, 5, or 6, explore your location.
☑ If another local character fails to acquire a boon, you may attempt a check to acquire it.
When you defeat a barrier, you may mark your location to represent setting a trap. While a character at the marked location encounters a monster, add 1d6 plus the number of traps at that location to all combat checks against that monster; remove all traps at that location at the end of the encounter or when the location is closed.


Deck Handler

Off-turn: Receive Ring back

Ranzak's turn
Hour of The Vision

SoT: examine top card of Hospice: Instrument of Agony (magic = encounter)
Recharge Blessing of the Quartermaster
Wis 10: 1d4 + 1 + 1d4 + 3 + 1d4 ⇒ (1) + 1 + (3) + 3 + (3) = 11 Success

SoT: Ring of Regen recharges ... nothing

Give Instrument to Adowyn

Move to Spider's Nest, swapping it for 1d4 ⇒ 2 Crypt
The difficulty of checks against Undead banes is increased by 3.

Free explore of #1: Warlord Devil
BA: Discard Blessing of the Savored Sting 1d4 + 1d6 + 1d8 + 1d10 + 1d12 ⇒ (4) + (2) + (2) + (9) + (9) = 26
Cannot fail Fort 11 with two dice +12

CtD: Reveal and reveal Dancing Dagger, reveal Ring of Serene Contortions, trigger Divine Fortune, ask Ramexes to play BotG and copy The Vision, calling 1s
Combat 26: 1d10 + 4 + 3d4 + 3 + 2 + 1d6 + 1d10 ⇒ (2) + 4 + (4, 1, 4) + 3 + 2 + (2) + (1) = 23 +3 twice = 29, success

Discard Blessing of Yaezhing to encounter and defeat Manananggal.

Discard Nightspear to explore #3: Blackjack's Daggers
Reveal Ring of Serene Contortions, cannot fail Stealth 11 with three dice +9
Harrow recharges Ring of Serene Contortions

Ranzak!: 1d6 ⇒ 1

End turn
Ring of Regen recharges Blessing of Yaezhing
Discard Blackjack's Daggers and draw up, then display Angelic Armor

Ranzak wrote:

Hand: Razorglass Knife, Dancing Dagger, Kazavon's Shield, Forensic Physician, Thieves' Tools (Core), Ring of Regeneration, Master of Masters, The Real Rabbit Prince,

Displayed: The Lost Harrow (Int), Angelic Armor,
Deck: 11 Discard: 3 Buried: 1
Hero Points: 2
Used Accessory re-roll: N
NOTES:
Available Support: Daggers (reveal for d4), Shield (reveal for d6 vs Dragon and Incorporeal), and Blessings are available.
Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cerulean Mastermind, Steal Soul, Venomous Dagger, Limning Starknife, Lady of Valor, Boots of Alacrity, Venomous Heavy Crossbow +2, Ring of Splendid Security
Recharged: Blessing of the Quartermaster, Ring of Serene Contortions, Blessing of Yaezhing,
Discard Pile: Blessing of the Savored Sting, Blackjack's Daggers, Nightspear,
Buried Pile: Robe of Items,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☑ +3
Disable: Dex +1
Stealth: Dex +1
Constitution d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Fortitude: Con +1
Intelligence d4
Wisdom d4 ☑ +1 ☐ +2 ☐ +3
Survival: Wis +3
Charisma d6 ☑ +1 ☐ +2

Favored Card: None
Hand Size: 7 ☑ 8 ☑ 9 ☐ 10 ☐ 11
Proficiencies:
Weapons, ☑ Armor
POWERS:
If there is another local character, you may evade a bane; a random other local character encounters it instead.
On your check to acquire a boon, add 1d4 (☑ +1) (☑ +3).
When you acquire a boon on your turn, you may roll 1d6; on a (☑ 3,) 4, 5, or 6, explore your location.
☑ If another local character fails to acquire a boon, you may attempt a check to acquire it.
When you defeat a barrier, you may mark your location to represent setting a trap. While a character at the marked location encounters a monster, add 1d6 plus the number of traps at that location to all combat checks against that monster; remove all traps at that location at the end of the encounter or when the location is closed.


Deck Handler

Off-turn: no activity

Ranzak's turn
Hour of The Snakebite
On your combat check, you may add the Poison trait; if you do not, suffer the scourge Poisoned.

SoT: Ring of Regen recharges Venomous Heavy Crossbow +2

Give card: Loan Ring of Regen to Adowyn

Stay at Glade

Free explore of #1: Proxy A: Mysterious Relic
Display Lost Harrows and choose Intelligence (hour is harrow)
Int 4+6=10: 1d12 + 6 ⇒ (9) + 6 = 15 Success

Close location: Recharge Ring of Splendid Security, Razorglass Knife, and Venomous Dagger

WPC: Heal Blessing of Yaezhing

New location: 1d6 ⇒ 4 Swamp
Remove Wildcard: 1d2 ⇒ 2 Harrow of Shields
New Peril: 1d5 ⇒ 2 Confusing

Move to the Swamp.

End turn
Draw up, then Confusing shuffles Forensic Physician into the deck.

Ranzak wrote:

Hand: Razorglass Knife, Dancing Dagger, Kazavon's Shield, Ring of Serene Contortions, Nightspear, Blessing of Yaezhing, Blessing of the Quartermaster, Blessing of the Savored Sting,

Displayed: The Lost Harrows (Int),
Deck: 13 Discard: 0 Buried: 1
Hero Points: 2
Used Accessory re-roll: N
NOTES:
Available Support: Daggers (reveal for d4), Shield (reveal for d6 vs Dragon and Incorporeal), and Blessings are available.
Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Boots of Alacrity, Angelic Armor, Limning Starknife, Venomous Heavy Crossbow +2, Lady of Valor, Ring of Splendid Security, Cerulean Mastermind, Master of Masters, Thieves' Tools (Core), Forensic Physician, Venomous Dagger, The Real Rabbit Prince, Steal Soul
Recharged:
Discard Pile:
Buried Pile: Robe of Items,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☑ +3
Disable: Dex +1
Stealth: Dex +1
Constitution d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Fortitude: Con +1
Intelligence d4
Wisdom d4 ☑ +1 ☐ +2 ☐ +3
Survival: Wis +3
Charisma d6 ☑ +1 ☐ +2

Favored Card: None
Hand Size: 7 ☑ 8 ☑ 9 ☐ 10 ☐ 11
Proficiencies:
Weapons, ☑ Armor
POWERS:
If there is another local character, you may evade a bane; a random other local character encounters it instead.
On your check to acquire a boon, add 1d4 (☑ +1) (☑ +3).
When you acquire a boon on your turn, you may roll 1d6; on a (☑ 3,) 4, 5, or 6, explore your location.
☑ If another local character fails to acquire a boon, you may attempt a check to acquire it.
When you defeat a barrier, you may mark your location to represent setting a trap. While a character at the marked location encounters a monster, add 1d6 plus the number of traps at that location to all combat checks against that monster; remove all traps at that location at the end of the encounter or when the location is closed.


Deck Handler

New Location: 1d7 ⇒ 3 Spider Nest
Removed Peril: 1d2 ⇒ 1 Ablaze
New Harrow: 1d6 ⇒ 5 Harrow of Shields


Deck Handler

Off-turn: no activity

Ranzak's turn
Hour of The Idiot
When you fail a check, suffer the scourge Drained.

SoT: Ring of Regen recharges The Real Rabbit Prince

Stay at Glade

Free explore of #1: Crematory Blast
Reveal and recharge Thieves' Tool
Fort 12: 1d12 + 3 + 2d8 ⇒ (3) + 3 + (2, 1) = 9 Oof - hero point
Fort 12: 1d12 + 3 + 2d8 ⇒ (2) + 3 + (4, 5) = 14 Success
Add trap counter

Discard Blessing of Yaezhing to encounter #2: Sayona
It's a monster, so it's defeated.
Trap counter is removed.

End turn
Ring of Regen recharges Nightspear.

Ranzak wrote:

Hand: Razorglass Knife, Dancing Dagger, Venomous Dagger, Kazavon's Shield, Ring of Serene Contortions, Ring of Splendid Security, Ring of Regeneration, The Lost Harrows, Blessing of the Savored Sting,

Displayed:
Deck: 12 Discard: 2 Buried: 1
Hero Points: 2
Used Accessory re-roll: N
NOTES:
Available Support: Daggers (reveal for d4, recharge for d12), Shield (reveal for d6 vs Dragon and Incorporeal), and Blessing are available.
Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Master of Masters, Cerulean Mastermind, Blessing of the Quartermaster, Angelic Armor, Steal Soul, Forensic Physician, Limning Starknife
Recharged: Lady of Valor, Boots of Alacrity, The Real Rabbit Prince, Thieves' Tools (Core), Nightspear,
Discard Pile: Venomous Heavy Crossbow +2, Blessing of Yaezhing,
Buried Pile: Robe of Items,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☑ +3
Disable: Dex +1
Stealth: Dex +1
Constitution d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Fortitude: Con +1
Intelligence d4
Wisdom d4 ☑ +1 ☐ +2 ☐ +3
Survival: Wis +3
Charisma d6 ☑ +1 ☐ +2

Favored Card: None
Hand Size: 7 ☑ 8 ☑ 9 ☐ 10 ☐ 11
Proficiencies:
Weapons, ☑ Armor
POWERS:
If there is another local character, you may evade a bane; a random other local character encounters it instead.
On your check to acquire a boon, add 1d4 (☑ +1) (☑ +3).
When you acquire a boon on your turn, you may roll 1d6; on a (☑ 3,) 4, 5, or 6, explore your location.
☑ If another local character fails to acquire a boon, you may attempt a check to acquire it.
When you defeat a barrier, you may mark your location to represent setting a trap. While a character at the marked location encounters a monster, add 1d6 plus the number of traps at that location to all combat checks against that monster; remove all traps at that location at the end of the encounter or when the location is closed.


Deck Handler

Off-turn: acquire Nightspear; discard Lady of Valor

Ranzak's turn
Hour of the Sands

SoT: Ring of Regen recharges Lady of Valor.

Free explore of Glade #1: Ash Giant
Reveal Razorglass Dagger, bury Robe of Items to it, freely reveal Dancing Dagger, reveal Ring of Serene Contortions
Combat 22: 1d10 + 3 + 2d4 + 2 + 2d4 + 1d4 + 2 ⇒ (8) + 3 + (1, 2) + 2 + (3, 2) + (2) + 2 = 25 Success
Ash Giant is recharged

Discard Boots of Alacrity to explore #2: Divine Blaze
Wis 12: 1d4 + 1 + 1d4 + 3 ⇒ (3) + 1 + (2) + 3 = 9 Failure - banished

Discard Nightspear to explore #3: Cytillipede
BA: Reload Ring of Splendid Security to succeed

CtD: Reveal and discard Venomous Heavy Crossbow, freely reveal Dancing Dagger, reveal Ring of Serene Contortions
Combat 16: 1d10 + 3 + 1d10 + 2 + 1d12 + 1d4 + 2 ⇒ (1) + 3 + (2) + 2 + (5) + (3) + 2 = 18 Success
Cytillipede is recharged

End turn
Suffer Ablaze: 1d4 - 2 + 1 ⇒ (3) - 2 + 1 = 2 fire damage, revealing Kazavon's Shield to absorb.
Ring of Regen recharges Boots of Alacrity

Ranzak wrote:

Hand: Razorglass Knife, Dancing Dagger, Kazavon's Shield, Thieves' Tools (Core), Ring of Serene Contortions, Ring of Splendid Security, Ring of Regeneration, Blessing of the Savored Sting, Blessing of Yaezhing,

Displayed:
Deck: 11 Discard: 3 Buried: 1
Hero Points: 3
Used Accessory re-roll: N
NOTES:
Available Support: Dagger (reveal for d4), Shield (reveal for d6 vs Dragon and Incorporeal), and Blessings are available.
Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Steal Soul, Venomous Dagger, Cerulean Mastermind, Forensic Physician, Limning Starknife, Blessing of the Quartermaster, Angelic Armor, Master of Masters, The Lost Harrows
Recharged: Lady of Valor, Boots of Alacrity,
Discard Pile: The Real Rabbit Prince, Nightspear, Venomous Heavy Crossbow +2,
Buried Pile: Robe of Items,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☑ +3
Disable: Dex +1
Stealth: Dex +1
Constitution d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Fortitude: Con +1
Intelligence d4
Wisdom d4 ☑ +1 ☐ +2 ☐ +3
Survival: Wis +3
Charisma d6 ☑ +1 ☐ +2

Favored Card: None
Hand Size: 7 ☑ 8 ☑ 9 ☐ 10 ☐ 11
Proficiencies:
Weapons, ☑ Armor
POWERS:
If there is another local character, you may evade a bane; a random other local character encounters it instead.
On your check to acquire a boon, add 1d4 (☑ +1) (☑ +3).
When you acquire a boon on your turn, you may roll 1d6; on a (☑ 3,) 4, 5, or 6, explore your location.
☑ If another local character fails to acquire a boon, you may attempt a check to acquire it.
When you defeat a barrier, you may mark your location to represent setting a trap. While a character at the marked location encounters a monster, add 1d6 plus the number of traps at that location to all combat checks against that monster; remove all traps at that location at the end of the encounter or when the location is closed.


Deck Handler

New Location: 1d8 ⇒ 2 The Glade is built.
Open question about whether the location card would be replaced immediately if Ramexes moves to it.

Remove Wildcard: 1d2 ⇒ 1 Harrow of Shields
New Peril: 1d6 ⇒ 3 Deadly


Deck Handler

Join the group at the Manor.

Loot: armor swaps for Angelic Armor and Kazavon's Shield, item swap for Ring of Serene Security, blessing swap for Lady of Valor

First turn, discard Robe of Items to draw Ring of Regeneration, Ring of Serene Contortions, and Ring of Splendid Security.

Ranzak wrote:

Hand: Razorglass Knife, Dancing Dagger, Venomous Heavy Crossbow +2, Kazavon's Shield, Boots of Alacrity, Ring of Serene Contortions, Ring of Splendid Security, Ring of Regeneration, Blessing of the Savored Sting, Lady of Valor, Blessing of Yaezhing,

Displayed:
Deck: 10 Discard: 1 Buried: 0
Hero Points: 3
Used Accessory re-roll: N
NOTES:
Available Support: Dagger (reveal for d4), Crossbow (d4 +2 to distant combat), Shield (reveal for d6 vs Dragon and Incorporeal), and Blessings (Lady of Valor is 2d8 to defeat only, for another character only) are available.
Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Forensic Physician, Master of Masters, Cerulean Mastermind, Venomous Dagger, The Lost Harrows, Limning Starknife, Angelic Armor, Thieves' Tools (Core), Blessing of the Quartermaster, Steal Soul
Recharged:
Discard Pile: Robe of Items,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☑ +3
Disable: Dex +1
Stealth: Dex +1
Constitution d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Fortitude: Con +1
Intelligence d4
Wisdom d4 ☑ +1 ☐ +2 ☐ +3
Survival: Wis +3
Charisma d6 ☑ +1 ☐ +2

Favored Card: None
Hand Size: 7 ☑ 8 ☑ 9 ☐ 10 ☐ 11
Proficiencies:
Weapons, ☑ Armor
POWERS:
If there is another local character, you may evade a bane; a random other local character encounters it instead.
On your check to acquire a boon, add 1d4 (☑ +1) (☑ +3).
When you acquire a boon on your turn, you may roll 1d6; on a (☑ 3,) 4, 5, or 6, explore your location.
☑ If another local character fails to acquire a boon, you may attempt a check to acquire it.
When you defeat a barrier, you may mark your location to represent setting a trap. While a character at the marked location encounters a monster, add 1d6 plus the number of traps at that location to all combat checks against that monster; remove all traps at that location at the end of the encounter or when the location is closed.


Deck Handler

Save the hero point - have 3 now.

Deck Upgrades:
Use an uncontested spell 5 to put Steal Soul back in the deck.
Use an Item 6 to replace Embalming Fluid with Ring of Serene Contortions.

Interested in the Ring of Splendid Security to replace the bloodroot poison.

Not using the pull from the vault, unless it's needed for the Item, so can pull a blessing, armor, ally, etc for someone else.


Deck Handler

Continuing...

Demilich!

Spoiler:
Story Bane 4
Type: Monster
Traits: Undead, Lich, Veteran
To Defeat:
Combat 14+##
THEN Combat 12+##
OR Divine 9+#
Immune to Mental and Poison. Resistant to Attack.
Before acting, each character must succeed at a Constitution, Wisdom, Divine, or Fortitude 6+# check or suffer the scourge Drained and bury 1d4+1 cards from their hand, deck, and/or discards.
If this monster would be defeated, roll 1d4. On a 1, it is undefeated.
If undefeated, bury your deck or role card.

BA: Trigger Steal Soul and Moon Maiden
Fort 6+6=12: 1d12 + 3 + 1d4 + 1d6 ⇒ (6) + 3 + (1) + (5) = 15 Success
Everyone has to make this check, with Moon Maiden's d6

CtD 1: Reveal and reveal Dancing Dagger, freely reveal other Dancing Dagger, freely recharge Razorglass Knife, trigger Steal Soul and Moon Maiden, have Shoanti Barbarian Hide for after the roll
Combat 14+6+6=26 (31): 1d10 + 4 + 3d4 + 3 + 1d4 + 2d4 + 1d4 + 1d6 ⇒ (5) + 4 + (4, 3, 2) + 3 + (4) + (3, 2) + (1) + (6) = 37 Success

CtD 2: Reveal and reveal Dancing Dagger, freely reveal other Dancing Dagger, bury Tangled Briar, trigger Steal Soul and Moon Maiden, still have the Hide for after the roll
Combat 12+6+6=24 (29): 1d10 + 4 + 3d4 + 3 + 1d4 + 1d10 + 1d4 + 1d6 ⇒ (10) + 4 + (2, 1, 3) + 3 + (2) + (7) + (3) + (4) = 39 Success

Is It Really Dead?: 1d4 ⇒ 4 And stay there!


Deck Handler

Ranzak's turn
Hour of Incitation

SoT: Ring of Regen recharges Forensic Physician

Give Breath of Life to Ramexes

Stay at Pits
When you fail a check to acquire or defeat, suffer 1 Combat damage.

Use Third Eye to examine #2: Moon Maiden Armor
Not magical, so no encounter

Free explore of #2: Moon Maiden Armor
Trigger Lost Harrows (hour is not harrow, though) and Steal Soul
Cannot fail Survival 12 with three dice +9

Ranzak!: 1d6 ⇒ 2

Display Moon Maiden Armor

Discard Boots of Alacrity to explore #3: Demilich

Pause for guarding


Deck Handler

Off-turn: no activity

Ranzak's turn
Hour of The Rabbit Prince
At the start of your combat check, you may recharge a card to draw the top card of your deck; if you do not play that card on this check, bury it.

SoT: Ring of Regen recharges Robe of Items

Ramexes heals Boots of Alacrity

Stay at Pits
When you fail a check to acquire or defeat, suffer 1 Combat damage.

Use Third Eye to examine #3: Breath of Life
It's magic, so encounter it.
Trigger Lost Harrows (hour is harrow) and Steal Soul

Wis 13: 1d12 + 6 + 1d4 + 3 + 1d4 ⇒ (6) + 6 + (4) + 3 + (3) = 22 Success

Free explore of #4: Staff of Greater Necromancy
Trigger Steal Soul, hold the Blessing of the Savored Sting for after the roll
Divine 12: 1d4 + 1d4 + 3 + 1d4 ⇒ (4) + (2) + 3 + (3) = 12 Woot! Success

Ranzak!: 1d6 ⇒ 1 Awww

Discard Toff Ornelos to explore #5: Eternal Glyphs

Spoiler:
Barrier 4
Traits:
Magic
Trap
To Defeat:
Intelligence
Knowledge 13
OR Disable 12
If undefeated and the result was less than 6, suffer 1d4 Mental damage that may not be reduced.
If undefeated and the result was 6 or higher, suffer the scourges Drained, Entangled, and Exhausted.
Then reload this barrier into its location.

Reveal Thieves' Tool, trigger Toff and Steal Soul, keep holding the Savored Sting
Disable 12: 1d10 + 4 + 1d8 + 1d8 + 1d4 ⇒ (7) + 4 + (8) + (2) + (1) = 22 Success
Add trap counter to location

Try to get lucky and discard recharge Blessing of Yaezhing to explore #6: Whisper of the First Lie
Not a monster, so not auto-defeated, but hour uses Dex to acquire so blessing is recharged.
Trigger Steal Soul - not going to chase this one w/ Savored Sting

Cha 14: 1d6 + 1 + 1d4 + 3 + 1d4 ⇒ (3) + 1 + (4) + 3 + (3) = 14 I'm on fire! Success

Ranzak!: 1d6 ⇒ 3

Bonus explore of #7: Baykok

Spoiler:
Monster 5
Traits:
Trigger
Undead
To Defeat:
Combat 21
When examined, suffer 1d6 Force damage.
Immune to Mental and Poison.
Before acting, if this is your first exploration of your turn, suffer 1d6 Force damage.
If undefeated, each local character must succeed at a Wisdom 8 check or suffer the scourge Dazed.

BA: Not first explore (bwahahaha)
CtD: Reveal Razorglass Knife and bury Repulsion from discard, freely reveal both Dancing Daggers, trigger Trap and Steal Soul
Combat 21 (26): 1d10 + 3 + 2d4 + 2 + 2d4 + 2d4 + 1d6 + 1 + 1d4 ⇒ (2) + 3 + (2, 3) + 2 + (3, 4) + (4, 4) + (5) + 1 + (4) = 37 Success

End turn
Ring of Regen recharges Asmodeus's Tyranny
Discard Staff of Necromancy and Whisper of First Lie but keep Breath of Life
Still at 9 in discard.

Ranzak wrote:

Hand: Dancing Dagger, Dancing Dagger 2, Razorglass Knife, Breath of Life, Thieves' Tools (Core), Ring of Regeneration, Boots of Alacrity, The Tangled Briar, Blessing of the Savored Sting,

Displayed: Third Eye, Angelic Armor, Steal Soul, The Lost Harrows, Shoanti Barbarian Hide,
Deck: 11 Discard: 9 Buried: 7
Hero Points: 2
Used Accessory re-roll: N
NOTES:
Available Support: Daggers (for 2d4), Angelic Armor (vs Incorporeal), Breath of Life, and Blessings are available.
Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Venomous Dagger, Cerulean Mastermind, Robe of Items, Kazavon's Shield, Master of Masters, Blessing of the Quartermaster, Iomedae's Justice
Recharged: Blessing of Yaezhing, Asmodeus's Tyranny,
Discard Pile: Venomous Heavy Crossbow +2, Forensic Physician, Limning Starknife, Deathbane Throwing Axe, Our Lord in Iron, Embalming Fluid, Toff Ornelos, Staff of Greater Necromancy, Whisper of the First Lie,
Buried Pile: Blessing of Wadjet, Sadomasochism, Bloodroot Poison, Boors, Staff of Greater Healing, Boneshatter, Repulsion,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☑ +3
Disable: Dex +1
Stealth: Dex +1
Constitution d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Fortitude: Con +1
Intelligence d4
Wisdom d4 ☑ +1 ☐ +2 ☐ +3
Survival: Wis +3
Charisma d6 ☑ +1 ☐ +2

Favored Card: None
Hand Size: 7 ☑ 8 ☑ 9 ☐ 10 ☐ 11
Proficiencies:
Weapons, ☑ Armor
POWERS:
If there is another local character, you may evade a bane; a random other local character encounters it instead.
On your check to acquire a boon, add 1d4 (☑ +1) (☑ +3).
When you acquire a boon on your turn, you may roll 1d6; on a (☑ 3,) 4, 5, or 6, explore your location.
☑ If another local character fails to acquire a boon, you may attempt a check to acquire it.
When you defeat a barrier, you may mark your location to represent setting a trap. While a character at the marked location encounters a monster, add 1d6 plus the number of traps at that location to all combat checks against that monster; remove all traps at that location at the end of the encounter or when the location is closed.


Deck Handler

Remembering that Ranzak does not get a free explore at the Base, since Ramexes is the one that closed the location.

Ranzak moves to Pits when Repo closes instead.

End turn
Ring of Regen recharges Blessing of the Quartermaster
Discard Embalming Fluid, draw up.
More than enough cards in discard pile for the scenario effect.

Ranzak wrote:

Hand: Dancing Dagger, Dancing Dagger 2, Razorglass Knife, Thieves' Tools (Core), Ring of Regeneration, Toff Ornelos, The Tangled Briar, Blessing of the Savored Sting, Blessing of Yaezhing,

Displayed: Third Eye, Angelic Armor, Steal Soul, The Lost Harrows, Shoanti Barbarian Hide,
Deck: 6 Discard: 10 Buried: 6
Hero Points: 2
Used Accessory re-roll: N
NOTES:
Available Support: Daggers (for 2d4), Angelic Armor (vs Incorporeal), Toff (local Magic checks), and Blessings are available.
Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Kazavon's Shield, Venomous Dagger, Cerulean Mastermind
Recharged: Master of Masters, Iomedae's Justice, Blessing of the Quartermaster,
Discard Pile: Venomous Heavy Crossbow +2, Repulsion, Forensic Physician, Robe of Items, Limning Starknife, Boots of Alacrity, Deathbane Throwing Axe, Asmodeus's Tyranny, Our Lord in Iron, Embalming Fluid,
Buried Pile: Blessing of Wadjet, Sadomasochism, Bloodroot Poison, Boors, Staff of Greater Healing, Boneshatter,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☑ +3
Disable: Dex +1
Stealth: Dex +1
Constitution d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Fortitude: Con +1
Intelligence d4
Wisdom d4 ☑ +1 ☐ +2 ☐ +3
Survival: Wis +3
Charisma d6 ☑ +1 ☐ +2

Favored Card: None
Hand Size: 7 ☑ 8 ☑ 9 ☐ 10 ☐ 11
Proficiencies:
Weapons, ☑ Armor
POWERS:
If there is another local character, you may evade a bane; a random other local character encounters it instead.
On your check to acquire a boon, add 1d4 (☑ +1) (☑ +3).
When you acquire a boon on your turn, you may roll 1d6; on a (☑ 3,) 4, 5, or 6, explore your location.
☑ If another local character fails to acquire a boon, you may attempt a check to acquire it.
When you defeat a barrier, you may mark your location to represent setting a trap. While a character at the marked location encounters a monster, add 1d6 plus the number of traps at that location to all combat checks against that monster; remove all traps at that location at the end of the encounter or when the location is closed.


Deck Handler

Off-turn: Move to Repository when Ossuary closes.
Discard Quartermaster to bless.

Ranzak's turn
Hour of Our Lord in Iron
On your combat check, you may reveal any number of weapons; for each, add 1.

SoT: Ring of Regen recharges Iomedae's Justice
Staff of Greater Healing either removes Ramexes's Daze or heals him one card.

Free explore of Repo #1d4 + 2 ⇒ (2) + 2 = 4: Brain Mold

Spoiler:
Brain Mold
CotCT
Barrier 4
Traits:
Obstacle
Plant
To Defeat:
Intelligence
Knowledge 10
OR Wisdom
Survival 7
Before acting, mark your location with the scourges Drained and Poisoned.
If defeated, banish this barrier and remove the scourges Drained and Poisoned from your location.
If undefeated, display this barrier at your location. While displayed, at this location:
* At the start of your turn, you may encounter this barrier.
* When this location is closed, banish this barrier.

Ramexes and Ranzak are drained and poisoned

CtD: Trigger Lost Harrows and Steal Soul
Survival 7: 1d12 + 6 + 1d4 - 2 ⇒ (4) + 6 + (4) - 2 = 12 Success - location is safe, but we're still scourged
Add one trap counter to the location

Bury Staff of Greater Healing and Boneshatter (from discard) to remove all scourges from Ranzak and Ramexes.

Discard Asmodeus's Tyranny to explore #3,5,6: 1d3 ⇒ 1: Mad Prophet
Rivani reveals Fate-reader Lenses, freely reveal Third Eye, trigger Steal Soul
Perception 4+6+3=13: 1d4 + 1d10 + 1d10 + 1d4 ⇒ (2) + (7) + (4) + (4) = 17 Success
Draw Our Lord in Iron
Add a second trap counter to the location

Hour resets to Gluttony, which is perfect for closing the location, so...

Discard Our Lord in Iron to explore #1d2 + 4 ⇒ (1) + 4 = 5: Animated Object
Which is encountered by 1d2 ⇒ 1: Ramexes

Ranzak has lots of boosts - 2d4 from daggers, 1d6+2 from trap counters.

Current hand:

Ranzak wrote:

Hand: Dancing Dagger, Dancing Dagger 2, Razorglass Knife, Thieves' Tools (Core), Embalming Fluid, Ring of Regeneration,

Displayed: Third Eye, Angelic Armor, Steal Soul, The Lost Harrows, Shoanti Barbarian Hide,
Deck: 9 Discard: 10 Buried: 6
Hero Points: 2
Used Accessory re-roll: N
NOTES:
Available Support: Daggers (for 2d4), Angelic Armor (vs Incorporeal), and Blessings are available. Can heal with the Staff as well.
Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).


Deck Handler

Off-turn: no activity

Ranzak's turn
Hour of Abadar's Law
On your check to close or to guard, add 1d4.

SoT: Ring of Regen recharges Venomous Dagger
Staff of Greater Healing heals Kazavon's Shield

Move to Ossuary
On your check, blessings add 1d4 instead of the normal die, except Pharasma or Urgathoa blessings.

Reveal Third Eye to examine and encounter #3: Deathbane Throwing Axe
Trigger Steal Soul
Dex 13: 1d10 + 3 + 1d4 + 3 + 1d4 ⇒ (5) + 3 + (1) + 3 + (4) = 16 Success

Free explore of #4: Shoanti Barbarian Hide
Trigger Lost Harrows (hour is not harrow) and Steal Soul
Cannot fail Survival 12 with three dice +9

Ranzak!: 1d6 ⇒ 3

Bonus explore of #5: Boneshatter
Trigger Lost Harrows (hour is not harrow) and Steal Soul
Wis 14: 1d12 + 3 + 1d4 + 3 + 1d4 ⇒ (9) + 3 + (2) + 3 + (2) = 19 Success

Ranzak!: 1d6 ⇒ 2

Display Shoanti Barbarian Hide

Discard Master of Masters to explore #6: Azer

Spoiler:
Monster 1
Traits:
Elemental
Fire
Outsider
Veteran
To Defeat:
Combat 11+##
Immune to Fire. Vulnerable to Cold.
After acting, suffer 1d4-1 Fire damage.

Reveal and reveal Dancing Dagger, freely reveal other Dancing Dagger, reveal Embalming Fluid, trigger Steal Soul
Combat 11+6+6=23 (28): 1d10 + 4 + 3d4 + 3 + 1d4 + 2 + 1d4 ⇒ (7) + 4 + (1, 3, 2) + 3 + (2) + 2 + (3) = 27 MoM rerolls the 1... 1d4 ⇒ 1 then Kayltanya rerolls the 1... 1d4 ⇒ 2 Success w/ overkill
Embalming Fluid check, revealing Thieves' Tools - cannot fail Disable 7 w/ three dice +4: safe

AA: Suffer 1d4 - 1 ⇒ (4) - 1 = 3 fire damage, drawing Angelic Armor to absorb one, discarding Boneshatter and Deathbane Throwing Axe to the other two

Display Angelic Armor.

Discard Iomedae's Justice to explore #7: Shining Child

Spoiler:
Monster 5
Traits:
Fire
Outsider
To Defeat:
Combat 20
Immune to Fire and Poison. All damage is Fire.
Before acting, each local character must succeed at a Constitution or Fortitude 8 check or suffer the scourge Dazed.

BA: Trigger Steal Soul
Fort 8: 1d12 + 3 + 1d4 ⇒ (7) + 3 + (3) = 13 Success

Reveal and reveal Dancing Dagger, freely reveal other Dancing Dagger, trigger Steal Soul, trigger Justice
Combat 20 (25): 1d10 + 4 + 3d4 + 3 + 1d4 + 1d4 + 1d4 ⇒ (9) + 4 + (4, 2, 3) + 3 + (1) + (2) + (4) = 32 Success w/ overkill

End turn
Ring of Regen recharges Master of Masters.
Draw up, but no scenario discards.

Ranzak wrote:

Hand: Dancing Dagger, Dancing Dagger 2, Razorglass Knife, Thieves' Tools (Core), Embalming Fluid, Ring of Regeneration, Staff of Greater Healing, Blessing of the Quartermaster, Asmodeus's Tyranny,

Displayed: Third Eye, Angelic Armor, Steal Soul, The Lost Harrows, Shoanti Barbarian Hide,
Deck: 8 Discard: 9 Buried: 4
Hero Points: 2
Used Accessory re-roll: N
NOTES:
Available Support: Daggers (for 2d4), Angelic Armor (vs Incorporeal), and Blessings are available. Can heal with the Staff as well.
Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Kazavon's Shield, Blessing of Yaezhing, Blessing of the Savored Sting, The Tangled Briar, Venomous Dagger, Toff Ornelos, Cerulean Mastermind
Recharged: Master of Masters,
Discard Pile: Venomous Heavy Crossbow +2, Repulsion, Forensic Physician, Robe of Items, Limning Starknife, Boots of Alacrity, Deathbane Throwing Axe, Boneshatter, Iomedae's Justice,
Buried Pile: Blessing of Wadjet, Sadomasochism, Bloodroot Poison, Boors,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☑ +3
Disable: Dex +1
Stealth: Dex +1
Constitution d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Fortitude: Con +1
Intelligence d4
Wisdom d4 ☑ +1 ☐ +2 ☐ +3
Survival: Wis +3
Charisma d6 ☑ +1 ☐ +2

Favored Card: None
Hand Size: 7 ☑ 8 ☑ 9 ☐ 10 ☐ 11
Proficiencies:
Weapons, ☑ Armor
POWERS:
If there is another local character, you may evade a bane; a random other local character encounters it instead.
On your check to acquire a boon, add 1d4 (☑ +1) (☑ +3).
When you acquire a boon on your turn, you may roll 1d6; on a (☑ 3,) 4, 5, or 6, explore your location.
☑ If another local character fails to acquire a boon, you may attempt a check to acquire it.
When you defeat a barrier, you may mark your location to represent setting a trap. While a character at the marked location encounters a monster, add 1d6 plus the number of traps at that location to all combat checks against that monster; remove all traps at that location at the end of the encounter or when the location is closed.


Deck Handler

Ramexes's turn:
Discard Robe of Items to draw Ring of Regeneration from deck and Bloodroot Poison from discard.

Ranzak's turn
Hour of The Dance
When at least 3 types of boon are played on any check, a character may draw a card.

SoT: Ring of Regen recharges Iomedae's Justice

Stay at Blood Pool
After you discard cards as damage, bury a card from your discards.

End of Move step, use Third Eye to examine Blood Pool #1: Staff of Greater Healing
It's Magic, so encounter it.
Reveal Wadjet, trigger Steal Soul and Lost Harrows (hour is Harrow)

Wis 14: 1d12 + 6 + 1d4 + 3 + 1d4 + 1d4 ⇒ (4) + 6 + (1) + 3 + (4) + (2) = 20 Success

Free explore of #2: Toff Ornelos
Reveal Wadjet, trigger Steal Soul
Cha 15: 1d6 + 1 + 1d4 + 3 + 1d4 + 1d4 ⇒ (3) + 1 + (4) + 3 + (4) + (3) = 18 Success

Ranzak!: 1d6 ⇒ 4

Bonus explore of #3: Sadomasochism
Wow, item 6, ally 6, spell 6...
Reveal Wadjet, trigger Steal Soul and Lost Harrows (hour is Harrow)

Wis 15: 1d12 + 6 + 1d4 + 3 + 1d4 + 1d4 ⇒ (12) + 6 + (1) + 3 + (1) + (1) = 24 Success

Ranzak!: 1d6 ⇒ 1
Max-min-min-min-min. Go home, diebot, you're drunk.

Discard Toff to explore #4: Accursed Priest
Reveal and reveal Dancing Dagger, reveal Embalming Fluid, trigger Steal Soul and Toff
Combat 11+6+6=23 (28): 1d10 + 4 + 3d4 + 3 + 2 + 1d4 + 1d6 ⇒ (6) + 4 + (3, 2, 1) + 3 + 2 + (4) + (4) = 29 Success w/ overkill
Embalming Fluid: Cannot fail Disable 7 with three dice +4 (tools, steal soul) - safe
AA: Bury Wadjet (it's done its job!)
Koriantu heals Boots of Alacrity

Close location: bury Sadomasochism and Bloodroot Poison
WPC: heal Toff Ornelos. Koriantu is banished.
Discard Venomous Dagger from hand and Blessing of Yaezhing from deck for scenario effect.

Move to Base and explore, picking up Boors and healing Cerulean Mastermind.
Display Boors.

End turn
Ring of Regen recharges Blessing of Yaezhing
Draw two.
Then discard Limning Starknife from hand and Boots of Alacrity (again!) from deck.

During Adowyn's turn, bury Boors to draw Dancing Dagger and Serithtial
(holy crap!)

Ranzak wrote:

Hand: Dancing Dagger, Dancing Dagger 2, Serithtial, Thieves' Tools (Core), Embalming Fluid, Ring of Regeneration, Staff of Greater Healing, Blessing of the Quartermaster, Master of Masters, Iomedae's Justice,

Displayed: Third Eye, Angelic Armor, Steal Soul, The Lost Harrows,
Deck: 7 Discard: 8 Buried: 4
Hero Points: 2
Used Accessory re-roll: N
NOTES:
Available Support: Daggers (for 2d4), Angelic Armor (vs Incorporeal), and Blessings are available.
Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Savored Sting, Razorglass Knife, The Tangled Briar, Asmodeus's Tyranny, Toff Ornelos, Cerulean Mastermind
Recharged: Blessing of Yaezhing,
Discard Pile: Venomous Heavy Crossbow +2, Kazavon's Shield, Repulsion, Forensic Physician, Robe of Items, Venomous Dagger, Limning Starknife, Boots of Alacrity,
Buried Pile: Blessing of Wadjet, Sadomasochism, Bloodroot Poison, Boors,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☑ +3
Disable: Dex +1
Stealth: Dex +1
Constitution d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Fortitude: Con +1
Intelligence d4
Wisdom d4 ☑ +1 ☐ +2 ☐ +3
Survival: Wis +3
Charisma d6 ☑ +1 ☐ +2

Favored Card: None
Hand Size: 7 ☑ 8 ☑ 9 ☐ 10 ☐ 11
Proficiencies:
Weapons, ☑ Armor
POWERS:
If there is another local character, you may evade a bane; a random other local character encounters it instead.
On your check to acquire a boon, add 1d4 (☑ +1) (☑ +3).
When you acquire a boon on your turn, you may roll 1d6; on a (☑ 3,) 4, 5, or 6, explore your location.
☑ If another local character fails to acquire a boon, you may attempt a check to acquire it.
When you defeat a barrier, you may mark your location to represent setting a trap. While a character at the marked location encounters a monster, add 1d6 plus the number of traps at that location to all combat checks against that monster; remove all traps at that location at the end of the encounter or when the location is closed.


Deck Handler

Off-turn: no further activity

Ranzak's turn
Hour of Cayden Cailean's Revelry
On your check, you may discard a card to reroll 1 die showing 1 or 2.

SoT: Wounded discards Kazavon's Shield from deck.

Move to Blood Pool
After you discard cards as damage, bury a card from your discards.

Free explore of #1: Animated Object
Reveal and reveal Dancing Dagger, reload Bloodroot Poison, trigger Steal Soul
Combat 24(29): 1d10 + 4 + 3d4 + 3 + 1d8 + 1d4 ⇒ (8) + 4 + (4, 2, 4) + 3 + (7) + (4) = 36 Success
Koriantu heals one - removed Wounded

Summon and encounter 1d4 ⇒ 2 Repulsion (why is it always a spell?)
Display Lost Harrows for Wis, trigger Steal Soul
Int 14: 1d12 + 3 + 1d4 + 3 + 1d4 ⇒ (11) + 3 + (2) + 3 + (3) = 22 Success

Ranzak!: 1d6 ⇒ 4

Bonus explore of #2: Banshee
BA: trigger Steal Soul
Fort 10: 1d12 + 3 + 1d4 ⇒ (2) + 3 + (2) = 7 Discard Repulsion to reroll per the hour
Fort 10: 1d12 + 3 + 1d4 ⇒ (12) + 3 + (3) = 18 Success

Reveal and reveal Dancing Dagger, trigger Steal Soul
Combat 21(26): 1d10 + 4 + 3d4 + 3 + 1d4 ⇒ (10) + 4 + (4, 4, 2) + 3 + (1) = 28 Success
Koriantu heals one - Robe of Items

Discard Forensic Physician to heal one (Tangled Briar) and explore #3: Keen Spiked Chain
There's a chance... trigger Steal Soul
Str 15: 1d4 + 1d4 + 3 + 1d4 ⇒ (3) + (1) + 3 + (1) = 8 Failure - discard Iomedae's Justice

Discard Cerulean Mastermind to explore #4: Third Eye
Trigger Lost Harrows and Steal Soul
Wis 13: 1d12 + 3 + 1d4 + 3 + 1d4 ⇒ (9) + 3 + (2) + 3 + (3) = 20 Success

Ranzak!: 1d6 ⇒ 4

Bonus explore of #5: Asmodeus's Tyranny
Trigger Steal Soul
Cha 5+6=11: 1d6 + 1 + 1d4 + 3 + 1d4 ⇒ (1) + 1 + (3) + 3 + (3) = 11 Success

Ranzak!: 1d6 ⇒ 1

Overdue for another monster, so as much as I want to hold my blessings...
Discard Blessing of Yaezhing to encounter #6: Guardian Zombie
Sweet! Auto-defeated, no other checks to perform.
Koriantu heals one - Blessing of Yaezhing

Display Third Eye.

End turn - Plagued!
Recharge Tyranny, trigger Steal Soul
Fort 9(14): 1d12 + 3 + 1d12 + 1d4 ⇒ (8) + 3 + (3) + (1) = 15 Success with overkill

Draw 8, then discard Bloodroot Poison from hand and Boots of Alacrity from deck.

Ranzak wrote:

Hand: Dancing Dagger, Venomous Dagger, Thieves' Tools (Core), Embalming Fluid, Robe of Items, Blessing of Wadjet, Blessing of the Quartermaster, Master of Masters,

Displayed: Third Eye, Angelic Armor, Steal Soul, The Lost Harrows,
Deck: 7 Discard: 8 Buried: 0
Hero Points: 2
Used Accessory re-roll: N
NOTES:
Available Support: Daggers, Angelic Armor (vs Incorporeal), and Blessings are available.
Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Yaezhing, Ring of Regeneration, Blessing of the Savored Sting, Limning Starknife, The Tangled Briar, Razorglass Knife
Recharged: Asmodeus's Tyranny,
Discard Pile: Venomous Heavy Crossbow +2, Kazavon's Shield, Repulsion, Forensic Physician, Iomedae's Justice, Cerulean Mastermind, Bloodroot Poison, Boots of Alacrity,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☑ +3
Disable: Dex +1
Stealth: Dex +1
Constitution d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Fortitude: Con +1
Intelligence d4
Wisdom d4 ☑ +1 ☐ +2 ☐ +3
Survival: Wis +3
Charisma d6 ☑ +1 ☐ +2

Favored Card: None
Hand Size: 7 ☑ 8 ☑ 9 ☐ 10 ☐ 11
Proficiencies:
Weapons, ☑ Armor
POWERS:
If there is another local character, you may evade a bane; a random other local character encounters it instead.
On your check to acquire a boon, add 1d4 (☑ +1) (☑ +3).
When you acquire a boon on your turn, you may roll 1d6; on a (☑ 3,) 4, 5, or 6, explore your location.
☑ If another local character fails to acquire a boon, you may attempt a check to acquire it.
When you defeat a barrier, you may mark your location to represent setting a trap. While a character at the marked location encounters a monster, add 1d6 plus the number of traps at that location to all combat checks against that monster; remove all traps at that location at the end of the encounter or when the location is closed.


Deck Handler

Animated Object
Reveal and reveal Dancing Dagger, ask Adowyn to bury the Erastil
Combat 12+6+6=24 (29): 1d10 + 4 + 3d4 + 3 + 2d10 ⇒ (8) + 4 + (2, 3, 3) + 3 + (7, 8) = 38 Success w/ overkill
Display Steal Soul.
Summon and encounter 1d4 ⇒ 2 Spell: Enhance -> Cannot fail Wis 5 with three dice +4.

Close location
Cast Enhance on Wis
Wis 5+6=11: 1d4 + 1 + 1d4 + 7 ⇒ (1) + 1 + (3) + 7 = 12 Success

WPC: Draw Iomedae's Justice
Shoot - was expecting it to be useful for Adowyn's Fort check

Scenario effect: discard Robe of Items from deck and Crossbow from hand.

Move both displayed story banes.

Move to Pits.

Ranzak wrote:

Hand: Dancing Dagger, The Lost Harrows, Cerulean Mastermind, Forensic Physician, Blessing of Yaezhing, Iomedae's Justice,

Displayed: Bloodroot Poison, Angelic Armor, Steal Soul,
Deck: 12 Discard: 3 Buried: 0
Hero Points: 2
Used Accessory re-roll: N // Ranzak has the following scourges marked:
Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.

Plagued:
While Marked:
At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.

At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.


NOTES:
Available Support: Dagger, Angelic Armor (vs Incorporeal), and Blessings are available.
Ask before using Mastermind - not sure I have something easy to bury.
Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).


Deck Handler

Join Adowyn at the Crypt.

Continue looting the Angelic Armor and Kazavon's Shield.

Ranzak wrote:

Hand: Dancing Dagger, Venomous Heavy Crossbow +2, Steal Soul, The Lost Harrows, Cerulean Mastermind, Forensic Physician, Blessing of Yaezhing,

Displayed: Bloodroot Poison, Angelic Armor,
Deck: 13 Discard: 1 Buried: 0
Hero Points: 2
Used Accessory re-roll: N // Ranzak has the following scourges marked:
Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.

Plagued:
While Marked:
At the start of your turn, each other local character must succeed at a Constitution or Fortitude 5+# check or suffer this scourge.

At the end of your turn, succeed at a Constitution of Fortitude 3+# check or bury the top card of your deck; if you succeed by 5 or more, remove this scourge.


NOTES:
Available Support: Dagger, Crossbow, Angelic Armor (vs Incorporeal), and Blessing are available.
Ask before using Mastermind - not sure I have something easy to bury.
Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Venomous Dagger, Blessing of the Quartermaster, Razorglass Knife, Embalming Fluid, Thieves' Tools (Core), Robe of Items, Blessing of the Savored Sting, Limning Starknife, Blessing of Wadjet, Boots of Alacrity, Ring of Regeneration, Kazavon's Shield, Master of Masters
Recharged:
Discard Pile: The Tangled Briar,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☑ +3
Disable: Dex +1
Stealth: Dex +1
Constitution d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Fortitude: Con +1
Intelligence d4
Wisdom d4 ☑ +1 ☐ +2 ☐ +3
Survival: Wis +3
Charisma d6 ☑ +1 ☐ +2

Favored Card: None
Hand Size: 7 ☑ 8 ☑ 9 ☐ 10 ☐ 11
Proficiencies:
Weapons, ☑ Armor
POWERS:
If there is another local character, you may evade a bane; a random other local character encounters it instead.
On your check to acquire a boon, add 1d4 (☑ +1) (☑ +3).
When you acquire a boon on your turn, you may roll 1d6; on a (☑ 3,) 4, 5, or 6, explore your location.
☑ If another local character fails to acquire a boon, you may attempt a check to acquire it.
When you defeat a barrier, you may mark your location to represent setting a trap. While a character at the marked location encounters a monster, add 1d6 plus the number of traps at that location to all combat checks against that monster; remove all traps at that location at the end of the encounter or when the location is closed.


Deck Handler

Spend hero point on Skill Feat: +1 Wis

Deck upgrades:
Weapon 6: 1d1000 ⇒ 424 Splashbolt Crossbow -> Razorglass Knife
Spell 5: 1d1000 ⇒ 990 Corrosion -> Steal Soul
Ally 5: 1d1000 ⇒ 59 Cerulean Mastermind -> Wayfarer
Blessing 6: 1d1000 ⇒ 347 Blessing of Wadjet -> Blessing of the Pallid Princess


Deck Handler

Proceeding with the half-baked plan...
Evade the Soultapping Gem, and let 1d2 ⇒ 1 Adowyn encounter it.

Discard Cerulean Mastermind to explore #2: Haughty Nobles
Bury Pathfinder Chronicler, trigger Divine Fortune, ask Ramexes to play The Healing Light
Cha 6+6+4=16: 1d6 + 1 + 1d4 + 6 + 1d6 + 1d6 ⇒ (4) + 1 + (1) + 6 + (4) + (5) = 21 Success
Put a trap counter on the location.
Healing Light heals Blessing of Wadjet
Summon and encounter an ally: Pegg and Louie

Pegg and Louie
Trigger Divine Fortune
Survival 13: 1d4 + 3 + 1d4 + 3 + 1d6 ⇒ (3) + 3 + (3) + 3 + (5) = 17 Success
Harrow recharges Ring of Regeneration

Ranzak!: 1d6 ⇒ 6

Bonus explore of #3: Kazavon's Iron Golem
Reveal Commander's Falchion (using The Lost Harrows), Adowyn freely reveals Dancing Dagger, trigger Divine Fortune, trigger the trap counter
Combat 19+6=25: 1d12 + 3 + 1d10 + 2 + 1d4 + 1d6 + 1d6 + 1 ⇒ (3) + 3 + (6) + 2 + (4) + (1) + (3) + 1 = 23 Falchion turns the 1 into a 4 - Success
Harrow recharges Blessing of the Savored Sting
Koriantu heals Robe of Items

Recharge Pegg and Louie to explore #4: Wand of Flame
P&L BA Check: 1d4 ⇒ 1 become Frightened
CtA: trigger Divine Fortune
Int 9: 1d4 + 1d4 + 3 + 1d6 ⇒ (1) + (3) + 3 + (3) = 10 Success
Harrow recharges Limning Starknife

Ranzak!: 1d6 ⇒ 4

Bonus explore of #5: Bearskin Armor
trigger Divine Fortune
Fort 12: 1d12 + 3 + 1d4 + 3 + 1d6 ⇒ (5) + 3 + (2) + 3 + (6) = 19 Success
Harrow recharges Wand of Flame

Ranzak!: 1d6 ⇒ 5

Bonus explore of #6: Ulitha
Frightened: 1d4 - 1 ⇒ (3) - 1 = 2 - Ulitha deals all damage to the deck, so dump Thieves' Tools and Tangled Briar, rather than losing my hand.

CtD: Reveal and reload Commander's Falchion, Adowyn freely reveals Dancing Dagger, draw Angelic Armor, ask Adowyn to play Old Deadeye, trigger Divine Fortune
Combat 29: 1d12 + 3 + 1d10 + 2 + 2d4 + 1d4 + 1d6 + 1d12 + 1d6 ⇒ (11) + 3 + (8) + 2 + (2, 1) + (2) + (6) + (3) + (2) = 40 Success
(( If I'm wrong about Frightened, Kayltanya rerolls the d12, bury Jayna to add a d6, display and freely discard Bearskin to add Strength -> 1d12 + 1d6 + 1d12 ⇒ (5) + (1) + (1) = 7 makes 31 ))

We win!!!


Deck Handler

Adowyn's turn: cast and banish Major Harrowing

Rivani's turn:
Bury Boors to draw two new weapons (Thundering Earthbreaker, Limning Starknife) and keep the Starknife.
Encounter Ancient Skeleton, suffer 1d4 - 1 ⇒ (4) - 1 = 3 mental damage from Frightened (discarding Helm, Shield, and Tangled Briar), then evade.
Do not remove Frightened when Ossuary closes - move to Caves.

Ramexes turn: remove Frightened when Caves closes, discarding 1d4 ⇒ 2 cards from deck (Wadjet, Robe of Items).

Ranzak's turn
Hour of The Wind and the Waves
At the start of the turn, any character may recharge a card to move.

Stay at Ruin
When a monster is undefeated, shuffle a new monster into the location.

SoT: Ring of Regen recharges Tangled Briar

Give: Hand the Dancing Dagger to Adowyn

Free explore of Ruin #1: Soultrapping Gem
Pause


Deck Handler

Ranzak's flanking attack against Ulitha...

By the time of this encounter, Ranzak is Frightened
1d4 - 1 ⇒ (1) - 1 = 0 Safe

Reveal and reload Commander's Falchion, reveal Dancing Dagger, reveal Embalming Fluid
Combat 29+6=35: 1d12 + 3 + 1d10 + 2 + 2d4 + 1d4 + 2 ⇒ (10) + 3 + (9) + 2 + (4, 2) + (3) + 2 = 35 Hah! Success, but she is still undefeated since no blessing was played.
Harrow recharges Returning Totem Spear.
Embalming Fluid: Disable 7: 1d10 + 4 ⇒ (8) + 4 = 12 Safe, but harrow recharges the Fluid

Barrier is defeated and banished.
Add a trap counter to the location.

End turn
Ring of Regen recharges Blessing of Yaezhing.
Nothing to bury for Withering.

Ranzak wrote:

Hand: Commander's Falchion, Dancing Dagger, Major Harrowing, Dread Helm, Kazavon's Shield, Ring of Regeneration, Cerulean Mastermind, The Tangled Briar, Blessing of the Savored Sting,

Displayed: Angelic Armor, Bloodroot Poison, Jayna Lemore, Pathfinder Chronicler, The Lost Harrows, Boors,
Deck: 14 Discard: 0 Buried: 1
Hero Points: 2
Used Accessory re-roll: N // Ranzak has the following scourges marked:
Frightened:
While Marked:
When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced.

When your location is closed, you may remove this scourge.


NOTES:
Available Support: Dagger, Major Harrowing, Helm (to avenge), Shield (vs Incorporeal), Blessings, and Supporters (one for combat, one for barriers, one for examining) are available.
Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Limning Starknife, Thieves' Tools (Core), Robe of Items, Blessing of Wadjet
Recharged: The Real Rabbit Prince, Boots of Alacrity, Splashbolt Crossbow, Venomous Heavy Crossbow +2, Master of Masters, Forensic Physician, Blessing of the Quartermaster, Returning Totem Spear, Embalming Fluid, Blessing of Yaezhing,
Discard Pile:
Buried Pile: Venomous Dagger,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☑ +3
Disable: Dex +1
Stealth: Dex +1
Constitution d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Fortitude: Con +1
Intelligence d4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3
Survival: Wis +3
Charisma d6 ☑ +1 ☐ +2

Favored Card: None
Hand Size: 7 ☑ 8 ☑ 9 ☐ 10 ☐ 11
Proficiencies:
Weapons, ☑ Armor
POWERS:
If there is another local character, you may evade a bane; a random other local character encounters it instead.
On your check to acquire a boon, add 1d4 (☑ +1) (☑ +3).
When you acquire a boon on your turn, you may roll 1d6; on a (☑ 3,) 4, 5, or 6, explore your location.
☑ If another local character fails to acquire a boon, you may attempt a check to acquire it.
☐ When you close or guard your location, draw a new plunder card.
☐ You may discard a card from the hourglass to explore your location.
When you defeat a barrier, you may mark your location to represent setting a trap. While a character at the marked location encounters a monster, add 1d6 plus the number of traps at that location to all combat checks against that monster; remove all traps at that location at the end of the encounter or when the location is closed.


Deck Handler

Off-turn: no activity

Ranzak's turn
Hour of Asmodeus's Tyranny
When you fail a check, you may bury your hand and discards to reroll.

Stay at Ossuary
On your check, blessings add 1d4 instead of the normal die, except Pharasma or Urgathoa blessings.

Free explore of #1: Returning Totem Spear
Use Lost Harrows, though the hour is not harrow
Str 12: 1d12 + 3 + 1d4 + 3 ⇒ (8) + 3 + (1) + 3 = 15 Success
Harrow recharges Forensic Physician

Ranzak!: 1d6 ⇒ 1

Discard Blessing of Yaezhing to explore #2: Major Harrowing
Recharge Blessing of the Quartermaster
Int 12: 1d4 + 1d4 + 3 + 1d4 ⇒ (4) + (3) + 3 + (4) = 14 Success

Ranzak!: 1d6 ⇒ 6

Bonus explore of #3: Flanking Attack
BA Summon goes to 1d3 ⇒ 3 Rivani
Pausing so everyone can catch up (and become Frightened, yay).


Deck Handler

Off-turn: no activity

Ranzak's turn
Hour of The Winged Serpent
Your Ranged check is blessed.

Give Corrosion to Rivani

Free explore of Ossuary #1: Commander's Falchion
Hour is Harrow again for Lost Harrows
Melee 15: 1d12 + 6 + 1d4 + 3 ⇒ (12) + 6 + (4) + 3 = 25 Success
Harrow recharges Boots of Alacrity

Ranzak!: 1d6 ⇒ 4

Bonus explore of #2: Guardian Zombie
Reveal and reload Commander's Falchion, freely reveal Dancing Dagger
Combat 11+6+6=23: 1d12 + 6 + 1d10 + 2 + 3d4 ⇒ (9) + 6 + (9) + 2 + (2, 2, 4) = 34 Success
Harrow recharges Splashbolt Crossbow
Koriantu: nothing in discard

Discard Master of Masters to explore #3: Dread Helm
Fort 12: 1d12 + 3 + 1d4 + 3 ⇒ (12) + 3 + (1) + 3 = 19 Success (no need to reroll the 1)
Harrow recharges Venomous Heavy Crossbow

Ranzak!: 1d6 ⇒ 1

End turn
Ring of Regen recharges Master of Masters
Withering: nothing in discard

Ranzak wrote:

Hand: Commander's Falchion, Dancing Dagger, Dread Helm, Embalming Fluid, Ring of Regeneration, Forensic Physician, Blessing of Yaezhing, The Tangled Briar, Blessing of the Quartermaster,

Displayed: Angelic Armor, Bloodroot Poison, Jayna Lemore, Pathfinder Chronicler, The Lost Harrows, Boors,
Deck: 12 Discard: 0 Buried: 1
Hero Points: 2
Used Accessory re-roll: N
NOTES:
Available Support: Dagger, Helm (to avenge), Blessings, and Supporters (one for combat, one for barriers, one for examining) are available.
Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Wadjet, Blessing of the Savored Sting, Limning Starknife, Cerulean Mastermind, Robe of Items, Thieves' Tools (Core), Kazavon's Shield
Recharged: The Real Rabbit Prince, Boots of Alacrity, Splashbolt Crossbow, Venomous Heavy Crossbow +2, Master of Masters,
Discard Pile:
Buried Pile: Venomous Dagger,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☑ +3
Disable: Dex +1
Stealth: Dex +1
Constitution d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Fortitude: Con +1
Intelligence d4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3
Survival: Wis +3
Charisma d6 ☑ +1 ☐ +2

Favored Card: None
Hand Size: 7 ☑ 8 ☑ 9 ☐ 10 ☐ 11
Proficiencies:
Weapons, ☑ Armor
POWERS:
If there is another local character, you may evade a bane; a random other local character encounters it instead.
On your check to acquire a boon, add 1d4 (☑ +1) (☑ +3).
When you acquire a boon on your turn, you may roll 1d6; on a (☑ 3,) 4, 5, or 6, explore your location.
☑ If another local character fails to acquire a boon, you may attempt a check to acquire it.
☐ When you close or guard your location, draw a new plunder card.
☐ You may discard a card from the hourglass to explore your location.
When you defeat a barrier, you may mark your location to represent setting a trap. While a character at the marked location encounters a monster, add 1d6 plus the number of traps at that location to all combat checks against that monster; remove all traps at that location at the end of the encounter or when the location is closed.


Deck Handler

Off-turn: no activity

Ranzak's turn
Hour of The Real Rabbit Prince

SoT: Draw The Real Rabbit Prince
Hour resets to The Wanderer

Ring of Regen recharges Tangled Briar (somewhat appropriately).

Move to Lair
The difficulty to defeat story banes is increased by 2.

Free explore of #1d9 ⇒ 8: Proxy A -> Ancient Skeleton
BA: Draw Angelic Armor to reduce to 0

CtD: Display The Lost Harrows and choose Strength, reveal Dancing Dagger, freely recharge Limning Starknife, discard Real Rabbit Prince into (alpha): 1d4 ⇒ 3 my discard pile
Combat 11+6+6+2=25: 1d12 + 6 + 3d4 + 3 + 1d4 + 1 + 1d12 ⇒ (5) + 6 + (3, 2, 2) + 3 + (4) + 1 + (6) = 32 Success

Koriantu is displayed locally, so heal a card: Blessing of the Quartermaster
Rivani casts Steal Soul

Close location:
ask Rivani to recharge The Peacock
Strength 5+6=11: 1d12 + 6 + 1d12 ⇒ (1) + 6 + (5) = 12 Success

Koriantu moves to a new location (Crypt, unless consensus is otherwise)

Move to Base and explore: Draw and display Boors
Heal Master of Masters

Display Angelic Armor

End turn
Ring of Regen recharges Real Rabbit Prince.
Reload Boots of Alacrity to move to Ossuary.
Nothing in discard to lose to Withering.
Draw up.

Ranzak wrote:

Hand: Venomous Heavy Crossbow +2, Splashbolt Crossbow, Dancing Dagger, Corrosion, Embalming Fluid, Boots of Alacrity, Ring of Regeneration, The Tangled Briar, Master of Masters,

Displayed: Angelic Armor, Bloodroot Poison, Jayna Lemore, Pathfinder Chronicler, The Lost Harrows, Boors,
Deck: 11 Discard: 0 Buried: 1
Hero Points: 2
Used Accessory re-roll: N
NOTES:
Available Support: Corrosion, all weapons (crossbows at range, dagger locally), and blessings are available.
Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cerulean Mastermind, Thieves' Tools (Core), Blessing of the Savored Sting, Limning Starknife, Blessing of Yaezhing, Forensic Physician, Blessing of Wadjet, Robe of Items, Kazavon's Shield, Blessing of the Quartermaster
Recharged: The Real Rabbit Prince,
Discard Pile:
Buried Pile: Venomous Dagger,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☑ +3
Disable: Dex +1
Stealth: Dex +1
Constitution d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Fortitude: Con +1
Intelligence d4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3
Survival: Wis +3
Charisma d6 ☑ +1 ☐ +2

Favored Card: None
Hand Size: 7 ☑ 8 ☑ 9 ☐ 10 ☐ 11
Proficiencies:
Weapons, ☑ Armor
POWERS:
If there is another local character, you may evade a bane; a random other local character encounters it instead.
On your check to acquire a boon, add 1d4 (☑ +1) (☑ +3).
When you acquire a boon on your turn, you may roll 1d6; on a (☑ 3,) 4, 5, or 6, explore your location.
☑ If another local character fails to acquire a boon, you may attempt a check to acquire it.
☐ When you close or guard your location, draw a new plunder card.
☐ You may discard a card from the hourglass to explore your location.
When you defeat a barrier, you may mark your location to represent setting a trap. While a character at the marked location encounters a monster, add 1d6 plus the number of traps at that location to all combat checks against that monster; remove all traps at that location at the end of the encounter or when the location is closed.


Deck Handler

Start at Base.

Loot two armors, as usual.

Kayltanya is displayed at: 1d6 ⇒ 6 Dungeon
Koriantu is displayed at: 1d5 ⇒ 5 Lair

Ranzak wrote:

Hand: Venomous Heavy Crossbow +2, Limning Starknife, Splashbolt Crossbow, Embalming Fluid, Boots of Alacrity, The Lost Harrows, Blessing of the Quartermaster,

Displayed: Angelic Armor, Bloodroot Poison,
Deck: 13 Discard: 1 Buried: 0
Hero Points: 2
Used Accessory re-roll: N

Hour of Benefaction

Display Angelic Armor and Bloodroot Poison.

Free explore: Draw and display Jayna (have supporter feat to ignore a nasty BA/AA effect), then remove Frightened.
Discard 1d4 ⇒ 3 cards: Forensic Physician, Venomous Dagger, Master of Masters

Discard Blessing to explore: Draw and display Pathfinder Chronicler (huge bonus (d4+6) against any Barrier), then heal 1 (Forensic Physician).

End turn
Withering buries Venomous Dagger.
Reload Boots of Alacrity to move to Ruin.
Draw up

Ranzak wrote:

Hand: Venomous Heavy Crossbow +2, Limning Starknife, Splashbolt Crossbow, Dancing Dagger, Corrosion, Embalming Fluid, Boots of Alacrity, The Lost Harrows, Ring of Regeneration,

Displayed: Angelic Armor, Bloodroot Poison, Jayna Lemore, Pathfinder Chronicler,
Deck: 8 Discard: 3 Buried: 1
Hero Points: 2
Used Accessory re-roll: N
NOTES:
Available Support: Corrosion and all weapons are available. Can reload Boots to set up at a location for the next player's turn.
Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Wadjet, Kazavon's Shield, Cerulean Mastermind, Blessing of Yaezhing, Thieves' Tools (Core), Blessing of the Savored Sting, Forensic Physician, Robe of Items
Recharged:
Discard Pile: The Tangled Briar, Master of Masters, Blessing of the Quartermaster,
Buried Pile: Venomous Dagger,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☑ +3
Disable: Dex +1
Stealth: Dex +1
Constitution d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Fortitude: Con +1
Intelligence d4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3
Survival: Wis +3
Charisma d6 ☑ +1 ☐ +2

Favored Card: None
Hand Size: 7 ☑ 8 ☑ 9 ☐ 10 ☐ 11
Proficiencies:
Weapons, ☑ Armor
POWERS:
If there is another local character, you may evade a bane; a random other local character encounters it instead.
On your check to acquire a boon, add 1d4 (☑ +1) (☑ +3).
When you acquire a boon on your turn, you may roll 1d6; on a (☑ 3,) 4, 5, or 6, explore your location.
☑ If another local character fails to acquire a boon, you may attempt a check to acquire it.
☐ When you close or guard your location, draw a new plunder card.
☐ You may discard a card from the hourglass to explore your location.
When you defeat a barrier, you may mark your location to represent setting a trap. While a character at the marked location encounters a monster, add 1d6 plus the number of traps at that location to all combat checks against that monster; remove all traps at that location at the end of the encounter or when the location is closed.


Deck Handler

Oh, yeah - Supporter feat: Ketrik


Deck Handler

Spend hero point on power feat: +1 Hand size

Not able to really use the loot weapon.

Deck upgrade:
Weapon 6: 1d1 ⇒ 1 Splashbolt Crossbow -> Razorglass Knife
Item 6: 1d1000 ⇒ 853 Gem of Physical Prowess -> Lost Harrows
Blessing 6: 1d1 ⇒ 1 Blessing of Wadjet -> Blessing of the Pallid Princess
Otherwise, Spell 5 to put Steal Soul into the deck.


Deck Handler

Ranzak's turn
Hour of Shelyn's Song
When you would discard a boon to bless a Dexterity or Charisma check, you may recharge it instead.

SoT: Ring recharge Robes

Give Blessing of Wadjet to Ramexes
to fuel his Touch of Flame

Move to Graveyard
Monsters you encounter gain the Undead trait and are immune to Mental and Poison.

End turn
Discard Ring and Shield when resetting

Ranzak wrote:

Hand: Dancing Dagger, Venomous Heavy Crossbow +2, Venomous Dagger, Splashbolt Crossbow, Corrosion, Embalming Fluid, Forensic Physician, Blessing of the Savored Sting,

Displayed: Jayna Lemore, Angelic Armor, Bloodroot Poison,
Deck: 6 Discard: 2 Buried: 4
Hero Points: 2
Used Accessory re-roll: Y
NOTES:
Available Support: Corrosion, Daggers and Crossbows are available
Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Gem of Physical Prowess (Core), Boots of Alacrity, Limning Starknife
Recharged: Cerulean Mastermind, Thieves' Tools (Core), Robe of Items,
Discard Pile: Ring of Regeneration, Kazavon's Shield,
Buried Pile: Blessing of the Quartermaster, Master of Masters, The Joke, Blessing of Yaezhing,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☑ +3
Disable: Dex +1
Stealth: Dex +1
Constitution d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Fortitude: Con +1
Intelligence d4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3
Survival: Wis +3
Charisma d6 ☑ +1 ☐ +2

Favored Card: None
Hand Size: 7 ☑ 8 ☐ 9 ☐ 10 ☐ 11
Proficiencies:
Weapons, ☑ Armor
POWERS:
If there is another local character, you may evade a bane; a random other local character encounters it instead.
On your check to acquire a boon, add 1d4 (☑ +1) (☑ +3).
When you acquire a boon on your turn, you may roll 1d6; on a (☑ 3,) 4, 5, or 6, explore your location.
☑ If another local character fails to acquire a boon, you may attempt a check to acquire it.
☐ When you close or guard your location, draw a new plunder card.
☐ You may discard a card from the hourglass to explore your location.
When you defeat a barrier, you may mark your location to represent setting a trap. While a character at the marked location encounters a monster, add 1d6 plus the number of traps at that location to all combat checks against that monster; remove all traps at that location at the end of the encounter or when the location is closed.


Deck Handler

Recharge Thieves' Tools to bury Blessing of Yaezhing.

Ranzak wrote:

Hand: Dancing Dagger, Venomous Heavy Crossbow +2, Kazavon's Shield, Ring of Regeneration, Embalming Fluid, Blessing of Wadjet,

Displayed: Jayna Lemore, Angelic Armor, Bloodroot Poison,
Deck: 10 Discard: 1 Buried: 4
Hero Points: 2
Used Accessory re-roll: Y
NOTES:
Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Forensic Physician, Gem of Physical Prowess (Core), Venomous Dagger, Splashbolt Crossbow, Blessing of the Savored Sting, Boots of Alacrity, Limning Starknife, Corrosion
Recharged: Cerulean Mastermind, Thieves' Tools (Core),
Discard Pile: Robe of Items,
Buried Pile: Blessing of the Quartermaster, Master of Masters, The Joke, Blessing of Yaezhing,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☑ +3
Disable: Dex +1
Stealth: Dex +1
Constitution d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Fortitude: Con +1
Intelligence d4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3
Survival: Wis +3
Charisma d6 ☑ +1 ☐ +2

Favored Card: None
Hand Size: 7 ☑ 8 ☐ 9 ☐ 10 ☐ 11
Proficiencies:
Weapons, ☑ Armor
POWERS:
If there is another local character, you may evade a bane; a random other local character encounters it instead.
On your check to acquire a boon, add 1d4 (☑ +1) (☑ +3).
When you acquire a boon on your turn, you may roll 1d6; on a (☑ 3,) 4, 5, or 6, explore your location.
☑ If another local character fails to acquire a boon, you may attempt a check to acquire it.
☐ When you close or guard your location, draw a new plunder card.
☐ You may discard a card from the hourglass to explore your location.
When you defeat a barrier, you may mark your location to represent setting a trap. While a character at the marked location encounters a monster, add 1d6 plus the number of traps at that location to all combat checks against that monster; remove all traps at that location at the end of the encounter or when the location is closed.


Deck Handler

Ranzak's turn
Hour of The Fiend
When you suffer a scourge on your turn, each local character suffers it.

Move to Ruin
When a monster is undefeated, shuffle a new monster into the location.

Free explore of #1: Crematory Blast

Spoiler:
Barrier 5
Traits:
Fire
Trap
To Defeat:
Intelligence
Perception 10
OR Constitution
Fortitude 12
When you would encounter this barrier, another local character may encounter it instead.
If undefeated, each local character suffers 1d6 Fire damage.

Reveal Thieves' Tools
Fort 12: 1d12 + 3 + 1d8 ⇒ (9) + 3 + (7) = 19 Success
Add a trap counter

Discard Cerulean Mastermind to explore #2: Poison Gas

Spoiler:
Barrier 1
Traits:
Poison
Trap
Veteran
To Defeat:
Craft
Disable 6+#
If undefeated, mark your location with the scourge Poisoned, then each local character must succeed at a Constitution or Fortitude 8+# check or suffer 1d4 Poison damage.
Then banish this barrier.

Reveal and recharge Thieves' Tools
Disable 6+6=12: 1d10 + 4 + 2d8 ⇒ (2) + 4 + (3, 1) = 10 Reroll the 1
Disable 6+6=12: 2 + 4 + 3 + 1d8 ⇒ 2 + 4 + 3 + (7) = 16 Success
Add second trap counter

Discard Robe of Items to draw Ring of Regeneration and Embalming Fluid (and shuffle).

End turn
Ring recharges Cerulean Mastermind

"

Ranzak wrote:

Hand: Dancing Dagger, Venomous Heavy Crossbow +2, Kazavon's Shield, Ring of Regeneration, Embalming Fluid, Thieves' Tools (Core), Blessing of Yaezhing, Blessing of Wadjet,

Displayed: Jayna Lemore, Angelic Armor, Bloodroot Poison,
Deck: 9 Discard: 1 Buried: 3
Hero Points: 2
Used Accessory re-roll: Y
NOTES:
Available Support: Dagger, Crossbow, Shield, and Blessings are available.
Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Splashbolt Crossbow, Boots of Alacrity, Corrosion, Venomous Dagger, Blessing of the Savored Sting, Gem of Physical Prowess (Core), Forensic Physician, Limning Starknife
Recharged: Cerulean Mastermind,
Discard Pile: Robe of Items,
Buried Pile: Blessing of the Quartermaster, Master of Masters, The Joke,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☑ +3
Disable: Dex +1
Stealth: Dex +1
Constitution d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Fortitude: Con +1
Intelligence d4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3
Survival: Wis +3
Charisma d6 ☑ +1 ☐ +2

Favored Card: None
Hand Size: 7 ☑ 8 ☐ 9 ☐ 10 ☐ 11
Proficiencies:
Weapons, ☑ Armor
POWERS:
If there is another local character, you may evade a bane; a random other local character encounters it instead.
On your check to acquire a boon, add 1d4 (☑ +1) (☑ +3).
When you acquire a boon on your turn, you may roll 1d6; on a (☑ 3,) 4, 5, or 6, explore your location.
☑ If another local character fails to acquire a boon, you may attempt a check to acquire it.
☐ When you close or guard your location, draw a new plunder card.
☐ You may discard a card from the hourglass to explore your location.
When you defeat a barrier, you may mark your location to represent setting a trap. While a character at the marked location encounters a monster, add 1d6 plus the number of traps at that location to all combat checks against that monster; remove all traps at that location at the end of the encounter or when the location is closed.


Deck Handler

Recharge Ring to bury The Joke

.

Ranzak wrote:

Hand: Dancing Dagger, Thieves' Tools (Core), Robe of Items, Cerulean Mastermind,

Displayed: Jayna Lemore, Angelic Armor, Bloodroot Poison,
Deck: 14 Discard: 0 Buried: 3
Hero Points: 2
Used Accessory re-roll: N
NOTES:
Available Support: Dagger and Mastermind (bury Tools) are available.
Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Kazavon's Shield, Corrosion, Blessing of Wadjet, Blessing of Yaezhing, Embalming Fluid, Splashbolt Crossbow, Limning Starknife, Venomous Dagger, Venomous Heavy Crossbow +2, Blessing of the Savored Sting, Boots of Alacrity, Gem of Physical Prowess (Core)
Recharged: Forensic Physician, Ring of Regeneration,
Discard Pile:
Buried Pile: Blessing of the Quartermaster, Master of Masters, The Joke,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☑ +3
Disable: Dex +1
Stealth: Dex +1
Constitution d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Fortitude: Con +1
Intelligence d4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3
Survival: Wis +3
Charisma d6 ☑ +1 ☐ +2

Favored Card: None
Hand Size: 7 ☑ 8 ☐ 9 ☐ 10 ☐ 11
Proficiencies:
Weapons, ☑ Armor
POWERS:
If there is another local character, you may evade a bane; a random other local character encounters it instead.
On your check to acquire a boon, add 1d4 (☑ +1) (☑ +3).
When you acquire a boon on your turn, you may roll 1d6; on a (☑ 3,) 4, 5, or 6, explore your location.
☑ If another local character fails to acquire a boon, you may attempt a check to acquire it.
☐ When you close or guard your location, draw a new plunder card.
☐ You may discard a card from the hourglass to explore your location.
When you defeat a barrier, you may mark your location to represent setting a trap. While a character at the marked location encounters a monster, add 1d6 plus the number of traps at that location to all combat checks against that monster; remove all traps at that location at the end of the encounter or when the location is closed.


Deck Handler

Ranzak has no favored card, so discard one at random... Forensic Physician

Move to Base when Trail closes.

Take free explore there.
Pick up Jayna Lemore (have the supporter feat).
Heal Boots of Alacrity

End turn
Ring of Regeneration recharges Forensic Physician
Draw up

Display Angelic Armor and Bloodroot Poison on Adowyn's turn.

Ranzak wrote:

Hand: Dancing Dagger, Thieves' Tools (Core), Ring of Regeneration, Robe of Items, Cerulean Mastermind, The Joke,

Displayed: Jayna Lemore, Angelic Armor, Bloodroot Poison,
Deck: 13 Discard: 0 Buried: 2
Hero Points: 2
Used Accessory re-roll: N
NOTES:
Available Support: Dagger, Mastermind (bury Tools, most likely), and Blessing are available.
Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Venomous Heavy Crossbow +2, Splashbolt Crossbow, Embalming Fluid, Boots of Alacrity, Venomous Dagger, Gem of Physical Prowess (Core), Kazavon's Shield, Limning Starknife, Blessing of the Savored Sting, Corrosion, Blessing of Yaezhing, Blessing of Wadjet
Recharged: Forensic Physician,
Discard Pile:
Buried Pile: Blessing of the Quartermaster, Master of Masters,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☑ +3
Disable: Dex +1
Stealth: Dex +1
Constitution d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Fortitude: Con +1
Intelligence d4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3
Survival: Wis +3
Charisma d6 ☑ +1 ☐ +2

Favored Card: None
Hand Size: 7 ☑ 8 ☐ 9 ☐ 10 ☐ 11
Proficiencies:
Weapons, ☑ Armor
POWERS:
If there is another local character, you may evade a bane; a random other local character encounters it instead.
On your check to acquire a boon, add 1d4 (☑ +1) (☑ +3).
When you acquire a boon on your turn, you may roll 1d6; on a (☑ 3,) 4, 5, or 6, explore your location.
☑ If another local character fails to acquire a boon, you may attempt a check to acquire it.
☐ When you close or guard your location, draw a new plunder card.
☐ You may discard a card from the hourglass to explore your location.
When you defeat a barrier, you may mark your location to represent setting a trap. While a character at the marked location encounters a monster, add 1d6 plus the number of traps at that location to all combat checks against that monster; remove all traps at that location at the end of the encounter or when the location is closed.


Deck Handler

No further off-turn activity

Ranzak's turn
Hour of The Demon's Lantern
On your check against a barrier, the difficulty is increased by 3.

SoT: Ring of Regen recharges Robe of Items

Give card: Hand Disintegrate to Rivani

Move to Trail
The difficulty of checks to defeat is increased by the number of distant characters.

Free explore of #1: Vampire
Scenario BA: 1d6 ⇒ 6 Bury a random discard - Blessing of the Quartermaster

Vampire difficulty increase: 1d6 ⇒ 3

CtD 1: Recharge Corrosion to play Dancing Dagger, recharge Crossbow to play Embalming Fluid, recharge Embalming Fluid to bury Master of Masters
Combat 10+6+6+2+3=27: 1d10 + 4 + 3d4 + 3 + 2 + 2d10 ⇒ (3) + 4 + (2, 1, 4) + 3 + 2 + (5, 3) = 27 Success
Embalming Fluid: Disable 7: 1d10 + 4 ⇒ (9) + 4 = 13

Pause to let Adowyn take the second check.


Deck Handler

Rivani's turn: Attempt to acquire Disintegrate
Recharge Gem
1d12 + 1d4 + 3 ⇒ (8) + (3) + 3 = 14 Success

Ranzak wrote:

Hand: Venomous Heavy Crossbow +2, Dancing Dagger, Corrosion, Disintegrate, Ring of Regeneration, Embalming Fluid, Forensic Physician, Master of Masters,

Displayed:
Deck: 13 Discard: 3 Buried: 0
Hero Points: 2
Used Accessory re-roll: N
NOTES:
Available Support: Dagger, Crossbow, Spells, and Blessing are available.
Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Angelic Armor, Kazavon's Shield, Blessing of the Savored Sting, Blessing of Wadjet, Venomous Dagger, Cerulean Mastermind, The Joke, Bloodroot Poison, Limning Starknife, Splashbolt Crossbow, Thieves' Tools (Core)
Recharged: Blessing of Yaezhing, Gem of Physical Prowess (Core),
Discard Pile: Blessing of the Quartermaster, Boots of Alacrity, Robe of Items,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☑ +3
Disable: Dex +1
Stealth: Dex +1
Constitution d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Fortitude: Con +1
Intelligence d4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3
Survival: Wis +3
Charisma d6 ☑ +1 ☐ +2

Favored Card: None
Hand Size: 7 ☑ 8 ☐ 9 ☐ 10 ☐ 11
Proficiencies:
Weapons, ☑ Armor
POWERS:
If there is another local character, you may evade a bane; a random other local character encounters it instead.
On your check to acquire a boon, add 1d4 (☑ +1) (☑ +3).
When you acquire a boon on your turn, you may roll 1d6; on a (☑ 3,) 4, 5, or 6, explore your location.
☑ If another local character fails to acquire a boon, you may attempt a check to acquire it.
☐ When you close or guard your location, draw a new plunder card.
☐ You may discard a card from the hourglass to explore your location.
When you defeat a barrier, you may mark your location to represent setting a trap. While a character at the marked location encounters a monster, add 1d6 plus the number of traps at that location to all combat checks against that monster; remove all traps at that location at the end of the encounter or when the location is closed.


Deck Handler

Off-turn: Discard Blessing of the Quartermaster

Ranzak's turn
Hour of the Sands ... of the Hour

SoT: Reveal Ring of Regeneration to recharge The Joke

Stay at Forest
When you defeat a monster, you may discard a card to explore.

Display Bloodroot Poison.

Free explore of Forest #1: Evil Eye
Ask Rivani to recharge discard The Peacock
Stealth 8+6=14: 1d10 + 4 + 1d10 ⇒ (5) + 4 + (6) = 15 Success
Add a trap counter to the location.

Discard Blessing of Yaezhing to encounter #2: Wyvern
BA: Fort check
Fort 8: 1d12 + 3 ⇒ (12) + 3 = 15 Success

Yaezhing automatically defeats the monster
Trap counter is burned off without effect (should've thought of that)

Discard Boots of Alacrity to explore #3: Orc Rager
BA: Suffer 1d4 ⇒ 2 damage - discard Gem and Ring

CtD: Reveal and recharge Venomous Dagger, reload Bloodroot Poison
Combat 10+6+6=22: 1d10 + 4 + 1d4 + 2 + 1d12 + 1d8 ⇒ (9) + 4 + (4) + 2 + (12) + (3) = 34 Success

Discard Robe of Items to draw Ring, Gem, and Embalming Fluid.

End turn
Reveal Ring to recharge Blessing of Yaezhing

Ranzak wrote:

Hand: Venomous Heavy Crossbow +2, Dancing Dagger, Corrosion, Ring of Regeneration, Gem of Physical Prowess (Core), Embalming Fluid, Forensic Physician, Master of Masters,

Displayed:
Deck: 12 Discard: 3 Buried: 0
Hero Points: 2
Used Accessory re-roll: N
NOTES:
Available Support: Dagger, Crossbow, and Blessing are available.
Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Splashbolt Crossbow, Blessing of Wadjet, Cerulean Mastermind, Kazavon's Shield, Angelic Armor, Blessing of the Savored Sting, Thieves' Tools (Core), Venomous Dagger, The Joke, Bloodroot Poison, Limning Starknife
Recharged: Blessing of Yaezhing,
Discard Pile: Blessing of the Quartermaster, Boots of Alacrity, Robe of Items,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☑ +3
Disable: Dex +1
Stealth: Dex +1
Constitution d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Fortitude: Con +1
Intelligence d4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3
Survival: Wis +3
Charisma d6 ☑ +1 ☐ +2

Favored Card: None
Hand Size: 7 ☑ 8 ☐ 9 ☐ 10 ☐ 11
Proficiencies:
Weapons, ☑ Armor
POWERS:
If there is another local character, you may evade a bane; a random other local character encounters it instead.
On your check to acquire a boon, add 1d4 (☑ +1) (☑ +3).
When you acquire a boon on your turn, you may roll 1d6; on a (☑ 3,) 4, 5, or 6, explore your location.
☑ If another local character fails to acquire a boon, you may attempt a check to acquire it.
☐ When you close or guard your location, draw a new plunder card.
☐ You may discard a card from the hourglass to explore your location.
When you defeat a barrier, you may mark your location to represent setting a trap. While a character at the marked location encounters a monster, add 1d6 plus the number of traps at that location to all combat checks against that monster; remove all traps at that location at the end of the encounter or when the location is closed.


Deck Handler

Start at Forest.

Loot access:
Steel Ibis Lamellar for Kazavon's Shield
Sable Company Leathers for Angelic Armor

Ranzak wrote:

Hand: Venomous Dagger, Ring of Regeneration, Robe of Items, Gem of Physical Prowess (Core), Boots of Alacrity, Blessing of the Quartermaster, Blessing of Yaezhing,

Displayed: Bloodroot Poison,
Deck: 14 Discard: 1 Buried: 0
Hero Points: 2
Used Accessory re-roll: N
NOTES:
Available Support: Blessings are available. Can use Boots to join someone (at the end of the prior character's turn).
Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Splashbolt Crossbow, Dancing Dagger, Thieves' Tools (Core), Embalming Fluid, Blessing of Wadjet, Limning Starknife, Master of Masters, Corrosion, Venomous Heavy Crossbow +2, Forensic Physician, Kazavon's Shield, Cerulean Mastermind, Angelic Armor, Blessing of the Savored Sting
Recharged:
Discard Pile: The Joke,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☑ +3
Disable: Dex +1
Stealth: Dex +1
Constitution d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Fortitude: Con +1
Intelligence d4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3
Survival: Wis +3
Charisma d6 ☑ +1 ☐ +2

Favored Card: None
Hand Size: 7 ☑ 8 ☐ 9 ☐ 10 ☐ 11
Proficiencies:
Weapons, ☑ Armor
POWERS:
If there is another local character, you may evade a bane; a random other local character encounters it instead.
On your check to acquire a boon, add 1d4 (☑ +1) (☑ +3).
When you acquire a boon on your turn, you may roll 1d6; on a (☑ 3,) 4, 5, or 6, explore your location.
☑ If another local character fails to acquire a boon, you may attempt a check to acquire it.
☐ When you close or guard your location, draw a new plunder card.
☐ You may discard a card from the hourglass to explore your location.
When you defeat a barrier, you may mark your location to represent setting a trap. While a character at the marked location encounters a monster, add 1d6 plus the number of traps at that location to all combat checks against that monster; remove all traps at that location at the end of the encounter or when the location is closed.


Deck Handler

Spend hero point on card feat: Weapon

Deck Upgrade:
Weapon 6: 1d1000 ⇒ 260 Dancing Dagger!
Spell 5: 1d1000 ⇒ 454 Steal Soul

Hellknight Plate is an upgrade to Angelic Armor, but very good for others as well (reduce all by 2!) so someone else should grab it.


Deck Handler

Off-turn: discard Blessing, recharge Daggers, move to Base

Ranzak's turn
Hour of Norgorber's Shadow
On your Stealth check or your check that invokes the Poison trait, add 1d4.

Move to Cliff
On your check, if any die shows a 1 or 2, count it as 0.

Free explore of #1: Infernal Warhounds

Spoiler:
Monster 6
Traits:
Outsider
To Defeat:
Combat 21
Immune to Fire. Vulnerable to Cold.
Before acting, each local character suffers 1 Fire damage.
After the encounter, a random local character summons and encounters this monster.

BA: Draw Angelic Armor to reduce by 1, discard Gem of Physical Prowess to the remaining 1.
Adowyn also takes 2 fire damage

CtD: Reveal and recharge Splashbolt Crossbow - adding Cold to trigger vulnerability, ask Ramexes to recharge Gorum's Iron
Combat 21: 1d10 + 3 + 1d10 + 1d6 + 4 + 1d10 ⇒ (1) + 3 + (4) + (1) + 4 + (9) = 22 Failure due to cliff - forced reroll of the 9 anyway
Combat 21: 0 + 3 + 4 + 0 + 4 + 1d10 ⇒ 0 + 3 + 4 + 0 + 4 + (6) = 17 Paizo reroll a 1
Combat 21: 1d10 + 3 + 4 + 0 + 4 + 6 ⇒ (9) + 3 + 4 + 0 + 4 + 6 = 26 Success

After the encounter, 1d2 ⇒ 1 Adowyn faces another one.
It's BA: Reveal Kazavon's Shield to absorb 2 fire damage.

Display Angelic Armor.

End turn
Ablaze: 1d4 - 2 + 1 ⇒ (1) - 2 + 1 = 0
Draw up, then Confusing shuffles The Forge into deck.
On Adowyn's turn, display Bloodroot Poison, discard Robe of Items to draw Embalming Fluid and Ring of Regeneration.

Ranzak wrote:

Hand: Venomous Heavy Crossbow +2, Kazavon's Shield, Ring of Regeneration, Thieves' Tools (Core), Embalming Fluid, Master of Masters, Blessing of the Quartermaster,

Displayed: Angelic Armor, Bloodroot Poison,
Deck: 9 Discard: 6 Buried: 1
Hero Points: 2
Used Accessory re-roll: Y
NOTES:
Available Support: Shield (d6 against Dragons and Incorporeal banes) and Blessings are available.
Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Yaezhing, Gorum's Iron, Cerulean Mastermind, Boots of Alacrity, Blessing of Wadjet, Splashbolt Crossbow, Blackjack's Daggers, The Forge, Limning Starknife
Recharged:
Discard Pile: Forensic Physician, Lyrune-quah Moon Maiden, Scrying, Blessing of the Savored Sting, Gem of Physical Prowess (Core), Robe of Items,
Buried Pile: Venomous Dagger,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☑ +3
Disable: Dex +1
Stealth: Dex +1
Constitution d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Fortitude: Con +1
Intelligence d4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3
Survival: Wis +3
Charisma d6 ☑ +1 ☐ +2

Favored Card: None
Hand Size: 7 ☑ 8 ☐ 9 ☐ 10 ☐ 11
Proficiencies:
Weapons, ☑ Armor
POWERS:
If there is another local character, you may evade a bane; a random other local character encounters it instead.
On your check to acquire a boon, add 1d4 (☑ +1) (☑ +3).
When you acquire a boon on your turn, you may roll 1d6; on a (☑ 3,) 4, 5, or 6, explore your location.
☑ If another local character fails to acquire a boon, you may attempt a check to acquire it.
☐ When you close or guard your location, draw a new plunder card.
☐ You may discard a card from the hourglass to explore your location.
When you defeat a barrier, you may mark your location to represent setting a trap. While a character at the marked location encounters a monster, add 1d6 plus the number of traps at that location to all combat checks against that monster; remove all traps at that location at the end of the encounter or when the location is closed.


Deck Handler

Off-turn: move with Rivani when Dunes closes

Ranzak's turn
Hour of The Courtesan
When you would encounter a non-story bane barrier, banish it instead, then summon and encounter a Task barrier.

Give Corrosion to Rivani.

Move to Bridge.
Non-story banes cannot be evaded.

Free explore of Bridge #1: Blackjack's Daggers
Stealth 11: 1d10 + 4 + 1d4 + 3 ⇒ (6) + 4 + (3) + 3 = 16 Success

Ranzak!: 1d6 ⇒ 6

Bonus explore of Bridge #2: Scrying
Recharge Cerulean Mastermind and bury Venomous Dagger to add Stealth
Divine 13: 1d4 + 1d10 + 4 + 1d4 + 3 ⇒ (3) + (1) + 4 + (4) + 3 = 15 Success

Ranzak!: 1d6 ⇒ 3

Bonus explore of Bridge #3: Mad Prophet Friendly Game of Sredna

Spoiler:
Barrier 4
Traits:
Respect
Task
To Defeat:
Strength 7
OR Constitution
Fortitude 12
If defeated, you may remove this barrier from the game and gain 1 respect point.
If defeated by more than 6, you may remove this barrier from the game and gain 2 respect points.

Fort 12: 1d12 + 3 ⇒ (5) + 3 = 8 Failure - still banished, since it was summoned

Discard Forensic Physician to heal The Forge and explore Bridge #4: Lyrune-quah Moon Maiden
ask Rivani to recharge The Peacock
Cha 11: 1d6 + 1 + 1d4 + 3 + 1d6 ⇒ (5) + 1 + (1) + 3 + (3) = 13 Success

Ranzak!: 1d6 ⇒ 5

Bonus explore of Bridge #5: Gorum's Iron
Divine 4+6=10: 1d4 + 1d4 + 3 ⇒ (4) + (4) + 3 = 11 Surprising success!

Ranzak!: 1d6 ⇒ 2

Discard Lyrune-quah Moon Maiden to explore Bridge #6: Zombie
Reveal Blackjack's Daggers, recharge Gorum's Iron, trigger Moon Maiden
Combat 9+6+6=21: 1d10 + 4 + 1d4 + 2 + 1d10 + 3 ⇒ (4) + 4 + (1) + 2 + (8) + 3 = 22 Success - is melee so no reroll

Out of gas - end turn
Ablaze: 1d4 - 2 + 1 ⇒ (4) - 2 + 1 = 3 Reveal Kazavon's Shield to absorb 2, discard Scrying for the remaining
Reset hand
Shuffle Embalming Fluid into deck.

Ranzak wrote:

Hand: Blackjack's Daggers, Splashbolt Crossbow, Venomous Heavy Crossbow +2, Kazavon's Shield, Thieves' Tools (Core), Gem of Physical Prowess (Core), Blessing of the Savored Sting,

Displayed: Angelic Armor,
Deck: 13 Discard: 3 Buried: 1
Hero Points: 2
Used Accessory re-roll: N
NOTES:
Available Support: Dagger, Crossbows (Splashbolt can add elemental traits), Shield (d6 against Dragons and Incorporeal banes), and Blessing are available.
Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Master of Masters, Blessing of Wadjet, Limning Starknife, Embalming Fluid, Robe of Items, Blessing of the Quartermaster, Bloodroot Poison, Boots of Alacrity, Gorum's Iron, Blessing of Yaezhing, The Forge, Cerulean Mastermind, Ring of Regeneration
Recharged:
Discard Pile: Forensic Physician, Lyrune-quah Moon Maiden, Scrying,
Buried Pile: Venomous Dagger,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☑ +3
Disable: Dex +1
Stealth: Dex +1
Constitution d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Fortitude: Con +1
Intelligence d4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3
Survival: Wis +3
Charisma d6 ☑ +1 ☐ +2

Favored Card: None
Hand Size: 7 ☑ 8 ☐ 9 ☐ 10 ☐ 11
Proficiencies:
Weapons, ☑ Armor
POWERS:
If there is another local character, you may evade a bane; a random other local character encounters it instead.
On your check to acquire a boon, add 1d4 (☑ +1) (☑ +3).
When you acquire a boon on your turn, you may roll 1d6; on a (☑ 3,) 4, 5, or 6, explore your location.
☑ If another local character fails to acquire a boon, you may attempt a check to acquire it.
☐ When you close or guard your location, draw a new plunder card.
☐ You may discard a card from the hourglass to explore your location.
When you defeat a barrier, you may mark your location to represent setting a trap. While a character at the marked location encounters a monster, add 1d6 plus the number of traps at that location to all combat checks against that monster; remove all traps at that location at the end of the encounter or when the location is closed.


Deck Handler

Ranzak now has two loot swaps - Angelic Armor and Kazavon's Shield
The latter is just in time for Ablaze to be acid damage, natch

Dunes sounds good
Certainly not liking the pair of Wis-Survival locations, heh

Ranzak wrote:

Hand: Venomous Dagger, Splashbolt Crossbow, Corrosion, Kazavon's Shield, Thieves' Tools (Core), Cerulean Mastermind, Forensic Physician,

Displayed: Angelic Armor,
Deck: 13 Discard: 1 Buried: 0
Hero Points: 2
Used Accessory re-roll: N
NOTES:
Available Support: Dagger, Crossbow, Corrosion, and Mastermind are available.
Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Savored Sting, Master of Masters, Venomous Heavy Crossbow +2, Blessing of Wadjet, Robe of Items, Embalming Fluid, Bloodroot Poison, Boots of Alacrity, Gem of Physical Prowess (Core), Blessing of the Quartermaster, Limning Starknife, Ring of Regeneration, Blessing of Yaezhing
Recharged:
Discard Pile: The Forge,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☑ +3
Disable: Dex +1
Stealth: Dex +1
Constitution d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Fortitude: Con +1
Intelligence d4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3
Survival: Wis +3
Charisma d6 ☑ +1 ☐ +2

Favored Card: None
Hand Size: 7 ☑ 8 ☐ 9 ☐ 10 ☐ 11
Proficiencies:
Weapons, ☑ Armor
POWERS:
If there is another local character, you may evade a bane; a random other local character encounters it instead.
On your check to acquire a boon, add 1d4 (☑ +1) (☑ +3).
When you acquire a boon on your turn, you may roll 1d6; on a (☑ 3,) 4, 5, or 6, explore your location.
☑ If another local character fails to acquire a boon, you may attempt a check to acquire it.
☐ When you close or guard your location, draw a new plunder card.
☐ You may discard a card from the hourglass to explore your location.
When you defeat a barrier, you may mark your location to represent setting a trap. While a character at the marked location encounters a monster, add 1d6 plus the number of traps at that location to all combat checks against that monster; remove all traps at that location at the end of the encounter or when the location is closed.


Deck Handler

Spend scenario hero point on +1 Con.
Spend Adventure reward on increasing Skill feat max and follow up with +1 Con using the adventure hero point.

Deck upgrade
Weapon 3: 1d1 ⇒ 1 Snakebite Dagger -> Splashbolt Crossbow

Mildly interested in the Shield, since he is proficient in Armor.


Deck Handler

Ranzak's turn
Hour of Lamashtu's Madness

Reveal Forensic Physician to heal Bloodroot Poison and Boots of Alacrity.

Explore Base - Display Pathfinder Chronicler
Recharge Thieves' Tools, triggering the free move to Oubliette.

End turn
Withering buries Physician.

Draw up
On Adowyn's turn, discard Robe of Items to draw Bloodroot Poison and Gem of Physical Prowess.
Display Bloodroot.

Then bury Boors to draw a melee and a ranged weapon from the vault.
Melee: Venomous Dagger
Ranged: Limning Starknife

Ranzak wrote:

Hand: Snakebite Dagger, Venomous Dagger, Limning Starknife 2, Venomous Dagger 2, Steel Ibis Lamellar, Ring of Regeneration, Embalming Fluid, Gem of Physical Prowess (Core), Blessing of the Quartermaster, Blessing of Yaezhing,

Displayed: Boors, Pathfinder Chronicler, Bloodroot Poison,
Deck: 8 Discard: 1 Buried: 4
Hero Points: 2
Used Accessory re-roll: N
NOTES:
Available Support: Daggers and Blessings are available.
Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cerulean Mastermind, Venomous Heavy Crossbow +2, Limning Starknife, Boots of Alacrity, Blessing of the Savored Sting, Blessing of Wadjet, Master of Masters
Recharged: Thieves' Tools (Core),
Discard Pile: Robe of Items,
Buried Pile: Gem of Physical Prowess (Core), The Juggler, Angelic Armor, Forensic Physician,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☑ +3
Disable: Dex +1
Stealth: Dex +1
Constitution d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Fortitude: Con +1
Intelligence d4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3
Survival: Wis +3
Charisma d6 ☑ +1 ☐ +2

Favored Card: None
Hand Size: 7 ☑ 8 ☐ 9 ☐ 10 ☐ 11
Proficiencies:
Weapons, ☑ Armor
POWERS:
If there is another local character, you may evade a bane; a random other local character encounters it instead.
On your check to acquire a boon, add 1d4 (☑ +1) (☑ +3).
When you acquire a boon on your turn, you may roll 1d6; on a (☑ 3,) 4, 5, or 6, explore your location.
☑ If another local character fails to acquire a boon, you may attempt a check to acquire it.
☐ When you close or guard your location, draw a new plunder card.
☐ You may discard a card from the hourglass to explore your location.
When you defeat a barrier, you may mark your location to represent setting a trap. While a character at the marked location encounters a monster, add 1d6 plus the number of traps at that location to all combat checks against that monster; remove all traps at that location at the end of the encounter or when the location is closed.


Deck Handler

Ramexes turn: Fight Ancient Skeleton
BA: Reveal Steel Ibis Lamellar to absorb the 1 damage

CtD: Reveal and recharge Limning Starknife, reveal Embalming Fluid, freely recharge Snakebite Dagger
Combat 11+5+5+2=23 (28): 1d10 + 3 + 1d4 + 2 + 1d4 + 1 + 2 + 1d4 ⇒ (9) + 3 + (4) + 2 + (2) + 1 + 2 + (1) = 24 Success w/o overkill - discard Boots of Alacrity
Embalming Fluid: Disable 7: 1d10 + 4 + 1d8 ⇒ (2) + 4 + (7) = 13 Success

Ranzak wrote:

Hand: Snakebite Dagger, Steel Ibis Lamellar, Thieves' Tools (Core), Embalming Fluid, Forensic Physician,

Displayed: Boors,
Deck: 12 Discard: 2 Buried: 3
Hero Points: 2
Used Accessory re-roll: N
NOTES:
Available Support:
Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Yaezhing, Cerulean Mastermind, Blessing of the Savored Sting, Master of Masters, Robe of Items, Venomous Heavy Crossbow +2, Blessing of the Quartermaster, Venomous Dagger, Blessing of Wadjet, Ring of Regeneration
Recharged: Limning Starknife, Snakebite Dagger,
Discard Pile: Bloodroot Poison, Boots of Alacrity,
Buried Pile: Gem of Physical Prowess (Core), The Juggler, Angelic Armor,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☑ +3
Disable: Dex +1
Stealth: Dex +1
Constitution d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Fortitude: Con +1
Intelligence d4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3
Survival: Wis +3
Charisma d6 ☑ +1 ☐ +2

Favored Card: None
Hand Size: 7 ☑ 8 ☐ 9 ☐ 10 ☐ 11
Proficiencies:
Weapons, ☑ Armor
POWERS:
If there is another local character, you may evade a bane; a random other local character encounters it instead.
On your check to acquire a boon, add 1d4 (☑ +1) (☑ +3).
When you acquire a boon on your turn, you may roll 1d6; on a (☑ 3,) 4, 5, or 6, explore your location.
☑ If another local character fails to acquire a boon, you may attempt a check to acquire it.
☐ When you close or guard your location, draw a new plunder card.
☐ You may discard a card from the hourglass to explore your location.
When you defeat a barrier, you may mark your location to represent setting a trap. While a character at the marked location encounters a monster, add 1d6 plus the number of traps at that location to all combat checks against that monster; remove all traps at that location at the end of the encounter or when the location is closed.


Deck Handler

Close location: discard Angelic Armor for scenario, then summon Ancient Skeleton.

Spoiler:
Type: Monster
Traits: Skeleton Undead Veteran
To Defeat: Combat 11+##
Immune to Cold, Mental, and Poison. Vulnerable to Bludgeoning. Before acting, either recharge a Divine card or suffer 1 Combat damage.

BA: Reveal Steel Ibis Lamellar to absorb

Reveal and recharge Venomous Dagger, reveal Embalming Fluid, Mastermind still applies
Combat 11+5+5=21 (26): 1d10 + 4 + 1d4 + 2 + 1d12 + 2 + 1d10 ⇒ (2) + 4 + (2) + 2 + (3) + 2 + (6) = 21 Success w/o overkill, not risking going down on a reroll - discard Gem of Physical Prowess.
Embalming Fluid, with thieves' tools: Disable 7: 1d10 + 4 + 1d8 ⇒ (4) + 4 + (3) = 11 Success

WPC: Switch the Gem in discard for the Bloodroot Poison in bury

Move to Base
Bonus explore: Boors (displayed) and heal a card (Cerulean Mastermind)

End turn
Withering buries Angelic Armor
Reload Boots of Alacrity to move to Lair
Draw up

Ranzak wrote:

Hand: Limning Starknife, Venomous Dagger, Snakebite Dagger, Steel Ibis Lamellar, Thieves' Tools (Core), Boots of Alacrity, Embalming Fluid, Forensic Physician,

Displayed: Boors,
Deck: 9 Discard: 1 Buried: 3
Hero Points: 2
Used Accessory re-roll: N
NOTES:
Available Support: Daggers are available. Can also move to meet the next player with Boots. Or examine things with Boors.
Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Yaezhing, Master of Masters, Cerulean Mastermind, Robe of Items, Venomous Heavy Crossbow +2, Ring of Regeneration, Blessing of the Quartermaster, Blessing of Wadjet, Blessing of the Savored Sting
Recharged:
Discard Pile: Bloodroot Poison,
Buried Pile: Gem of Physical Prowess (Core), The Juggler, Angelic Armor,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☑ +3
Disable: Dex +1
Stealth: Dex +1
Constitution d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Fortitude: Con +1
Intelligence d4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3
Survival: Wis +3
Charisma d6 ☑ +1 ☐ +2

Favored Card: None
Hand Size: 7 ☑ 8 ☐ 9 ☐ 10 ☐ 11
Proficiencies:
Weapons, ☑ Armor
POWERS:
If there is another local character, you may evade a bane; a random other local character encounters it instead.
On your check to acquire a boon, add 1d4 (☑ +1) (☑ +3).
When you acquire a boon on your turn, you may roll 1d6; on a (☑ 3,) 4, 5, or 6, explore your location.
☑ If another local character fails to acquire a boon, you may attempt a check to acquire it.
☐ When you close or guard your location, draw a new plunder card.
☐ You may discard a card from the hourglass to explore your location.
When you defeat a barrier, you may mark your location to represent setting a trap. While a character at the marked location encounters a monster, add 1d6 plus the number of traps at that location to all combat checks against that monster; remove all traps at that location at the end of the encounter or when the location is closed.


Deck Handler

Off-turn: no activity

Ranzak's turn
Hour of Rovagug's Destruction
On your check, you may banish a random blessing from your discards to bless.

Move to Ossuary
On your check, blessings add 1d4 instead of the normal die, except Pharasma or Urgathoa blessings.

Skip free explore and discard Cerulean Mastermind to explore: Vampire

Spoiler:
Story Bane 2
Type: Monster
Traits:
Undead
Vampire
Veteran
To Defeat:
Combat 10+##
THEN Combat 10+##
OR Divine 7+#
Immune to Mental and Poison.
While acting, before any character plays a card, that character recharges a card.
If undefeated, bury 2 random cards from your discards and suffer the scourge Drained.

Recharge Blessing of Wadjet to reveal Venomous Dagger, recharge Ring of Regeneration to reveal Embalming Fluid, trigger Mastermind, ask Adowyn to recharge something to play Snow Leopard or BotA
Combat 10+5+5=20 (25): 1d10 + 4 + 1d4 + 2 + 2 + 1d10 + 1d4 ⇒ (7) + 4 + (2) + 2 + 2 + (6) + (3) = 26 Success w/ overkill
Embalming Fluid check: Disable 7: 1d10 + 4 ⇒ (10) + 4 = 14

Pause for Rivani's combat check.


Deck Handler

Ramexes's turn: Zombie Minion fight
CtD 1: Reveal Venomous Dagger, reveal Embalming Fluid
Combat 11 (16): 1d10 + 4 + 1d4 + 2 + 2 ⇒ (4) + 4 + (1) + 2 + 2 = 13 Success w/o overkill - discard Limning Starknife
Embalming Fluid: Disable 7: 1d10 + 4 ⇒ (7) + 4 = 11

CtD 2: Reveal Venomous Dagger, reveal Embalming Fluid, cast Corrosion
Combat 18 (23): 1d10 + 4 + 1d4 + 2 + 2 + 1d10 ⇒ (3) + 4 + (3) + 2 + 2 + (6) = 20 Success w/o overkill - discard Robe of Items
Embalming Fluid: Disable 7: 1d10 + 4 ⇒ (9) + 4 = 13

EoT: Corrosion is banished.

Ranzak's turn
Hour of The Prince of Pain
When you encounter a card, you may draw a card; if you do, discard the top card of your deck.

SoT: Ring of Regeneration recharges Limning Starknife

Move to Ossuary
On your check, blessings add 1d4 instead of the normal die, except Pharasma or Urgathoa blessings.

Free explore of #1: Dragonbane Greatsword
Reveal Wadjet
Str 14: 1d4 + 1d4 + 3 + 1d4 ⇒ (2) + (3) + 3 + (3) = 11 Failure - reveal Steel Ibis to absorb the 3 combat damage

End turn
Ring of Regeneration recharges the Robe of Items
Reload Boots of Alacrity to move back to Lair
Nothing for Withering to eat.

Ranzak wrote:

Hand: Venomous Dagger, Steel Ibis Lamellar, Thieves' Tools (Core), Boots of Alacrity, Ring of Regeneration, Embalming Fluid, Cerulean Mastermind, Blessing of Wadjet,

Displayed:
Deck: 11 Discard: 0 Buried: 2
Hero Points: 2
Used Accessory re-roll: N
NOTES:
Available Support: Mastermind and Wadjet are available
Other: Will attempt to acquire any boon others fail to acquire (if it's straightforward, feel free to bot).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Yaezhing, Master of Masters, Venomous Heavy Crossbow +2, Angelic Armor, Blessing of the Quartermaster, Blessing of the Savored Sting, Snakebite Dagger, Gem of Physical Prowess (Core)
Recharged: Forensic Physician, Limning Starknife, Robe of Items,
Discard Pile:
Buried Pile: Bloodroot Poison, The Juggler,

Skills and Powers:
SKILLS
Strength d4 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☑ +3
Disable: Dex +1
Stealth: Dex +1
Constitution d12 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Fortitude: Con +1
Intelligence d4
Wisdom d4 ☐ +1 ☐ +2 ☐ +3
Survival: Wis +3
Charisma d6 ☑ +1 ☐ +2

Favored Card: None
Hand Size: 7 ☑ 8 ☐ 9 ☐ 10 ☐ 11
Proficiencies:
Weapons, ☑ Armor
POWERS:
If there is another local character, you may evade a bane; a random other local character encounters it instead.
On your check to acquire a boon, add 1d4 (☑ +1) (☑ +3).
When you acquire a boon on your turn, you may roll 1d6; on a (☑ 3,) 4, 5, or 6, explore your location.
☑ If another local character fails to acquire a boon, you may attempt a check to acquire it.
☐ When you close or guard your location, draw a new plunder card.
☐ You may discard a card from the hourglass to explore your location.
When you defeat a barrier, you may mark your location to represent setting a trap. While a character at the marked location encounters a monster, add 1d6 plus the number of traps at that location to all combat checks against that monster; remove all traps at that location at the end of the encounter or when the location is closed.

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