Seeing that it is not chained vs. unchained LW there probably will be no grandfathering. There is only one Lore Warden and history is they always use the latest printed version. I have a feeling some didn't like that it outshined the Brawler as the master of maneuvers. I have some demi-humans with one level of LW, just to get a combat feat I wanted at 3rd level instead of 5th. Didn't need the armor so might as well get the extra skill points. Seems convoluted why they didn't just make Combat Expertise be the 2nd bonus feat.
We skipped most of part 2, so we could start the next morning on part 3. We skipped the first few encounters in part 3 as well so we could finish on time without missing the final battles at the end. We were given the 'story mode' version of what we discovered and who we fought without actually playing it out. We were also very tired and worn down at that point as there were four deaths in part 1. The guy who said none of his PCs ever died in all his years of PFS was killed twice. We were literally one bullet away from being party wiped. Part 3 seemed more manageable (I think almost everyone going up a level helped a lot!)
I consider it 'fudging' if you do that but I think I am in the minority. And role playing wise my PC would not leave 3000 gp with someone else or in a 'medieval bank'. You never know when you will need the money, and if you need it to be raised is the group really going to know to trudge back to Absolom or wherever you left it? Then again a lot of people just hand wave encumbrance entirely.
Nefreet wrote:
According to Disney's Robin Hood a snake can wear at least a hat and cloak... :) https://www.bing.com/images/search?q=disney+robin+hood+snake&qpvt=disne y+robin+hood+snake&qpvt=disney+robin+hood+snake&qpvt=disney+robin+h ood+snake&FORM=IQFRML
Quote: I completely disagree. If you were playing a pregen, and you had the ability to shift the credit to a non-existent character number there was zero risk involved for you. The only way you could suffer any loss was if you chose to accept the consequences and not shift the credit. You've just spent 5 hours of your life and have nothing to show for it, you lost the opportunity to gain gp and pp. So you definitely lose something! If you don't die, you have 3000 gp for your pc. Now instead you have none. How is that not a loss?
Not sure how you can do that, can't really assume full gold and prestige points on them, how can you really know what they were? I guess prestige is tracked, but not the gold and day jobs. I think it would be tough to even know the exact tier for 100% of them especially if they were old (before mid-tier rules came out).
My first games were with murderhobos who didn't have any problem killing unconscious, surrendering, or helpless NPCs. I thought 'this is pretty stupid, not very heroic, and actually kind of offensive' and didn't play PFS for about six months until I went to a con which didn't have 'the other game' and I was pretty much forced to. Luckily the other groups I played with weren't nearly so bad and I moved over to PFS most of the time.
I would think someone would have to at least cast 'Speak with Dead' before robbing the character of his stuff and selling it. Or a will drawn up before the adventure stating 'If I am killed along with someone else just sell my stuff to help pay for the other guy's raise dead'. 'Jim and Joe are dead, you know Joe kinda look like he lost the sparkle from this eyes, he never said anything while alive, but I'm sure he wouldn't mind if we took his treasured gear to raise Jim. His parents/wife/kids really don't need that inheritance/are all dead.'
Caldeathe Baequiannia wrote: One place I don't feel like Ryan succeeded was in managing expectations. He was clearly in love with the idea of the game, and too eager, often creating inflated expectations, when the reverse would have served them better. Ha, the last time I heard the name Ryan Dancey he had big plans for Living City, when his company Organized Play bought the license from Wizards, but ultimately he ruined it as his plans were much bigger than could possibly be enacted. Note to Paizo - those who ignore history are doomed to repeat it.
From the Quick Start Guide: The Core Assumption
I'd to play Core, mostly because I've created a character for it, but haven't seen any games scheduled around the area for Core. I've seen about 15 games scheduled in my area, all non-core. It wouldn't be so bad except most were ones I have already played. There is a con coming up next month, and it's not core that is pressing 'classic' out, but 'the other game'.
My 5 strength gnome sorcerer has muleback cords. Before that even carrying a dagger as a weapon was questionable. I even sold my Magic Cloak to get it. Wish I could find a Vest of Resistance ala v3.5. One of these days I plan an audit as a GM, but only bother on those who can move 30' (or 20' for wee folk). The guys I game with are low level so probably ok at this point, but it will at least start keeping it in the back of their minds before they start making major purchases.
About Hazen StarkHit Points: 12 Favored Class: Ranger Combat Stats:
Armor Class 15 (+3 Armor, +2 Dex) Touch 12; Flat-Footed 13 BAB: + 1 Initiative: +8 CMB: +4 CMD: 16 MV = Base 30' Melee Attack: +4 Ranged: +3 Saves: Fort +4, Reflex +4, Will +1 MW Longsword main: +5 to hit 1d8+4 damage two handed 19-20/x2 MW Longsword primary: +3 to hit 1d8+4 damage 19-20/x2 Dagger secondary: +2 to hit 1d4+1 damage 19-20/x2 Composite Shortbow STR +3: +3 to hit 1d6+3 damage 20/x3 70' range Feats:
Armor Proficiencies Light & Medium; Improved Initiative; Martial and Simple Weapon Proficiencies; Shield Proficiency; Two Weapon Fighting; Traits:
Pioneer (Survival); Reactionary; Rich Parents; Skills:
Acrobatics (Dex) +2 Appraise (Int) +1 Bluff (Cha) +1 Climb (Str) + 7 Ranks 1 Diplomacy (Cha) +1 Disguise (Cha) +1 Escape Artist (Dex) +2 Fly (Dex) +2 Handle Animal (Cha) +5 Ranks 1 Heal (Wis) +7 Ranks 1 Intimidate (Cha) +1 Knowledge (Int) Geography +5 Ranks 1 Knowledge (Int) Nature +5 Ranks 1 Perception (Wis) +5 Ranks 1 Ride (Dex) +6 Ranks 1 Sense Motive (Wis) +1 Stealth (Dex) +6 Ranks 1 Survival (Wis) +6 Ranks 1 Swim (Str) +3 Class Abilities:
Animal Companion Link Feathered Companion - Eagle Share Spells with Companion Track +1 Favored Enemy: Humanoid (Human) +2 Equipment:
Masterwork Longsword, Dagger, COmposite Shortbow Str +3, 20 Durable Arrows, Masterwork Parade Armor-Crimson Talons, Adventurer's Sash, Masterwork Backpack, Bedroll, Blanket, 2 Chalk, Cold Weather Outfit, Compass, Cooking Kit, Eagle Birdcall, Everburning Torch, Explorer’s Outfit - worn, Falconry Gauntlet, Iron Flask, Flint and Steel, Healer’s Kit, Wooden Holy Symbol of Erastil, Small chunk of dried meat, Small Steel Mirror, Belt Pouch, 8 days Trail Rations, 50’ Silk Rope, 2 sacks for clothing, bedding, and food stuffs, Sewing Needle, Shaving Kit, Signal Horn, Silent Dog Whistle, 50' string, Stark Signet Ring, Bar Soap, Small Tent, 2 Traveler’s Outfits, Waterskin, Whetstone, Bottle of Whiskey, Companions:
Shir'raka - Eagle Feathered Companion Bomas - Guard Dog with harness Trista - Light Warhouse Mount with riding gear/saddlebags Coins and Encumbrance:
3 PP, 7 GP, 3 SP, 4 CP Encumbrance: 57.34 lbs Memorized Spells:
Caster Level = 0 1st) 2nd) 3rd) Special Items:
Hazen grew up across much of Rostland, the son of a wealthy rancher. He spent much of his childhood following the herd, rounding up strays, and living his life outdoors. His skills at tracking and survivng off the land drew the interest of a former retired Crimson Talon scout and ranch formeman, who convinced the young boy that a wider world awaited him, if only he had the courage to serve his nation. Hazen had long envied the birds of prey he often watched as he rode beside his father's steeds, wishing he could soar and travel hither and yon as they did. Leaving his home to serve Brevoy seemed a perfect fit, the chance for him to leave the nest, to stretch his wings, to soar on the winds of fate. For five years he served the Dragonscale Throne, learning to put his woodland skills and connections to wilder and feathery creatures to good use protecting the citizens and soldiers of Brevoy against bandits, barbarians, and marauding humanoids. Or at least he would have given half the chance. Unfortunately, he spent most of his time, riding back and forth between Port Ice, New Stetven, and Restov, scouting ahead for supply wagons and troop convoys, seeing little action save an occassional bandit group coming up out of the River Kingdoms. Once his tour was over, Hazen mustered out, gathered up what gear he could, and headed home. Stopping in to his families old ranch, he discovered that his homecoming was overdue, and undesired. His mother had died the previous year of Cackle Fever, wasting away in delerium. His father had remarried, and though he loved his son, his new bride did not. He offered up to his son a small inheritance, then sent him on his way. The lands he had known as a boy were no longer a welcoming comfort, but a reminder of lose and sorrow. So, he set out to leave Brevoy, to make his fortune, to earn a new life and new beginning for the Stark name. As the winter months were ending, and an early spring blossoming, Hazen made his way to Nivakta's Crossing, hoping to sign on with a westward caravan and put his training to use earning his passage to yet grander wonders still. |
