Kaigon the Miscreant

Raman Aldwislag's page

82 posts. Organized Play character for KingOfAnything.


hp: 9/9 | AC 16 t:13 ff:13 | F: +1,R: +5, W: +2; +2 vs. poison, spells | Perc. +6 S. Motive +6 | Spd: 20ft |


Conditions: None


LN Dwarf UnRogue 1 |

About Raman Aldwislag

Raman Aldwislagsun
Dwarf unchained rogue 1 (Pathfinder Unchained 20)
LN Medium humanoid (dwarf)
Init +3; Senses darkvision 60 ft., scent (precious metals); Perception +6 (+8 on checks related to metals, jewels, and gemstones)
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 9 (1d8+1)
Fort +1, Ref +5, Will +2; +2 vs. poison, spells, and spell-like abilities
Speed 20 ft.
Melee mwk dwarven maulaxe +4 (1d6/×3) or
. . mwk dwarven maulaxe +4 (1d6/×3)
Special Attacks sneak attack (unchained) +1d6
Str 11, Dex 16, Con 13, Int 14, Wis 15, Cha 8
Base Atk +0; CMB +0; CMD 13
Feats Martial Weapon Proficiency (dwarven maulaxe), Weapon Finesse
Traits goldsniffer, propitation
Skills Acrobatics +4 (+0 to jump), Appraise +6 (+8 to assess nonmagical metals or gemstones), Climb +1, Craft (gemcutting) +6, Disable Device +5, Intimidate +3, Knowledge (local) +6, Perception +6 (+8 on checks related to metals, jewels, and gemstones), Sense Motive +6, Sleight of Hand +4, Stealth +2, Survival +5; Racial Modifiers +2 Stealth, +2 Survival, +2 Appraise to assess nonmagical metals or gemstones
Languages Common, Dwarven, Hallit, Terran
SQ trapfinding +1
Combat Gear acid, caltrops; Other Gear mwk studded leather, mwk dwarven maulaxe, mwk dwarven maulaxe, bedroll, belt pouch, chalk (10), flint and steel, gemcutting tools, grappling hook, hemp rope (50 ft.), masterwork backpack[APG], mess kit[UE], mirror, piton (10), pot, soap, thieves' tools, torch, trail rations (5), waterskin, 90 gp
Special Abilities
Darkvision (60 feet) You can see in the dark (black and white only).
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Scent (precious metals) (Ex) This special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights.

The creature can detect oppon
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.