About Ralph "Bottles" Capone
Name: Ralph "Bottles" Capone
Drive: Adventure
Occupation: Criminal
Occupational Benefits:
When making a Conceal or Shadowing test, you may spend points after rolling the die. For every 2 points you spend after rolling, increase the die result by 1. However, you may only do this if you are undistracted and not being directly observed, and never during a contest. Describe what almost went wrong and how you barely caught it in time.
Pillars of Sanity:
• Epicureanism
• Family Honor
• Purity of Bloodline
Sources of stability:
Ralph Capone Jr. he is the son of Ralph senior and apple of his eye
Serefeno "Suds" Morichetti. best friend, older than Bottles, he started as mentor, and became trusted friend
Velma Pheasant ex wife, but still friends even if they cannot live together
Background:
Ralph was placed in charge of the Chicago Outfit's bottling plants during Prohibition. The Outfit was attempting to monopolize non-alcoholic beverages and soft drinks (specifically ginger ale and soda water, commonly used in mixed drinks) during this period when the sale of alcohol was banned. Ralph Capone made large profits for the Outfit and became the dominant soft drink vendor other than Coca-Cola during the 33 World's Fair. In April 1930, the elder Capone was included in Frank J. Loesch's Chicago Crime Commission "Public Enemies" list. He was Public Enemy #3. His younger brother Al, was Public Enemy #1.
Following Al Capone's conviction for tax evasion in 1931, Ralph Capone remained with the Outfit. He hosted several high-level Outfit conferences from his brother's residence in Palm Island, Florida. As the manager of Chicago's Cotton Club, Capone was reportedly involved in syndicate gambling and vice districts. In 1934, he was also convicted of tax evasion and served three years.
Fresh from prison, Bottles looks for an legal opportunity to use his skills.
Personality:
He's old school, which is good. He's smart, loyal and not scared of anything. He knows how to make a fortune and will do what ever it takes to do so. His crew is extremely loyal too. he'd never snitch.
Academic Abilities: Accounting* 4, Anthropology 0, Archaeology 0, Architecture 0, Art History 0, Biology 0, Cthulhu Mythos 0, Cryptography 0, Geology 0, History 0, Languages 1 (English, Italian), Law 0, Library Use 0, Medicine 0, Occult 0, Physics 0, Theology 0
Interpersonal Abilities: Assess Honesty 0, Bargain* 4, Bureaucracy 1, Cop Talk 1, Credit Rating 2, Flattery 0, Interrogation 1, Intimidation* 6, Oral History 0, Reassurance 0, Streetwise* 4
Technical Abilities: Art 0, Astronomy 0, Chemistry 0, Craft 0 (specialties unspecified), Evidence Collection 0, Forensics 0, Locksmith* 2, Outdoorsman 0, Pharmacy 0, Photography 0
General Abilities: Athletics 4, Conceal 2, Disguise 0, Driving 0, Electrical Repair 0, Explosives 4, Filch 0, Firearms 6, First Aid 0, Fleeing 5, Health 11, Hypnosis 0, Mechanical Repair 0, Piloting 0, Preparedness 2, Psychoanalysis 0, Riding 0, Sanity 10, Scuffling* 6, Sense Trouble* 6, Shadowing* 6, Stability 11, Stealth* 6, Weapons 4