Male Human Ranger 2 | HP 30/30, Hero Pts 1/3|Focus 1/1 | AC 19 | Saves F +7 R +10 W +6 | Perc +8, Lore: Scouting, Labor +4 | ◆ | ◇ ◈ | ↺ |
Raj grunts, approving, upon Aslynn's demise. He still hears sounds of battle further so he strides forth for a better look. Once he gets the giant creature in his sights, he starts shooting.
Longbow: 1d20 + 9 ⇒ (2) + 9 = 11 damage: 1d8 + 1 ⇒ (8) + 1 = 9
Precision damage to first hit: 1d8 ⇒ 1
Male Human Ranger 2 | HP 30/30, Hero Pts 1/3|Focus 1/1 | AC 19 | Saves F +7 R +10 W +6 | Perc +8, Lore: Scouting, Labor +4 | ◆ | ◇ ◈ | ↺ |
While his first volley was quite far from target, Raj still keeps shooting while his bird keeps harassing the hag.
Horus
Longbow: 1d20 + 9 ⇒ (8) + 9 = 17 damage: 1d8 + 1 ⇒ (4) + 1 = 5
If any attack hits: Persistent bleed from support: 1d4 ⇒ 2 And dazzled
Male Human Ranger 2 | HP 30/30, Hero Pts 1/3|Focus 1/1 | AC 19 | Saves F +7 R +10 W +6 | Perc +8, Lore: Scouting, Labor +4 | ◆ | ◇ ◈ | ↺ |
Raj curses silently as Aslynn appears. But then he composes himself and orders Horus to fly in and harass the hag while he pins the enemy full of arrows.
Horus
Longbow: 1d20 + 9 ⇒ (7) + 9 = 16 damage: 1d8 + 1 ⇒ (7) + 1 = 8
Male Human Ranger 2 | HP 30/30, Hero Pts 1/3|Focus 1/1 | AC 19 | Saves F +7 R +10 W +6 | Perc +8, Lore: Scouting, Labor +4 | ◆ | ◇ ◈ | ↺ |
Raj has been listening the exchange between the goblins and the mimic in disbelief. He squints his eyes hard, and opens them up again. No, I wasn't dreaming. A talking mimic is still there... "Any idea why the dagger and the key are so important for the hag?" he asks. Fighting a hag doesn't sound good, and any advantage would be welcome.
Male Human Ranger 2 | HP 30/30, Hero Pts 1/3|Focus 1/1 | AC 19 | Saves F +7 R +10 W +6 | Perc +8, Lore: Scouting, Labor +4 | ◆ | ◇ ◈ | ↺ |
I attacked the big red rat last round, and keep attacking it this one as well... "It's getting closer..." Raj says. More an observation than a warning. Although somewhat worried observation. He whistles, sending Horus to harass the enemy while he shoots. As commanded, the bird swoops in, and starts pecking the eyes of the giant rat. ◆ Command an animal
Horus:
Longbow: 1d20 + 9 ⇒ (16) + 9 = 25 damage, GW: 1d8 + 1 + 2 ⇒ (5) + 1 + 2 = 8
After Raj has placed his shots, he performs a tactical retreat away from the giant beast.
Male Human Ranger 2 | HP 30/30, Hero Pts 1/3|Focus 1/1 | AC 19 | Saves F +7 R +10 W +6 | Perc +8, Lore: Scouting, Labor +4 | ◆ | ◇ ◈ | ↺ |
Big targets require heavier arrows. Raj takes his bow, and channels nature magic to increase the weapon's gravitational force. Then he draws the bow, keeps the aim for a few heartbeats, calming his breath. He fires, and before the first arrow has even travelled all the way, the has already fired another one. ◆ Interact to draw weapon
Longbow: 1d20 + 9 ⇒ (7) + 9 = 16 damage, GW: 1d8 + 1 + 2 ⇒ (1) + 1 + 2 = 4
Male Human Ranger 2 | HP 30/30, Hero Pts 1/3|Focus 1/1 | AC 19 | Saves F +7 R +10 W +6 | Perc +8, Lore: Scouting, Labor +4 | ◆ | ◇ ◈ | ↺ |
Rats!
Raj thinks his bow is not the best weapon against the swarms, but he thinks he saw a figure of a bigger rat somewhere. He navigates to a position to see the rat - and what a big one it is... Raj tries to remember if he's ever heard of ones so big.
Recall knowledge, nature: 1d2 + 6 ⇒ (2) + 6 = 8
Male Human Ranger 2 | HP 30/30, Hero Pts 1/3|Focus 1/1 | AC 19 | Saves F +7 R +10 W +6 | Perc +8, Lore: Scouting, Labor +4 | ◆ | ◇ ◈ | ↺ |
@Lokoloko: that ïs certainly very goblin style-surgery :) After the final enemy has fallen, Raj sprints to Horus and starts mending his wounds
Once the bird seems to come back to the land of the living, the ranger will feed him one of Rain's healing potions.
Once the situation has calmed down, Raj registers what Rain was saying. "Aslynn?" He was about to ask who is Aslynn?, but then he remembers the name mentioned just as he arrived to the meeting. "The night hag?" While not exactly eager to go look for a night hag, the ranger has some doubts on what the leshy though he saw. So he goes to check the hallway. A bit later, he comes back with a worried face. "He's right. Were trapped in here..." Raj mopes for a while, angry of being stuck in here. But in the end, having nothing else to do, he starts investigating the high shelves. 5 - high shelves, Acrobatics: 1d20 + 8 ⇒ (10) + 8 = 18
Male Human Ranger 2 | HP 30/30, Hero Pts 1/3|Focus 1/1 | AC 19 | Saves F +7 R +10 W +6 | Perc +8, Lore: Scouting, Labor +4 | ◆ | ◇ ◈ | ↺ |
"Horus, no!!" Raj cries, seeing his faithful companion skewered. The creature is approaching. The ranger looks around him, for a way to get some distance to the enemy. "Flikk! Please take care of my bird!"he shouts. "...and Dolmandir..." he adds, and jumps down from the ledge. He hustles to better position to shoot his longbow, and fires two arrows.
◆ Stride
Longbow: 1d20 + 9 ⇒ (12) + 9 = 21 damage: 1d8 + 1 ⇒ (3) + 1 = 4
Male Human Ranger 2 | HP 30/30, Hero Pts 1/3|Focus 1/1 | AC 19 | Saves F +7 R +10 W +6 | Perc +8, Lore: Scouting, Labor +4 | ◆ | ◇ ◈ | ↺ |
"Damn, Dolmandir is down!" Raj cries out, warning the others. But there's still at least one of the enemies around. The ranger feels sorry for the fallen elf, but he cannot do much until the bugbears are defeated. Raj whistles loudly, giving an order for his bird companion to engage. The hawk, Horus, swoops down while its master keeps the bugbear busy with his arrows.
Male Human Ranger 2 | HP 30/30, Hero Pts 1/3|Focus 1/1 | AC 19 | Saves F +7 R +10 W +6 | Perc +8, Lore: Scouting, Labor +4 | ◆ | ◇ ◈ | ↺ |
"Dream bugbears? Never heard of them." Raj says, puzzled. What are they doing here? And can they be hurt with arrows. The ranger takes a few steps to get one creature into his sights, takes his bow, and quickly shoots two arrows at the yellow bugbear.
Longbow: 1d20 + 9 ⇒ (5) + 9 = 14 Damage: 1d8 + 1 ⇒ (3) + 1 = 4
Male Human Ranger 2 | HP 30/30, Hero Pts 1/3|Focus 1/1 | AC 19 | Saves F +7 R +10 W +6 | Perc +8, Lore: Scouting, Labor +4 | ◆ | ◇ ◈ | ↺ |
Athletics: 1d20 + 6 ⇒ (10) + 6 = 16 While the others choose to interact with the malevolent will of Urxehl, Raj just keeps running. He has had enough for the day.
Male Human Ranger 2 | HP 30/30, Hero Pts 1/3|Focus 1/1 | AC 19 | Saves F +7 R +10 W +6 | Perc +8, Lore: Scouting, Labor +4 | ◆ | ◇ ◈ | ↺ |
"Am I late?" A tall garundi man appears, covered in bruises, burn-mark and soot. "I'm sorry. I just returned from an assingment, and they said to report in here."
Male Human Ranger 2 | HP 30/30, Hero Pts 1/3|Focus 1/1 | AC 19 | Saves F +7 R +10 W +6 | Perc +8, Lore: Scouting, Labor +4 | ◆ | ◇ ◈ | ↺ |
Athletics: 1d20 + 6 ⇒ (4) + 6 = 10
The exit in sight, Raj wanted just to run out. But feats of the day so far had taken their toll, and his legs felt really heavy. Raj had to remind himself that he was just no mere man - he was a Pathfinder, and he still had a job to do. So with sheer will, he forces his legs to move and sprints towards the exit.
Male Human Ranger 2 | HP 30/30, Hero Pts 1/3|Focus 1/1 | AC 19 | Saves F +7 R +10 W +6 | Perc +8, Lore: Scouting, Labor +4 | ◆ | ◇ ◈ | ↺ |
Acrobatics: 1d20 + 8 - 2 ⇒ (19) + 8 - 2 = 25 Raj keeps running, this time learning how the roots appear and move, and is able to jump over then without much effort.
Male Human Ranger 2 | HP 30/30, Hero Pts 1/3|Focus 1/1 | AC 19 | Saves F +7 R +10 W +6 | Perc +8, Lore: Scouting, Labor +4 | ◆ | ◇ ◈ | ↺ |
Raj resist his immediate reaction to flee, and grabs one of the fingers before heading outside. On his way out, he tries leaping over the roots and brambles, but with little success. Acrobatics: 1d20 + 8 - 2 ⇒ (3) + 8 - 2 = 9 Umm, did we have hero points or similar rerolls?
Male Human Ranger 2 | HP 30/30, Hero Pts 1/3|Focus 1/1 | AC 19 | Saves F +7 R +10 W +6 | Perc +8, Lore: Scouting, Labor +4 | ◆ | ◇ ◈ | ↺ |
"It chooses not to tell us. For me it sounds like it has something to hide." Raj says to the others. "I say we should not bring the stone to surface. Destroying the stone could set the Amkha free. So safest to leave the gem here. There are Vigilant Seal members in the city - they can decide how to best contain the gem and the being within."
Male Human Ranger 2 | HP 30/30, Hero Pts 1/3|Focus 1/1 | AC 19 | Saves F +7 R +10 W +6 | Perc +8, Lore: Scouting, Labor +4 | ◆ | ◇ ◈ | ↺ |
Reflex: 1d20 + 10 ⇒ (19) + 10 = 29 "What are you, exactly? Why are you locked in here?" Raj tries again, more directly than Slipp did. There could be a good reason such an entity was locked here, and in that case it might be foolishness to let it out into the world.
Male Human Ranger 2 | HP 30/30, Hero Pts 1/3|Focus 1/1 | AC 19 | Saves F +7 R +10 W +6 | Perc +8, Lore: Scouting, Labor +4 | ◆ | ◇ ◈ | ↺ |
"Poetic language, Cyclopean..." Raj shrugs. He takes the fingers, and starts placing them into the opening. He leaves the basalt in place, and places Flint in the next. Followed by Slate, Obsidian, and Crystal.
Male Human Ranger 2 | HP 30/30, Hero Pts 1/3|Focus 1/1 | AC 19 | Saves F +7 R +10 W +6 | Perc +8, Lore: Scouting, Labor +4 | ◆ | ◇ ◈ | ↺ |
So if the basalt is already in the first slot, can we assume it is in the right place?
NOW OUR LORD RESPLENDENT ON HIS TRONE | Basalt OUR EGO G ONE, THIS GIFT BLESSED | Flint
IF I HATH REEMBRACED, LOYALTY PROFESSED | Obsidian
Or would the rhyme pairs go in other order. Or could the basalt phrase go to the last place?
Male Human Ranger 2 | HP 30/30, Hero Pts 1/3|Focus 1/1 | AC 19 | Saves F +7 R +10 W +6 | Perc +8, Lore: Scouting, Labor +4 | ◆ | ◇ ◈ | ↺ |
Raj continues interpreting the texts on the other two fingers. Surprising himself that he so much out of the crystal finger. Society, Obsidian finger: 1d20 + 4 ⇒ (7) + 4 = 11
I wonder if the spaces in the words are a clue to the order somehow?
Male Human Ranger 2 | HP 30/30, Hero Pts 1/3|Focus 1/1 | AC 19 | Saves F +7 R +10 W +6 | Perc +8, Lore: Scouting, Labor +4 | ◆ | ◇ ◈ | ↺ |
Raj sighs. "You're right, Slipp. Maybe the fingers will tell us the order." He grabs the translation book, and starts comparing the writing on the fingers to the book. "All, right there's a squiggly line followed by circle with horns, what could that mean..." Society: 1d20 + 4 ⇒ (19) + 4 = 23 Raj is trained, not a very high bonus, though
Male Human Ranger 2 | HP 30/30, Hero Pts 1/3|Focus 1/1 | AC 19 | Saves F +7 R +10 W +6 | Perc +8, Lore: Scouting, Labor +4 | ◆ | ◇ ◈ | ↺ |
"Indeed..." Raj agrees with Slipp, keeping his bow ready for a while. Only when a couple of minutes have passed and the hand nor the corpse are not showing any sign of movevement, he relaxes. Then he moves over to investigate the room. He finds the sack and starts going through the contents. "More Cyclops writing. Does someone want to read?" he passes the journal for the others. He looks closer at the dagger, although it is probably completely unusable. Was it human-sized or cyclops-sized? Who was our translator (with best Society)?
Male Human Ranger 2 | HP 30/30, Hero Pts 1/3|Focus 1/1 | AC 19 | Saves F +7 R +10 W +6 | Perc +8, Lore: Scouting, Labor +4 | ◆ | ◇ ◈ | ↺ |
"I am sorry, this will hurt you too..." Raj knows wounding the hand will spread the pus, but the hand will kill Mavenee unless stopped. So he keeps firing and command Horus to attack as well. ◆Hunt Prey
Longbow: 1d20 + 9 ⇒ (13) + 9 = 22 Damage: 1d8 + 1 ⇒ (3) + 1 = 4
Horus
Male Human Ranger 2 | HP 30/30, Hero Pts 1/3|Focus 1/1 | AC 19 | Saves F +7 R +10 W +6 | Perc +8, Lore: Scouting, Labor +4 | ◆ | ◇ ◈ | ↺ |
"It moves!" Raj cries, but it's too late. The hand is already choking Mavenee next to him. The ranger has his bow ready, but he doesn't dare to shoot a hand off someone's throat. So instead he circles to the back of the group, and takes his shot on the bigger enemy. ◆Stride
Longbow: 1d20 + 9 ⇒ (17) + 9 = 26 Damage: 1d8 + 1 ⇒ (7) + 1 = 8
Male Human Ranger 2 | HP 30/30, Hero Pts 1/3|Focus 1/1 | AC 19 | Saves F +7 R +10 W +6 | Perc +8, Lore: Scouting, Labor +4 | ◆ | ◇ ◈ | ↺ |
"Looks a lot like a trap..." Raj grunts, definitely not wanting to touch the finger. "Do you have any magic that could lift the finger from the altar?" he asks the others.
Male Human Ranger 2 | HP 30/30, Hero Pts 1/3|Focus 1/1 | AC 19 | Saves F +7 R +10 W +6 | Perc +8, Lore: Scouting, Labor +4 | ◆ | ◇ ◈ | ↺ |
Society: 1d20 + 4 ⇒ (6) + 4 = 10 "Uhh... too difficult for me." Raj passes the translation book onwards. Trying to decipher the symbols merely makes his head hurt. Instead, he moves toward Slipp. "Do you want me to tend to your wounds?" he asks the gnome. If yes...: medicine: 1d20 + 8 ⇒ (13) + 8 = 21
Amount healed: 2d8 ⇒ (6, 2) = 8
Male Human Ranger 2 | HP 30/30, Hero Pts 1/3|Focus 1/1 | AC 19 | Saves F +7 R +10 W +6 | Perc +8, Lore: Scouting, Labor +4 | ◆ | ◇ ◈ | ↺ |
Earlier...
With the help of Zibini's healing, Horus seems to have escaped the encounter with the trollhound with no lasting injuries. Raj gives a grateful nod to the goblin. Now... "Looks dangerous..." Raj agrees. He studies the cabinets and the bottles, but then shakes his head. His hands are not fast nor steady enough to fix that situation. "For our safety, we could try to destroy the bottles from afar. I hope the finger won't be damaged if we do." No thievery here...
Male Human Ranger 2 | HP 30/30, Hero Pts 1/3|Focus 1/1 | AC 19 | Saves F +7 R +10 W +6 | Perc +8, Lore: Scouting, Labor +4 | ◆ | ◇ ◈ | ↺ |
"Look out, friends! The beast moves!" Raj cries out and brings his bow to aim. He fires two shots, almost instinctively. Raj's hawk companion soars after the arrows, attacking the trollish beast. ◆ Hunt prey
Longbow, volley: 1d20 + 9 - 2 ⇒ (18) + 9 - 2 = 25damage: 1d8 + 1 ⇒ (1) + 1 = 2
Horus
Jaws: 1d20 + 7 ⇒ (11) + 7 = 18 damage: 1d6 + 2 ⇒ (3) + 2 = 5
Male Human Ranger 2 | HP 30/30, Hero Pts 1/3|Focus 1/1 | AC 19 | Saves F +7 R +10 W +6 | Perc +8, Lore: Scouting, Labor +4 | ◆ | ◇ ◈ | ↺ |
I have +6, but I haven't rolled over a 10 in the whole adventure... :P "Trollhound..." Raj grumbles. "If it gets loose, we might be in trouble. Does anyone have means of attacking with fire or acid?" The ranger asks, and looks at the others. Many seemed skilled in some form of magic.
Male Human Ranger 2 | HP 30/30, Hero Pts 1/3|Focus 1/1 | AC 19 | Saves F +7 R +10 W +6 | Perc +8, Lore: Scouting, Labor +4 | ◆ | ◇ ◈ | ↺ |
Medicine, Treat Wounds: 1d20 + 7 ⇒ (8) + 7 = 15
"All right, please sit still.." Raj instructs, and begins bandaging the wounds. He'll have to remember to be careful with cave fishers in future, the creatures can maim a person into really bad shape. Operation takes 10 minutes, and Treat Wounds cannot be used on Impulse-7 again for 1 hour
Male Human Ranger 2 | HP 30/30, Hero Pts 1/3|Focus 1/1 | AC 19 | Saves F +7 R +10 W +6 | Perc +8, Lore: Scouting, Labor +4 | ◆ | ◇ ◈ | ↺ |
"Are you all right, Impulse-7? I have some bandages and ointments, if you need to be patched up." Although, Raj is a bit unsure whether his remedies work on androids. Can do Treat Wounds if we have 10mins to spare.
Male Human Ranger 2 | HP 30/30, Hero Pts 1/3|Focus 1/1 | AC 19 | Saves F +7 R +10 W +6 | Perc +8, Lore: Scouting, Labor +4 | ◆ | ◇ ◈ | ↺ |
With that cave fisher dead, Raj turns sights on the other one. Another loud whistle sends Horus attacking the remaining enemy while the ranger himself maneuvers into better position. ◆ Hunt prey (green)
Jaws: 1d20 + 7 ⇒ (4) + 7 = 11
Male Human Ranger 2 | HP 30/30, Hero Pts 1/3|Focus 1/1 | AC 19 | Saves F +7 R +10 W +6 | Perc +8, Lore: Scouting, Labor +4 | ◆ | ◇ ◈ | ↺ |
Raj whistles loudly, and motions toward the cave fisher. On cue, his falcon companion takes flight, and attacks the creature while the ranger keeps shooting arrows. ◆ Command an animal
Longbow: 1d20 + 9 ⇒ (7) + 9 = 16 damage: 1d8 + 1 ⇒ (8) + 1 = 9
Horus
Jaws: 1d20 + 7 ⇒ (4) + 7 = 11 damage: 1d6 + 2 ⇒ (5) + 2 = 7
Male Human Ranger 2 | HP 30/30, Hero Pts 1/3|Focus 1/1 | AC 19 | Saves F +7 R +10 W +6 | Perc +8, Lore: Scouting, Labor +4 | ◆ | ◇ ◈ | ↺ |
"I'll deal with the red one! Let it come closer!" Raj focuses his senses on the creature lurking behind the corner. He draws his bow, and keeps the arrow ready to be released as soon as the cave fisher comes fully into his sights. ◆ Hunt Prey (Red cave fisher)
Readied action: Hunted shot Longbow: 1d20 + 9 ⇒ (7) + 9 = 16damage: 1d8 + 1 ⇒ (8) + 1 = 9 Longbow,MAP: 1d20 + 4 ⇒ (6) + 4 = 10damage: 1d8 + 1 ⇒ (1) + 1 = 2 Hunter's Edge, Precision damage to first hit: 1d8 ⇒ 7
Male Human Ranger 2 | HP 30/30, Hero Pts 1/3|Focus 1/1 | AC 19 | Saves F +7 R +10 W +6 | Perc +8, Lore: Scouting, Labor +4 | ◆ | ◇ ◈ | ↺ |
Raj is grateful for the light the magic-users have conjured for the benefit of the party. He keeps his bow ready in hand as the group ventures deeper into the tunnel, and stops upon sighting the crab-like creature. Seeing Slipp judging the distance with a pebble in their hand, the ranger motions them to wait. He takes a few steps closer, trying to see if there's any movement at all. Perception: 1d20 + 8 ⇒ (8) + 8 = 16
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