Irabeth Tirabade

Ragthoa Luna's page

4 posts. Alias of WerePox47.


About Ragthoa Luna

Backstory:

Ragthoa was born into slavery in the Orcish lands known as The Hold of Belkzen.. An orc bastard, she never knew her mother and as soon as she was old enough to walk she was sent to Blisterwell to work in the mines until death.. Life was hard for her as she was constantly beaten and raped by the local orcs of the One Eye Tribe. Over time she learned how to withdraw inside and drown out the world around her.. Her mind would drift into the spirit world as her body was abused. It wasn't long till she gained control over these drifts and was able to manifest her powers at will.. She kept this to herself and bided her time until the moment was right to escape.. Her chance would not come fast, as the Orcs kept a sharp eye on the property.. Over time she developed an intense hatred for Orcs, especially the One Eye Tribe. She vowed she would have her revenge some day, but first she would have to escape.

Once the day came and she had her chance she ran.. She ran hard and didn't look back. The One Eye Tribe obviously didn't want there toy to get away so they sent a team of scouts after her.. They would have had her too if it wasn't for a patrol of Moon Clan Shoanti making there rounds through the southern Storval Mountains.. After returning to their camp the tribe shaman immediately recognized her talents and took her as an apprentice.. After a couple of years training her abilities were honed and she decided to head off to Andoran and join up with the Freedom Fighters.. She will dedicate her life to ending slavery..

And so her new life begins.. After making her way to Almas she asks around and finally finds the Cathedral of Aroden, the now Pathfinder Lodge on Andoran.. After meeting VC Brakett she pledges her life to the planting the seed of Liberty.. Oh and vengeance on The One Eye Tribe..

Explore, Report, Cooperate now being her motto she accpets her first mission eagerly sets off the Magnimar.. Once reaching the City of Monuments she seeks out Heidmarch Manor..

Appearance:

Lean and tone Ragthoa is of standard height for an orc.. She bears many scars from her youth and keeps her hair cut short. In addition to her scars she bears many tribal tattoo's, including among others, the bat, the cave bear, the mountain lion, and the wolf.. She wears studded leather armor and wields a bow.. Additionally she carries a Totem Staff of the Moon.

Personality:

Ragthoa has been hardened by her poor treatment in her youth.. She doesn't warm up to people easily, but is fiercely protective of friends. She absolutely hates slavery and actively seeks to end it..

Crunch:

Ragthoa Luna
Half-Orc (Mystic) (Shoanti) Shaman 1
CG Medium humanoid (human, orc)
Init +7; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 16, touch 13, flat-footed 13 (+3 Armor, +3 Dex)
hp 10 (1d8+2)
Fort +3, Ref +5, Will +6 (+4 vs. hot or cold environments and to resist damage from suffocation)
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Offense
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Speed 30 ft.
Melee Totem Staff +1 (1d6+1/20x2) and
Dagger +1 (1d4+1-19/20x2)
Ranged +3 (1d8/20x3) Arrows 40/40
Shaman Spells Prepared (CL 1st; concentration +3):
1st (2/day)—Cure Light Wounds, Divine Favor
0 (at will)—Stabilize, Guidance, Light
Shaman Spells Known (CL 1st; concentration +3):
1st (1/day)—enlarge person
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Statistics
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Str 12, Dex 17, Con 12, Int 10, Wis 15, Cha 12
Base Atk +0; CMB +1; CMD 14
Feats Endurance, Point-Blank Shot, Vengeance
Traits Exchange Agent, Fates Favored, Hunter's Eye
Drawback Mark of Slavery
Skills Heal +6, Knowledge(geography) +5, Knowledge(nature) +4, Sense Motive +5, Survival +6
Languages Common, Orc, Shoanti, Varisian
SQ healing spirit, spirits (battle)
Gear Longbow, Studded Leather, Pathfinder's Kit, 40 arrows, Dagger(2), Totem Staff of the Moon
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Endurance (Shaman's Apprentice) +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Familiar Bonus: +4 bonus on initiative checks You gain the Alertness feat while you're familiar is within arm's reach.
Fates Favored Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1.
Healing Spirit (4/day) (Su) +2 CL for healing spells. Activate to Maximize if target another creature.
Hunters Eye You do not take any penalties for the second range increment when using a longbow and you are always proficient.
Mark of Slavery Whenever you fail a skill check, you take a –2 penalty on any skill check or attack roll you attempt before the end of your next turn unless it is a part of retrying the failed skill check.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Sacred Tattoo Half-orcs with this racial trait gain a +1 luck bonus on all saving throws.
Shaman's Apprentice Half-orcs with this trait gain Endurance as a bonus feat.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.

Vengeance:

Prerequisites: You must have a close family member or other loved one slain by a specific challenging foe or that foe’s minions, or have the Raiders or Vengeance background.

Benefit: You gain a +1 bonus on saving throws, attack rolls, and weapon damage rolls against your chosen foe and known minions of that foe.

Goal: Thwart your chosen foe.

Completion Benefit: You gain a +1 bonus on all saving throws. This bonus stacks with this feats’s bonus against your foe and its minions, should they survive.

Skitter:

Arcane Familiar
Scorpion, Greensting
N Tiny magical beast (vermin)
Init +3; Senses darkvision 60 ft.; Perception +8
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Defense
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AC 21, touch 15, flat-footed 18 (+3 Dex, +2 size, +6 natural)
hp 5 (1d8)
Fort +2, Ref +3, Will +2
Immune mind-affecting effects
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Offense
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Speed 30 ft.
Melee sting +5 (1d2-4/×2 plus poison)
Space 2.5 ft.; Reach 0 ft.
Special Attacks poison
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Statistics
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Str 3, Dex 16, Con 10, Int 6, Wis 10, Cha 2
Base Atk +0; CMB +1; CMD 7 (19 vs. trip)
Feats Skill Focus (Perception), Weapon Finesse
Skills Climb +7, Heal +1, Perception +8, Stealth +15, Survival +1; Racial Modifiers +4 Climb, +4 Perception, +4 Stealth
SQ improved evasion
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Immunity to Mind-Affecting effects You are immune to Mind-Affecting effects.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Poison - Sicken (DC 10) (Ex) Sting—Injury; save Fort DC 10; freq 1/rd for 6 rds; effect sicken for 1 rd; cure 1 save.