Harsk

Ragnok Ulsun's page

18 posts. Organized Play character for Tricord.


Full Name

Ragnok Ulsun

Race

Human

Classes/Levels

Ranger

Stats:
HP 12; AC 17; T 12; FF 15; Ini+4; Per+6; F/R/W 4/4/2 ; CMD 16

Gender

Male

Size

Medium

About Ragnok Ulsun

Backstory:

Family History

Ragnok’s father, an Ulfen warrior, obtained Ragnok’s mother during a Varisian Raid. His Linnorm King granted her as a thrall for his bravery during the raid. To this day, Ragnok doesn’t know whether his conception was between willing parties.

Ragnok’s father died in an attempt by his king to slay a second Linnorm, a feat most kings have never accomplished. His mother, freed upon her master’s death, returned to Varisia and eventually to Taldor with young Ragnok.

Personal History

Ragnok did not adapt well after moving to Taldor. He was not comfortable around the much more metropolitan children, and it took many years to learn that disputes in this land were solved with words and not fists.

Growing up, a man that quickly became a father figure taught Ragnok to live on, with, and through the land. This lifestyle suited his personality and his Ulfen heritage.

After coming of age, Ragnok makes a living selling furs from animals in the Border Wood to merchants in the small town of Heldren.

Physical Description:

20 years old
6'3", weighs 210 lbs.

Ragnok is not the most handsome man but isn't insufferable to look at. His blonde hair, blonde beard, and pale skin are obvious indicators of his Ulfen heritage, especially to the darker Taldan natives. He wears the clothes of an outdoors man and unfortunately wears the smell too.

Roleplaying Traits:

While he can manage in social environments, the somewhat introverted Ragnok prefers smaller groups and becomes skiddish in a crowd. Feels at home in the wilds or in small towns.

Ragnok is brave but not stupid. If he can avoid a skirmish, he will take another route.

Ragnok has had little exposure to magic and will approach the arcane with caution.

Ragnok has little interest in gold. He does respect great feats of craftsmanship. Ornate valuables may be given to others in exchange for utility.

Prone to good deeds and random acts of kindness, but won't die for the sake of good. Doesn't seek rewards.

Stat Block:

Ragnok Ulsun
Unnamed Hero
Human Ranger 1
CG Medium Humanoid (human)
Init +4; Senses Perception +6
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Defense
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AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 12 (1d10+2)
Fort +4, Ref +4, Will +2
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Offense
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Speed 20 ft.
Melee Greataxe +4 (1d12+4/x3)
Ranged Shortbow +3 (1d6/x3)
Ranger Spells Prepared (CL 0):
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Statistics
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Str 16, Dex 14, Con 14, Int 10, Wis 14, Cha 10
Base Atk +1; CMB +4; CMD 16

Feats Power Attack -1/+2, Quick Draw

Skills Acrobatics -2 (-6 jump), Climb +3, Escape Artist -2, Fly -2, Heal +6, Intimidate +4, Perception +6, Ride -2, Spellcraft +4, Stealth +2, Survival +6 (+7 to track, +8 to avoid becoming lost when using this), Swim +3

Languages Common
SQ track, wild empathy
Combat Gear Oil (2); Other Gear Scale mail, Arrows (50), Greataxe, Shortbow, Backpack (20 @ 42.5 lbs), Bedroll, Belt pouch (1 @ 0.9 lbs), Belt pouch (4 @ 4.5 lbs), Bullseye lantern, Chalk, Compass, Crowbar, Fishing net, Flint and steel, Grappling hook, Piton (5), Rope, Soap (2), Trail rations (5), Waterskin, 38 GP, 7 CP
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Special Abilities
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Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Traits:
Northern Ancestry (+1 fort versus cold)
Reactionary +2 initiative