Fighter

Raglum's page

27 posts. Organized Play character for Mulgar.


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Grand Lodge

If you take weapon focus with a weapon it counts as a sacred weapon for his damage dice increase.

I have a 2h sword (gorum) and took weapon focus(dart), so my darts get increased damage die also.

Grand Lodge

bigrig107 wrote:
CWheezy wrote:

Lol cookie cutter. How can a trait be cookie cutter.

That means an entire build. Any individual option cannot be cookie cutter.

Also most traits are useless so its not surprising to see the rare good one in play often.

Cookie cutter?

You show me a half-orc Warpriest/Archaeologist Bard that doesn't have Fate's Favored, and I'll show you a pan of brownies.

mmmmm, brownies, Raglum looooovvvvvveeeeee brownies......

Grand Lodge 4/5

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trollbill wrote:
The biggest problem I have whenever this type of discussion comes up is that is seems those asking for rewards for good role-playing seem to limit good role-playing rewards only to those characters with good social skills. Eloquent characters are rewarded for role-playing eloquent speeches while ineloquent characters are chastised for bad role-playing when they wax equally eloquent. Yet I see no suggestions of a reward for role-playing ineloquent characters in an ineloquent manner. If we want to reward good role-playing, why are we only rewarding players who are role-playing their good social skill characters well?

Well, I have a character with barely any social skills. Big ugly dumb mug with a great sword. When it comes time for a diplomacy assist I usually say "you want I should kill him now!" while acting out a reach for his sword. Technically that probably should be an intimidate roll. But usually gm's allow it as diplomacy when the face character plays off of it as "hey, look don't you want to talk to me, instead of him" the face then starts off on his speach. Sometimes if the type of npc we are dealing with is right I even get a bonus on the assist roll.

Grand Lodge 4/5

MUST HAVE IT NOW!!!!!!!!!!!!!!!!!!!!!!!

Grand Lodge

I WANT IT NOW!!!!!!!!

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N. Jolly wrote:
Imbicatus wrote:
I also think you are overselling the healing on fervor. The healing from fervor is very small. The swift action spell casting is going to be the primary use of the ability, using it for a heal is almost always going to be less useful than a swift action spell.
Fervor's text and rating have been updated to make sure people know the big sell here is the swift action casting, let me know if this needs to be focused on even more.

I am a 9th level warpriest and my first action is ALWAYS Fervor to swift cast divine favor, move in to attack.

ALWAYS! I have only once moved up slower, and that was to fervor swift cast, cast, move up, and rail against my opponents letting them know the wrath of Gorum was upon them. It was unbelievable for RP effect.

I might have used fervor to heal 2 or 3 times in 9 levels. I don't think you can stress enough this aspect of the class.

Grand Lodge

Does drink and visit brothels count ??

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Gee, I find move up, cast shield of faith, swift cast divine favor(fate's favor) and have an arcane type cast enlarge person on me works really great.

At 6th level, that's a size increase to damage, +3 AC, +3H, +3D in one round.

Second round, move up, activate destruction (+3 D) and furious focus power attack. If i'm lucky, that will be a charge.

so on the second round,

I'm +3 AC (28 total), at +14 hit and doing 3d6 + 22.

I find warpriest pretty good.

Grand Lodge 4/5

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Said it before and I'll say it again. I'll heal you after the fight. My war priest
Raglum will help you more at 2d6 + 13 damage rather than 1d8 + 5 healing.

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Cap. Darling wrote:
I think either go half orc and spend a feat on heavy armor(and make sure you have a mithral full plate by latest level 11). Or be a warpriest They can also be jerks, they get good figthing skills and have action economy tricks.

Hey, jerk, is that warpriest comment aimed at me? Huh, is it? Gorum demands justice be served on the field of combat?

When and where buddy??

Sincerely,

Raglum
Warpriest of Gorum

Grand Lodge 4/5

Gorum approves when I gain glory for him in battle, and those pathfinders they always find me something to fight.

All glory to GORUM!!!!!!!!!!!

Raglum, Warpriest of Gorum

Grand Lodge 4/5

All I know is 2 prestige for a wand. While the skill monkey checks the doors, an arcane caster casts it on me. Gets me large sooner. Since, Gorum likes me to carry around a great sword, enlarge person makes it a GREAT sword, lol

Grand Lodge

The better one is the one you like the best. Not much difference in game at all. Trust me.

1d12+10 = 16.5

2d6 +10 = 17.0

for my warpriest at 3rd level.

So not much difference.....

Grand Lodge

Warpriest is great for PFS, 15 min adventuring day.

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Loengrin wrote:
Raglum wrote:

I am a Baaaaaaad man.

A very bad man.

Warpriest of gorum, can get to +8h, 2d6+10D easily at 3rd level

Plus 10D ?? Can you develop because a Fighter level 1 or 2 will always be hahead of a half fighter or a magic character...

I meant +8 to hit, 2d6+10 damage, sorry for the confusion

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I am a Baaaaaaad man.

A very bad man.

Warpriest of gorum, can get to +8h, 2d6+10D easily at 3rd level

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wilder79 wrote:

I certainly hope the rest of season 6 isn't as brutal as this scenario was...played this last weekend at Dragoncon. we had a couple of veteran players and three players new to PFS. one was sitting in his first PFS game...needless to say the scenario was exceptionally difficult. our highest level character (level 3)was killed before he even got off a shot at the first creature we faced...in that same encounter two other members of our party were put down into negative digits and a animal companion was killed.

The whole scenario was written like it was Bonekeep...not a 1-5. Sadly i think this scenario might have soured atleast one of the new players to not play any more PFS in the future.

our table was playing the low tier...unless our GM was completely screwing us over...the encounters were not tier appropriate at all...it felt more like a 7-11.

When I sit down at a 1-5...I expect it to be somewhat lighthearted...maybe some puzzles, knowledge checks, or diplomacy...and a couple of hack and slash encounters where unless you do something crazy or have horrible luck...the worst you can expect is maybe one teammate unconscious.

If this continues i may just forego the rest of season 6.

Hmmmm, played this Saturday with a group of 5 other 1st levels. I was the only 2nd level. Gorum was with me ane we were victorious, although our blood ranger was almost killed by the strange skeletons. In our toughest fight, a 40 point critical was more than enough to kill it. "all praise to Gorum"

Or in other words, fun, tough, but hardly bone keep. We had a wizard 1, cleric 1, cleric 1, warpriest 1, bloodrager 1 and warpriest 2 (me).

Edit: might have helped that the warpriests and bloodrager were two handed beat-sticks

Grand Lodge

Fervor = swift action casting

Cast, move, and attack !!!

That is the point of this class.

Grand Lodge

No, you always take the higher of the two....

ACG said wrote:

The warpriest can decide to use the weapon’s base damage instead

of the sacred weapon damage—this must be declared before
the attack roll is made. (If the weapon’s base damage exceeds
the sacred weapon damage, its damage is unchanged.)

Grand Lodge 4/5

wackyanne wrote:

If my experience with those two races hadn't been coloured by my experience with their players, I'd probably be sad to see them go.

Unfortunately, I've not seen them chosen for flavour, but for power gaming...

But those players will just move onto something else I guess.

I have back stories for all my Limburger Cheese Characters, teifling, aasimar, and others.

My snow elf rime intensified snoball mage doing 8d6 + staggered + entangled, being sent out as an envoy to the pathfinder society.

My beatstick human cleric of gorum doing +8 (2d6+12) at second level, wake me up when it's time to fight, i ain't got time to heal you, let's go get drunk

My tengu archer inquisitor of Desna, just sent another beast home to lamashtu, sooner or later we will get that beast domain back from her.

The rakhasa spawn teifling gunslinger (mysterious stranger) who wanders the world looking for someplace to call home.

Even my stick up his butt, couldn't sense a motive with a map, can you realy be that annoying aasimar paladin.

Grand Lodge

DrDeth wrote:
Raglum wrote:
But I NEVER EVER heal during combat.

"What never?" "No, Never"

What Never? Well hardly ever!

Yes, never, never,never, no really never.....

Grand Lodge

But I NEVER EVER heal during combat. If I try to cast a cure spell in combat, i'm not doing it right......

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DrDeth wrote:
Raglum wrote:

To Hit bonus

+4 str
+1 Masterwork weapon
+1 Bab
+1 divine favor (4 spells per day)
+1 fortunes favorite (+1 to any luck bonus)

Ok, sounds fair, but you can only cast 3 X divine favor, maximum, right? Plus one domain spell.

This is indeed, like what Jiggy was talking about - a cleric built for melee.

I will cure you, if you live through the fight, 1d6 channel, 3/day.

but most people are running up to me with happy sticks, healing the cleric because they want me to keep attacking the baddies.....

Grand Lodge

To Hit bonus

+4 str
+1 Masterwork weapon
+1 Bab
+1 divine favor (4 spells per day)
+1 fortunes favorite (+1 to any luck bonus)

To Damage

2d6 Greatsword (Cleric of gorum)
+6 Str bonus
+1 Destructive smite (5 per day) domain power
+1 Ferocious strike (5 per day) domain power

And this is for PFS so 20 point buy.

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I can heal you for 1d8+2 (average = 6.5)

Or thump the bad guy at +8 to hit, for 2d6+8 (average = 16)

That's at second level, the discrepancy only gets bigger from here.

Grand Lodge

So, I'm going to be painting a Mendevian crusader as a gorum battle cleric. Any suggestions on color scheme?

Grand Lodge

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well how bout DR5/adamantine means that you take a -5 to your roll if you are using adamantine?

Or roll high/low every time you fire a gun to see if it misfires.

And this was in PFS this weekend....