Lantern Bearer

Rafe Marcus Renfield III's page

12 posts. Organized Play character for CanisDirus.


Full Name

Rafe Marcus Renfield III

Race

NG Male Elf (Dhampir) Druid 1

Gender

| HP 14/14 | AC 17; w/Shield 19 | Fort +3; Ref +4; Will +9 | Perception: +7; Low-light Vision, Darkvision | Focus Points: 1/1 | Hero Points: 2/3 | Conditions: Negative Healing |

Size

Medium

Age

189

Special Abilities

Lenore (Animal Companion)

Alignment

Neutral Good

Deity

Ketephys (EP)

Location

Greengold, Kyonin / Verduran Forest

Languages

Common, Elven, Sylvan, Celestial, Druidic

Occupation

Herbalist

Homepage URL

He/Him | 6'10, 140lbs | Pale, gaunt, and thin; swathed in dark robes.

Strength 10
Dexterity 12
Constitution 10
Intelligence 14
Wisdom 18
Charisma 14

About Rafe Marcus Renfield III

"A battle must not be heroic.
A battle must not be exhilarating.
A battle must be gloomy, filled with despair, frightening and grisly.
That is what makes people fear fighting and choose the path that avoids battle."

- Izuru Kira, Bleach

Rafe Marcus Renfield III
Male Elf (Dhampir) Druid (Animal Order)
Background: Wildwood Local
NG Medium Aiudeen Elf (dhampir, elf, humanoid)

Senses Perception +7 (Wis +4 + Prof T3); Low-lght vision, Darkvision

--------------------
Defense
--------------------
AC 17 (Dex +1 + Prof T3 + Armor 3)
HP 14
Fort +3(T), Ref +4(T), Will +9(E)

--------------------
Offense
--------------------
Melee
+3 Staff 1d4 B (Two-Hand d8)
+4 Dagger (x2) 1d4 P (Agile, finesse, thrown 10ft, versatile S)
+4 Fist 1d4 B (Agile, finesse, nonlethal, unarmed)

Ranged
+4 Dagger (x2) 1d4 P (Agile, finesse, thrown 10ft, versatile S)
+7 Produce Flame 1d4+4 F (Crit: Double damage & 1d4 persistent F)

Spell DC 17
+7 Spell attack roll

--------------------
Statistics
--------------------
Str 10, Dex 12, Con 10, Int 14, Wis 18, Cha 14
Speed 25 ft. (30 ft. -5 Armor)

Ancestry Feats & Abilities Voice of the Night
General Feats - Shield Block
Skill Feats Natural Medicine
Class Features & Abilities Primal Spellcasting, Anathema, Druidic Language, Druidic Order, Wild Empathy
Class Feats Animal Companion

Skills Acrobatics -1, Athletics +1(T), Diplomacy +5(T), Intimidation +5(T), Medicine +7(T), Nature +7(T), Religion +7(T), Stealth -1, Survival +7(T), Thievery -1
(Armor Check Penalty: -2)
Lore Forest Lore +5(T), Herbalism Lore +5(T)
Languages Common, Elven, Sylvan, Celestial, Druidic

Bulk (4/5/10)
Worn/Held Items: Hide Armor, Wooden Shield, Staff, Dagger x2, Ordinary Clothing, Bandolier x2, Backpack, Material Component Pouch #1, Wayfinder (I)
Readied Items: (Bandolier 1) Signal Whistle, Holly & Mistletoe, Scroll Case #1, Minor Oil of Unlife, Feather Token (Holly Bush), Feather Token (Ladder), Minor Healing Potion.
Scroll Case #1: Scroll of Shattering Gem (1st)
Other Items: (Backpack) Adventurer's Pack, Healer's Tools, Material Component Pouch #2, Holly & Mistletoe x3, Ordinary Clothing.
Money: 1.8gp

--------------------
Special Abilities

Anathema: Using metal armor or shields, Despoiling natural places, Teaching the Druidic language to non-druids, Committing wanton cruelty to animals or killing animals unnecessarily. (This doesn’t prevent you from defending yourself against animals or killing them cleanly for food.)

Wild Empathy: You have a connection to the Creatures of the natural world that allows you to communicate with them on a rudimentary level. You can use Diplomacy to Make an Impression on Animals and to make very simple Requests of them. In most cases, wild Animals will give you time to make your case.

Focus Spells: (1/1)
Heal Animal

Cantrips Prepared: (5/Day)
Produce Flame
Electric Arc
Guidance
Stabilize
Tanglefoot

1st Level Spells Prepared: (2/Day)
1 Magic Fang
1 Hydraulic Push

----------------------
Organized Play Notes:
801-2008
Faction: Grand Archive
Level: 1
XP: 8
Reputation: All 8 (0), GA 8 (0), EA 0 (0), HH 0 (0), VS 0 (0), RO 0 (0), VW 0 (0)
Fame: 6 / 8
Training: Spells (3)
- Item 1:
- Item 2:

Available School Items:

All-Schools Items:
1 Holy water, lesser antidote, lesser antiplague, minor healing potion

Spells Items:
1 1 Burning hands, harm^, heal, magic fang, soothe^

Slotted Boons:
Faction: Grand Archive Champion
Advanced: N/A
General: Promotional Service Award (+1 Hero Point, can give 1 HP reroll to another player during the adventure)
General: Big Game Hunter [] [] []
General: Tarnbreaker Champions

-----

Chronicles:
0 - Character Creation

Spoiler:
Cúvasarion Parilóme "Moon-veiled student of the night" / Cúfinea "Dexterous crescent-wing"

1 - #1-14 (GM)
2 - #1-10 (Play)

Earned & Purchased Boons:
0 - Dhampir Heritage (80 AcP)
0 - Grand Archive Champion (0F) (Faction)
0 - Home Region (Shining Kingdoms) (0F)
0 - Promotional Vestments (OF) VC Polo Shirt (Promotional)
0 - Promotional Service Award (0F) #801 (Promotional)
1 - Big Game Hunter [] [] [] (General)

Spoiler:
Whenever you roll a critical failure on a check to Track an animal, you can check a box next to this boon to get a failure instead.

1 - Wayfinder (2F)
2 - Tarnbreaker Champions (General)
Spoiler:
While playing in an adventure that takes place primarily in the Lands of the Linnorm Kings, you can stay for free at any Ulfen or Varki inn or similar establishment, and you gain a 10% on all non-magical goods bought in Ulfen or Varki settlements (this does not stack with any other discount or reduction in price). In addition, you gain a +1 circumstance bonus on all Diplomacy checks to Make A Request while playing in an adventure that takes place primarily in the Lands of the Linnorm Kings.

----- ----- ^v^ ----- -----