![]()
About Rafael MarozzoRafael Achille Marozzo
Defense
Offense Melee: +4 adamantine rapier +33/28/23/18 (1d6+18 15-20/x2) (+16 precision damage) Ranged: dagger +28 (1d4+12 18-20/x2) (+16 precision within 30’) BAB 16/11/6/1 CMB +20 CMD 30 Statistics Abilities: Str 10 Dex 22 (28) Con 15 (17) Int 15 Wis 9 (11) Cha 18 (24) SQ: Favored Class (Swashbuckler; skills), Deeds, Panache, Charmed Life (+Cha to save; 6/day), Nimble +4, Swashbuckler weapon training +3 Traits: Slippery, Fencer (+1 AoOs with swords), Vainglory Feats: Skill Focus: BluffB, Weapon FinesseB, Weapon Focus: Finesse Weapons, Fencing Grace, Weapon Specialization, Quick Draw, Toughness, Combat Reflexes, Critical Focus, Deft Maneuvers, Improved Disarm, Deadly Agility, Greater Dirty Trick, Quick Dirty Trick Skills: Acrobatics +28, Bluff +31, Diplomacy +26, Escape Artist +28, Intimidate +26, Perception +21, Perform (Oratory) +18, Perform (Sing) +18, Stealth +28, Sleight of Hand +28 Panache: 7/day
Combat Gear: potion CSW (2), potion lesser restoration Equipment: 16th lvl abp: Resistance +5, Armor Attunement +4, Weapon Attunement +4, Deflection +3, Physical Prowess +6/+2, Mental Prowess +6/+2, Toughening +3
Coin 442gp Description:
Rafael is a slim, tall half-elf of young appearance. He wears his sandy brown hair cut short and remains clean-shaven for the most part. He wears well-maintained traveler’s clothes in dark blues and purples, and is never seen anywhere without his basket-hilted rapier at his side. When it comes time to go on mission, he dons his enchanted brass and leather backpack, with a plethora of knives strapped onto bandoliers crossing his chest. Background::
Rafael was born into a wealthy family of minor nobles, the 4th son and 7th child overall. From an early age he showed exceptional promise in physical skills, especially when it came to swordsmanship. Two of his older brothers, Edgar (who was 2nd in line) and Mariano (who was 3rd) came to resent his natural talent and feared he may have been favored to inherit ahead of them. So, they set out to sabotage him and cause his early death (or at least drive him away from the family holdings) by convincing him to take up the life of a minstrel.
Surprisingly, Rafael found he had a beautiful singing voice as well as quick wit and an excellent memory. Combining that with his attractive features, confidence, and ability to defend himself if the need arose, he excelled in that role. Perhaps he did a little too well, attracting the attention of a Seelie Court fey princess by happenstance in a roadside tavern. Polite and kind, he managed to avoid all her traps and tricks until he finally goofed; he accepted an invitation to her bed. When she opened the door to the room, the world shifted as he stepped through the now enchanted portal, winding up in the land of the Lady. Walking uncertainly into a strange and new place, his first interaction was with a skeleton, a fallen swordsman in the back room of the tavern he’d been shanghai’d into. Finding a beautifully crafted rapier still in its sheath, he switched out his well-worn steel blade for the strange, lustrous black one. Newly equipped, confused as to his location, and ready for adventure, he stepped out into this new, strange place with a smile on his face. 10 Minute Background Info::
Rafael is exceedingly optimistic and generally confident. He doesnt really believe he can lose when engaging in adventuring, despite having lost friends and loved ones in combat before. Rafael will place himself at the forefront of any danger or stressful situation, so long as his allies and friends are in trouble. He will retreat if needed, but only after everyone else is on the way out or already gone. Fastidious about his appearance and clothes, he really does not like getting dirty and messy, preferring to stay out of muck, mire, and similar situations. He understands his family probably was the root cause of his current planar situation, but does not blame them for it. He would welcome them back into his life if the opportunity arose, but has essentially written them off from his mind. He really truly wishes to be a world renowned SOMEONE, and has dedicated himself to swordsmanship and derring-do in hopes that will yield what he so greatly desires. Goals:
Secrets:
Contacts/Relationships
Memories/Quirks:
|