Lascer, Lord of the Shadow Shoal

Raestlin's page

Organized Play Member. 56 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


Shadow Lodge

1 person marked this as a favorite.
addy grete wrote:
Can a weapon be enchanted with both frost and flaming special abilities?
From the Combat Section of the Players Handbook wrote:

A swift action consumes a very small amount of time, but represents a larger expenditure of effort than a free action. You can perform one swift action per turn without affecting your ability to perform other actions. In that regard, a swift action is like a free action. You can, however, perform only one single swift action per turn, regardless of what other actions you take. You can take a swift action anytime you would normally be allowed to take a free action. Swift actions usually involve spellcasting, activating a feat, or the activation of magic items.

From the Magic Weapons Section of the Players Handbook wrote:

Upon command, a flaming weapon is sheathed in fire that deals an extra 1d6 points of fire damage on a successful hit. The fire does not harm the wielder. The effect remains until another command is given.

Bold is me.

This basically says you can give one command a turn, flaming or frost, then if you give another command it undoes the first. So you could have a flaming and frost weapon, just not at the same time.

This prevents ridiculous dice stacking.