Summoner 2: HP 17/17 | AC:15 T:11, F:14 | CMD:16, CMB:+5 | Save (F+2, R+1, W+1) | Init:+1 | Perc: -2 | Summon Monster I 5/5 | Nuzzle, Eidolon: HP 13/13 | AC:18 T:12, F:16 | CMD:16 (20 vs Trip), CMB:+4 | Save (F+3, R+4, W+0) | Init:+2 | Perc: +5
About Radnor Acton, and Nuzzle
Character Sheet:
Radnor Acton
Male Human (Taldan) Summoner 2
CG Medium humanoid (human)
Init +1; Senses bond senses; Perception -2
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Defense
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AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 17 (2d8+4)
Fort +2, Ref +1, Will +1
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Offense
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Speed 30 ft.
Melee club +5 (1d6+4) and
. . masterwork cold iron longspear +6 (1d8+6/×3)
Spell-Like Abilities
. . 5/day—summon monster Summoner Spells Known (CL 2nd; concentration +4):
1st (3/day)—grease (DC 14), lesser rejuvenate eidolon, mage armor
0 (at will)—detect magic, guidance, light, mage hand, read magic
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Statistics
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Str 18, Dex 12, Con 14, Int 12, Wis 7, Cha 14
Base Atk +1; CMB +5; CMD 16
Feats Augment Summoning, Spell Focus (conjuration)
Traits a sure thing, ease of faith
Skills Craft (carpentry) +7, Diplomacy +8, Knowledge (arcana) +5, Knowledge (dungeoneering) +5, Knowledge (local) +5, Knowledge (nobility) +5, Knowledge (planes) +5, Knowledge (religion) +5, Spellcraft +5
Languages Common, Terran
SQ eidolon link, life link, share spells with eidolon
Combat Gear wand of cure light wounds (22 charges), wand of shield (50 charges), acid (2); Other Gear lamellar (leather) armor, club, masterwork cold iron longspear, artisan's tools, masterwork, backpack, masterwork, bedroll, marked cards, signal whistle, silk rope, spell component pouch, wolfsbane, wrist sheath, spring loaded, wrist sheath, spring loaded, 1 PP, 712 GP, 6 SP
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Special Abilities
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A Sure Thing (1/day) 1/day, +2 to hit an evil creature.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Bond Senses (2 rounds/day) (Ex) As a standard action, you can share Eidolon's senses while on same plane.
Eidolon Link (Ex) Mental link allows communication over any distance, but share magic item slots.
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Share Spells with Eidolon (Ex) Your spells ignore type restrictions for Eidolon and it can recieve your personal spells.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Summon Monster I (5/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.
Nuzzle, Eidolon:
Nuzzle, Eidolon
Quadruped
CG Medium outsider
Init +2; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 18, touch 12, flat-footed 16 (+2 Dex, +6 natural)
hp 13 (+2)
Fort +4, Ref +5, Will +0
Defensive Abilities evasion
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Offense
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Speed 40 ft.
Melee bite +4 (1d6+2) and
. . 2 claws +4 (1d6+2)
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Statistics
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Str 15, Dex 15, Con 13, Int 7, Wis 10, Cha 11
Base Atk +2; CMB +4; CMD 16 (20 vs. trip)
Feats Power Attack
Skills Acrobatics +6 (+10 jump), Bluff +4, Intimidate +4, Knowledge (planes) +2, Perception +5, Sense Motive +4, Stealth +6
Languages Common
SQ pounce
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Evasion (Ex) No damage on successful reflex save.
Pounce (Ex) You can make a full attack after a charge.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Old Character Sheet:
Radnor Acton Radnor Acton
Male Human (Taldan) Summoner 1
CG Medium humanoid (human)
Init +1; Senses Perception -2
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Defense
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AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 10 (1d8+2)
Fort +2, Ref +1, Will +0
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Offense
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Speed 30 ft.
Melee club +4 (1d6+4/×2) and
. . heirloom, with masterwork transformation +5 (1d8+6/×3)
Spell-Like Abilities
. . 5/day—summon monster Summoner Spells Known (CL 1st; concentration +3):
1st (2/day)—lesser rejuvenate eidolon, mage armor
0 (at will)—detect magic, read magic, guidance, light
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Statistics
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Str 18, Dex 12, Con 14, Int 12, Wis 7, Cha 14
Base Atk +0; CMB +4; CMD 15
Feats Mounted Combat, Ride-by Attack
Traits ease of faith, heirloom weapon (proficiency)
Skills Craft (carpentry) +7, Diplomacy +7, Handle Animal +6, Ride +3, Spellcraft +5
Languages Common, Terran
SQ eidolon link, life link, share spells with eidolon
Combat Gear Wand of Cure Light Wounds, Wand of Shield, Acid (2); Other Gear Lamellar (leather) armor, Club, Heirloom, with Masterwork Transformation, Artisan's tools, masterwork (Craft [carpentry]), Backpack, masterwork (2 @ 10 lbs), Bedroll, Marked cards, Signal whistle, Silk rope, Spell component pouch, Wrist sheath, spring loaded (1 @ 1 lbs), Wrist sheath, spring loaded (2 @ 0 lbs), 1 PP, 197 GP, 1 SP
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Special Abilities
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Eidolon Link (Ex) Mental link allows communication over any distance, but share magic item slots.
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Ride-by Attack You can move - attack - move when charging mounted.
Share Spells with Eidolon (Ex) Your spells ignore type restrictions for Eidolon and it can recieve your personal spells.
Summon Monster I (5/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.
Nuzzle, Eidolon
Quadruped
CG Medium outsider
Init +2; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 16, touch 12, flat-footed 14 (+2 Dex, +4 natural)
hp 6 (+1)
Fort +3, Ref +4, Will +0
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Offense
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Speed 40 ft.
Melee bite +3 (1d6+2) and
. . 2 claws +3 (1d6+2)
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Statistics
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Str 14, Dex 14, Con 13, Int 7, Wis 10, Cha 11
Base Atk +1; CMB +3; CMD 15 (19 vs. trip)
Feats Power Attack
Skills Acrobatics +2 (+6 jump), Bluff +4, Perception +4, Sense Motive +4, Stealth +6
Languages Common
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.