Character Options - check the matrix on availability. It's rare, so it's not available without a boon. I haven't seen a boon for the rune magic itself and I'm not sure how that would even work in PFS, but there is a boon on your organized play/boons tab for the Runelord class archetype, if that's what you mean.
Heinrich, you have 3 vessels before you designated: Alpha, Beta and Gamma. Which do you approach first? Also, who will be accompanying the boarding parties and which vessel will they board?
Lord-Captain the piloting roll is for the fighters since they are the ones moving to investigate the derelicts. On the other hand, if you wish the battlecruiser to move into the field, you also need to roll piloting test.
+10 Pilot Roll Please to navigate asteroid field without any collision. For boarding action, the troops should use the assault boats. +10 Command Roll, please.
Three objects in the asteroid field do not appear to be asteroids. They appear to be derelicts, raider-sized. Off 45 degrees port. (That's the left side) A breathable atmosphere can still be detected.
The fighter screen is receiving this information now.
The silence of the void bears witness as The Heart of the Tempest launch its fighters. The asteroid field is just ahead. The projected emergence point of the Bounty just a little out than that.
Standby for directions; need the Detection+Scrutiny check
Yes, the roll suggests that an advance screen would be prudent. More so, when entering unknown and uncharted areas. The asteroid belt may present a challenge to bombers. Sleeker fighters might be more in order. Will you be launching the advance screen now?
The Heart of the Tempest emerges from the warp. It glides smoothly into real space. The planetary system before you orbits a Terra-class star, with 7 massive gas giants. Data banks show no in-depth surveys done to this system. An asteroid belt separates the fourth and fifth planets. Coordinates from the data slate places the point of real space re-entry of the Emperor's Bounty near the fourth planet. Travel time from your present position to the said spot should take five days. Meaning you should be there the moment the ship emerges from the warp.
The 'Tempest sails smoothly through the empyrean, the route chosen by your navigator being very stable. To repeat, the crew is very much confident in your retinue's ability to see them back to realspace. No disruption to crew morale has been reported.
Any preparations you want me to note before realspace translation is initiated?
The crew, though green, is very much galvanized by the lord-captain's aura of command. Entry into the warp goes without a hitch. The navigator estimates that you will arrive at the destination with at least five more days to spare.
Located my copy of The Navis Primer. Based on the navigator's roll, 2 degrees of success, auguries are good. translation may now proceed. Roll 1d100 for omens.
Navigator, kindly make rolls as per Navis Primer. You are going to the Maw, the nearest region of the Expanse in relation to the Astronomican, so navigation should not be difficult. However, each degree of success increases the number of days you have of intercepting the ship, conversely, each degree of failure decreases the said number. At the moment you have 20 days to intercept.
Aurilos and Feliks shred two of the three genestealers, ichor flowing freely. Scipio and Afan miss their attacks, while Nemiel joins the fun in melee range.
Ranged attacks now have a chance to hit allied melee combatants.
The remaining genestealer, unlike most foes, does not flee the awesome wrath of five Astartes revealed but rather it presses on and attacks Afan.
Claw Attack WS 60:1d100 ⇒ 24
Damage Pen 6:1d10 + 12 ⇒ (5) + 12 = 17
Afan you can make a dodge or a parry to prevent damage but at a -10 because of your earlier charge. Once, Afan rolls it's Round 2.
For those wielding bolters, the genestealers are in PB range.
@Brother Scipio, yes you can make an attack roll. But you need to be precise with an indiscriminate weapon considering that you are near the plasma chamber. To hit the genestealers you take a -10 to BS as you take pains to avoid hitting any vital machinery. If you do not wish to be so careful, let me know.
The data slate contains the coordinates you need in order to travel to the Bounty's projected location. There is a time log indicating the time remaining to be 100% of finding the Bounty. As of the moment you still have 20 days left and counting.
Seraphiel is a member of the Harpers, a group allied against tyranny and all forms of villainy. Seraphiel is a beneficiary of the group's activities when its agents rescued him from Thay, where he evaded life in thrall to Szass Tam by the narrowest of margins. It is therefore no surprise that when he came of age, he joined that group.
On the other hand, Seraphiel is different. Though born of human parents (who are long dead now), Seraphiel is an aasimar, a being touched by the divine. And such marked him from the beginning for great things. At age 9, Seraphiel began to manifest miraculous powers often healing those hurt. (It was this ability that attracted Szass Tam.)
A member of the Harpers, by the name of Zhul, taught Seraphiel to harness his powers, as well as, ethics, which in retrospect is probably for the best, as Seraphiel has a roguish streak in him.
Appearance
Spoiler:
Often cowled, Seraphiel avoids showing his face to most people, so that his heritage would not be obvious -- golden eyes are hard to ignore.
Be that as it may, his hands hint at a pale complexion.
Those who have seen him though say that he has this aura, an x-factor that makes you like him.
Stats
Spoiler:
LG Male Protector Aasimar Sorcerer (Divine Soul) 1
Str 11
Dex 15
Con 15
Int 11
Wis 13
Cha 18
Saves: Str +0, Dex +2, Con +4, Int +0, Wis +1, Cha +6
Racial Features: speed 30 ft., darkvision 60 ft., resistance to radiant and necrotic damage, healing hands, light bearer
Languages Abyssal, Common, Celestial, Infernal
Angelic Guide: Uriel, bookish and lecturing
Favored by the Gods
Skills: Deception +6, Persuasion +6, Insight +3, Intimidation +6
Cantrips: blade ward, firebolt, friends, light (bonus), lightning lure
Spells
1st Level (2x/day) cure wounds (bonus) magic missile, shield
Equipment
Quarterstaff
Component pouch
Explorer’s pack
2 daggers
Harpers’ Pin
Harpers’ codebook
Common clothes
Pouch with 15 gp
Background (Faction Agent: Harpers)
Looking for relevant language for the region of chult, any suggestions? I can change abyssal and infernal to something less exotic.
"The ship's name is 'Emperor's Bounty.' It is a Star Galleon loaded with booty from the conquest of the Calyx Expanse. I found various references of it being lost during a transit to Terra. But my research suggests a mutiny occurred and the ensuing conflict left the ship stranded in the warp."
Merit then smiles, "The time of its arrival has been foretold by various oracles. That and the fact that I have the only copy of the astropathic distress call made by that ship including its projected coordinates, which you now have in your hands."
Merit then allows himself to relax and takes a sip of amasec.