Ercinee

ROW Zorka's page

3 posts. Alias of Clebsch73.


About ROW Zorka

Zorka:
Zorka
Female advanced kikimora (Midgard Bestiary 67, Pathfinder RPG Bestiary 294)
CN Medium fey
Init +10; Senses low-light vision; Perception +15

DEFENSE
AC 22, touch 17, flat-footed 15 (+6 Dex, +1 dodge, +5 natural)
hp 68 (8d6+40)
Fort +6, Ref +12, Will +11
DR 5/cold iron; SR 17

OFFENSE
Speed 30 ft.
Melee 2 claws +10 (1d4+3)
Spell-Like Abilities (CL 8th; concentration +15)
At will— forced quiet (DC 18), invisibility (self only), mending, prestidigitation
3/day—break (DC 18), charm animal (DC 18), deep slumber (DC 20), pain strike (DC 20)
1/day— major image (DC 20), make whole, summon swarm

TACTICS
During Combat Zorka tries to avoid combat if at all possible, but she uses her spell-like abilities to hinder her attackers until she can safely flee, targeting opponents with deep slumber or pain strike. She casts break on their weapons, and uses major image to create the illusion of a more fearsome enemy for foes to face.
Morale If reduced to 20 hit points or fewer, Zorka flees to her hidey-hole, casting summon swarm to cover her retreat.

STATISTICS
Str 17, Dex 22, Con 19, Int 16, Wis 20, Cha 25
Base Atk +4; CMB +7; CMD 24
Feats Dodge, Improved Initiative, Toughness, Weapon Finesse
Skills Acrobatics +12, Appraise +8, Bluff +18, Diplomacy +18, Escape Artist +17, Knowledge (nature) +10, Linguistics +5, Perception +15, Sense Motive +12, Sleight of Hand +17, Spellcraft +10, Stealth +17
Languages Aklo, Common, Giant, Russian, Skald, Sylvan
SQ hidey-hole

SPECIAL ABILITIES
Hidey-Hole (Su) When a kikimora chooses a house to inhabit, she can create an extradimensional space by scrawling a sigil on a wall, baseboard, cupboard, or semipermanent object (like a stove). This sigil serves as the entrance to the kikimora’s tiny domain, where she can live within the house without being detected. Only the kikimora can enter this hidey-hole. Anytime after designating a hidey-hole, the kikimora can transport herself and up to 50 pounds of objects to the hidey-hole as a standard action, as long as she is in the same room as the sigil. The kikimora can exit the hidey-hole in the same way, appearing in the closest empty square to the sigil. Any objects left within the hidey-hole remain there when the kikimora exits the space, even if she removes the sigil and places it in another location. While inside the hidey-hole, the kikimora can see what is going on outside of the space through a special sensor, as if the kikimora were standing where her sigil is placed. As a result, mundane objects placed in front of the sigil can block the kikimora’s sight from the hidey-hole.
Zorka has scrawled her sigil in rooms throughout the Dancing Hut of Baba Yaga, allowing her to enter and exit her hidey-hole from any of the Dancing Hut’s configurations. In effect, Zorka has access to every room within the Dancing Hut, even those rooms currently inaccessible because of the hut’s physical location. Because multiple sigils provide access to Zorka’s hidey-hole, removing one of the sigils has no effect on the hidey-hole or any creatures inside it unless all of the sigils within the Dancing Hut are removed.