Shieldmarshal

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Pathfinder Adventure, Rulebook Subscriber. Organized Play Member. 73 posts. No reviews. No lists. No wishlists. 15 Organized Play characters. 1 alias.



Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

I am reaching out to my other PFS members, particularly my fellow GMs for some clarification about this item. I feel that I know how it works, but it seems way to good to be true.

"Orange prism: Every time the bearer casts a spell, roll 1d4–2 and add this (and the +1 caster level granted by the normal power of the ioun stone) to his caster level. If this modified caster level is too low to cast the spell, the spell fails and is lost."

So I did the math. Say I am have a caster level of 10, +1 for the Ioun Stones normal power and an additional 1 or 2 from the resonant power. This comes out to a 12 or 13.

The modified level always goes up, so how could the modified caster level be to low to cast a spell that I could cast as a level 10 caster?

The way I read and interpret it is that I am now going to always have a variable caster level higher than 10, the stone makes it a 12 or 13.

So, am I missing something or is it supposed to be that way? Because if it is my wizard is definitely saving up for one.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

Hey everyone, I created this to give you guys a place to discuss party issues and stuff. However, please try not to peek at the other threads and ruin the surprises.

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

Yesterdays PFS game that I ran got me thinking about this. It was a five person table with a season 1 scenario. To call it easy for five PC's alone, would be an understatement. Two of the PC's were Druids, so they also had companions with them. At tier 1-2, those companions helped trivialize the encounters.

I would like to get the opinions from some of the PFS leaders and other GMs on considering Companions/Eidolons HD as part of the APL equation.

Given that Seasons 4 and 5 are more challanging, maybe a change to the way we figure out the APL for Seasons 0 through 3 might be a good idea?

Discuss!

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

Hello everyone, I was wondering if any other PFS GM's ever sit down with the people and really explain what is expected of them as players? Would it be unreasonable to build up a little pre-game checklist they can use to quickly verify that they are ready for the game and are running legal characters? I am definetely going to start mini-audits on the days I GM.

The reason behind this is that the other day we were about 75% through a scenario when one of the players fired of an ability for 7 or 8 dice. This raised some eyebrows, so the question was asked about how this was possible. Long story short, there seems to be a 6th level character at our Tier 1-5 table. The GM easily handled the situation, so there wasn't any major fallout at the table, but leads to some questions.

Now I'm not perfect, as a player or a GM, and I realize that none of us our. I am seriously thinking of building a proper character binder, that has everything needed laid out, including chronicle sheets and a master list of scenarios so that they aren't played multiple times (which has also happened).

Has anyone else had a player like this, if so how did deal with them, in a polite manner of course.