Erdrinneir Vonnarc

Qumi's page

Organized Play Member. 15 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


RSS

Shadow Lodge

It's a cylinder so it ignores any obstacles ;-) Umbrella will not help ;-)

Thanks!

Shadow Lodge

http://www.d20pfsrd.com/magic/all-spells/s/stone-call

The effect is a cylinder of chaotic little stones, etc. - can this also damage items, for example a sail on a ship? Or only creatures?

Shadow Lodge

So... I've got a little problem in my game. I'm doing Second Darkness Pathfinder conversion and I have a dwarf lawful neutral cleric of vengeance... but lately he's been acting rather evil.

Spoiler:

First, he decided to burn the Foamrunner because the captain tried to cheat them. He actually did it... (critical dice rolls, so nasty for GM's...).

Then, the team managed to capture thieves and thugs and Braddikar and Jasper during the night raid (Braddikar was tricked by the team before that and wanted revenge during night raid). Braddikar wanted money for information and promised to leave them alone and leave Riddleport, but this dwarf cleric decided it would be cheaper to chip off his leg to make him talk.

The newest idea he has is to kill all thieves and thugs that attacked Gold Goblin.


He's reasoning is as follows:

I am a priest of vengeance. If somebody crosses my path and wants or tries to kill me - I have no mercy and kill them. Even if they surrender.

Now, I told him it's turing a bit too evil... but he said the above thing and said he's neutral cuz he helps his allies and kills only those who wrong him. What do you think?

Shadow Lodge

Seems very interesting :) I haven't played pbp on paizo yet so I'm kind of excited :) I'll try to make my character as fast as I can :)

Shadow Lodge

Lately I've made an interesting discovery - it seems as if sorcerers can learn spells that are not on their spell list. This is the reason:

"A sorcerer casts arcane spells drawn primarily from the sorcerer/wizard spell list."

"primarily" means not only, but mainly

"These new spells can be common spells chosen from the sorcerer/wizard spell list, or they can be unusual spells that the sorcerer has gained some understanding of through study."

And here is the star of the evening: you learn a spell either from the list or some unusual spell from research. Basically, I'm not sure what it means - is it just "new" spell (like player-made) or a spell from some other class list (with DM agreement, I suppose).

Shadow Lodge

Personally, I let players to choose from village, small city, medium city, large city, farmlands when they pick favoured community. Limiting to one city is for me, as a MG, too limiting for my players.

Shadow Lodge

The question is: can sorcerer immidiately use the additional spells-per-day after level up without any rest?

Shadow Lodge

I find it lacking the pathfinder feel. Almost all pathfinder classes have some kind of customization - special abilities you choose from a list, be it Sorcerer bloodlines, Witch hexes, Rogue tricks, etc. This conversion lacks it, imho.

Shadowcaster was always a fun class, but more for its mood than power. It gets a very small amount of spells and even though at higher levels he can cast them more often - campaings are usually at lower to mid levels.

I suggest maybe something like... ummm... "Initiations" that he would gain similary to witch hexes.

Some examples of such initiations:

Unseen casting - Shadowcaster may use a Stealth check to hide the fact he's casting a spell. He can't use it in bright light.

Dark magic - Umbral Spell, Shadow Grasp metamagic feats do not increase spell level

Shadow flow - using your own sustaining shadows ability you may extend its effect on 1/5 levels creature within 15 ft, however, the exposure of the shadow's power on untrained individuals causes them to get a penalty -1 to all physical checks.

Unspoken mysteries - gain an ability to talk with shadows as per "speak with animals" spell. 1 min/level. Each use must be at least 1 min.

Umbral chill - you gain cold resistance 5. At 5th level it increases to 7. At 10th level it increases to 12 and you gain fire resistance 5. At 15th level the resistances increase respectively to 15 and 10.

Seeker in the dark - you gain perception bonus in shadows and darkness +5. You also gain an ability to track other's shadows. To use that ability you must either have something of that person or had touched that person's shadow. You cannot track it if it does not have a shadow.

Conceal presence - you gain Hide in plain sight.

Power of the Hidden - when casting a spell while stealthed you gain a bonus to overcome spell resistance of your enemies equal to +1/4 levels. While stealthed, you also gain spell resistance equal to 5 + 1/every level of shadowcaster.

Shadow Lodge

Do Cantrips for a witch require the familiar to memorise?

Shadow Lodge

1 person marked this as FAQ candidate.

Anybody knows if this is correct? I mean... it's ridiculous. A Sea-inspired witch archetype with no swim as class skill...

Shadow Lodge

1 person marked this as FAQ candidate.

Question then: what effect does it have on 1st level? Daze + 1d6 sonic damage (cuz there is no minimum mentioned)? Otherwise it would be a "daze" spell copy, not to mention it wouldn't fit the save "fortitude partial" description - it would have "fortitude negate" cuz only daze or not dazed.

Shadow Lodge

Oh, also - a question - what happens if a spell has duration 1 turn for 2 caster levels? An analogous question.

Moreover, I was searching through spells from Ultimate Magic (EPC was there) and did not notice any spell to have minimum on damage/caster level.

Shadow Lodge

Well, it's also not explicitly stated that the damage starts from 3rd level.

Also, logically - if it did not deal damage it would be a duplicate of 0-level spell "daze" at 1st level, which is at-will.

Moreover, the spell description says "Saving Throw Fortitude partial (see text)". It would not be a partial effect if it would only daze.

Shadow Lodge

http://www.giantitp.com/forums/showpost.php?p=4037247&postcount=15 - and here is the Hollow :P

Shadow Lodge

You probably answered that somewhere... but oh well, why not again? :P Many people liked Warlock-class idea. While I know that Warlock is trademarked, etc. Is it possible to make a class with a similar spellcasting system?

Have you considered some shadowy magic? Like the shadow source in 4 th or Shadowcaster from 3,5 ed? I find very inspiring the ideas from "Descent of Shadows", especially the Hollow class: http://www.giantitp.com/forums/showthread.php?t=74519 If you have time, maybe take a look ;-)Hollow is a warrior-like character that is kind of cursed. He is being devoured by shadows, but gains power from it. Thing that is very creepy about him is that his addiction to shadows causes the environment to change around him, lights become dim, colors more gray-like, emotions become dull, etc. :P