Quinnik Stalkingwolf [114768-1]
Male human (Shoanti) chernasardo warden 1/fighter (skirmisher) 5 (Pathfinder Adventure Path #116: Fangs of War 68, Ultimate Wilderness 50)
NG Medium humanoid (human)
Init +5; Senses Perception +8
--------------------
Defense:
--------------------
AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge)
hp 56 (6 HD; 1d8+5d10+17)
Fort +7, Ref +6 (+1 vs. traps, natural hazards, and environmental effects, +1 vs. attacks that deal half damage on a save), Will +3 (+2 bonus vs. compulsions and mind-affecting effects.)
Defensive Abilities conditioning (light infantry training) +1, mobility training +1, reconnaissance training +1
--------------------
Offense:
--------------------
Speed 35 ft.
Melee +1 adamantine falchion +10 (2d4+16/18-20) or
club +7 (1d6+8) or
dagger +7 (1d4+8/19-20)
Ranged +1 adaptive darkwood composite longbow +8 (1d8+10/×3) or
throwing axe +7 (1d6+9)
Special Attacks weapon training (heavy blades +1)
Chernasardo Warden Spell-Like Abilities (CL 1st; concentration -1)
1/day—endure elements
[dice=+1 Adm Falchion]1d20+10[/dice] ...[dice=DMG]2d4+16[/dice]
[dice=+1 CLB]1d20+8[/dice] ...[dice=DMG]1d8+10[/dice]
--------------------
Statistics:
--------------------
Str 18, Dex 17, Con 14, Int 14, Wis 10, Cha 7
Base Atk +5; CMB +7; CMD 23
Languages: Common, Elven, Goblin, Hallit, Necril, Orc, Shoanti, Thassilonian
--------------------
Gear: cold iron durable arrow (50), oil of bless weapon, wand of cure light wounds, alchemist's fire, antiplague[APG], antitoxin; Other Gear +1 darkleaf cloth lamellar (leather) armor[UC], +1 adamantine falchion, +1 adaptive darkwood composite longbow (+2 Str), blunt arrows[APG] (20), club, dagger, throwing axe, belt of incredible dexterity +2, cloak of resistance +1, animal glue[UE], backpack, bedroll, belt pouch, earplugs[APG], flint and steel, hemp rope (50 ft.), mess kit[UE], pot, torch (10), trail rations (5), waterskin, wolfsbane, 145 gp, 9 sp, 7 cp
--------------------
Special /Class Abilities:
--------------------
Conditioning +1 (Ex) Specialize in a specific kind of fighting.
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Light Infantry Training (Ex) Conditioning bonus applies to Reflex saves vs. attacks that deal half damage on a save.
Mobility Training +1 (Ex) Gain dodge bonus to AC and enhancement bonus to speed when wearing light or no armor.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Reconnaissance Training +1 (Ex) Gain bonus on Reflex saves vs. traps, natural hazards, and environmental effects.
Unchained Heart +2 (Ex) Gain +2 bonus on Will saves vs compulsions and mind-affecting effects.
Weapon Training (Blades, Heavy) +1 (Ex) +1 Attack, Damage, CMB, CMD with Heavy Blades
Wilderness Training (Ex) Gain skill ranks as 4 + Int mod, and Acrobatic and Stealth are class skills.
--------------------
Backstory:
--------------------
Quinnik is an Andoran-Shoanti forest warrior who joined the Society to further the cause of individual freedoms and self responsibilities. He is a bowman and able swordsman. And while rough and tough he is not a friendly person but is very loyal to party companions.
--------------------
Personality:
--------------------
--------------------
scenarios:
--------------------
tide of morning
cyphermage
shades of ice 1
shades of ice 2
rise of gg
library of lion
perils of pirate pact
shades of ice 3 GM
The Paths We Choose
Souls for Smugglers Shiv
Souls for Smugglers Shiv
Souls for Smugglers Shiv
Captives of Toil
Case Missing Persons