Joran Vhane

Quinnik Stalkingwolf's page

70 posts. Organized Play character for qwerty1971.


Full Name

Quinnik Stalkingwolf

Race

Human

Skills:
Acro+11/DD+10/Stealth+11/Survival+8/Nature+8/EA+10/Spellcraft+6

Classes/Levels

Fighter (Skirmisher) 5/Chernasardo Warden 2 [init+5 / Perc +8]

Gender

Male [HP: 44/44 | AC: 19; T:14; FF:15 | F:+7; R:+6; W:+3]

Size

medium

Age

20

Special Abilities

Character Sheet

Alignment

NG

Deity

Erastil

Languages

Common, Elven, Goblin, Hallit, Necril, Orc, Shoanti, Thassilonian

Occupation

Hunter; [dice=Craft Bows]1d20+6[/dice]

Strength 18
Dexterity 17
Constitution 14
Intelligence 14
Wisdom 10
Charisma 7

About Quinnik Stalkingwolf

Quinnik Stalkingwolf [114768-1]
Male human (Shoanti) chernasardo warden 1/fighter (skirmisher) 5 (Pathfinder Adventure Path #116: Fangs of War 68, Ultimate Wilderness 50)
NG Medium humanoid (human)
Init +5; Senses Perception +8
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Defense:

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AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge)
hp 56 (6 HD; 1d8+5d10+17)
Fort +7, Ref +6 (+1 vs. traps, natural hazards, and environmental effects, +1 vs. attacks that deal half damage on a save), Will +3 (+2 bonus vs. compulsions and mind-affecting effects.)
Defensive Abilities conditioning (light infantry training) +1, mobility training +1, reconnaissance training +1

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Offense:

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Speed 35 ft.
Melee +1 adamantine falchion +10 (2d4+16/18-20) or
club +7 (1d6+8) or
dagger +7 (1d4+8/19-20)
Ranged +1 adaptive darkwood composite longbow +8 (1d8+10/×3) or
throwing axe +7 (1d6+9)
Special Attacks weapon training (heavy blades +1)
Chernasardo Warden Spell-Like Abilities (CL 1st; concentration -1)
1/day—endure elements
[dice=+1 Adm Falchion]1d20+10[/dice] ...[dice=DMG]2d4+16[/dice]
[dice=+1 CLB]1d20+8[/dice] ...[dice=DMG]1d8+10[/dice]

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Statistics:

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Str 18, Dex 17, Con 14, Int 14, Wis 10, Cha 7
Base Atk +5; CMB +7; CMD 23
Languages: Common, Elven, Goblin, Hallit, Necril, Orc, Shoanti, Thassilonian

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Feats:

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Deadly Aim, Point-Blank Shot, Power Attack, Precise Shot, Weapon Focus (falchion), Weapon Specialization (falchion)

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Traits and FCB:

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dangerously curious, reactionary
FCB: +5 hit points

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Skills= 44:

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Acrobatics +11,
Climb +8,
Craft (bows) +6,
Disable Device +10,
Escape Artist +10,
Knowledge (dungeoneering) +6,
Knowledge (engineering) +6,
Knowledge (nature) +8,
Linguistics +6,
Perception +8,
Ride +7,
Sense Motive +5,
Spellcraft +6,
Stealth +11,
Survival +8,
Swim +8

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Magical Items Placement:

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(Belt Slot) Belt of Dex +2
(Body Slot) ------------------------
(Chest Slot) ------------------------
(Eyes Slot) ------------------------
(Feet Slot) ------------------------
(Hands Slot) ------------------------
(Head Slot) ------------------------
(Headband Slot) ------------------------
(Neck Slot) ------------------------
(Shoulder Slot) Cloak of Res +1
(Wrist Slot) ------------------------
(Ring Slot 1) ------------------------
(Ring Slot 2) ------------------------

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Gear:

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Gear: cold iron durable arrow (50), oil of bless weapon, wand of cure light wounds, alchemist's fire, antiplague[APG], antitoxin; Other Gear +1 darkleaf cloth lamellar (leather) armor[UC], +1 adamantine falchion, +1 adaptive darkwood composite longbow (+2 Str), blunt arrows[APG] (20), club, dagger, throwing axe, belt of incredible dexterity +2, cloak of resistance +1, animal glue[UE], backpack, bedroll, belt pouch, earplugs[APG], flint and steel, hemp rope (50 ft.), mess kit[UE], pot, torch (10), trail rations (5), waterskin, wolfsbane, 145 gp, 9 sp, 7 cp

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Special /Class Abilities:

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Conditioning +1 (Ex) Specialize in a specific kind of fighting.
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Light Infantry Training (Ex) Conditioning bonus applies to Reflex saves vs. attacks that deal half damage on a save.
Mobility Training +1 (Ex) Gain dodge bonus to AC and enhancement bonus to speed when wearing light or no armor.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Reconnaissance Training +1 (Ex) Gain bonus on Reflex saves vs. traps, natural hazards, and environmental effects.
Unchained Heart +2 (Ex) Gain +2 bonus on Will saves vs compulsions and mind-affecting effects.
Weapon Training (Blades, Heavy) +1 (Ex) +1 Attack, Damage, CMB, CMD with Heavy Blades
Wilderness Training (Ex) Gain skill ranks as 4 + Int mod, and Acrobatic and Stealth are class skills.

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Backstory:

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Quinnik is an Andoran-Shoanti forest warrior who joined the Society to further the cause of individual freedoms and self responsibilities. He is a bowman and able swordsman. And while rough and tough he is not a friendly person but is very loyal to party companions.

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Personality:

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scenarios:

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tide of morning
cyphermage
shades of ice 1
shades of ice 2
rise of gg
library of lion
perils of pirate pact
shades of ice 3 GM
The Paths We Choose
Souls for Smugglers Shiv
Souls for Smugglers Shiv
Souls for Smugglers Shiv
Captives of Toil
Case Missing Persons

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Prestige Spent; 21/28:

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*body recovery
*raise dead