Paladin 1 | HP: 8/12 [5] | AC: 18 (12 Tch, 16 Fl) | CMD: 16 | F: +3, R: +2, W: +2 | Init: +2 | Perc: +0, SM: +4 | Active conditions: None.
Quinn makes his way across the log, closing the distance between him and the minotaur. He then calls upon Iomedae to smite the creature. Double move. Smite on the minotaur. AC is now 20 vs. minotaur.
Paladin 1 | HP: 8/12 [5] | AC: 18 (12 Tch, 16 Fl) | CMD: 16 | F: +3, R: +2, W: +2 | Init: +2 | Perc: +0, SM: +4 | Active conditions: None.
I know I'm posting ahead of when I can act, GM, but I'm not sure when I'll be able to post later today. Quinn runs as fast as his legs will take him to the edge of the stream. Full-round Run Action.
Paladin 1 | HP: 8/12 [5] | AC: 18 (12 Tch, 16 Fl) | CMD: 16 | F: +3, R: +2, W: +2 | Init: +2 | Perc: +0, SM: +4 | Active conditions: None.
Quinn hacks and slashes at the blob. Swiping with his sword and smashing with his spiked shield. Sword Attack, TWF: 1d20 + 5 - 2 ⇒ (1) + 5 - 2 = 4
Shield Bash: 1d20 + 5 - 2 ⇒ (11) + 5 - 2 = 14
Paladin 1 | HP: 8/12 [5] | AC: 18 (12 Tch, 16 Fl) | CMD: 16 | F: +3, R: +2, W: +2 | Init: +2 | Perc: +0, SM: +4 | Active conditions: None.
Quinn wades out of the water and steps forward to the remaining creature. "Your evil ways end today!" He brings his sword down in a wide arc upon the creature. Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Paladin 1 | HP: 8/12 [5] | AC: 18 (12 Tch, 16 Fl) | CMD: 16 | F: +3, R: +2, W: +2 | Init: +2 | Perc: +0, SM: +4 | Active conditions: None.
Quinn unleashes a sword and shield attack on the bug. He keeps himself planted in place. Sword Attack, TWF: 1d20 + 5 - 2 ⇒ (16) + 5 - 2 = 19
Shield Bash, TWF: 1d20 + 5 - 2 ⇒ (4) + 5 - 2 = 7
Paladin 1 | HP: 8/12 [5] | AC: 18 (12 Tch, 16 Fl) | CMD: 16 | F: +3, R: +2, W: +2 | Init: +2 | Perc: +0, SM: +4 | Active conditions: None.
Quinn draws his sword and points to the cave leading to the west (assuming North is up). "Alright everyone! Let's clean this place of evil!" Quinn insists that he takes the lead, with his shield and sword at the ready.
Paladin 1 | HP: 8/12 [5] | AC: 18 (12 Tch, 16 Fl) | CMD: 16 | F: +3, R: +2, W: +2 | Init: +2 | Perc: +0, SM: +4 | Active conditions: None.
Quinn follows Uncle Tetchy to the miniature city. "Fascinating... Jubal, could you ask if this city here was built by the gillman people?" He inches his head closer for a careful look. Perception (Aid Another): 1d20 ⇒ 6 However, he is unable to offer any further insight. Quinn makes note of the carvings of the soldier and the theif. "If one were to make worship here, would it best be done by making such gestures as those?" He then, while standing in the water, does his best to copy the pose of the soldier. "Oh Iomedae, Lady of Light, please watch over our small band of explorers. And protect this peaceful gillman." Once done, he turns to the gillman, "You said there were hostile creatures in these caves?" He draws his sword, "Where are they? We must put an end to them, for your protection!"
Paladin 1 | HP: 8/12 [5] | AC: 18 (12 Tch, 16 Fl) | CMD: 16 | F: +3, R: +2, W: +2 | Init: +2 | Perc: +0, SM: +4 | Active conditions: None.
Quinn will wait until the rope is secure before attempting its use. "I regret that such displays of acrobatic prowess are difficult when encumbered by my armor..." Climb: 1d20 - 1 ⇒ (16) - 1 = 15
Paladin 1 | HP: 8/12 [5] | AC: 18 (12 Tch, 16 Fl) | CMD: 16 | F: +3, R: +2, W: +2 | Init: +2 | Perc: +0, SM: +4 | Active conditions: None.
Quinn looks around at the cave. "Interesting, though I have no knowledge or experience with such environs." He watches Tetchy leap across the hole. "Bravo, good sir! You could be in a circus with that kind of acrobatic wizardry!" The paladin claps his hands enthusiastically.
Paladin 1 | HP: 8/12 [5] | AC: 18 (12 Tch, 16 Fl) | CMD: 16 | F: +3, R: +2, W: +2 | Init: +2 | Perc: +0, SM: +4 | Active conditions: None.
"Agreed. Though I hold no love for minotaurs, I believe the challenge may be a bit much for us at this time. There is no shame for an honest assessment of one's ability!" He assures his companions (but mostly himself) as he follows the party to the cave.
Paladin 1 | HP: 8/12 [5] | AC: 18 (12 Tch, 16 Fl) | CMD: 16 | F: +3, R: +2, W: +2 | Init: +2 | Perc: +0, SM: +4 | Active conditions: None.
"I certainly wouldn't want to slow things down. I will press onward." Constitution: 1d20 + 1 ⇒ (14) + 1 = 15 -Posted with Wayfinder
Paladin 1 | HP: 8/12 [5] | AC: 18 (12 Tch, 16 Fl) | CMD: 16 | F: +3, R: +2, W: +2 | Init: +2 | Perc: +0, SM: +4 | Active conditions: None.
"What, Locke? I'm sorry - in the heat of the battle, I didn't see you get hurt. From now on, stick behind me - I'll do my best to keep you safe!" Quinn sheathes his sword and checks the ground, hoping to find the best route. Survival: 1d20 ⇒ 11 "I must admit to being clueless as which way to go..."
Paladin 1 | HP: 8/12 [5] | AC: 18 (12 Tch, 16 Fl) | CMD: 16 | F: +3, R: +2, W: +2 | Init: +2 | Perc: +0, SM: +4 | Active conditions: None.
Quinn laughs at the bugs futile attempt to bite him, unaware that Locke's been bit. He draws his sword and tries to smack the bug that tried to bite him. Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Paladin 1 | HP: 8/12 [5] | AC: 18 (12 Tch, 16 Fl) | CMD: 16 | F: +3, R: +2, W: +2 | Init: +2 | Perc: +0, SM: +4 | Active conditions: None.
GM, a suggestion - I've found it useful as a GM to put a link to the combat map in the 'Brief Description' box on the Campaign Info tab. That makes it easier to access the combat map.
Paladin 1 | HP: 8/12 [5] | AC: 18 (12 Tch, 16 Fl) | CMD: 16 | F: +3, R: +2, W: +2 | Init: +2 | Perc: +0, SM: +4 | Active conditions: None.
Quinn listens bemusedly to his companions' bragging. "So, you've already been on a mission for the society? This...this is my first assignment." He tries to hide his nervousness, but it is obvious he's not so sure about his abilities. As they trudge through the forest, Quinn does his best to keep a careful eye out for trouble. Perception: 1d20 ⇒ 17
Paladin 1 | HP: 8/12 [5] | AC: 18 (12 Tch, 16 Fl) | CMD: 16 | F: +3, R: +2, W: +2 | Init: +2 | Perc: +0, SM: +4 | Active conditions: None.
Standing as if a steel rod were bolted to his spinal column, Quinn listens attentively to the instruction given. Eager to show himself as a competent recruit, Quinn tries to find out some helpful knowledge from Janira or Master Shaine, as he doesn't know anything of Geography or History. He raises a hand, "Quinn Van Hjorder of the Silver Crusade." He clears his throat, "Have these caverns proven to be dangerous in the past? What do we know of the gilmen society - are they generally combative, or can diplomatic means be effective?" Diplomacy (Gather Intel): 1d20 + 6 ⇒ (9) + 6 = 15
Paladin 1 | HP: 8/12 [5] | AC: 18 (12 Tch, 16 Fl) | CMD: 16 | F: +3, R: +2, W: +2 | Init: +2 | Perc: +0, SM: +4 | Active conditions: None.
Hey Kludde - Endless striaght up killed Frunobulax with an invisible Magus that critted with a real nasty stab or shocking grasp or something (I never played a magus and I don't quite remember the exact attack and I'm too lazy right now to look it up, haha). Poor guy went from full health to well below negative CON in one shot. I actually just made Quinn for a Core game, but I mistakenly registered him as a standard PFS character. Lyoto - characters can only be in one Pathfinder Society PbP at a time.
Paladin 1 | HP: 8/12 [5] | AC: 18 (12 Tch, 16 Fl) | CMD: 16 | F: +3, R: +2, W: +2 | Init: +2 | Perc: +0, SM: +4 | Active conditions: None.
The paladin whispers to his companions, "If we need to show that we're serious, I've got 35 gold pieces that can be used. Though, I'm not so good at subterfuge - here Titus, why don't you hold on to it." Quinn hands Titus a small leather pouch filled with gold pieces. "I'm with you on that, Evarice. Hard to believe this kind of operation exists..."
Paladin 1 | HP: 8/12 [5] | AC: 18 (12 Tch, 16 Fl) | CMD: 16 | F: +3, R: +2, W: +2 | Init: +2 | Perc: +0, SM: +4 | Active conditions: None.
Quinn gathers up his shield and tries to hold back Fredrik with a hand on the man's shoulder. "Hey now! We've just protected you from what I think would have been a pretty severe beating from these hoodlums. At the very least, we deserve a proper thanks! Also, as my companion has mentioned, we do have some questions for you. Now, I can assure you that we are not looking to harm you in any way. Now," Quinn tries to turn Fredrik so that he can look Quinn in the eyes, "why don't we find a nice, quiet place - maybe not here - that we can sit down and chat." Diplomacy: 1d20 + 6 ⇒ (5) + 6 = 11
Paladin 1 | HP: 8/12 [5] | AC: 18 (12 Tch, 16 Fl) | CMD: 16 | F: +3, R: +2, W: +2 | Init: +2 | Perc: +0, SM: +4 | Active conditions: None.
Quinn frowns a bit, seeing that though he had tripped the thug, it did little to persuade the man to walk away. "So...fisticuffs it shall be!" He drops his shield and decides to give the thug a right jab and left hook. AC is now 17. FF is 15. Unarmed Attack, TWF: 1d20 + 5 - 2 ⇒ (9) + 5 - 2 = 12
Unarmed Attack, TWF: 1d20 + 5 - 2 ⇒ (12) + 5 - 2 = 15
Also, thank you for moving me on the map - that is right where I wanted to be.
Paladin 1 | HP: 8/12 [5] | AC: 18 (12 Tch, 16 Fl) | CMD: 16 | F: +3, R: +2, W: +2 | Init: +2 | Perc: +0, SM: +4 | Active conditions: None.
Trip: 1d20 + 5 ⇒ (10) + 5 = 15 "Hey now! Let him go!" Quinn shouts as he rushes toward the northern of the triad of thugs. He sticks out his leg and tries to knock the thug prone. Unable to move things on the map at the moment.
Paladin 1 | HP: 8/12 [5] | AC: 18 (12 Tch, 16 Fl) | CMD: 16 | F: +3, R: +2, W: +2 | Init: +2 | Perc: +0, SM: +4 | Active conditions: None.
Upon reaching the Second Chance, Quinn first balks at the idea of handing over his weapons. "Oh, the shortbow you can have - but my sword!? No, good sir... this sword is a cherished emblem of sweet Iomedae herself! As part of my vow to serve the Shining Light, I have promised not to use this fine blade but for bringing justice to the wicked and unlawful. You have my word that I shall not use it except in defense of myself, my companions, or the good and just laws of Absalom." Diplomacy: 1d20 + 6 ⇒ (19) + 6 = 25 Quinn leans in and softens his voice in supplication. "Please, look into my eyes. I am not one of the poor souls that seeks out your establishment in order to indulge in the vile grit, or pesh. My brain is not addled by any illicit chemicals and thus, my judgement is clear and true. So please, allow me to bring in my sword, safely sheathed." He again shows off his pearly-white teeth in an effort to win over whoever is in charge.
Paladin 1 | HP: 8/12 [5] | AC: 18 (12 Tch, 16 Fl) | CMD: 16 | F: +3, R: +2, W: +2 | Init: +2 | Perc: +0, SM: +4 | Active conditions: None.
Quinn's smile falters a bit. Did I offend someone? He shrugs his shoulders and looks around the room. "Do we know who will brief us? I cannot wait to put the hurt on to any evil-doers we come across!"
Paladin 1 | HP: 8/12 [5] | AC: 18 (12 Tch, 16 Fl) | CMD: 16 | F: +3, R: +2, W: +2 | Init: +2 | Perc: +0, SM: +4 | Active conditions: None.
The loud clanging of armor precedes Quinn's entrance. Bedecked with a wide and winning smile, he raises his hand to hail the others that have been waiting. "Greetings all! It is wonderful to be gathered together with all of you here! I am Quinn." He circulates around, giving everyone the warmest handshake they've ever received. He notes the piccolo in Evarice's hands. "Oh, please - I apologize if I interrupted your performance. Please continue." |