Male Human Druid 1
Quinn spends the evening hours going over what the bandit told them. "Er, well, you sort of head down the valley, go into the woods, cross the river using the old log, go through the fairy clearing, over the ridge, round the flat rock, under the tree and you're there. More or less." He figures that from aloft, he can track progress through the valley, even in heavy woods. The differences in the elevation of the trees will be seen between the valley floor and the sides of the valley. Using that as a general direction, the river should be obvious, especially the log crossing. Once set on the crossing the general direction of the path should point a way toward the fairy clearing, again most likely visible from the air. The ridge should be reachable, as it obviously crosses more or less directly in front of their line of march. Otherwise, why "over" the ridge? From there it will be more difficult, but this close to a camp, the trails entering it should be more worn. "...and more guarded, Quinn thinks to himself. Quinn rolls over, confident he can set them on the right path in the morning, and falls asleep.
Male Human Druid 1
Quinn stops to take a look around. Long moments pass as he looks out at the plain, back to the forest, and back out towards the plain again. Insight 1d20 + 9 ⇒ (6) + 9 = 15 Nature 1d20 + 9 ⇒ (16) + 9 = 25 "We are strangers here. The land will tell us where to go." He says softly. I hope...talk about embarassing...some druid...
Male Human Druid 1
Sorry guys, having a frustrating time of it. Takes me 3 or 4 tries to post anything. I get "Page cannot be displayed" messages, but I have no connection issues. Been trying to fix it with no luck, so I guess I'll suffer through it. :( Quinn quickly realizing that he has lost track of the group in the heavy woods, flys down to a point in front of the struggling party. "I'm here." he says quietly, stepping out onto the trail in his human form. After a moment, he bends down to take a handful of loose soil and run it through his fingers. With a sniff, he casts it into the air, and stands a moment observing its fall. He walks around a large tree, one hand running along its bark, looking at the tree from top to bottom. Every few moments, he looks back along the path they've come, then forward along the direction of travel. Forgot this
Male Human Druid 1
I agree with Marc. I voted south because I thought all of that was in the same direction. I have to remember the "sandbox" of this AP isnt a linear adventure. Lets deal with the remainder of Happ's group first. Quinn nods once in response to Marc's suggestion. In a moment, the large owl takes wing from Oleg's and begins flying in ever-widening circles in the direction the bandits are believed to have come from. Aub, beginning a search pattern for a trail or some such in that general direction. Will be at it for an hour or two, then return to the group.
Male Human Druid 1
Heimoth wrote:
Exerpt from the Lost Book of Golarion: ...the movement that was to become the groundswell of power for the Grand Daikon began in the underground, the root of which lies in obscurity... South, check
Male Human Druid 1
Aubrey the Demented/Malformed wrote: I have to confess that I'm surprised how much fuss these bandits have proved. It's all cool, but I reckon we'll be here in three years time still deciding what to do with them. I think the setting of the Adventure Path has a alittle to do with this as well as the group. Any other crawl-type setting and we put 'em to the sword, no question. But in the back of our minds, we will be building something here, and the first steps can set a tone for the rest of the kingdom as it were.
Male Human Druid 1
Thomdril wrote:
Sounds like the plan.
Male Human Druid 1
If the villagers take matters into their own hands while we are gone, so be it. They've "earned the right" so to speak. It will also give some valuable insight into these people for the future. In the end, if the men go free, I seriously doubt they will turn to a constructive way of life. They became bandits for a reason. Or...new thought - maybe we give them a job? Guardsmen? Scouts? Give 'em a better standard of living maybe they can be useful. Thoughts for the future.
Male Human Druid 1
Aubrey the Demented/Malformed wrote:
Insight: 1d20 + 9 ⇒ (11) + 9 = 20
Male Human Druid 1
Quinn shakes his head sadly at all of the goings on. Both for the party's self-inflicted dilemma, and for the confrontation with the townsfolk. They don't understand, he thinks to himself. Oleg's little trading hamlet is a long way from anywhere, and if anything is the frontier, this is. Only the strong survive. And one does not buck the Freedoms...ever. Quinn sighs. They will learn, he says to himself, they will learn.
Male Human Druid 1
Quinn looks at Hasren in disbelief. "Banditry is a way of life in the River Kingdoms. My family suffered greatly from men such as these when we emigrated from Galt. Since then I have learned much. We have two, no three, very real considerations here: One: The charter makes us the law here. Two (and three): the Six River Freedoms, a charter of sorts for how people live in the the Kingdoms. For us, the first four don't matter. But the Freedoms scale from least to greatest, and the last two are "slavery is an abomination", and "you have what you hold". Thralldom is right out here in the River Kingdoms. To reach this area is to be free. The fifth River Freedom makes sure of that. As for banditry, it is acceptable, sometimes even laudable, to take something by force. The key is that the victim be able to face his robber and do something about it. Oleg here obviously couldn't hold what was his. Unfortunately for these thugs, we could. Now they face the consequences."
Male Human Druid 1
Wagyu wrote:
Wags, I'd like it if you can explain how it works. I thought I had it, then when I read it to use it in this fight, it didn't make any sense all of a sudden. And yes, please post those if Aubrey would let me switch.
Male Human Druid 1
Heimoth wrote: The system seems straightforward enough - my problems lie more with the fact that everything is so new and different. So many powers... Amen brotha, my head is swimming trying to follow all of this. I think I'll just pay attention to my own stuff for now, and cheer or jeer as it seems appropo for everyone else...at least until I figure this out.
Male Human Druid 1
Aleph wrote:
Thx, will update from this.
Male Human Druid 1
Sorry, still battling internet issues. Aubrey Spoiler:
Taking careful note of numbers, weapons, and who the leaders may be, Quinn observes the group for a few minutes. Silently, he flies off to warn the others. The large owl arrives, as silently as he left. He alights in the courtyard, swiftly changing back into the tall Galtan youth. 'They are coming.' He says, striding over to his assigned spot.
Male Human Druid 1
Aubrey
Spoiler:
Hmmm...I didn't read it that way - the singular shape - I saw it as able to change into whatever shape I chose. However, I also am not going to be picking combat-orienyed shapes for the most part, just practical scouting types. Having said that, I will choose the owl shape if I am restricted to one. Please though give me a chance to research it some more, but I want to get it rolling too. Quinn steps out into the chill morning air and walks through the gate. His face passive, he turns to the North, and bows to the cold North Wind. Turning to the East, he salutes the rising Sun. With an about face, he waves farewell to the night retreating into the West. Finally, he looks long into the South, wondering for a moment what his father is doing right now. After a moment, he shakes his head clear and concentrates for a moment. In a blink, Quinn is gone and in his place stands a Great Horned Owl, one of the largest of the birds of prey of the River Kingdoms. Silent as the dawn, he takes wing, looking for his quarry.
Male Human Druid 1
Thomdril wrote: i'm all for getting into a balls to the wall fight here... the key word being 'unrepentant', tho Thom'll happily break some heads, too :) Stealing to survive=one thing, stealing a woman's only treasure, and threatening her with gang assault=banditry on the worse scale. The way I see it, repeated trips doesn't seem very repentant. Repentant when they are about to get their ass kicked isn't repentant either.
Male Human Druid 1
thomril wrote:
'No.' Says Quinn. Pulling out his charter, he unfolds it on the table. His finger stabs down with vehemence on a line written there. "The punishment for unrepentant banditry remains, as always, execution by sword or rope."
Male Human Druid 1
Try again Quinn eats in silence, his head nodding at the various questions posed by his companions, and at Svetlana's answers. A dark frown crosses his face - briefly - upon hearing of the loss of the woman's ring. He isn't surprised at the turn of events. Ever since he came into these "river kingdoms", bandits have been an ever-present danger. He pauses to look around at his new-found friends. Mayhap there will be nasty surprise for the bandits when they return. Nodding again, this time to himself, he returns to his stew.
Male Human Druid 1
Quinn eats in silence for a while, nodding his head at the various questions posted by his companions. He isn't surprised by the turn of events. Ever since he came into this land, the bandits have been an ever-present danger. Looking around at the group he has come to know in the last day or so, he reckons there may be a nasty surprise for them when they return. Nodding again, this time to himself, he returns to his stew. |