Initiative: 1d20 + 2 ⇒ (1) + 2 = 3
Round 1
Delaying until after Mayze goes. So her new initiative will be 1 less than Mayze.
Presenting Quill for consideration.
Background and Personality: Her foster parents only recently told her about her real parent's ill fated mission to the Worldwound, though she knew they were Riftwardens for a few years now. With the recent troubles in Kenabres she's been desperately trying to keep her foster parents safe from looters and demons alike. Luckily they came across Irabeth's resistance. Hoping her foster parents will be safe with the survivors, Quill is now looking forward to an opportunity to fight back against the demons that attacked her home. Quill is an adventurous spirit stretched by feelings of obligation to two families. Her foster parents have spent their lives raising her, ensuring she had opportunities to learn her craft. Her real parents gave their lives doing good for Golarion and she wishes to carry on with their work.
lol Looks like I applied for this way back in the day...or intended to rather, doesn't seem like I ever actually made the character. Anyway, I'd like to put out Quill for consideration. Being that we're just discussing character concepts at the moment I don't have her all the way leveled to 8th, though I'll be doing so over the next few days. Even if not selected I think it'll do me good to look at spells of 3rd and 4th. If you're familiar with Treantmonk's guides, she's based off the idea of the god-wizard...though my intent isn't to fully optimize her. The idea is for her to act as a force multiplier for the party, not make attempts to overshadow them. If you're not familiar with the god-wizard, they are meant to use battlefield control and buff/debuff spells to make everyone else in the party that much more effective. A lot like a bard honestly. For background I'm thinking she could be a wild elf from the Blackfens, sent out to aid those attempting to stop the Red Hand. Her personality is that of someone who's very curious about the world, and has up till recently been a bit sheltered from it. I'm imagining the wild elves of the Blackfens as less xenophobic than those of Westdeep...more along the lines of not wanting too many of their young men and women to become enamored with the outside world and never return. Wanderlust hit Quill at a young age regardless, and she's spent a good deal of her life learning about the world...form books traders would bring, sometimes the traders themselves. Now she finally has an opportunity to go out there, and she's very excited.
Submitting Quill here for the healers role...and while she's perfectly capable of patching the group up and removing unwanted conditions/effects, she's believes strongly in preventative healing, AKA keeping the damage from being applied in the first place through adventuring intelligently. For background, she grew up in and around Turtleback Ferry, her family living as trappers in the region. Her and her little sister, Emmy, were visiting the town when their home was destroyed by giants. She's spent the last three years horribly conflicted. On one hand she wants to get her sister somewhere safe and secure...on the other she wants to strike back at the growing danger that tore her family apart.
Finished with the holidays here and managed to locate my laptop. Quill takes a wiff of the the offered clothing "Aye these'll work. Think they're cleaner than what I had last night." Fast broken, pants found, new companions met...she readies her hammer and shield. Watching the halfling press his palms against the door and stare at the solid wood between his palms Quill cocks her head to one side in confusion..."Does the door speak to you friend?"
Quill wakes up and pulls a hairy and tattooed arm off her face shoving it back toward whichever drunken lout managed to snuggle up with her after she passed out. She staggers to her feet, "A copper to the soul who finds me my trousers, and a gold to whomever has a pot of coffee set." After reassembling her kit Quill, steaming mug in hand, looks about for the Father from last night, hoping he'll introduce her to the rest of his companions. "Ready to be about the delving if you lot are." She says when/if she finds him.
"More's the pity then, father. If we could pull all the dead back up out the ground here we'd likely have ourselves an army hey?" A small grin edges its way on to her lips as Father Jarad mentions his connection to the divine. "Used to be a believer myself, a lifetime or so ago. I found I'm better off relyin' on my wits, but that's just me." She pulls a flask out of her belt while talking with the man, twisting the cap and taking a quick nip. An observant eye might notice a worn symbol on the dented and dusty flask. One that's well read might recognize the mark as the symbol of...Not sure what all deities have been established, but I'm thinking Quill was once a worshiper of some type of hero/valor/glory type god, especially if there's a focus on celebration in there. Am I good to make something up or is there an existing fit? "I'd be glad to join up with you and yours. Seems the lads I arrived with didn't fair as well as they expected to." Her friendly demeanor cracks here ever so briefly, letting a flash of regret and guilt through. She takes another pull, this one noticeably longer, before replacing the flask. "Been bashin' and gettin' bashed on back just about my whole life, so I ain't no stranger to bein' in the thick of things. Name's Quill, by the way. You and your friends lookin' to get back in soon then?"
Quill approaches the bald priest after watching him talk with several other adventurers. "Greetings. Saw you out there mucking about by the graves with word and gesture. You a necromancer of some sort?" The woman standing infront of Father Jarad is tall and powerfully built. The little of her that isn't covered in battered scalemail is sun darkened and weather worn. Gruff and grit aside, her face holds a friendly expression. Hola, new player here. Still dotting T's and crossing I's on the sheet and going through this thread to figure out what's what and who's who. |