
Quiddity |
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Quiddity wrote:. . . or bardic music, a Skald, or both, and/or other buff effects dedicated to increasing to-hit, including aid another optimization with low-level scrubs.A party of four level 12s is APL 12. So a CR16 enemy is already APL+4, past the "epic" fight (and in theory an even fight for the whole party). Six level 12s is APL 13, still APL+3 encounter.
In reality the fight isn't even because of action economy issues, but the enemy is individually supposed to be very dangerous.
And you're saying that that no, not only can that enemy not win (due to action economy), but he can't even present a threat to the party without giving him a bunch of people to buff him up in some manner.
I don’t know if I’ll be keeping up with the thread because of stuff and junk, but I wanted to point out that I have no idea what this person is talking about now. Like, I didn’t bring up action economy at all or suggest a specific CR range. I’ve only spoken about tactics and composition and every time save-or-dies are mentioned the OP rolls right past that. Don’t need a response, just saying that maybe there’s some talking past others goin’ on here.
And I’m not sure why anyone would, or in this thread has, defended the one-dude-versus-the-party setup. That encounter style has been problematic for decades.