Akata

Quelion's page

197 posts. Organized Play character for Chris Kenney.


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Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

"Well, at least he seems to be running out of steam!"

Running for the hills.

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

9875-1

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Fort: 1d20 + 13 ⇒ (8) + 13 = 21

Keep running! Oh, and that's probably his school power plus a quickened metamagic rod. NOW you know why I preferred to blast first.

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Fort: 1d20 + 14 ⇒ (14) + 14 = 28

Quelion quickly seeks to escape the cloud, not bothering to save his own minion army or even his imp. After all, the archons aren't 'real' and the Imp will just be replaced whether he wants it to be or not.

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Quelion weaves still more magic, this time targeting Algar's Archons. The Imp sneaks in for a trio of stabs, and of course the laser beams of doom continue their bombardment, although two Archons have vanished.

Imp Attack 1: 1d20 + 18 ⇒ (3) + 18 = 21 Damage: 1d4 + 3 ⇒ (1) + 3 = 4 + DC 16 Fort or 1 Dex damage
Imp Attack H: 1d20 + 18 ⇒ (5) + 18 = 23 Damage: 1d4 + 3 ⇒ (3) + 3 = 6 + DC 16 Fort or 1 Dex damage
Imp Attack 2: 1d20 + 13 ⇒ (20) + 13 = 33 Damage: 1d4 + 3 ⇒ (1) + 3 = 4 + DC 16 Fort or 1 Dex damage

Archon Damage: 4d6 ⇒ (4, 3, 1, 3) = 11

Archon Dice:
Attack:
1d20 + 6 ⇒ (10) + 6 = 16
1d20 + 6 ⇒ (16) + 6 = 22
1d20 + 6 ⇒ (15) + 6 = 21
1d20 + 6 ⇒ (17) + 6 = 23
1d20 + 6 ⇒ (11) + 6 = 17
1d20 + 6 ⇒ (2) + 6 = 8
1d20 + 6 ⇒ (18) + 6 = 24
1d20 + 6 ⇒ (11) + 6 = 17
1d20 + 6 ⇒ (16) + 6 = 22
1d20 + 6 ⇒ (15) + 6 = 21
1d20 + 6 ⇒ (9) + 6 = 15
1d20 + 6 ⇒ (4) + 6 = 10
1d20 + 6 ⇒ (4) + 6 = 10
1d20 + 6 ⇒ (19) + 6 = 25
1d20 + 6 ⇒ (3) + 6 = 9
1d20 + 6 ⇒ (4) + 6 = 10
1d20 + 6 ⇒ (4) + 6 = 10
1d20 + 6 ⇒ (17) + 6 = 23
1d20 + 6 ⇒ (3) + 6 = 9
1d20 + 6 ⇒ (19) + 6 = 25
1d20 + 6 ⇒ (10) + 6 = 16
1d20 + 6 ⇒ (14) + 6 = 20
1d20 + 6 ⇒ (2) + 6 = 8
1d20 + 6 ⇒ (4) + 6 = 10
1d20 + 6 ⇒ (15) + 6 = 21
1d20 + 6 ⇒ (7) + 6 = 13
1d20 + 6 ⇒ (14) + 6 = 20

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

The bad news is that, unless his touch AC is ridiculously low or he's got fewer HP than I think, he's probably not dead this round.

But he's likely going to be a significant chunk of the way there.

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

...I would never be allowed to get away with this in a tabletop setting without buying All The Dice.

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Hokay, to make this easy, Quellion will caste Haste again before his Archons take their go. The Imp goes Invis and attempts to sneak in this round among the Beam Spam. They all cast Aid on one another the previous round, so this means they're all Hasted and Aided. That means 33 attacks this round. Raw rolls will be behind the second spoiler. As before, each attack is a Touch that ignores DR and ER for 1d6.

Attacks:

AC 26 (Potential Crit): 1
AC 25: 3
AC 24: 1
AC 23: 2
AC 22: 2
AC 21: 1
AC 20: 1
AC 19: 1
AC 18: 2
AC 17: 2
AC 16: 2
AC 15: 1
AC 14: 1
AC 13: 3
AC 12: 1
AC 11: 4
AC 9: 3
AC 8: 1

Potential Crit: 1d20 + 6 ⇒ (17) + 6 = 23

rolls:

1d20 + 6 ⇒ (5) + 6 = 11
1d20 + 6 ⇒ (10) + 6 = 16
1d20 + 6 ⇒ (3) + 6 = 9
1d20 + 6 ⇒ (5) + 6 = 11
1d20 + 6 ⇒ (11) + 6 = 17
1d20 + 6 ⇒ (2) + 6 = 8
1d20 + 6 ⇒ (19) + 6 = 25
1d20 + 6 ⇒ (19) + 6 = 25
1d20 + 6 ⇒ (11) + 6 = 17
1d20 + 6 ⇒ (13) + 6 = 19
1d20 + 6 ⇒ (16) + 6 = 22
1d20 + 6 ⇒ (3) + 6 = 9
1d20 + 6 ⇒ (3) + 6 = 9
1d20 + 6 ⇒ (14) + 6 = 20
1d20 + 6 ⇒ (18) + 6 = 24
1d20 + 6 ⇒ (7) + 6 = 13
1d20 + 6 ⇒ (5) + 6 = 11
1d20 + 6 ⇒ (7) + 6 = 13
1d20 + 6 ⇒ (7) + 6 = 13
1d20 + 6 ⇒ (8) + 6 = 14
1d20 + 6 ⇒ (20) + 6 = 26
1d20 + 6 ⇒ (19) + 6 = 25
1d20 + 6 ⇒ (9) + 6 = 15
1d20 + 6 ⇒ (4) + 6 = 10
1d20 + 6 ⇒ (12) + 6 = 18
1d20 + 6 ⇒ (10) + 6 = 16
1d20 + 6 ⇒ (15) + 6 = 21
1d20 + 6 ⇒ (12) + 6 = 18
1d20 + 6 ⇒ (16) + 6 = 22
1d20 + 6 ⇒ (17) + 6 = 23
1d20 + 6 ⇒ (6) + 6 = 12
1d20 + 6 ⇒ (5) + 6 = 11
1d20 + 6 ⇒ (17) + 6 = 23

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Init: 1d20 + 2 ⇒ (18) + 2 = 20

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

"We'll see if it matters in a minute."

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

We waiting on someone?

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Summon Archon Swarm: 5d3 + 5 ⇒ (1, 2, 1, 1, 1) + 5 = 11

....

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Hey, when you don't know what you're up against, a +5 Touch/1d6 that ignores everything else isn't a bad idea. Although this might be overkill, this is one of the setting's Big Bads.

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

"I sincerely doubt it. And unfortunately, when I'm uncertain as to what defenses the foe will have ready, we must look to Heaven rather than Hell for salvation."

All right, the archons on rounds 1 and 2 will vanish before he shows up. Seven rounds left to summon, and I'm thinking spend fiuve of my Summon Monster 4s on this, plus one Summon Monster 3 (for a total of 5d3+5 archons. On the last two rounds, the Archons use Aid on each other (for simplicity, I'll roll one die for HP if you don't mind DM), then ready an action to blast the Runelord.. On the very last round, I'll drop haste on meleers and archons. Thereafter, we'll see.

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Still more of the Lantern Archons appear while firing lasers at the remaining threat.

Round 4:
Summoning: 1d4 + 1 ⇒ (1) + 1 = 2

Archon 1 Attack 1: 1d20 + 3 ⇒ (6) + 3 = 9
Archon 1 Attack 2: 1d20 + 3 ⇒ (13) + 3 = 16

Archon 2 Attack 1: 1d20 + 3 ⇒ (9) + 3 = 12
Archon 2 Attack 2: 1d20 + 3 ⇒ (12) + 3 = 15

Archon 3 Attack 1: 1d20 + 3 ⇒ (14) + 3 = 17
Archon 3 Attack 2: 1d20 + 3 ⇒ (20) + 3 = 23
Archon 3 Attack 2 (Crit): 1d20 + 3 ⇒ (17) + 3 = 20

Archon 4 Attack 1: 1d20 + 3 ⇒ (17) + 3 = 20
Archon 4 Attack 2: 1d20 + 3 ⇒ (12) + 3 = 15

Archon 5 Attack 1: 1d20 + 3 ⇒ (18) + 3 = 21
Archon 5 Attack 2: 1d20 + 3 ⇒ (6) + 3 = 9

Archon 6 Attack 1: 1d20 + 3 ⇒ (13) + 3 = 16
Archon 6 Attack 2: 1d20 + 3 ⇒ (13) + 3 = 16

Archon 7 Attack 1: 1d20 + 3 ⇒ (18) + 3 = 21
Archon 7 Attack 2: 1d20 + 3 ⇒ (10) + 3 = 13

Archon 8 Attack 1: 1d20 + 3 ⇒ (1) + 3 = 4
Archon 8 Attack 2: 1d20 + 3 ⇒ (11) + 3 = 14

Archon 9 Attack 1: 1d20 + 3 ⇒ (20) + 3 = 23
Archon 9 Attack 1 (Critical): 1d20 + 3 ⇒ (5) + 3 = 8
Archon 9 Attack 2: 1d20 + 3 ⇒ (11) + 3 = 14

Archon 10 Attack 1: 1d20 + 3 ⇒ (15) + 3 = 18
Archon 10 Attack 2: 1d20 + 3 ⇒ (20) + 3 = 23

Damage to Blackstrike: 16d6 ⇒ (2, 4, 5, 6, 5, 1, 5, 1, 5, 5, 5, 6, 1, 5, 2, 1) = 59

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Quelion elects to stay still and keep up with creating a larger swarm.

Round 3:
Number Summoned: 1d4 + 1 ⇒ (1) + 1 = 2

Archon 1 Attack 1: 1d20 + 3 ⇒ (9) + 3 = 12 Touch
Archon 1 Attack 2: 1d20 + 3 ⇒ (5) + 3 = 8 Touch

Archon 2 Attack 1: 1d20 + 3 ⇒ (18) + 3 = 21 Touch
Archon 2 Attack 2: 1d20 + 3 ⇒ (14) + 3 = 17 Touch

Archon 3 Attack 1: 1d20 + 3 ⇒ (15) + 3 = 18 Touch
Archon 3 Attack 2: 1d20 + 3 ⇒ (14) + 3 = 17 Touch

Archon 4 Attack 1: 1d20 + 3 ⇒ (5) + 3 = 8 Touch
Archon 4 Attack 2: 1d20 + 3 ⇒ (12) + 3 = 15 Touch

Archon 5 Attack 1: 1d20 + 3 ⇒ (7) + 3 = 10 Touch
Archon 5 Attack 2: 1d20 + 3 ⇒ (12) + 3 = 15 Touch

Archon 6 Attack 1: 1d20 + 3 ⇒ (16) + 3 = 19 Touch
Archon 6 Attack 2: 1d20 + 3 ⇒ (9) + 3 = 12 Touch

Archon 7 Attack 1: 1d20 + 3 ⇒ (7) + 3 = 10 Touch
Archon 7 Attack 2: 1d20 + 3 ⇒ (11) + 3 = 14 Touch

Archon 8 Attack 1: 1d20 + 3 ⇒ (12) + 3 = 15 Touch
Archon 8 Attack 2: 1d20 + 3 ⇒ (14) + 3 = 17 Touch

Seeing 10 "definite" hits, ergo Damage: 10d6 ⇒ (2, 2, 6, 6, 6, 3, 2, 6, 4, 2) = 39

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Archon Damage: 7d6 ⇒ (6, 4, 1, 3, 3, 3, 4) = 24

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Quelion will cast Summon Monster V twice then, summoning Lantern Archons each time. They'll be directed to move into a scatter formation, and be summoned in such, so that there can be no more than one attacked each round, and if something moves into position to attack they'll deliberately provoke an AoO so that one dies, the rest survive and a melee attacker has to move again to attack them.

Round 1:
Number summoned: 1d4 + 1 ⇒ (3) + 1 = 4

Archon 1 attack 1: 1d20 + 3 ⇒ (5) + 3 = 8 Touch
Archon 1 attack 2: 1d20 + 3 ⇒ (12) + 3 = 15 Touch

Archon 2 attack 1: 1d20 + 3 ⇒ (6) + 3 = 9 Touch
Archon 2 attack 2: 1d20 + 3 ⇒ (20) + 3 = 23 Touch
Archon 2 attack 2 (Crit): 1d20 + 3 ⇒ (5) + 3 = 8

Archon 3 attack 1: 1d20 + 3 ⇒ (4) + 3 = 7 Touch
Archon 3 attack 2: 1d20 + 3 ⇒ (2) + 3 = 5 Touch

Archon 4 attack 1: 1d20 + 3 ⇒ (11) + 3 = 14 Touch
Archon 4 attack 2: 1d20 + 3 ⇒ (4) + 3 = 7 Touch

Round 2:
Number summoned: 1d4 + 1 ⇒ (1) + 1 = 2
Archon 1 attack (moved): 1d20 + 3 ⇒ (8) + 3 = 11 Touch

Archon 2 attack (moved): 1d20 + 3 ⇒ (4) + 3 = 7 Touch

Archon 3 attack 1: 1d20 + 3 ⇒ (4) + 3 = 7 Touch
Archon 3 attack 2: 1d20 + 3 ⇒ (6) + 3 = 9 Touch

Archon 4 attack 1: 1d20 + 3 ⇒ (16) + 3 = 19 Touch
Archon 4 attack 2: 1d20 + 3 ⇒ (16) + 3 = 19 Touch

Archon 5 attack 1: 1d20 + 3 ⇒ (4) + 3 = 7 Touch
Archon 5 attack 2: 1d20 + 3 ⇒ (18) + 3 = 21 Touch

Archon 6 attack 1: 1d20 + 3 ⇒ (17) + 3 = 20 Touch
Archon 6 attack 2: 1d20 + 3 ⇒ (6) + 3 = 9 Touch

Since they're not subject to damage reduction, just tell me the number of hits for d6s to roll for damage each round.

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Init: 1d20 + 2 ⇒ (16) + 2 = 18
Imp's Perception: 1d20 + 13 ⇒ (18) + 13 = 31

"There's a trap just in the doorway, Master. Wouldn't want you to stub your toe or something!" the imp screeches, before turning invisible to try to fly around it.

Quelion nods to his infernal servant before beginning to cast a spell. . . .

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Again, I do not have the official sheet here, but Seoni should have at least one Tanglefoot Bag, which has a chance of doing the job. If anyone else has one, that will defnitely put it over. Can we please get confirmation on that before giving up?

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Got nothing here. Does anybody have so much as a tanglefoot bag?

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Unfortunately, just read again. It's Cold damage, and I don't have any creatures that can do that because non-core Elementals aren't on the PFS-legal summon list.

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

"Unless someone is volunteering to be a lightning rod, the Lightning Arc option is perhaps not the best. That requires a minimum of two grounds and it's tuned for living things. I can stretch the definition a bit, but a random point in space is too far."

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

"I have little doubt that is the intent. So far, however, I have been more challenged by the foes preventing us from reaching this place. You would probably argue that to trust the offers of Hell is foolhardy, and you would be about 99% correct. But never doubt its' might."

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

"Quite," Quelion waves his hand.

MM Damage: 5d4 + 5 ⇒ (2, 1, 4, 2, 1) + 5 = 15

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Quelion casts Suggestion.

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Quelion's Spellcraft:1d20 + 17 ⇒ (18) + 17 = 35
Imp's Know (Religion): 1d20 + 11 ⇒ (5) + 11 = 16

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Quelion snaps his fingers at the Imp, which glares at him but floats over and repeatedly stings the rune.

Assuming the hit is auto-fail, the imp can deal two points of Dex damage via poison with its' stinger in one round by attacking twice.

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Quelion's Spellcraft: 1d20 + 17 ⇒ (8) + 17 = 25
Imp's Know (Religion): 1d20 + 11 ⇒ (8) + 11 = 19

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Quelion nods and turns invisible before casting Haste

Greater Invis, Haste up before combat. Haste will last 10 rounds after the door opens.

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Quelion also used a charge - he ended up 4 short, decided 'good enough'

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

HP: 48/68

Quelion Reflex: 1d20 + 9 ⇒ (8) + 9 = 17
Imp Fire Immune, No Save.
Barbazau fire-immune, no save.

Concentration Check: 1d20 + 17 ⇒ (5) + 17 = 22

Quelion looks surprisingly healthy for taking a fireball to the face. The pit-spawn accompanying him seem no the worse for wear as they continue to pummel the thing that dared to try to set them ablaze.

Upon losing the spell, though, Quelion spreads out a bit from the group and takes the (slightly) more cautious approach of just casting spells.

Barbazu Glaive 1: 1d20 + 15 ⇒ (10) + 15 = 25
Barbazu Damage 1: 1d10 + 8 ⇒ (2) + 8 = 10 +2 Bleed

Barbazu Glaive 1: 1d20 + 10 ⇒ (11) + 10 = 21
Barbazu Damage 1: 1d10 + 8 ⇒ (6) + 8 = 14 +2 Bleed

Imp Stinger 1: 1d20 + 17 ⇒ (13) + 17 = 30
Imp Damage 1: 1d4 + 3 ⇒ (4) + 3 = 7 +Fort DC nat 1

Imp Stinger 1: 1d20 + 13 ⇒ (5) + 13 = 18
Imp Damage 1: 1d4 + 3 ⇒ (3) + 3 = 6 +Fort DC nat 1

Quelion casts Slow (Will DC 18). Overcoming SR: 1d20 + 15 ⇒ (8) + 15 = 23

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

A Barbazu appears ten feet behind the Herald, quickly slashing with its' glaive. The imp sppears, jabbing at the critter rapidly with its' stinger as well. Meanwhile, Quelion decides to bring more of his "friends" to the party.

Barbazu Glaive 1: 1d20 + 15 ⇒ (8) + 15 = 23
Barbazu Damage 1: 1d10 + 8 ⇒ (8) + 8 = 16 +2 bleed

Barbazu Glaive 2: 1d20 + 11 ⇒ (4) + 11 = 15
Barbazu Damage 2: 1d10 + 8 ⇒ (8) + 8 = 16 +2 bleed

Imp Sting 1: 1d20 + 17 ⇒ (15) + 17 = 32
Imp Damage 1: 1d4 + 3 ⇒ (4) + 3 = 7 + DC 16 Fort

Imp Sting 2: 1d20 + 12 ⇒ (17) + 12 = 29
Imp Damage 2: 1d4 + 3 ⇒ (4) + 3 = 7 + DC 16 Fort

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Sorry, last night was hell at work. Didn't have any chance to get on before now due to collapsing into bed. I can't see any of the blessings I would want, but I'm having trouble finding my physical chronicle sheets. So I'll just skip it because Quelion's an arrogant SOB.

Quelion just smirks and begins conjuring himself. Meanwhile, the imp turns invisible and begins to sneak up on the Herald.

Init: 1d20 + 1 ⇒ (10) + 1 = 11
Imp Stealth: 1d20 + 45 ⇒ (5) + 45 = 50

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

9875-1/

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

"Besides, if we were really cultists, would we be this badly banged up?"

Diplomacy: 1d20 + 17 ⇒ (15) + 17 = 32

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Quelion waits for the invisibility to dissipate, a little over a minute later.

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

HP: 26/68

Quelion growls out a spell as he steps out of range, vanishing.

Greater Invisibility.

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Quelion casts Lightning Arc on them, hoping to catch all three.

Caster Level: 1d20 + 15 ⇒ (7) + 15 = 22
Damage: 11d6 ⇒ (2, 5, 4, 6, 1, 2, 1, 2, 2, 1, 5) = 31

Also, the slow should have affected them normally - they don't have any particular immunity to it that I can see. I do need to make a CL check for it, if it might've worked.

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Quelion curses and quickly casts Haste on seeing his first spell having no effect.

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Init: 1d20 + 1 ⇒ (5) + 1 = 6

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Quelion chuckles and casts slow on the demons.

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Spellcraft to identify: 1d20 + 17 ⇒ (12) + 17 = 29

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Well, Quelion will cast detect magic on those gems before someone picks them up.

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

"Well, that could have gone better. But, on the bright side, it could also have gone much worse."

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Quelion will cast haste and quite prudently stay well away from the damn thing.

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Reflex: 1d20 + 9 ⇒ (3) + 9 = 12
Init: 1d20 + 1 ⇒ (10) + 1 = 11

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Quelion looks at the acquired items, and then sighs. "Much of a waste of time as this whole ordeal has been, we should probably scout through the rest. Just to be sure."

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

That would appear to be the only likely course.

Grand Lodge

Male Human (Cheliaxian) Sorcerer 9 / Diabolist 2

Quelion glances over the notes being made with a detached air, although after adventuring with him this long it's pretty easy to tell it's an act.

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