Queen Ileosa Arabasti

Queen Jasmine Aalart's page

1 post. Alias of Kigvan.


Full Name

Queen Jasmine Aalart, Lady Knight Commandant of the Scarlet Rose

Race

Human

Classes/Levels

Cavalier (Sister in Arms) 7//Oracle (Inerant Voice/Pei Zin Practitioner) 7// Fighter 3/ Paladin (Holy Tactician) 3/Swashbuckler (Inspired Blade) 1

Gender

Female

Size

Medium

Age

33

Special Abilities

Lots

Alignment

LG

Deity

The Red Knight

Occupation

Monarch

Strength 18
Dexterity 12
Constitution 14
Intelligence 16
Wisdom 13
Charisma 21

About Queen Jasmine Aalart

Queen Jasmine Aalart, Lady Knight Commandant of the Scarlet Rose:

Female Human Cavalier (Sister-In-Arms) 7 // Oracle (Inerrent Voice, Pei Zin Practitioner) 7 // Fighter 3/ Paladin (Holy Tactician) 3/ Swashbuckler (Inspired Blade) 1 /// Marshal 1
LG Medium humanoid (human)
Init +5; Senses Perception +5
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Defense
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AC
30, touch 17, flat-footed 25 (+10 armor, +5 dex, +3 shield, +1 deflection, +1 trait)
hp 64 (7d10+18)
Fort +14, Ref +9, Will +11, +2 vs compulsions, +2 vs fear
Defensive Abilities armor training 1 (2), bravery +1 (+2), divine grace, healer’s way (6/day 3d6), lay on hands (6/day, 1d6), maiden’s loyalty +2, shared defense, uncanny dodge
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Offense
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Speed
30 ft.
Melee
Inheritor’s Light +13/+8 (1d8+6/19–20), or mwk cold iron spiked gauntlet +12/+7 (1d4+4), or mwk alchemical silver warhammer +12/+7 (1d8+4/x3), or durable adamantine arrow +8/+3 (1d3+4)
Ranged cold iron chakram +8 (1d8+4)
Special Attacks banner, half-hearted challenge (3/day, +2 circumstance atk, +2 dodge AC, +3 damage), lion’s call (std, 60 ft. +1 comp atk, +5 comp vs fear), marshal’s orders (advance), tactician (2/day, std, 6 rounds, Intercept Charge), weal’s champion 1/day (+5 atk vs evil, +1 damage, 1 round, allies gain ½ bonus)
Paladin Spell-Like Abilities (CL 3nd, concentration +11)
At will – detect evil
Oracle Spells Known (CL 7th; concentration +15)
3rd (5/day) – cure serious wounds (DC 18), dispel magic, locate object, magical vestment
2nd (7/day) – augury, burst of radiance (DC 17), cure moderate wounds (DC 17), inheritor’s smite, ironskin, lesser restoration, suppress charms and compulsions
1st (8/day) – cure light wounds (DC 17), divine favor, endure elements, fallback strategy, liberating command, remove fear, remove sickness, shield of faith, shield other
0 (at will) – create water, detect magic, detect poison, enhanced diplomacy, guidance, light, mending, purify food and drink, read magic, stabilize
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Statistics
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Str
18, Dex 12, Con 14, Int 16, Wis 13, Cha 21
Base Atk +7; CMB +11; CMD 28
Feats
Bodyguard, Combat Reflexes (M), Cut from the Air, Extra Revelation, Fey Foundling, Intercept Charge, Martial Focus (heavy blade), Outflank, Planar Infusion (Positive Energy), Shield Focus, Vital Strike (M)
Skills Acrobatics (3 ranks) +4, Climb (1 rank) +5, Diplomacy (7 ranks) +18 Handle Animal (1 rank) +12, Intimidate (7 ranks) +18, Knowledge (engineering) (7 ranks) +13, Knowledge (history) (7 ranks) +13, Knowledge (nobility) (1 rank) +7, Knowledge (dungeoneering) (1 rank) +7, Knowledge (local) (1 rank) +7, Knowledge (religion) (1 rank) +7, Perception (1 rank) +5, Perform (oratory) (1 rank) +9, Profession (herbalist) (7 ranks) +18, Profession (soldier) (7 ranks) +11, Sense Motive (7 ranks) +11, Spellcraft (1 rank) +7, Survival (1 rank) +5, Swim (1 rank) +5, Use Magic Device (7 ranks) +15
Traits defender of the society, sword scion
Languages Common, Skald, Celestial, Draconic, Dwarf
SQ aura of good, battlefield presence, deeds (derring-do, opportune parry and riposte, social panche), hard to kill, inspired panache (8/day), mystery (lore), mythic power (5/day), oracle’s curse (powerless prophecy), order (Scarlet Rose, Dragon+Lion), order abilities (aid allies +3, lion’s call), revelations (healer’s way, master healing technique, sidestep secret, vigilant protector), surge +1d6
Combat Gear acid (4), alchemist’s fire (4), holy water (4), oil of daylight, potion of fly, wand of cure light wounds (50 charges), wand of faerie fire (50 charges); Other Gear +1 slumbering mithral full plate, +1 darkwood light quickdraw shield, Inheritor’s Light (+1 longsword w/ extras), mwk cold iron spiked gauntlet, mwk alchemical silver warhammer, durable adamantine arrow, knight inheritor’s ring, belt of giant strength +2, circlet of persuasion, corset of delicate moves, headband of alluring charisma +2, sash of the war champion, sleeves of many garments, traveler’s anytool, paladin’s kit, courtesan’s kit, gear maintenance kit, grooming kit, climbing kit, book of war prayers, tome of epics, imperial conquest, chess set (10gp), noble’s outfit x3, various jewelry (500gp), explorer’s outfit x2, Calistria’s kindness (90 doses), 32gp remaining

Background:

Elainne Aalart was traveling on the edge of the Thousand Breaths forest. There she met a miniature woman with white skin and large slanted eyes of deep violet. The fey creature beckoned to Elainne and led her to a crib. In this crib was a human infant, laying on a bed of glowing feathers. The young woman picked up this infant and could feel the vibrancy of life radiating from the feathers, which she then realized were jyoti down. When Elainne looked up the miniature woman was nowhere to be seen, so she decided to take the infant home as her own.

Jasmine was then adopted by Elainne and Ganelon Aalart. Her father is an instructor of tactics at the Aldori Academy; he holds a rank equivalent of a knighthood. Jasmine's mother, Elainne, was a religious woman who taught Jasmine about various religions, primarily the worship of Torag and Shelyn. Jasmine began speaking before any other children her age, in full sentences. Her mother recognized the touch of the divine and helped Jasmine focus this. Elainne died giving birth to Jasmine's little brother, Martin, in 4698 AR. Jasmine tries to be a role model for her little brother, but she hasn't had the most direct contact with him due to her time spent at the Aldori Academy and abroad.

Jasmine was trained at the Aldori Academy in the arts of swordplay, leadership, and tactics. Her keen mine, strong body, and charismatic personality made all of these things fairly natural for her. She entered the Academy shortly after her mother's death, first learning more about the academic sides of warfare, greatly aided by her divine gifts of Lore. In her later training she learned from Doritian Aldori, one of the great commanders of the Academy. She learned how to make people listen, see reason, and how to keep them in line from Doritian. Her lack of finesse however is somewhat frowned upon by most of the Aldori Swordlords who prefer more refined combat.

After graduating at the Academy at an astounding age, Jasmine moved on to train at the Crusader War College in Lastwall. There she further honed her skills, and took much better to the tradition of heavy armor and weapons than the Aldori. After graduating from yet another war college she then moved to Absalom to learn at the Grand Lodge of the Pathfinder Society. She studied under all three masters, but particularly under Master of Swords Marcus Farabellus.

During her time at her various schools, Jasmine attracted the attention of several lovers, both male and female. The most significant of these relationships was also the most difficult. She fell in love with a Varisian woman named Zeldana, at the Aldori Academy. It was a passionate young love, but Zeldana tried recruiting Jasmine as a foreign spy. Jasmine betrayed her lover, revealing her as a spy. Jasmine has mixed feelings on this issue, as it was her duty to report Zeldana, but her feelings for the woman were also genuine. Jasmine works hard on her reputation, and values fame quite a great deal.

After her schooling, Jasmine returned to the River Kingdoms. There she founded the mercenary company, the Company of the Scarlet Rose. With her company, her charisma, and tactical expertise, she was able to carve out her own kingdom, Alekhine. From her seat of power, Queenside, she established a very prosperous and secure country.

Castruccio Irovetti, King of Pitax, grew covetous of his neighbor's prosperity and eventually sent his forces to conquer this young new kingdom. Jasmine’s forces were outnumbered and overmatched. Her tactical genius and Irovetti’s overwhelming pride and confidence, enabled Jasmine and Alekhine to overcome the invasion.


Moment of Ascension:

Right at the end of the final battle, Jasmine found herself whisked away to somewhere else. She finds herself seated overlooking a chessboard, complete with human sized chess pieces of red and white marble. Seated opposite was another woman in red armor. This mysterious woman points down at the board and one of the white pawns takes a move. Jasmine realizes that this is some sort of test, and she is intended to control the red pieces.

The mystery woman is the most skilled opponent Jasmine had ever faced, but she was able to bring the game into a stalemate. At the end of the game, Jasmine felt an infusion of divine inspiration and power. Afterword the woman identified herself as The Red Knight, a deity of strategy and tactics. Jasmine was informed that some great events were about to unfold, and her expertise would be needed. “Go forth with my blessing, you will need it,” the Red Knight spoke and there was a blinding red light.

When Jasmine opened her eyes, she found herself elsewhere ...

Calling:

Jasmine is a leader of men, and a tactical genius destined for greatness