Captain Quarsh Panaka
Medium human noble 1/scout 3/soldier 3
Init +12; Perception +17
Force Points 8/8; DSP 0
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DEFENSE
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HP 86 (18+3d8+3d10+14 Con)
DT 22
Condition Level 0
Fort Defense 22 (10+7 Level+2 Class+2 Con+1 Equipment)
Ref Defense 26 (10+7 Level+2 Class+4 Dex+2 Equipment+1 Martial Arts)
Will Defense 23 (10+7 Level+2 Class+4 Dex)
Defensive Actions Cover Fire, Get Down, Harm’s Way
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OFFENSE
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Speed 8 squares
Melee unarmed +9 (1d6+3 Half-level+3 Str)
Melee stun baton +9 (2d6+3 Half-level+3 Strength+2 Improved Damage; stun damage)
Ranged ascension gun +11 (3d8+3 Half-level)
Ranged stun grenades +10 (4d6+3 Half-level; stun damage)
Attack Actions Battle Analysis, Born Leader
Base Atk +6; Grapple +9
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STATISTICS
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Str 16, Dex 18, Con 15, Int 16, Wis 18, Cha 12
Talents: Acute Senses, Armored Defense, Battle Analysis, Born Leader, Cover Fire, Educated, Evasion, Expert Tracker, Get Down, Harm’s Way, Improved Armored Defense, Improved Initiative, Long Stride
Feats: Armor Proficiency (light), Point Blank Shot, Precise Shot, Careful Shot, Linguist, Martial Arts I, Skill Focus (Perception), Skill Training (Survival), Vehicular Combat, Weapon Proficiencies (pistols, rifles, simple)
Trained Skills (Total = Half-level+Ability Modifier+Trained+Skill Focus)
Gather Information (Cha) +9 (3+1+5)
Initiative (Dex) +12 (3+4+5)
Knowledge (bureaucracy) +11 (3+3+5)
Knowledge (galactic lore) +11 (3+3+5)
Knowledge (tactics) +11 (3+3+5)
Perception +17 (3+4+5+5)
Persuasion +9 (3+1+5)
Pilot +12 (3+4+5)
Survival +12 (3+4+5)
Treat Injury +12 (3+4+5)
Use Computer +11 (3+3+5)
Untrained Skills (Half-level + Ability Modifier)
Acrobatics +7 (3+4)
Athletics +6 (3+3)
Deception +4 (3+1)
Endurance +5 (3+2)
Knowledge (all others) +6 (3+3)
Mechanics +6 (3+3)
Ride +7 (3+4)
Stealth +7 (3+4)
Languages: Basic, Bocce, Durese, Gunganese, High Galactic, Huttese, Sy Bisti, Zabrak
Equipment: Ascension Gun (double trigger, targeting scope, Tech Specialist (Improved Accuracy)), stun baton (Tech Specialist (Improved Damage)), 4 stun grenades, Naboo Royal Security Forces Uniform (Combat Jumpsuit (Tech Specialist (Fortifying Armor))), Utility belt (3-day supply food capsules, medpack, tool kit, 1 power pack, 1 energy cell, glow rod, comlink, liquid cable dispenser, small grappling hook, 3 additional power packs, 4 additional liquid cable dispensers), hip holster (ascension gun), hip holster (stun baton), encrypted long-range wrist comlink, datapad, electrobinoculars
Credits: 34,720