Hialin

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Organized Play Member. 114 posts (351 including aliases). No reviews. 1 list. No wishlists. 1 alias.



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I have been told that this list is a bit excessive but here is what my level martial artist monk has with him. The campaign fell apart but he was so ready. Not all specifically needed, but being prepared is better than not, and lets be honest, when you are told the campaign will be based on testing your with and ingenuity then this list is reasonable. He only got 3 magic items(belt for strength, ring of protection, ring of sustenance, only had to sleep 2 hours every 2 days though) and the party had one caster who knew what they were doing so yeah nothing to add on that list.

2 heavy horses, one with a pack saddle, one with a military saddle.
5 bear bags
saddle bags
600ft of hemp rope
signal horn
signal whistle
5 sunrods
hot weather outfit
cold weather outfit
a locket with a false compartment and in the main it has continual flame cast on a pebble inside
poison pill ring
swarm suit
40 shuriken
5 healers kits
5 alchemist fires
5 acid flasks
5 defoliant
5 tanglefoot bags
5 alkali flask
2 blood block (had to use 1 of his starting 3)
3 water purification sponge
2 anti-plague
1 thunderstone
2 ladders
2 air crystals
dagger
5 smokesticks
3 potions of cure light wounds

I ran out of money, all the way to 0gp, he gave the extra silver and copper to the church for their kidney harvesting efforts.


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EDIT: please don't flame against others, this is about being a paladin act like one while responding.

So heres the thing. In my game there is a mimi paladin of sarenrae, they argue that invisibility is a reasonable tactic in certain circumstances because of the herald of sarenrae (sunlord thalachos) will use invisibility if the foe is clearly stronger than him. Is this reasonable? Does this conflict with the paladin code it seems ridiculous that sarenrae will say
"Oh you fought like my herald, I want my powers back, go atone for your misdeeds against my religion and then you can have them back. I don't care that my herald can act deceitful in fights you can't."

I restricted him to "you can use it if fighting honorably would endanger innocents or fighting deceptively would result in the redemption of someone evil. Never to be used against someone you can beat with relative ease."


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Ok, I know this question has been asked before but throughout all of my searching I never found a definitive answer. Under familiars it states

Quote:
Hit Dice: For the purpose of effects related to number of Hit Dice, use the master's character level or the familiar's normal HD total, whichever is higher.

So does this mean that for every odd hit die I get that my familiar would get a feat as well?