Staunton Vhane

Quaoar Noqualhelm's page

2 posts. Organized Play character for cmlobue.


Race

| HP 38/38 | AC 20 | Fortitude +10, Reflex +6 (+1 v. damage), Will +7 | Perception +5 | Speed 20 ft.

Classes/Levels

| Default Exploration: Scout +5 | Hero Points 1 | Active Conditions: None | ◆◇↺

Gender

Male Dwarf (Electricity Heart) Soldier (Close Quarters) 2

About Quaoar Noqualhelm

(KWAH-wah-are NO-kwahl-HELM)

Soldier 2
Medium | Humanoid | Dwarf

Perception +5; Darkvision
Languages Brethedan, Common, Dwarven, Eoxian
Skills Acrobatics +6, Athletics +6, Crafting +5 (+1 for Recall Knowlegde), Intimidation +3, Lore: Media +5, Medicine +5, Performance +3, Piloting +6
Str +2, Dex +2, Con +4, Int +1, Wis +1, Cha -1
Items Commercial Cable Line (50 ft.), Commercial Climbing Kit, Commercial Kyokor Plating (bulwark, plate, tech), Commercial Medpatch, Explorer's Canteen, Holospark, Hygiene Kit, reusable grenade shell; 55 ᴜᴘʙ

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AC 20; Fort +10, Ref +6 (+1 vs. damaging effects), Will +7
HP 38
Class DC 18

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Speed 20 feet
Melee Commercial Fangblade +7 (backswing, boost d12, powered, tech) Damage 1d10+2 S
Melee Clan Dagger +7 (agile, archaic, dwarf, parry, versatile B) Damage 1d4+2 P
Melee Fist +7 (agile, finesse, nonlethal, unarmed) Damage 1d4+2 B
Ranged Tactical Incendiary Grenade +7 (burst 10 ft., consumable, fire, grenade, tech) Damage 2d8 F
Ranged Pulsecaster Pistol +7 (nonlethal, tech) Damage 1d6 E

◆◆ Energy Emanation
Frequency once per day
Energy bursts forth from your body. You deal 1d6 electricity damage to all adjacent creatures (basic class DC Reflex save). At 3rd level, and every 2 levels thereafter, this damage increases by 1d6.

↺ Relentless Endurance
Frequency once per hour
Trigger You take damage.
You bounce back stronger after a hit, ready to continue the fight. You gain 1d8+4 temporary Hit Points that last for 1 minute. Increase this amount by 1d8+4 at 6th level and every 4 levels thereafter.

◆◆ Whirling Swipe
Requirements You’re wielding a two-handed melee weapon.
You swipe your weapon in a wide swing to create a deadly arc. Your weapon gains the area (burst 5 feet) and unwieldy traits until the end of the turn. If your weapon has reach, the burst radius becomes the reach of your weapon. Area Fire with the required weapon, centering the burst on a corner of a square you occupy. You’re excluded from the burst. If you’re using a weapon with the backswing or sweep trait, you gain a +1 circumstance bonus to the save DC of the attack. If you have the primary target class feature, the primary target Strike you make is a melee Strike, rather than a ranged Strike.

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Additional Feats Crowd Surfing, Crafter's Appraisal, Eye for Treasure, Impressive Performance
Additional Specials Close Quarters Fighting Style, Primary Target, Suppressing Fire, Walking Armory
Background Wheel Winner
Deity Torag
Edicts always show how awesome dwarves are, take payment in precious stones or metals when possible
Anathema refuse an offered drink, shy away from a challenge
Home Region Salvation's End

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Botting Instructions:

Updated 15 Oct 2025