Mummy

Quancel Zeth's page

No posts. Organized Play character for MIB.


Full Name

Quancel Zeth Tzeen

Race

Garundi Human

Classes/Levels

APG Summoner

Gender

Male

Size

Medium

Age

19

Special Abilities

Summon Monster

Alignment

Chaotic Neutral

Deity

Nethys

Location

Osirion

Languages

Common, Osiriani, Abyssal, Infernal

Occupation

Alchemy Crafter

Strength 7
Dexterity 16
Constitution 16
Intelligence 18
Wisdom 10
Charisma 20

About Quancel Zeth

"Well you see this right here? He's just a little thing of mine. But if you try something funny... he becomes oh so much more!" - Quancel Zeth Tzeen

Quancel Zeth Tzeen is based on the enigmatic, egotistic and intelligent Q'sal Magister Immaterial, sorcerer technocrats who worship the Chaos God of Fate and Magic, Tzeentch, from the Warhammer 40,000 universe.

Student of Spells

APPEARANCE
Height: 5ft 9in
Weight: 159lbs
Skin: Light Brown
Hair: Blonde
Eyes: Blue
Ethnicity: Osiriani
Nationality: Osiriani
Tattoos/Scars/Piercings/Marks: N/A

FAMILY
Mother: Unknown
Father: Unknown
Spouse: N/A
Siblings: Unknown

PERSONALITY
Primary Motivator: Achievement, Acquisition, Discovery/Adventure, Power, Understanding
Emotional Disposition: Curious
Moodiness: Phlegmatic
Likes: Books, Research, Planning
Dislikes: Reckless acts, Foiled plans
Topics of Conversation: Current events, Philosophy, Science
Quirks, Habits, & Oddities: Mumbling
Phobias: Deep Water
Hobbies & Enjoyments: Astrology, Fortune-telling, Invention, Philosophizing, Reading, Research

MAIN PERSONALITY TRAITS
Outlook: Optimistic
Integrity: Unscrupulous
Impulsiveness: Controlled
Boldness: Cautious
Flexibility: Flexible
Affinity: Cold
Comportment: Agreeable
Interactivity: Reserved
Disclosure: Secretive
Conformity: Heterodox
Sense of Humor: Mean-spirited

Spoiler:

Intended Build:

+2 to One Ability Score: Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Humans are Medium creatures and receive no bonuses or penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Focused Study: All humans are skillful, but some, rather than being generalists, tend to specialize in a handful of skills. At 1st, 8th, and 16th level, such humans gain Skill Focus in a skill of their choice as a bonus feat.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

Traits
1. Reactionary (Combat): +2 Initiative
2. Tomb Raider (Faction): +1 bonus on Perception and Knowledge (dungeoneering) checks, Perception becomes a class skill.
3B. Ease of Faith (Faith): +1 bonus on Diplomacy, Diplomacy is always a class skill.

Feats
1. Skill Focus (Perception)
1. Spell Focus (Conjuration)
3. Augment Summoning
5. Improved Initiative
7. Deific Obedience (Nethys)
8. Skill Focus (Knowledge Planes)
9. Eldritch Heritage (Abyssal) - Claws (Su)
11. Improved Eldritch Heritage (Abyssal) - Strength of the Abyss (Ex)

13. Superior Summoning
15. Toughness
16. Skill Focus (Spellcraft)
17. Greater Eldritch Heritage (Abyssal) - Added Summonings (Su)
19. Quicken Spell

Intended Equipment:
Weapon - +1 Adamantine Ghosttouch Longspear
Armor - +1 Mithril Deathless Heavy Fortification Chain Shirt
Shield - Shield Spell

Rings - 1. Ring of Evasion 25,000gp 2. Ring of Freedom of Movement 40,000gp

Belt - Belt of Physical Perfection
Body - Robe of Arcane Heritage 16,000gp
Chest - Tunic of Careful Casting 5,000gp
Eyes - Eyes of the Eagle 2,500gp
Feet - Boots of the Cat 1,000gp
Hands - Gloves of Elvenkind 7,500gp
Head - Circlet of Persuasion 4,500gp
Headband - Headband of Mental Superiority
Neck - Swarmbane Clasp 3,000gp
Shoulders - Cloak of Resistance
Wrist - Spellguard Bracers 5,000gp
Ioun Stones - Normal Orange Prism Ioun Stone 30,000gp

None - Handy Haversack 2,000gp & Black Soul Shard 12,000gp