About Qarxan Zebwen
QARXAN ZEBWEN
Male gnome wizard 2
NG Small humanoid
Init +6; Senses low-light vision; Perception +6
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DEFENSE
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AC 17, touch 13, flat-footed 15
(+4 armor, +2 Dex, +1 size)
hp 16 (2d6+4)
Fort +1, Ref +2, Will +3 (+2 vs. illusions)
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OFFENSE
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Speed 20 ft.
Melee dagger +0 (1d3-2)
Ranged light crossbow +4 (1d6)
Spell-like Abilities
At will—feather fall
7/day—lightning flash* (DC 15)
1/day—dancing lights, ghost sound, prestidigitation, speak with animals
Spells Prepared (CL 1st, concentration +5, ranged touch +2)
1—alter winds, color spray (DC 15), disguise self, mage armor
0—daze (DC 14), detect magic, light, message
School Air*
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STATISTICS
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Str 6, Dex 14 Con 12, Int 18, Wis 10, Cha 12
Base Atk +1; CMB -1; CMD 11
Feats Alertness^, Improved Initiative, Scribe Scroll
Skills Acrobatics +5 (+1 to jump), Knowledge (arcana) +10, Knowledge (engineering) +10, Knowledge (planes) +9, Knowledge (religion) +9, Perception +6, Sense Motive +2, Stealth +3, Spellcraft +9
Languages Common, Gnome, +4
SQ academician*, arcane bond (monkey familiar), empathic link (Ibiki), master tinker*
Combat Gear scroll of mage armor (2)
Gear dagger, light crossbow with 10 bolts, backpack: spell component pouch, spellbook with (all cantrips, 1st—alter winds*, color spray, disguise self, feather fall, identify, shocking grasp, mage armor, magic missile, vanish*); belt pouch with 20 gp
IBIKI
N Tiny animal
Init +2; Senses low-light vision; Perception +5
DEFENSE
AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
hp 8 (2 HD)
Fort +2, Ref +4, Will +4
Defensive Abilites improved evasion
OFFENSE
Speed 30 ft., climb 30 ft.
Melee bite +4 melee (1d3–4)
Space 2-1/2 ft.; Reach 0 ft.
STATISTICS
Str 3, Dex 15, Con 10, Int 6, Wis 12, Cha 5
Base Atk +0; CMB +0; CMD 6
Feats Weapon Finesse
Skills Acrobatics +10, Climb +10, Perception +5; Racial Modifiers +8 Acrobatics
SQ empathic link (Qarxan), share spells
WISHLIST
1,000 gp or less wand of magic missile
5,000 gp or less headband of intellect +2
10,000 gp or less deck of illusions
15,000 gp or less rod of metamagic, extend
25,000 gp or less staff of obstacles (actually worth 25,800 gp)
50,000 gp or less orb of storms
100,000 gp or less ring of wizardry (IV)