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Michelle wants us to drink WATER!!!! This is the first step down a slippery slope. Pretty soon they will take away your coffee, your liquor, your soda! And don't assume that bottled water is safe from attack either--Michelle announced her push with a GLASS of water! Think of the devastation to our economy--mark my words, this is the start of an all-out assault on Pepsico, Coca-Cola Bottling, along with the coffee and tea industries. It's the opening shot of a new (and worse) Prohibition! Think crime is bad now? Imagine the violence and graft associated with buying contraband RC Cola! Stop this now! Boycott water!
For the ability to communicate with NPCs as a fully fleshed out personality, I'd have to rate Neverwinter Nights 2 as tops, closely followed by Dragon Age: Origins and Knights of the Old Republic 2. I love having a range of dialogue choices, and it's even better when the things you say have some weight in the game. Which games have allowed you a great range of role playing?
So what are you looking forward to watching? I only have a few shows I'm planning to sample. 1) Revolution--but I'll only stick with it if the characters are more engaging than the family in last year's bland dinosaur drama. 2) Arrow--again, depends on the leads. Last year's Cape was well thought out, but undermined by casting the wrong actor as the hero (same problem with the Knight Rider update). 3) Elementary--if they are true to Doyle's characters and the plots are smart, I'm in. 4) Beauty and the Beast--I loved the Linda Hamilton/Ron Perlman episodes, so I'm approaching this with some trepidation. Just as long as this doesn't become a Twilight/Vampire Diaries kind of narrative, I'm willing to give it a chance.
Did you know this book is being sold *used* at up to $261.41? Check out Amazon: http://www.amazon.com/gp/offer-listing/1601254180/ref=dp_olp_used? Check out BookFinder.com Searching for books where:
(Alibris has the highest price; the book is alleged to have been published a year ago, ISBN 1601254180)
Overall, I enjoyed it. Great voice acting, so-so animation (tho some fight scenes look quite good). Diana has a hard personality to nail. Her Golden Age personality (in print) was very different from her Silver Age persona. In the '80s, George Perez brought back her femininity, emphasized her ideals over super hero boxing matches, and really explored Amazonian myth and culture (still my favorite take on the character). After he left, Diana drifted back into more of a hard-nosed warrior. It's no wonder that when WW was introduced in the animated Justice League a few years ago, the producers didn't seem to have a handle on her personality. But DC animation has done better with this movie. Diana is tough, yet has a mischevous side. The only thing that seemed a bit dated was her occasional rants on feminism. Steve Trevor is designed as a charming rogue, but they were careful to not make him just a hostage for WW to rescue--he pulls his weight and is a good foil for Diana. Secondary characters get their own small story arcs as well--the movie is tight but well paced. Frosting on the cake--there's a 10 minute extra on this summer's animated Green Lantern (Hal Jordan) movie--I can hardly wait!
Some *gloom and doom* types claim that if congress does not enact a bail out, we are heading for a Great Recession or the Great Depression II. Thus they urge fast action. Another Great Depression is not something I would care to live through--but how likely is it to happen? The fact that many in congress are willing to move slowly on this suggests there is not agreement on the need for haste or how bad things could get if no bail out occurs. I'm of two minds. I don't like the idea of a bailout, because it does not hold people accountable for their bad decisions. At the same time, I don't want my principles to result in wide-spread suffering (or bite me in the rear end!). So my question is: if no bail out was authorized, how do you see the US and world economy dealing with instability over the next 18 months or so?
Back in the 1st/2nd edition days, the spokesperson of an adventuring group was whichever character had the highest charisma score. The 'face' of the team could just as easily be a Fighter as a Paladin, Cleric, or Bard. With 3.x this has changed. I like the skills system, but I have never warmed to the fact that the best way a Fighter can influence people is now by growling at them until they knuckle under. I understand that a Paladin would likely have better training in etiquette than a common Fighter, but I personally think that good manners and persuasive speech should be available to all characters at full ranks (except, perhaps, Barbarians).
I would like to suggest a rule that prevents PCs from having more than three classes total (including not more than one prestige class). From AD&D 1st ed., triple classing was supported, but quadruple classing was not. Reason 1) high level play. The more classes you add, the more complicated the character becomes to run. Reason 2) cherry picking. A limit on classes would discourage it (making it unnecessary to punish players with XP penalties or bribe them with class-exclusive abilities to stay with one class to the end) Reason 3) realism(!) Yes, I know, it's fantasy--but a person with four or more classes is pretty hard to justify from a story telling standpoint, especially if the character is relatively young. Frankly, I suspect that many quadruple+ builds are more about acquiring cool powers than about realizing a character concept. When you play in a group, no one has to be good at everything, after all. Even if a rule like this is not created, it might still be a suggestion presented in a sidebar somewhere...
I love what's been done with the Fighter and the Sorcerer--great ideas, folks! But along with the accelerated gaining of feats (every 2 levels instead of every 3), it would seem that high level stat blocks will be even more complicated, as will execution of high level combat. I hoped that this problem would get better, not worse, with Pathfinder Beta...
Wow. Finally got power back about 30 minutes ago. We had a storm rip through here around 5:00 a.m. like I have never been in. No tornado, just straight line winds exceeding 80 mph (one gust up to 100, reportedly). We live in the upper midwest; this storm is the worst I've ever been in. The house is a solid old two-story, but I could (for the first time ever) feel it shaking in the wind. Our prayers were answered--no one was injured by the storm anywhere that we've heard of. Nothing damaged the house or car. But big trees are uprooted all over the place; the next community over has been described as if a bomb had been dropped on it (I haven't been out of town yet). All radio stations were disabled by the storm, so there was no news until after 7:00 a.m. I have never been in a hurricane, but I think I now know what you in the south go through!
IMO, the toughest challenges in the D&D game are not physical or mental. I think the most memorable encounters involve making a difficult moral decision. So spill: a) what was the toughest moral decision you, as a DM, have challenged your players with during the course of play, or b) what was the toughest moral decision your PC had to wrestle with during an adventure?
IMO, the original "War of the Lance" series of modules constituted the single best campaign arc ever published for D&D--superior writing, great characters, an interesting story, good villains and a dramatic conclusion. Certainly it has been successful from the perspective of the gaming fiction it has spawned. It is disappointing that Dragonlance (as a game setting) has never returned to the pinnacle of those first 14 modules. But I am curious: how many of you actually played the entire War of the Lance in it's original form? How long did it take your group to complete? Any fond memories you'd care to share?
Two reasons, I think: 1) People tend to dislike any change that takes them out of their comfort zone and will use whatever tactics are available to them in order to resist. Some tactics are positive, others are negative. 2) People tend to prefer 'bad news' over 'good news'--for some reason, it generates more interest (just look at how many posts are on negative discussion threads as opposed to those on positive threads). This is why most news organizations emphasize the negative in their reporting. I think our PC society is making hate talk worse, not better. In public, people are unwilling/unable to speak their minds for fear of censure. And I certainly agree that we all need to be respectful of each other. But when people cannot disclose what they think or feel, things start building up inside. And so, when you CAN vent you WILL--and I think that a message board is one of those places. A lot of fights between lovers and friends turn into big nasty shouting matches, not because of the topic, but because of pent up frustrations looking for release. In the same way, I think that message board 'hate' is sometimes more about venting negativity in general than about the merits of the topic... Venting is good to a point--but not when it creates a toxic social environment. No one likes to suffer alone, but I don't think that a group of people who are in pain necessarily make each other feel better if they dwell on what makes them unhappy. It is said that "the enemy of my enemy is my friend", but as a basis for comaraderie, such a relationship has somewhat limited footing. I know this is awful philosophical; maybe it's because Christmas is just around the corner. I think of how many people have no family or a family that they don't want to be a part of, and it saddens me because our time on earth is limited and we use so much of it focusing on what frustrates us. So in that spirit I wish you all a Merry Christmas and many pleasant hours with those you love!
Number one favorite: human multi-class rogue fighter; decent DEX, but builds STR over time so he can use all martial weapons effectively. Think Indiana Jones--a charming fighter with flanking skill, can deal with locks and traps, and can utilize much of the esoteric stuff he finds exploring ancient ruins! Number two favorite: human cleric with domains of healing and magic. Takes a feat to use the long sword; together with a morning star, he's ready for any critters in the crypt. A researcher into the secrets of the past, to use for the good of modern civilization. Number three favorite: elf druid. Since I tend to play NG, alignment drift is generally not a problem. Relys on animal companion, longbow and longsword to handle the rough stuff. Nice for variety, and wildshape is great for scouting w/o being noticed.
What class or classes do you avoid playing, and why? I usually stay away from barbarians, mainly because of raging--either I forget to use it, or I worry that it will expire at a critical juncture in combat. I don't care for wizards or sorcerers either; at low level they don't have enough to do (fire off a couple of spells, then sit around and offer suggestions on strategy) and at high levels they have so many spells that I have a hard time using all my assets properly. I've never had much success with bards--although I love the concept, I can never seem to find the right 'build'. Besides, I don't enjoy playing 'stand in the back and support' roles as much as I do getting into the action more directly. |