Full Name |
QUIN-TESS-ENCE |
Race |
Att +10* / Def 10*/14 (Hardness 4)/Force shield 10*) / Toughness 10* / Dodge 10 / Fort -- / Ref 4 / Will +10 / Insubstantial 3 (Force*) |
About QUIN-TESS-ENCE
Quin-Tess-Ence [Sub-part Human assement] AKA Mrs Tess Ence
QUINTESSENCE - HOLO FORM
QUIN-TESS-ENCE is a sentient spacecraft with a sidekick body used when dealing with organics. Its ship form is a luxury ambassador-class space cruiser, decked out for comfort and relaxation. With a robot crew, a small 6-person space shuttle and swimming pool etc. When the AI that is inside the ship needs to decant into a form to work with other beings [Organics] it shunts its consciousness into a sidekick body holo form. Yes its not so smart, understanding or clever but it has a body made of cosmic force [light] that interact with things.
QUINTESSENCE HoloForm - Mr Tess Ence [Side Kick Body]
HOLOFORM - IMAGER HERE
As a Sentient alien spacecraft, QUINTESSENCE has a HOLOFROM, for use when seeking to 'blend in' with humanity, a Holoform that sounds and acts like a 1950s housewife. One that does not like bad language, and wants you to rap up warm before you go out. Because all SQUINTESSENCE knows about humans comes from Early human TV. Mrs Ence is just trying to work out what 'Human' culture is and what being a Good person means. Yes in the galaxy as a whole being good is a good thing, means not harming others, and the golden rule + GCR Laws. But then again there is the Drosk Empire / The counter-political power to the Galactic Council of races. Who thinks all other life should be an Abomination against their gods? Really some races. So she does her best to work out what HUMAN is and if they should be recommended to join the GCR
Quarks:
QUIN-TESS-ENCE can't really die as such, it backs itself up from time to time, and death is just the end of this sub-part of QUIN-TESS-ENCE. The reporting on the earth part. Mind you Earth-QUIN-TESS-ENCE is beginning to like being its own sub part of QUIN-TESS-ENCE. So it may not be that cut and dried. She lives in a small 1950s house in New Jersey.
Complications.
Responsibility: Galaic Counsel of races - law compliance
Enemy: Bright Star Empire
=============SIDE KICK BODY HOLO FORM===========
Abilities:
STRENGTH - [-10pp] / AGILITY 4 [8PP], FIGHTING 4 [8PP], STAMINA 4 [8PP], DEXTERITY 4 [8PP], INTELLECT 4 [8PP] / PRESENCE 4 [8PP] / AWARENESS 4 [8PP]
[Total 46pp]
INIT + 0
Dodge 10 [6PP] / Parry 4 [0PP] / Fortitude 4 [0PP] / Toughness [10/14*] / Will 4 [0pp] / Init +4 [0pp]
[Total 0pp]
Skills
Acrobatics [+4] [0pp] / Astrogation [+4] [0pp] / Close Combat [+4] [0pp] / Deception [+4] [0pp] / Expertise [+4] [0pp] / [Astrogation] / Expertise [+4] [0pp] / [Alian Cultures] / Expertise [+4] [0pp] / [Xe/Biology] / Expertise [+4] [0pp] / [Astrogation] / Expertise [+4] [0pp] / [Humans] / Expertise [+4] [0pp] / [Eng] / Expertise [+4] [0pp] / [Geography] / Expertise [+4] [0pp] [Galactic Law] / Insight [+4] [0pp] / Intimidate [+4] [0pp] / Investigate [+4] [0pp] / Perception [+4] [0pp] / Persuasion [+4] [0pp] / Ranged Attack [+4] [0pp] / Slight of Hand [+4] [0pp] / Stealth [+4] [0pp] / Technology [+4] [0pp] / Treatment [+4] [0pp] / Vehicles [+4] [0pp]
[Total 00pp]
Advantages
Benefit: Dimplmagtic imumity Galatic 1pp / Galatic othorty 1 1pp] / Contact [1pp] / Conected [1pp] / Eidetic Memory [1pp] / Extraordinary Effeort [1pp] / Fearless [1pp] / Inventor [1pp] / Wealthy [5pp] / Jack of all Trades [1pp] / Seize Initiative [1pp]
AI POWERS
Powers
A note on the theme of my PC, An alien who is made from Force [Light]
Energy, like a walking Hologram with force fields. Each power will have an explanation of how it works and what alt's it has.
POWER = Insubstantial 3 [16pp] [Incroreal/Innate/Permanat]
Her Normal Form, and once she is always in a being of light]
LIMIT: Can't assume a lesser form, of Insubstantial Unless her Ship body, in which case her ITEM Space Ship, becomes her body and all its powers rake over from her Halo form ones.
ENERGY Form [LIGHT/FORCE Holo Form]RANK 3
You become coherent energy. You have no effective Strength but have Immunity to Physical Damage. Energy attacks (other than the energy making up your form, to which you have Immunity) damage you normally. You can pass through solid objects permeable to your type of energy, but energy-resistant barriers, like heavy shielding or force fields, block your movement.
Innate: [1pp] / Permanent: [–0*]
Limit: [Unless if Ship Body]
LINKED POWER
POWER = Immunity: Immunity/Innaite [13pp]
Action: None • Range: Personal
You are immune to certain effects, automatically succeeding on any resistance check against them. You assign ranks of Immunity to various effects to gain immunity to them (with more extensive effects requiring more ranks). These assignments are permanent.
• Aging [1pp] [You do not age]
• Sleep [1pp] [You do not need to sleep]
• Life Support [10pp] (includes immunity to disease, poison, all environmental conditions, suffocation, and starvation and thirst)
Innate: [1pp] / Permanent: [–0*]
LINKED POWER
POWER = FLIGHT 1 [3pp]
Fly at 60' a round / 4 miles an hour.
Innate: [1pp] / Permanent: [–0*]
LINKED POWER
POWER = Regeneration 1 [2pp]
Every 10 rounds.
Innate: [1pp] / Permanent: [–0*] duration. Flat +1 point. Permanent: [–0*] [10 Rounds]
LINKED POWER
POWER = Senses 10 [6pp]
• Communication link [Electromagnetic] [1pp]
• Infarvistion [Electromagnetic] [1pp]
• Radio [Electromagnetic][1pp]
• Ulravistion [1pp]
* Precognition [2pp][Limited -1/r to Movement locations before move, EG telepport]
Innate: [1pp] / Permanent: [–0*]
ALT POWER
POWER = Communicate Radio Comisc [8pp]
Radio: Electromagnetic [1pp]
Type: Electromagnetic [1pp]
Extra: COSMIC Range System-wide. [0pp/r], Subtle 2 [2pp], indirect 1 [1pp] [System-wide/to V ship relay]
LINKED POWER
POWER = COMPREHEND 4 [9pp]
Languages - Understand all [1pp]
Languages - You'er Understood [1pp]
Machines / Electronics [1pp]
Extra: Innate: [1pp] / Permanent: [–0*]
** Now all of that is just to get my Light-based Aliens body.
Her power as such to fight with is Cosmic Power
POWER =. COSMIC POWER 10 - Force field [40pp]
Toughness DC20 Undetectable
*Impervious - 10 [10pp]
*Accurate 1 [1pp]
*Affects Insubstantial 2 2pp]
*Attacks (Self +) [Dodge] [1pp]
*Precise [1pp]
*Reach (melee) 1 [1pp] 10'
*Reach (Ranged) 6 [6pp] 35''
*Subtle 2 [2pp]
*Susstained 10/0r [0pp]
*Shapable [6pp]
Extra:Innate: [1pp] / Permanent: [–0*] [Unless in Ship form where its powers take over]
1: ALT POWER = Damaging force field. 10 [34pp]
Effects Others + self, Range 35' Shaable, DMG DC25 [Douge Save] Acruete/ Effect Incon
1: ALT POWER = COMIC MOVE OBJECT 10 [33pp]
Range 250/500/1000' 25 tons DC25 Accurate 3, +6 Damaging
Extra: Damaging [10pp]
Extra: Accurate 3 [3pp]
Power Force Field 10 22pp
+10 toughness DC20 Affects insubstantial 2 Full Rank, Sustained. Attack others + Self / Save Dodge
Dimensional 3 [all] Imperviese 10
ALT POWER
POWER-Move Object 10 [Defector/Tractor beam]
6000 LB Deflection, Shapable, Effects Objects, Attack Self + other
ALT POWER [34pp]
Teleport 10
Six Miles / Extended 2000miles, 2 rounds, Inherent/Rapid 1/ Acuret / Portal
Opens a short wormhole to location Portal 1/r 6'
Extra: Accurate 3 [3pp] / Extended [3pp]
Complications:
*Enemy = The Brite Star Empire / The counter-political power to the Galactic council of races.
*Identity Mrs Tess Ence
A 1950s housewife, who likes nothing more than to bake a good cake and see to her man's needs.
this 1950s Values and there you have the complication.
Items/tech None. [0pp]
============MAIN SPACE SHIP BODY===========
Ambassador Class contact ship
VIDO WALK THRU
SHIP PLANS
DECK PLANS
IMAGES OF SHIP
QUIN-TESS-ENCE 2782-202-E, is an emiracy/Abacider class craft. [Not a warship] As such it has basic weapons and force fields.
What it does have is a powerful Drive, It can travel across vast distances and across Dimensions and even move forward in time. [ooc]Not back sorry, The [GCoR] have laws that forbid such messing with time.
Its main source of power is ZPE which it uses to manipulate Cosmic fields.
Abilities:
STRENGTH - [-10pp][-20EP*] ,
AGILITY 0 [0PP], FIGHTING 0 [0PP], STAMINA 0 [0PP], DEXTERITY 0 [0PP],
INTELLECT 10 [+20PP] / PRESENCE 10 [+20PP] / AWARENESS 10 [+20PP]
[Total 38pp]
INIT + 0
Dodge 0 [0PP]
Parry 0 [0PP]
Fortitude 0 [0PP]
Toughness [10+10*]
Will 10 [0pp]
[Total 0pp]
Skills
Acrobatics [+0] [0pp] / Astrogation [+10] [0pp] / Close Combat [+0] [0pp] / Deception [+10] [0pp]
Expertise [+10] [0pp] [Astrogation] / Expertise [+10] [0pp] [Alian Cultures] / Expertise [+10] [0pp] [Xe/Biology] / Expertise [+10] [0pp] [Astrogation] / Expertise [+10] [0pp] [Humans] / Expertise [+10] [0pp] [Eng] / Expertise [+10] [0pp] [Geography] / Expertise [+10] [0pp] [Galactic Law]
Insight [+10] [0pp] / Intimidate [+10] [0pp] / Investigate [+10] [0pp] / Perception [+10] [0pp] / Persuasion [+10] [0pp] / Ranged Attack [+0] [0pp] / Slight of Hand [+0] [0pp] / Stealth [+0] [0pp] / Technology [+10] [0pp] / Treatment [+10] [0pp] / Vehicles [+10] [0pp]
[Total 00pp]
Advantages
Benefit: Diplomatic Immunity [1pp] / Benefit: Galactic Authority [Rank 1] [1pp] / Connected [1pp] / Eidetic Memory [1pp] / Fearless [1pp] / Inventor [1pp] / Jack of all Trades [1pp] Minions [1=15ep][x1] [4pp] / Seize Initiative [1pp] / Side Kick [34pp=170ep] [HOLO-FROM] / Well-Informed [1pp] / Equipment [Space Ship/Body + Large Space Suttle] [22pp]
[Total 76pp]
AI POWERS
LINKED EFFECTS
1: Communication [13pp]
• Sense type – Radio
Extras: Cosmic/Innate [1pp]
Range [System wide]
[Note: It is faster to Jump Drive to deliver a message then send it]
2; POWER = COMPREHEND 4 [9pp]
•L languages - Understand all [1pp]
• Languages - You'er Understood [1pp]
• Machines / Electronics [1pp]
Extras: Innate [1pp]
3: POWER = Immunity: Immunity/Innate [13pp]
• Aging [1pp] [You do not age]
• Sleep [1pp] [You do not need to sleep]
• Life Support [10pp] (includes immunity to disease, poison, all environmental conditions, suffocation, and starvation and thirst)
Extras: Innate [1pp]
4: POWER = Senses 10 [9pp]
• Communication link [Electromagnetic] [1pp]
• Direction Sense [1pp]
• Distance Sense [1pp]
• Precognition [2pp]
• Radio [Electromagnetic][1pp]
• Time Sense [1pp]
Extras: Innate [1pp]
Powers As Body SPACE SHIP
THE SHIPS SPACES HERE
SHIPFORM [30pp]
STR 20* 4ep] / Toughness 25 [2ep] Defence 10 [18ep] Size [Colossal] [4ep]
Extras:
Flight 1 30'/r, Welder 1 DC16, Force field 1
Skill Eng +8 ALL states +2
Powers
Energy Torpedoes 10 [37pp]
DC25 Bust Area 30, Radius Sphere, DC20[8 Rankins] [Homing 8 ettents], Increased range 2 Perception.]
Area 1 8 1/r/][Limited Bases on ships sensers -1r/]
*ALT POWER
Beam Weapons 10 [36pp]
DC25 Accuret +2 +4 Increased range 2 Perception Crt 20 Crit 20
INdirect, Fixedd Point, Directed away, Precise, Sublie 2 Undetectable
*ALT POWER = Negative Zone - Communicate Comisc Comms [4] [16pp]
Radio: Electromagnetic
Type: Electromagnetic
Extra: COSMIC Range Galaxy wide. [0pp/r] / Rapid 8 [8pp] / Subtle 2 [2pp] / Dimension 3 [All] [3pp] / Indirect 1 [1pp]
POWER - Flight 24pp
Speed 2000miles/Hour 4 Miles/round
Extras: Innate [1pp] Effects Insubstantial [2] Increased Mass [15][8000lb] / Precise / Limited [Crew Must be in ship to benefit] -1/r
*ALT POWER 1 Negative Zone Drive - Jump Drive
Movement 3 6pp Space Travel 3 Other Galexis
Extras: Innate [1pp] Effects Insubstantial [2] Increased Mass [15][8000lb] / Precise / Limited [Crew Sleep in transit] -1/r
*ALT POWER 2 Negative Zone Drive - Dimetion-Drive all Dimensions
Movement 3 Dimensional [3]
Extras: Innate / Effects Insubstantial [2] Increased Mass [15][8000lb] / Precise / Limited [Crew Sleep in transit] -1/r
*ALT POWER 2 Negative Zone Drive - Time-Drive [Limited Only Forward in time]
Linked Power Time Drive
Movement 3 Time Jump 100 years [future only]
Extras: Innate / Effects Insubstantial [2] Increased Mass [15][8000lb] / Precise / Limited [Crew Sleep in transit] -1/r
POWER - Scenes [13pp]
Awareness [Negative Zone]
Detect [Electromagnetic]
Detect [Gravity]
Detect [Gravity]
Negative Zone [Negative Zone]
Detect [Direction Sense]
Distance Sense [Movement targets locations]
Inravistion
Precognition [Movement only]
Time Sense [Negative Zone]
Untravistion.
Extras: Innate [1pp] / Dimensional 3 [All Dimensions]
POWER = Regeneration / Self repear 1 [6pp]
Extra: Innate / Increase range 2 Perception / Every 10 rounds / Stabilize
POWER = Create 5 [2pp] [Ships Replicators]
Range 10' / Volume 30' / DC15 / Inate / Items permanent
Extra: Innate / Diminished range 3 [Replicatores] / Noticeable [light] / limited [Non-Living Only]
POWER = Heal 1 [4pp] [Crew healer]
Extra: Persistent / Stablise
POWER =. COSMIC POWER 10 - Force Fields [38pp]
Toughness DC20 Undetectable
Extras: Innate / Impervious - 10 / Accurate 1 Affects Insubstantial 2[All] / Attacks (Self +) [Toughness] / Dimensional 3 [all] / Susstained 10/0r [0pp]
*ALT POWER = Crew Cosmic System telePort 12 [36pp]
Extra: Accurate / Extended / 4000 Miles 2 rounds, Limited - Teleport tracker needed, -1/r Affects only others -1/r long range only -1/r
*ALT POWER = MOVE OBJECT 10 [36pp]
Range 1000/2000/4000' 25 Klons DC25 Accurate 3, +6 Damaging
Extra: Affects Objects / Extended range 2 [perseption] / Increase Mass [10]
===== SUB CRAFT=====
6 SEAT Light suttle Flight [400mph/Space travel 1] Hardness 8
6x Hover Bikes [FLy 4 120mph] Hardness 2
Ground Car [Movement 200mph] Hardness 2