
Pyrite O'Schitt |
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1) I'd like 5 points that capture the concept and story of the character. More are welcome, but no less than five.
Curious - Pyrite’s memories and understanding of the world are very shallow, and with their understanding of alchemy they’re always down for subversive, inventive solutions to problems. Their lawful neutral status makes them fairly immoral in the way that they have no sense of right or wrong, only “are you trying to kill me and mine” so they’re slow to judge or be aggressive against new acquaintances.
Lonely - Being abandoned by their creator and spending an unknown amount of time as a slumbering object has made Pyrite very sympathetic towards others isolated or marginalized, and also very loyal to their new friends. Part of this is likely due to some sort of spell in the initial creation process that would have bound them to their maker.
Vengeful - In relation to the above loneliness, whatever loyalty spell might have been tied to Pyrite’s creator has been reversed into an overwhelming, seething hatred for the vague concept of their creator. This could have been due to the creation spell backfiring, or a result of Pyrite gaining/reclaiming sentience after being discovered by Chiara.
Vain - Pyrite is a gold plated suit of armor who was tithed to a church due to their high value. And they know it. Pyrite doesn’t mind taking health damage in fights as it doesn’t cause them much pain, but after the adrenaline is over they regret their dings and scratches. Also, the healing done by party members isn’t probably making the armor damage any better, so Pyrite may start collecting shiny things in order to offset the loss of their gold plating.
Unsettling - Pyrite is an almost seven foot tall animated suit of golden armor whose chest is filled with bees and whose voice is an echoing monotone and it gets worse once you know how they were made. It's extremely hard to tell if they mean to be as Upsetting to interact with as they can be.
2) Two goals that you'd like the character to accomplish in-game.
1 - meet their maker and 2 - free themselves of the lingering Loyal Automaton programming that makes them so blindly friendly towards everyone in their party and start having wants and needs/be able to repair themselves with their alchemy skills. (One is actually gameplay related, the other two story focused, lol)
3) Two secrets, one the PC keeps to himself, and one kept from the PC. I'll come up with a third that both the character and player aren't aware of, in hopes of shocking surprises within the storytelling.
Secret Pyrite keeps from everyone else doesn’t really exist, they’re too “young” to have ulterior motives and don’t remember their own past.
4) 3-5 people that are tied to your PC by blood, love, rivalry, honor, etc. I'd like at least one enemy in a set of three or four, with no more than two for a set of five. PLEASE consider the players reference guide for ideas.
Chiara: As she found them, and therefore more or less activated the Loyalty protocol Pyrite is determined to assist in any way possible.
Maker: Pyrite's memory of this person are extremely vague, but they do not think they care for said person and have not given much thought as to what they will do if they ever find their maker.
Sorry that it's currently.... two.....
5) Three key memories that define your character as the person they are at the time of submission.
“Oh, s&~&.” - Maker
“It’s beautiful.” - Head Priestess of Muir
“Hey, are you… alive?” - Chiara
6) Finally, I'd like you to include with your submission a fear or paranoia that causes your character to shiver, cower, or panic.
Probably soul-binding magic OR anything that would made them less shiny (inks, paints, anything that would strip off the thin gold plating) The former would (subconsciously) remind Pyrite how they were made, and the latter because of their vanity.
I like being pretty.