Naazza

Puck, Jake's Eidolon's page

33 posts. Alias of Tim Woodhams.


About Puck, Jake's Eidolon

Puck (eidolon)
Small biped
Init +4

• Defence
AC 21, touch 15, flat-footed 17 (+2 NA (base), +4 NA (Level), +1 Size, +4 Dex)
HP 55
Fort +4, Ref +5, Will +4 (+1 vs mind effecting, +4 vs Enchantment spells and effects)
BAB +5

• Offence
Spd 30 ft.
Melee
Claws x2 +8 (1d3+2)
Ranged
None

• Statistics
14 Str, 18 Dex, 11 Con, 8 Int, 10 Wis, 11 Cha
Base Atk +5; CMB +6; CMD 20

• Special abilities

Class skills:
The following skills are class skills for eidolons: Bluff (Cha), Craft (Int), Fly (Dex), Knowledge (planes) (Int), Perception (Wis), Sense Motive (Wis), and Stealth (Dex) and four additional ones: Appraise (Int), Disable Device (Dex), Slight of Hand (Dex), Use Magic Device (Cha)

Darkvision (Ex):
The eidolon has darkvision out to a range of 60 feet.

Link (Ex):
A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.

Share Spells (Ex):
The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.

Evasion (Ex):
If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.

Ability Score Increase (Int):
The eidolon adds +1 to one of its ability scores.

Devotion (Ex):
An eidolon gains a +4 morale bonus on Will saves against enchantment spells and effects.

• Evolutions (9 pt pool)

0 Small:

0 Claws:
An eidolon has a pair of vicious claws at the end of its limbs, giving it two claw attacks. These attacks are primary attacks. The claws deal 1d4 points of damage (1d6 if Large, 1d8 if Huge). The eidolon must have the limbs evolution to take this evolution. This evolution can only be applied to the limbs (legs) evolution once This evolution can be selected more than once, but the eidolon must possess an equal number of the limbs evolution.

0 Limbs (arms):
An eidolon grows an additional pair of limbs. These limbs can take one of two forms. They can be made into legs, complete with feet. Each pair of legs increases the eidolon's base speed by 10 feet. Alternatively, they can be made into arms, complete with hands. The eidolon does not gain any additional natural attacks for an additional pair of arms, but it can take other evolutions that add additional attacks (such as claws or a slam). Arms that have hands can be used to wield weapons, if the eidolon is proficient. This evolution can be selected more than once.

0 Limbs (legs):
An eidolon grows an additional pair of limbs. These limbs can take one of two forms. They can be made into legs, complete with feet. Each pair of legs increases the eidolon's base speed by 10 feet. Alternatively, they can be made into arms, complete with hands. The eidolon does not gain any additional natural attacks for an additional pair of arms, but it can take other evolutions that add additional attacks (such as claws or a slam). Arms that have hands can be used to wield weapons, if the eidolon is proficient. This evolution can be selected more than once.

1 Skilled (Disable Device):

1 Skilled (Perception):

1 Skilled (Sense Motive):

1 Skilled (Slight of Hand):

1 Skilled (Stealth):

2 Ability Increase (Dexterity):

2 Fly:
(15ft good manoeuvrability, Dragon fly style wings)

• Feats
Deft hands
Skill Focus (Perception)
Deepsight

• Skills 25 ranks (+5 ranks from Favoured class)
Appraise 1 rank = +3
Bluff 1 rank = +4
Disable Device 5 ranks = +24 (+2 Deft hands, +2 Master-work thieves tools, +8 Skilled evolution)
Fly 1 rank = +14 (+2 Small, +4 Good manoeuvrability)
Knowledge (Planes) 1 rank = +3
Perception 5 ranks = +19 (+3 skill focus, +8 Skilled evolution)
Sense Motive 5 ranks = +16 (+8 Skill evolution)
Slight of Hand 5 ranks = +22 (+2 Deft hands, +8 Skill evolution)
Stealth 5 ranks = +24 (+4 size, +8 Skilled evolution)
Use Magic Device 2 ranks = +3

• Equipment
Thieves' tools, master-worked 100g
Dagger 2g
Spare spell component pouch 5g
Belt pouch 1g
Scroll case 1g
Scroll of Teleport (summoner CL 10) 1000gp
550gp in cash