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We recently lost our technomancer due to RL issues and I was wondering if I should switch take their place. Our current party is a human star shaman, a human operative, ysoki droid mechanic and me a dragonkin solarian.


The credit card I used to preorder something is going to be replaced. Do I need to cancel the order and reorder or can I just update the card information?


I had idea for a weakness but not sure how balanced/priced.

Cold Blooded(-2 R P): Prerecquisite: None; Weakness: Members of this race are fatigued when in temperatures less than freezing. After a hour they must make a dc 14 fortitude save or be exhausted. The condition last until they are exposed to a temperature above freezing for an hour.

Help with wording and balance would be appriciated.


I saw the saw the spell weaponwand from the inner sea magic guide and thought it would make a useful weapon enhancement.

So here is my attempt at it

Wand Storing When the command word is spoken the weapon opens revealing a space large enough to hold a wand. After a wand is inserted the weapon returns to it's original shape. A character who wields the weapon is also considered to be wielding the wand as well. You can attack normally with the weapon or use the weapon as if it were the encased wand. If the effect created by the wand requires an attack roll to successfully strike a foe, you may make the attack roll as if you were making an attack with the weapon at its highest bonus (including any bonuses the weapon would normally receive) rather than just a normal attack with the wand—doing so does not allow you to add the weapon’s damage to the wand’s attack roll, but instead allows you to use your skill with the weapon to boost your chance of hitting with the spell.

Moderate Transmutation; CL ?; Craft Magic Weapons and Armor Weaponwand; Price +2

I'm not sure what the CL should be, also not completely set on the price. A +2 means a cost of 18000 minimum, assuming average wealth by level 7 at the earliest though 10th is more likely,but I'm not sure balance wise what it should cost.

Thoughts?


1 person marked this as FAQ candidate.

I find it interesting and curious that you can craft a weapon with speed on it sooner than a weapon with flaming. I would think that it would be reversed since flaming cost as a +1 while speed is a +3.

Any ideas on while this is?


I love the flavor of the trapper archetype, but have to agree with, what appears to be, the majority of people on the boards that its underpowered. Any suggestions on how to impove it?

An idea I had was to impove the animal compaion. At levels 6,10, and 12 your effective Druid level rises by 1, so that at 12 level your compaion is as strong as a druid's of equal level. At 8,14,16,18 and 20 your animal compaion gains a +1 enhancement bonus to it's attack to a maximum of +5 at 20th.

I think this makes up some of the power that you lose by not having any spells.