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![]() Michael Brock wrote: The scenarios should be run as written without adding or changing the foes. Absolutely follow these rules. I follow them to the letter. UNLESS people at the table are just not having FUN! This is a game to have FUN playing. Some of the lower tier ones especially can become whoever wins initiative gets to kill the enemy.Do NOT kill them, cause you made it harder (more fun) do NOT give them conditions which makes them spend resources etc... I really hope that, for the sake of PFS, that I am not GMing "illegally" following these rules. This game is there for the table to enjoy themselves, so make sure everyone has a chance to shine and that they know that pathfindering is a difficult and dangerous profession. fun,fun,fun. ![]()
![]() Eric Brittain wrote: All that said if everyone involved is having a blast, game on! If they aren't then the player should know that this penalty is not (in my understanding) supported in PFSOP. Exactly! I have a few players that would certainly be fine with taking something more fun than RAW for this kind of thing, as long as the GM and the player agree and it doesn't randomly help the player, then game on indeed! I 100% agree. Fun, fun, fun!![]()
![]() Lead blades states that they gain density "just as they strike the foe". This is why characters aren't instantly loaded down as soon as they cast it, which would be very funny!
High strength person throwing chakrams is pretty decent anyway... ;) ![]()
![]() Wow, this is a lot of preparation! I wish I had time to prepare like that, you guys must run great games.
Also, I definitely second point 10, I have a $100 tablet which has an Amazon app for d20pfsrd, which is absolutely vital! fun,fun,fun! ![]()
![]() Amen. I've been in the rather frustrating position of having a GM neglect or flat out refuse to say when the PCs' blows are being turned aside by a creatures' DR; Don't worry about the rant, I entirely agree. I was more wanting a fresh arsenal of comments which are more exciting than "it doesn't do as much as you thought" which doesn't really help when things such as d12 greataxes exist, with fluctuations much greater than 5 damage occur every round. At that stage it becomes "This creature has DR" which is just announcing the mechanics far too much for my personal flavor of GMing. ![]()
![]() The Sweater Golem wrote:
Thanks for the fantastic ideas people. I just like to describe combat a lot and was really irritated with my lack of DR related terms, this lot certainly gives me a fair few more! I'm liking the malignant force slowing down the blade, that's been a real tough one. ![]()
![]() Hey, not sure where exactly to put this. Mostly wanted to know what the other GMs out there do about DR to let their players know that the attacks are doing less damage than they are rolling. I can explain fairly well when they are using the correct thing "You hear a hissing as your cold iron weapon slices easily through the skin of the devil" or adamantine weapons getting through constructs hardness is fine, etc... Even this is difficult and sometimes monotonous and difficult with DR/Alignment, since there is nothing to describe. So what do the GMs out there say? Do you let players know? Give me a few examples of what you guys do, cause I really struggle not sort of repeating myself. Thanks GMs. :) ![]()
![]() Just a quick question on this. (Sorry if it was said somewhere already) Can GMs play down? As in out-of-tier down? I think the answer is no, but that means that GMs are going to have loads of level 1 characters hanging around after they have run this loads. I know they can play out-of-tier up, and just wait for this xp, but is playing down okay? Thanks for the clarification. ![]()
![]() I understand that you have to have levels in Barbarian to take certain rage powers, but is this true for Oracle Revelations? It seems to say "you must be X level to take this revelation" which to me could be total level.
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![]() Maybe this has been mentioned before, but I thought I should add it to this rather large discussion (which I have no read everything of) What I would like to see if some sort of enforcement of the "No Evil" rule, since at the moment it is more of a mechanic.
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![]() Alorha wrote:
I more meant that banning the archetypes just means that people will do this instead, thus making it a bit pointless to ban the archetypes... It's good that it has been picked up quickly and will hopefully be sorted before too many people are put out by any changes, which probably should be put in place IMO. Even if it is not allowed I would not be put off making a character like this, it would just mean taking gunslinger 1st level, then taking Wizard second and making the battered gun my arcane bond then. ![]()
![]() Alexander_Damocles wrote:
I was confused as to this as well and put a previous link in a GM thread. I have seen this come up a couple of times over the last couple of days across the boards and apparently it is being looked at, but won't be in the faq for a while. By RAW, it is absolutely fine, which means that this either needs sorting quick, so that we don't have loads of wizards who are put out by the sudden change of rules and thereby have to rethink there character, or it needs to be allowed for certain, in which case the whole arcane bond thing needs looking at!P.S. I totally agree with the half-hearten approach to guns, specifically archetypes, that PFS has chosen. It just means that instead of taking the archetype, everyone will just dip a level into gunslinger, to get them the 3 feats they need, I know I am tempted! ![]()
![]() Darius Silverbolt wrote:
Yeah it was great fun, gave me time to focus on other stuff and allowed Besai to be much more annoying. Mike was great (since it was his character!) Just a little spoiler: I still like the idea that another GM came up with to get Po to give a toast! "To the Pathfinder Society!" with the tea. That's Brilliant! ![]()
![]() Lab_Rat wrote:
I loved running this at GenCon recently, and was lucky enough to have the writer of the scenario play as the historian NPC, Besai I believe... This was great fun.My party's were at each tier. They didn't die instantly from the trap (you must have rolled really well on the damage or had a gunslinger with not much hp to kill him instantly!) I would have given him a perception, even if he didn't say it, but then I roll player's perceptions behind screen most of these times. Further Plot: What nearly killed my party is the fact that they have to face a pretty tricky party (the Consortium) almost directly after them lose a ton of their hitpoints on the trap. My guys had 6 seconds to regroup (while the other team cast haste) though this never lead to any PC deaths, I once only had 2 guys standing to kill the alchemist, is was a tense and crazy fight! Loved it all the way, but certainly hard! ![]()
![]() Hey, just a quick rules question.
Hopefully I've missed something and this isn't actually possible.
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![]() What a fantastic idea.
This was my first (and possibly last due to the fact that I am returning back to England in Jan) GenCon ever. I signed up to run 10 slots of PFS instantly, plus 3 slots at Scotty's the day before. After having got into PFS a few months back, I knew this was all I wanted to do at GenCon (but I did find time to do other stuff indeed). Right, some highlights for me. Sewer Dragons was one of the most fun mods I have run in a long time. Really nicely written, and roleplaying with Kobolds, I mean come on! That's just epic! I definitely recommend that. The special was... hectic. I ran for a party without too much actual damage within their ranks, so it was tricky for them to keep up, but that seemed to spur them on, taking larger risks to kill stuff as quickly as they possibly could. I met some awesome people at GenCon, had some amazing roleplaying and tense combats, so it's really tricky to pull out the best moments, as it says it was indeed the best four days in gaming, certainly that I have ever had. Wow, that was a cheesy signoff... |