![]() About Prof Henric DoltonSir Melrove Pilkinton Evergreen Backstoy Info:
calling card is a Green Leaf. Green been he's favoured color The well educated serving son of a wealthy old family, he had to look on as his elder brother, used the family wealth to live a short and high life. Finely his mother exasperated with the elder son, had him disallowed v the courts and handed the lordship of the now impoverished house noble to Melrove. The elder brother now with out a means to pay off his diets fell in with a bad lot. Soon found dead, Melrove felt the lacklustre investigation by the police left a lot to be desired. Taking it apon himself to look into the events around his brothers death. What he uncovered shocked him. A deeper darker underbelly of the city, one that holds the truth about his brothers down fall. It is this he hunts wile doing what he can to ride the city of the evil lurking in its darker places. He is not a good man, he is a driven one. Description Tall Slim elf, well spoken and manned, he has smoked green classes on when out in bright daylight. he moves with some grace and seems well informed about the comings and goings in the city. He looks a fine young gent. Green PSIcystal sits on the top of his walking stick.
Crunch:
STR 11 +0 [+3points][-2Fey] DEX 18 +4 [+5points][+4Fey] CON 12 +1 [+2points] INT 16 +3 [+5points][+2Fey] WIS 16 +3 [+5points][+2Fey] CHA 16 +3 [+5points][+2Fey] [25 point spend] Saves
Init +4; Senses Darkvision 60ft Perception 7,
OFFENSE
Feats
Taits
Skills:
Class Psion Telepath L2:
psion Alignment: Any. Hit Die: 2xd6. Starting Wealth: 3d4 × 10 (average 75gp) Class Skills The psion's class skills are Autohypnosis* (Wis), Craft (Int), Knowledge (all skills, taken individually)* (Int), Profession (Wis), and Spellcraft (Int). Telepath (Telepathy): Bluff (Cha), Diplomacy (Cha), and Sense Motive (Wis). 1st
Power-Points / Day [5]
Talents: At will with PF Level 1 6known Fey Race builder:
Fey (2 RP)
Medium (0 RP)
Normal Speed (0 RP)
Advanced (4 RP)
Standard (0 RP)
Illusion Resistance (1 RP)
Fey Damage Resistance (3 RP)
Envoy (1 RP)
Long Step (Su) (4 RP) (as flight clost)
Darkvision 60 Feet (2 RP)
Light Sensitivity (–1 RP)
16RP May drop Fey Damage Resistance
Items:
Gentleman's outfits Over coot, Top Hat MW Revolver Sword Cain boot Knife Pocket watch
Pathfinders Pouch 1000 gp
Town House -> Owned by Family.
Green Psicrystal:
Psicrystal looks like Tiny had sized insect, its sits in a fine cage and hangs on a chain around the neck. The chain and Cage are Mithral 20gp It can get out and most of the time, or climes and hooks itself on the left best over the hart, it can talk and dos so. A psicrystal is a fragment of a psionic character’s personality, brought into physical form and a semblance of life (via the Psicrystal Affinity feat). A psicrystal appears as a crystalline construct about the size of a human hand A psicrystal is a fragment of a psionic character’s personality, brought into physical form and a semblance of life (via the Psicrystal Affinity feat). A psicrystal appears as a crystalline construct about the size of a human hand Personalitis 1
Abilities:
*With self-propulsion ability activated. Size/Type: Diminutive Construct**
Saving Throws: A psicrystal uses its owner’s base saving throw bonuses and ability modifiers on saves, though it doesn’t enjoy any other bonuses its owner might have (from magic items or feats, for example). Skills: A psicrystal has the same skill ranks as its owner, except that it has a minimum of 4 ranks each in Perception and Stealth. (Even if its owner has no ranks in these skills, a psicrystal has 4 ranks in each.) A psicrystal uses its own ability modifiers on skill checks. Class Skills <
+7 Acrobatics(+2dex, 2rank)<
A construct is an animated object or artificially created creature. A construct has the following features. d10 Hit Die.
No Constitution score. Any DCs or other Statistics that rely on a Constitution score treat a construct as having a score of 10 (no bonus or penalty).
Darkvision 60 feet.
Notes:
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