Merisiel

.Pregen/4.'s page

128 posts. Alias of SirPeter.


Full Name

Merisiel

Race

Elf

Stats Dmg:
Cha 8 (2 dmg)

Classes/Levels

Rogue 7 - Init +11 - AC 23, touch 17, flat-footed 17 - hp 25/59 - Fort +5, Ref +11, Will +4, +2 vs. enchantment - Speed 30 ft. - Senses: low-light vision, Perception +13

Ammo:
Daggers 12/12

Gender

Merisiel (Pregen) Female

Size

Medium

Alignment

CN

Languages

Common and Elven

Strength 15
Dexterity 20
Constitution 12
Intelligence 10
Wisdom 12
Charisma 10

About .Pregen/4.

Blakros Connection Info #1:
1) The Collection Esoterica contains a substantial list of unusual supernatural objects from around the Inner Sea region and beyond, some even come from.

2) A water-damaged journal contains a sketch of a metal-framed lantern of exquisite (though infernal) design. The writing indicates that the lantern was gifted to the Blakros Museum, but with no legible indication of when or from whom.

3) The buyer of an auction lot in Kintargo 47 years ago donated many of those items to the museum. However, the reference numbers in the auction lot receipt do not correspond to the entries in the Blakros Museum’s codices of acquisition. In fact, someone altered the codices and replaced the original pages with forgeries to conceal the truth.

4) A battered journal makes passing reference to "duplicate copies" of all Blakros Museum codices involving magical items registered with Forae Logos, per the Founding Law of Absalom. Unaltered copies of the codices detailing the lantern are likely still kept within Forae Logos, Absalom’s largest library.

Blakros Connection Info #2:

At the Forae Logos:

Days 1-3:
Someone here was researching the Dimension of Dreams. Pages have been torn from some books, only to be used as bookmarks in others. Notes on the torn pages reference literature contained in the Lower Planes Archive elsewhere in the sealed wing. According to the registry, one book on the Dimension of Dreams is missing: the Libram of Forgotten Dreams. This book purportedly contains dozens of rituals pertaining to that realm.

Day 4:
The researcher veered away from the Dimension of Dreams and toward seemingly random books on Abaddon, the Abyss, and Hell. She has underlined unrelated passages and circled chapter numbers.

Day 5-6:
The nameless researcher’s investigation eventually became haphazard and inexplicable, though with patience it becomes clear that she was attempting to decipher some sort of encoded message — some of which earlier patrons of this library left in the margins of books. The entire decoded message indicates the location of a hidden passage in area "Astral References" and the location of the trigger mechanism concealed inside one of the bookcases.

MERISIEL
Female elf rogue 7
CN Medium humanoid (elf)
Init +11; Senses low-light vision; Perception +13

DEFENSE
AC 23, touch 17, flat-footed 17 (+5 armor, +1 deflection, +5 Dex, +1 dodge, +1 shield)
hp 59 (7d8+21)
Fort +5, Ref +11, Will +4; +2 vs. enchantment
Defensive Abilities evasion, trap sense +2, uncanny dodge;
Immune sleep

OFFENSE
Speed 30 ft.
Melee +1 keen rapier +11 (1d6+3/15–20)
Ranged dagger +10 (1d4+2/19–20)
Special Attacks sneak attack +4d6

STATISTICS
Str 15, Dex 20, Con 12, Int 10, Wis 12, Cha 10
Base Atk +5; CMB +7; CMD 24
Feats Dodge*, Improved Initiative*, Mobility, Point-Blank Shot, Toughness*, Weapon Finesse*
Skills Acrobatics +20, Climb +12, Disable Device +17, Escape Artist +15, Knowledge (local) +10, Perception +13 (+16 to locate traps), Sleight of Hand +15, Stealth +15
Traits forlorn*, reactionary*
Languages Common, Elven
SQ rogue talents (combat trick*, fast stealth, finesse rogue*), trapfinding* +3, elven magic*, weapon familiarity*
Combat Gear potion of cure serious wounds, potion of invisibility, acid flask, alchemist’s fire, tanglefoot bag; Other Gear +2 studded leather, masterwork buckler, +1 keen rapier, daggers (12), cloak of resistance +1, belt of incredible dexterity +2, boots of elvenkind, ring of protection +1, universal solvent, backpack, hooded lantern, oil (5), masterwork thieves’ tools, silk rope (50 ft.), 14 gp
*The effects of this ability are already calculated into Merisiel’s statistics.

SPECIAL ABILITIES
Sneak Attack: If Merisiel can catch an opponent when it is unable to defend itself effectively from her attack, she can strike a vital spot for extra damage. Her attack deals an additional 4d6 points of damage anytime her target would be denied a Dexterity bonus to AC, or when she flanks her target. Should Merisiel score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.
Evasion If Merisiel makes a successful Reflex saving throw against an effect that would normally deal half damage on a successful save, she instead takes no damage. If she is helpless, she does not gain the benefit of evasion.
Fast Stealth Merisiel can move at full speed without penalty when using Stealth.
Point-Blank Shot Merisiel gains a +1 bonus on attack and damage rolls on ranged attacks against targets up to 30 feet away.
Trap Sense Merisiel gains a +2 bonus on Reflex saving throws to avoid the effects of traps and a +2 dodge bonus to AC against attacks made by traps.
Trapfinding Merisiel gains a +3 bonus on Perception checks to locate traps and on Disable Device checks. She can use Disable Device to disarm magic traps.
Uncanny Dodge Merisiel cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if she is immobilized or if an opponent successfully uses the feint action against her.