Whispershade

Praesid of Nex's page

27 posts. Organized Play character for Neal B.


Full Name

Praesid

Race

| HP: -4/24 | AC: 21(22) (14 tch, 18(19) Fl) | CMB: +5 CMD: 19 | F: +5, R: +4, W: +4 | Init: +3 | Perc: +1, SM: +0

Classes/Levels

| Speed 30 | Shirt Reroll: 1/1 | Spells: Chill Touch x2, Enlarge Person, Shield| Arcane Pool 4/4| Active conditions: None

Gender

Male CN Human Armored Battlemage 3

About Praesid of Nex

Praesid
Male human (Garundi) magus (armored battlemage) 3 (Pathfinder Player Companion: Armor Master's Handbook 4, Pathfinder RPG Ultimate Magic 9)
CN Medium humanoid (human)
Init +3; Senses Perception +1
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Defense
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AC 20, touch 14, flat-footed 17 (+6 armor, +1 deflection, +2 Dex, +1 dodge)
hp 24 (3d8+6)
Fort +5, Ref +4, Will +4
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Offense
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Speed 30 ft.
Melee cold iron morningstar +5 (1d8+3) or
mwk greatsword +6 (2d6+4/19-20) or
silver sickle +5 (1d6+2)
Ranged composite shortbow +4 (1d6+3/×3)
Special Attacks arcane pool (+1, 4 points), spellstrike
Magus (Armored Battlemage) Spells Prepared (CL 3rd; concentration +6)
1st—chill touch (DC 14), chill touch (DC 14), enlarge person (DC 14), shield
0 (at will)—detect magic, light, prestidigitation, read magic
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Statistics
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Str 16, Dex 14, Con 12, Int 16, Wis 10, Cha 8
Base Atk +2; CMB +5; CMD 19
Feats Arcane Strike, Combat Casting, Dodge
Traits stabbing spells, veteran of battle
Skills Climb +4, Fly +3, Intimidate +3, Knowledge (arcana) +9, Knowledge (dungeoneering) +7, Knowledge (local) +4, Knowledge (planes) +7, Linguistics +4, Perception +1, Ride +3, Spellcraft +9, Survival +0 (+2 to avoid becoming lost when using a Mapmaker's Kit as you travel), Use Magic Device +5
Languages Auran, Common, Draconic, Kelish, Osiriani, Terran
SQ armor training 1, medium armor
Combat Gear potion of enlarge person (3), wand of infernal healing (50 charges), acid (2), alchemist's fire (2), holy water (2); Other Gear breastplate, cold iron morningstar, composite shortbow (+3 Str), mwk greatsword, silver sickle, cloak of resistance +1, ring of protection +1, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), ink, inkpen, magus starting spellbook, mapmaker's kit[APG], mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), twine (50')[APG] (100), waterskin, wrist sheath, spring loaded, 237 gp
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Tracked Resources
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Acid - 0/2
Alchemist's fire - 0/2
Arcane Pool +1 (enhances armor only, 4/day) (Su) - 0/4
Holy water - 0/2
Potion of enlarge person - 0/3
Torch - 0/10
Trail rations - 1/5
Wand of infernal healing (50 charges) - 1/50
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Special Abilities
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Arcane Pool +1 (enhances armor only, 4/day) (Su) Infuse own power into a worn armor, granting enhancement bonus or selected item powers.
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Medium Armor (Ex) Medium armor proficiency and no Arcane Failure chance in medium armor.
Spellstrike (Su) Deliver touch spells as part of a melee attack.

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