Gunslinger 1 | AC 17 T 15 FF 13 | HP 11/11 | CMB +1 CMD 15 | F +3 R +6 W +2 | Init +4 | Perc +6
Gender
M
Size
Small
Age
16
Alignment
Chaotic neutral
Deity
Besmara
Location
Port Peril
Languages
Common, Goblin
Occupation
"Arrgh! Prepares to be boarded, ya scurvy lubber!"
Strength
12
Dexterity
19
Constitution
13
Intelligence
10
Wisdom
14
Charisma
8
About Ploggy 'Big Ears' Squidwhistler
Male Goblin Gunslinger 1
CN Small Humanoid (goblinoid)
Init +4; Senses darkvision 60 ft.; Perception +6
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Defense:
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AC 17, touch 15, flat-footed 13 (+2 armor, +4 Dex, +1 size)
hp 11 (1d10+1)
Fort +3, Ref +6, Will +2
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Offense:
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Speed 30 ft.
Melee Dogslicer +3 (1d4+1/19-20/x2) and
Fangfile +3 (1d3+1/x3)
Ranged Blunderbuss (Medium size, 2 hands) +6 (1d8/x2)
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Statistics:
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Str 12, Dex 19, Con 13, Int 10, Wis 14, Cha 8
Base Atk +1; CMB +1; CMD 15
Feats Goblin Gunslinger, Gunsmithing
Traits Goblin Pirate (Shackles), Ilizmagorti Native
Skills Acrobatics +4, Climb +5, Escape Artist +4, Linguistics +1, Perception +6, Profession (sailor) +7, Sense Motive +3, Stealth +12, Swim +6
Languages Common, Goblin
SQ deed: deadeye, deed: gunslinger's dodge (+2 ac), deed: quick clear, grit
Other Gear Leather armor, Black powder (12), Blunderbuss, Dogslicer, Fangfile, Pellets (12), Backpack (11 @ 10.125 lbs), Bandolier (24 @ 0 lbs), Belt pouch (4 @ 0.84 lbs), Canteen, Fishhook, Grooming kit, Gunsmith's kit, Hammock, Hat, Pickle extractor, Pickles, goblin (per jar) (3), Sewing needle, Snorkel, Swim fins, Twine (50'), Waterproof bag (empty), 10 GP, 7 CP
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Special Abilities:
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Deed: Deadeye (Ex) Use 1 grit per extra range increment to make a touch attack beyond the first.
Deed: Gunslinger's Dodge (+2 AC) (Ex) Use 1 grit, immediately move 5 ft/drop prone to gain 1x/2x bonus to AC vs ranged attack.
Deed: Quick Clear (Ex) While have grit, remove the effects of a misfire. Use 1 grit to do as move action.
Goblin Gunslinger You can wield Medium firearms without taking the penalty for an inappropriately sized weapon.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Ilizmagorti Native Can make untrained Knowledge (local) checks about Shackles pirates.
Over-Sized Ears While Goblin's ears are never dainty, these goblins have freakishly large ears capable of picking up even the smallest sounds. Goblins with this trait gain a +4 bonus on Perception checks. This racial trait replaces Skilled.
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Background:
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Taken as a impling aboard a Ilizmagorti pirate ship from his Shackles island home, Ploggy grew up as the ship's pet, learning the pirate way of life and absorbing what passed for 'civilization' amongst the crew. Despite being separated so young from the Squidwhistler tribe, he still shared the goblin fascination for fire, fireworks and explosives; a fascination which led him to obsessively pestering the crew of his first ship into teaching him the rudiments of using firearms. Eventually he got ahold of an ancient and decrepit blunderbuss during a raid, and the weapon - which he calls 'Missy' for reasons unclear to everyone else - has been his pride and joy ever since. Recently he has parted company with his old crew in Port Peril, with the intention of finding a ship heading out deeper into the Shackles, and hopefully finding the lost island of the Squidwhistler goblins.