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My nephew is playing an alchemist and wants to be able to take on the form of a demon or devil? Are there any spells similar to Fey Form or Form of the Dragon but based on granting a demon or devil form? I'm the GM and I'm fine with third party spells, archetypes, etc. I couldn't find anything like this on the d20pfsrd. Any advice would be appreciated. Thank you!
I've got a couple of old school murder hobos in my gaming group and now there's an actual Murder Hobo class but it's for D&D 5th Edition. I poked around the Internet but haven't found a conversion for Pathfinder. Anyone know if there's a similar class or an actual conversion for Pathfinder out there somewhere? Below is an article about the class and the actual class... https://comicbook.com/gaming/2018/10/14/dungeons-and-dragons-murder-hobo-cl ass/
I know I'm putting the cart waaaay ahead of the horse but I wanted to plant a seed for future development after 2E is published. Something that would really mean a lot to me and move me to adopt 2E faster would be PDF conversion guides for each of the existing Adventure Paths. My group is starting to play with the APs (we've just started RotRL and love it!) and my bucket list includes GMing all the APs before leave the Prime Material Plan for the Great Beyond :) The APs contain such great storytelling and really you'd just need conversions for the main NPCs and monsters (though monsters may be taken care of in new Bestiaries) and possibly reference any new mechanics in 2E that should replace specific 1E mechanics. Just a thought/request.
Hi! I'm starting the RotRL campaign Saturday and I'm looking for ideas on chaotic, idiotic, and gross actions that goblins could be doing during the attack on Sandpoint. I want to construct a table where I can roll random goblin shenanigans as my players and running around trying to fend off the little monsters. I'm putting in the suggestions from the AP but could use as many ideas as I can get from this creative community.
Hi there rule whizzes! I have an encounter where PCs must try and win over a group of NPCs who are currently on friendly terms and allies of another evil NPC (thanks to a Charm spell). Any advice on how I should handle this? Would it be some form of an opposed skill check? Any advice would be appreciated. T
If you haven't checked out The Strange Kickstarter, you should. Imagine an RPG consisting of a cool mashup between the Matrix (the cool first movie, not that crap that came after), Sliders, Fringe, Inception and The X-Files and you start to get an idea of how different this game is going to be (different in a very good way). Whose producing this game you ask? Monte Cook and Bruce Cordell! Two giants of the RPG industry. You can't ask for a better creative team in my mind. As The Strange just broke 300K,the Bestiary, Recursions and Compendium each get 32 extra pages (total 96 pages of new content) 1 Corebook Hardback includes poster map 416 pages
Here is a link to the kickstarter page: Go to The Strange Kickstarter. Check out this article from Killscreen to learn about the fun of creating worlds in the The Strange: The Charm of making worlds. Want to learn more about The Strange but hate to read? Give this podcast a listen: The Strange Podcast. What are you waiting for? Jump on The Strange train before its to late!
For those who have played and enjoyed Monte Cook's Numenera RPG, he and Bruce Cordell have a new Kickstarter - The Strange. It uses the same game mechanics, the Cypher System and has a wildly creative backstory. Go to The Strange Kickstarter. If you want to learn more.
Pathfinder Adventure, Lost Omens, Rulebook Subscriber
Hello all,
Precognition (Su): Your precognition extends your senses a fraction of a second into the future, granting you a +1 insight bonus to attack rolls, damage rolls, saving throws, or skill checks. This bonus increases by +1 for every five wizard levels you possess to a maximum of +5 at 20th level. You can change this bonus to a new type of roll when you prepare your spells. At 20th level, this bonus applies to two types of rolls of your choice. Here is one I modified from a power I found here: http://www.angelfire.com/realm3/migdalia/Chronomancer.html Time Warp (Su): The wizard is able to shunt a touched object a few moments forward in time, causing it to wink out of existence for a short time. Doing so is a standard action, and causes the object to disappear in a shimmer of silver energy, then reappear in the exact same spot a number of rounds later. The wizard may send an object forward in time 1d4 rounds, plus one round for every two class levels the character possesses past 1st. The wizard can use this ability a number of times per day equal to 3 + your intelligence modifier. The wizard may choose to subtract any number of d4s from the time warped, but the exact time an object remains warped varies slightly each time this ability is used. If the space from which the object departed is occupied upon its return to the time stream, the object reappears in the closest unoccupied space, still in the original orientation. Determine the closest space randomly if necessary. The wizard may use this ability on any object weighing no more than 50 pounds per class level. Magical items or those in possession of another creature are allowed a Will saving throw (DC 10 + the character’s class level + his Charisma modifier) to resist this effect. At 8th level, you are able to hurl others through time. Doing so requires a melee touch attack, and the creature in question is allowed a Will saving throw (DC 10 + the character’s class level + his Charisma modifier) to resist the effect. Any suggestions/ideas will be greatly appreciated.
Pathfinder Adventure, Lost Omens, Rulebook Subscriber
I'm creating my first summoner and am looking for advice on what feats to select for my eidolon as it levels up. I've played casters before but don't have experience with melee classes. I want my eidolon to be as effective a tank as possible. Any advice would be much appreciated :) |