Paladin

Talathel Morgrym's page

9 posts. Alias of Moonjuice7.


Full Name

Talathel Morgrym

Race

Dwarf (adopted by Elves)

Classes/Levels

Bloodrager 1

Gender

Male

Size

Medium

Alignment

NG

Languages

Common, Dwarven, Elvish

Occupation

Smith

Strength 16
Dexterity 10
Constitution 16
Intelligence 12
Wisdom 10
Charisma 14

About Talathel Morgrym

Skills:

Acrobatics -3
Appraise 1
Bluff 2
Climb 0
Craft: Weapons and Armor 10 (12 if metal)
Diplomacy 2
Disable Device -
Disguise 2
Escape Artist -
Fly -3
Handle Animal 2
Heal 0
Intimidate 6
Knowledge: Arcana 5
Knowledge: Dungeoneering -
Knowledge: Engineering -
Knowledge: History -
Knowledge: Local -
Knowledge: Nature -
Knowledge: Nobility -
Knowledge: Planes -
Knowledge: Religion -
Linguistics 1
Perception 4 (6 for traps/stone)
Ride -3
Sense Motive 0
Sleight of Hand -
Spellcraft 5
Stealth -3
Survival 0
Swim 0
UMD -

Abilities:

Racial Abilities:
Darkvision- 60 ft
Defensive Training- +4 dodge bonus to AC against giants.
Hardy- +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Stability- +4 racial bonus to their Combat Maneuver Defense for bull rush or trip while standing on the ground.
Craftsmen- +2 to craft when working with metal or stone
Stonecunning- +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors. Receives a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Fey Thoughts- UMD and Knowledge Nature are class skills.
Weapon Familiarity- proficient with battleaxes, heavy picks, warhammers, longbows, longswords, rapiers, and shortbows and treat any weapon with the word “dwarven” or "elven" in its name as a martial weapon.

Crossblooded Bloodlines: Elemental(fire) and Aberrant
Bloodrage: 7/7 rounds

Bloodline Powers:
Level 1- Staggering Blow (when you confirm a critical hit the target must succeed at a Fortitude saving throw or be staggered for 1 round) (DC= 10+Con+1/2 lvl =14)

Traits and Feats:

Trait 1- Adopted (elves)- Weapon Familiarity/Youthful Mischief (+1 reflex)
Trait 2- Rich Parents (+900g)

Level 1- Power attack (-1/+3)

Equipment:

Masterwork Elven Curve Blade
Masterwork Breastplate
Masterwork Dwarven Maulaxe
Elven Branch Spear
2 Javelins
5 Hurlbats
Hammock
Blanket
Compast
10 wandermeal rations
2 evlen rations
2 dwarven rations
Silk Rope
Masterwork Backpack
Belt Pouch
Waterproof bag
Bandolier
Waterskin
Canteen
Signet ring
Gear maintenance kit
Masterwork Smiths Tools
Scriveners kit
Signal whistle
8 parchment
Journal
Flint and steel
Explorer's Outfit

177 gp 5 sp

Spells:

None until level 4. :(

Combat Stats:

BAB: 1
AC: 16
Fortitude: 5 (7)
Reflex: 1 (3)
Will: -2 (0)
Attack (ECB): +5 to hit, 1d10+4, 18-20/x2
Power attack (ECB: +4 to hit, 1d10+7, 18-20/x2
Attack (thrown):
CMB: 4
CMD: 14

Background:

Talathel was born the son of a dwarven caravaner family. They often traveled across the breadth of mundus selling dwarven wares and buying whatever trinkets caught their eye, either for themselves or for resale when they returned to the dwarven capital. His parents were on one such journey when their caravan stumbled across a roving band of giants. The giants decided that the caravan was easy pickings, and began to slaughter the merchant family and their guards. A group of elves arrived in time to save the infant Talathel, but not before the rest of his family had perished in the giant's brutal attack.

The elves had been tracking the giants to avenge the murder of a young elvish boy several days earlier, but hadn't arrived in time to stop the second massacre. Satisfied that they had at the very least prevented a third, they prepared to leave. As they set about checking for any survivors, they found the infant Talathel, and realized there was a single survivor from the caravan. Having no better option, they took the babe and carried him to the mother of the young elf boy who had died in the first attack. She and her husband decided to adopt the child that had lost its parents to the same force that had cost them their child, and so Talathel was raised amongst the elves.

When he came of age, he journeyed to the dwarven empire and learned of his racial heritage. He developed a love for his race, but never lost his love of nature or forests or his adopted race that the elves had instilled into him as he grew. During his stay in the capital he discovered his roots, and took his fathers name as his own second name. He studied dwarven methods of combat and mixed their brutal attacks with the finesse the elves had taught him as a child. He made for a unique sight, bloodraging with his elven blade, that began many a joke at his expense. His prowess quickly ended the jokes. After a year amongst his dwarven brethren, he returned to his adopted family, but with a determination to bring his two peoples closer together. about that time, he heard of a unique opportunity, and cajoled his adopted father into getting him considered for the council's elite task force. With a pat on the back, and his life's savings form his time apprenticed to the local smith, he set out to make his fortunes, and unify his races, along with any others that desired the same unit he did.