Valeros

Pinto Donasetti's page

104 posts. Alias of Fabian Benavente.


Race

| CMB: 5, CMD: 17 | F: +5, R: +5, W: +1 | Init: +2 | Perc: +5, SM +0

Classes/Levels

| Speed 30ft |

Gender

Male NG Human Brawler 2

About Pinto Donasetti

Pinto Donasetti
Male human brawler 2
NG Medium Type
Init +2; Perception +5
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DEFENSE
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AC 16, touch 12, flat-footed 14
HP 23 [10(Lvl1) +4(Lvl2) +4(Con) +2(FCB) +3(toughness)]
Fort +5, Ref +5, Will +1
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OFFENSE
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Speed 30 ft.
Melee
Morningstar +5, 1d8+4, x2, B/P
Handaxe +5, 1d6+3, x3, S
Punching dagger +5, 1d4+3, x3, P
Hunting knife +5, 1d4+3, 19-20, x2, 10’, P/S
Flurry
Unarmed/unarmed +3/+3, 1d6+3/1d6+3, x2, B
may substitute punching dagger
Power attack?

Ranged
Sling +4, 1d4+3, x2, 50’, B

Space 5 ft., Reach 5 ft.
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SPECIAL ABILITIES
Brawler’s Cunning (count as INT=13 for combat feats)
Martial Flexibility (obtain combat feat as move action that lasts for 1 minute, 3+lvl/2=4/day)
Martial Training (count as both fighter and monk for feats)
Unarmed Strike (1d6 damage, even with hands full)
Bonus combat feat (power attack)
Brawler's Flurry (as two weapon fighting with unarmed attacks and close weapons, may substitute disarm, sunder, or trip maneuvers for an unarmed attack)

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STATISTICS
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Str 16, Dex 14, Con 14, Int 10, Wis 10, Cha 10
Base Atk +2; CMB +5; CMD 17

Traits:
Indomitable faith: +1 to will save
On your own: +1 on survival and survival is class skill (reskinned the orphaned trait to reflect his being on his own in the wilds)
Beast Bond: +1 on handle animal and ride checks and one is class skill (redundant)

Feats:
Toughness
Dirty Fighting (when flanking, forego the +2 flanking bonus to not provoke AoO when doing a combat maneuver, if already not provoke then +4 bonus; count as DEX 13, INT 13, combat expertise, and unarmed strike)
Power attack

Skills 5/lvl +2/lvl (background):
Acrobatics +6 (2 rank, 2 DEX, class -1 ACP)
Appraise +1 (1 rank)
Craft (leather) +4 (+1 rank, class), background
Climb +6 (1 rank, 3 STR, class-1 ACP)
Handle animal +5 (1 rank, class, trait)
Knowledge nature +1 (1 rank)
Perception +5 (2 rank, class)
Profession (trapper) +5 (2 rank, class), background
Survival +6 (2 rank, class, trait)
Swim +6 (1 rank, 3 STR, class-1 ACP)

Racial Modifiers:
+2 on STR
Extra feat
Extra skill rank/level

Languages: Common
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GEAR/POSSESSIONS
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Location: On Person
shield potion (+4 AC (shield), 1 minute)
morningstar
Hand axe (6 gp)
knife (2 gp)
Cold iron dagger (4 gp)
punching dagger (2 gp)
hide shirt (15 gp)
sling + 10 bullets (1 gp)
2 holy water
Ring of protection +1 and Spell storing ring (3 levels of spell) (currently CLW only)
brawler’s kit (9 gp); backpack, bedroll, belt pouch, flint and steel, rope, torches (10), trail rations (5 days), and waterskin
Left over: 132 gp (after split from discussion post #177)

stats:

HP 23/23
AC 16, touch 12, flat-footed 14
Conditions: n/a
Morningstar +4, 1d8+4, x2, B/P
Flurry
Unarmed/unarmed +3/+3, 1d6+3/1d6+3, x2, B
may substitute punching dagger
Power attack?
4/4 Martial Flexibility

Description, Background, and Personality:

DESCRIPTION

Ht: 6' 2"
Wt: 230 lbs
Age: 50+
Hair: Black
Eyes: Brown
Skin: Tan

Dark hair, heavy eyebrows, and ample facial hair frame Pinto’s face. A nasty burn scar mars an otherwise handsome face. A drab brown tunic covers his hide shirt; leather pants and boots complement his simple attire.

He is called a big-boned man and his ample girth attests to that. However, living in the outdoors, has kept him in excellent shape. He carries a handaxe strapped to his waist next to a large skinning knife.

BACKGROUND

A trapper by trade and an outdoorsman by vocation, Pinto was born in a small village to family of hunters. He remembers hunting with his father and brothers until late in his teen years when the War was still ravaging the land. Having lost his brothers to that ordeal, he stayed home to take care of his aging parents. When the War ended, Pinto had his aging parents settle in the outskirts of Broaklesh with one of his sisters. Pinto went along but did not stay very long; the outdoors was too ingrained in him and he left on his own.
With the War over, he started to work as a trapper in the forest and shipped his pelts down the river to the ‘big city’ of Broaklesh. This allowed him to keep in touch with his family. However, trapping was far better the further out he went so he started to ply his trade upriver and eventually became a frequent visitor to the villages of the area.

Trapping kept him interned in the wilds so he never quite settled in the villages. He even started a small company with a couple of other trappers and built a couple of cabins out in the woods so his visits to the villages started to become less and less frequent.
Then disaster struck. His company had started to become too successful and caught the attention of local bandits. A simple attempt at extortion turned ugly when Pinto maimed the messenger. The bandits came back in full force and attacked his company. They locked his trapper friends in their cabins and burned them to the ground. Pinto was left alive, barely, but with a nasty burn scar on his face.

That was over ten years ago and he still bears the scars and the grudge of that fateful day. He harbors a deep hatred and thirst of revenge for those bandits. He continued to ply his trapping trade, alone this time, and his visits to the villages become more and more frequent.

He never rebuilt his business, only trapping to make enough to survive. It was in one of these visits that the add in the tavern wall caught his attention. A simple man, he did not care for riches or titles but he like the idea of heading out East and starting new again.

PERSONALITY

Pinto has always been an even-tempered man. Slow to anger, he seems like a very serious man at first. Once you get to know him, he strikes you as a man who likes to live the moment and enjoy life to the fullest. He enjoys a wry sense of humor, which may take some time to get used to.

Uncomplicated in his desires. Loyal to his peers and to his internal value systems, but not overly concerned with respecting laws and rules if they get in the way of getting something done. He excels at finding solutions to practical problems.

Adaptable, action-oriented. Focused on immediate results. Living in the here-and-now, he's a risk-taker who lives fast-paced lifestyles. Impatient with long explanations.

Assertive and outspoken - he is driven to lead. Excellent ability to understand difficult organizational problems and create solid solutions. Intelligent and well-informed. He values knowledge and competence, and usually has little patience with inefficiency or disorganization.

Not that he cares to admit it, but Pinto is definitely uneasy around fire, given the tragedy that befell his friends.