Pathfinder

Pierre Bergadot's page

39 posts. Alias of Barrdyn Klymeth.


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Could have him return as a recurring villain?


Pierre was on the cusp of joining the others in chasing down the two interlopers, but following Shakhan's faultless disembowelling of the half-orc, he decides instead to head back into the belly of the ship to investigate what Risdin and Una are up to.

Apologies, work got in the way. Again.


Pierre will accompany those heading back up the gangway, cautiously. He will stand ready to cast Bless should combat initiate.


After ensuring that the spider is dead by means of coup-de-gras Pierre then touches the symbol of Calistra around his neck and lets out a burst of healing energy.

1d6 ⇒ 3 points of healing for all creatures within 30'.


Pierre follows those who enter the small room. He doesn't initiate combat, unless attacked. Should someone take damage that requires healing, he will use a cure light wounds to heal them.

I would prefer it if the recipient rolls healing. Going to be babysitting tonight so please continue to use this set of actions until I return tomorrow.


Pierre keeps an eye out for any trouble, wary that Lamm may have laid out traps for any unwary lawbringers.

Perception 1d20 + 3 ⇒ (11) + 3 = 14


Pierre will begin to make his way across. Acrobatics: 1d20 - 1 ⇒ (10) - 1 = 9


"Well you are in good company, Master Arramack, we all have an axe to grind with Lamm," Pierre says darkly. Pierre then turns to the kids.

"Head to the temple of Calistra and seek refuge, a woman by the name of Molly will tend to you. Tell her that Pierre sent you." Pierre steels himself for the fight ahead.

"Come, let's show Lamm the error of his ways."


"Stick to one room, you bloody-minded idiots!" Pierre roars, anger coating his voice, "We'll never complete our mission if you get yourselves killed!" Pierre then casts guidance on himself.


"For the love of Calistra," the cleric groans as the two bloodthirsty warriors dart into the fishery. So much for the element of surprise. Realising that the two lummoxes were likely to be in need of recuperative aid imminently, Pierre followed them into the room.

Pierre will move to the square that says A4.


Pierre watches in horror as Shakhan attempts to kick down the front door.

"Damn it man, we wanted to surprise them!" Pierre arms himself with his weapon and shield, waiting to see what happens next.


"Normally, my dear Hytogg, I would be in complete agreement," Pierre says, "However, I saw that the fishery backs out onto the river. It's not unlikely that Lamm will have access to a boat and if he takes to water then he will be long gone before we ever catch up to him and we'll be back to square one."

As Vic outlays his plan to sneak to the side door, Pierre nods but interjects, "I doubt the walkway is very strong like the rest of the factory it seems to be in a state of disrepair, I suggest we walk down it one at a time."


"No, no, Hytogg is right, a fire would cause too much disturbance, especially in a small space like this. Lamm would probably escape by tossing himself into the river anyway," Pierre sighs, drumming his fingers against his chin for a few moments.

"I think that Shakhan might be right; attack now and without mercy, it's a relatively small building and as long as we don't split up I think we'll be just fine. Shakhan and Una, if you take the lead, Vic and I can come in the rear and Hytogg can strike from the centre of us. Any issues with that plan?"

Just to clarify, I'm suggesting a marching order like this:

Shakhan...Una
.....Hytogg
Pierre....Vic


Pierre stumbled out towards the fishery, disguised as a short, paunchy drunk. He made an act of stumbling around in case anyone was watching him from the darkened windows of the silent building.

Trying to act as though he was looking for somewhere to bed down for the night, he took his time to look the fishery over for entrances and windows. Once he was happy he knew all of the entrances and potential exits, he stumbled back to the group.

"Double doors at the front, with a few front-facing windows. One single door down a walkway," he said, instantly dropping the act and relinquishing the disguise self he had cast upon himself.

"Everything looks quiet, I think this is probably the best chance we'll get," he continued, "It looks pretty rundown; we could probably set fire to it and kill anyone who runs out unless they're a child."


What are the results of my last post? Anything specific or am I just free to ad-lib?


"Don't worry about disguises," Pierre said, "I have that covered." Pierre will take the lead as they head for the warehouse.

Once they are within range of the building, he will cast disguise self and look around the outside of the property for any way in. Pierre now looks like a short, pudgy beggar. He retains his equipment, hidden beneath his beggar's clothing. Pierre will not tread where he thinks may be dangerous.

Bluff (in case someone interacts with him) 1d20 + 9 ⇒ (1) + 9 = 10
Disguise 1d20 + 13 ⇒ (15) + 13 = 28
Perception 1d20 + 3 ⇒ (19) + 3 = 22


Pierre watched with detached interest; he had learnt that all kinds of divination could yield important results and this Zellara certainly seemed to be a competent Harrower.

"Thank you for your time," Pierre said once she was finished, "Hopefully we shall return to you with great news."

"Come, let us leave and give Lamm a taste of his own medicine."


"So we are in agreement then," Pierre says, relieved that the man-mountain has at least seen some sense, "We head over to this warehouse, spend a little time making sure that we've got the right place and then hit it hard?"


"Well if you want to rush in there, without finding out exactly what's in store, then be my guest. We'll wait outside and finish them off as they come out," Pierre replied. He turns to the rest of the group.

"If that's all, I'm eager to head over to this address and see to finishing off Lamm," Pierre said, "Every minute we wait gives him more time to disappear somewhere else."


Pierre rolls his eyes and sighs. There were times that a wagonload of muscle and no brains were a boon; this was not one of them.

"My dear boy," Pierre said, with a slight tone of annoyance, "We can't just go rushing headlong into Lamm's own lair. He has bodyguards, and Calistra knows what else. I've every intention of killing that thin bag of bones, but we have to do it in a way we know none of us are going to die."


"Yes, I think that we first need to verify this information, and if it does indeed prove to be true, then we will gather as much information as we can before we chop the head off of the snake," Pierre's tone of voice had changed from playful to vengeful. With the thought of Lamm being so close, dark thoughts began to surface. Dark thoughts of vengeance against the man who had ruined his sister's reputation.

Pierre suddenly snapped out of his reverie, and looked at his new compatriots.

"We can find this warehouse with ease, I imagine, come let's find out what we can."


"I rest my case," Pierre says, with a smirk.


"As she said," Pierre replied to Vic, "She paid bribes, asked around and consulted her Harrow deck. Aside from the last, it's pretty much how anyone gets any information in this city." Pierre studied her for a moment; his grasp of people told him that she was indeed telling the truth, but there was something else she wasn't quite telling them.

"You're holding something back," Pierre accused, "I believe you're telling us the truth about where Lamm is holed up, but there's something you aren't telling us. If we're going to head to his lair, then we need to know everything you know. After all, we can quite easily verify your information by heading out there and watching the traffic in and out of the building, and if you're wrong..." Pierre trails off, but casts a glance over his shoulder at the hulking form of Shakhan and lets the threat go unspoken.

Diplomacy 1d20 + 6 ⇒ (6) + 6 = 12


Pierre watches her impressive sleight of hand tricks with the cards. She seems nice enough, Pierre thought to himself, but of all people, he knew that looks can be deceiving.

"Greetings, Zellara," he says, watching her like a hawk, "I must admit that your invitation came as something of a surprise, especially as I don't think I know who you are. Tell me, why have you called us here?"

Sense Motive 1d20 + 7 ⇒ (11) + 7 = 18
Knowledge (local), to see if he knows the name 1d20 + 6 ⇒ (1) + 6 = 7


"I'll drink to that," Pierre says, lifting his mug of wine in mock salute. He looked around, and wondered who had called them here. None of them came from the same walk of life as Pierre, which meant their shadowy patron must have a wide range of contacts.


Shakhan wrote:

The giant man looked sullen, disliking the mention of magic - clerical or otherwise. Grabbing some of the bread for himself he eyed the select few around him. This isn't an ambush. Gaedren would not send some mice like this - maybe he thinks numbers are enough. The woman. She's tough. But I outlast her. The others are just there to get in the way. See what they think. Conversation stops momentarily as the gathered members hear Shakhan speak for the first time since they met him. A gruff voice that carries almost no subtext. "I hate Lamm."

"You aren't the only one, big man," Pierre replied, "I suspect we're here due to our deep hatred of that bastard."


Pierre laughed at Una's question, happy that the food and water was fit to eat. Picking up a mug and filling it with the waterskin, he tore up one of the slices and popped it in his mouth.

"No, I'm not some type of mage, I'm a cleric," he replied, taking a swig of water, "Of Calistria," he added after a pregnant pause.


Pierre idly picks up the card and reads it, boredom already beginning to set in. After reading it, he drops it on the table for the others to read.

"Same handwriting as the back of the cards," he says, "It does mention some water and bread being available." Leaning under the table, he sits back up with a jug of water and a basket containing some plain wooden mugs and some slices of bread. Before he touches any of it, he mutters an incantation and passes his hand over the assorted foodstuffs.

Casting detect poison over the food and drink.


"We'll find out soon enough, I wager," Pierre said, taking another seat at the table. He studied Una as he did so. In better circumstances, he might well have made a play for her, but given the way in which she cradled her crossbow, he made a mental note to leave it until later. Preferably a few seconds after saving her life.

"We might as well sit down," Pierre said to the others, motioning towards the other empty seats, "No point in tipping off whoever summoned us here, in case there is something amiss."


Spellcraft 1d20 + 6 - 5 ⇒ (17) + 6 - 5 = 18

Pierre smirks as the man proclaiming himself to be Hytogg enters the room. He lets the man make his grand entrance before speaking.

"Nice spot of Prestidigitation there, Hytogg," Pierre says with a humoured air, "You can drop the act though, none of us wrote these cards. Indeed, we're still awaiting their arrival and I fear it could be a trap. I'd suggest you prepare yourself with more useful spells in case we need them."


With his suspicions confirmed, Pierre holds his hands up to show that he has no weapons in them before he begins to talk.

"It looks like we have a common enemy," Pierre answers, "We've got cards too." Slowly, Pierre withdraws his card to show it to the man, flipping it front and back to let him see it.

"I'm Pierre Bergadot, and this is Una Therlmagne," he continues, replacing the card within his clothing. "It looks like we've arrived here before our new patron." Pierre peered inside but saw that it was just the man in the room.

'It could still be a setup,' he thought to himself, chiding himself mentally for showing his hand so early. Nevertheless, it was done now and it seemed like he had some new compatriots.

"Can we come in?"


Pierre nodded at the newcomer before placing the Harrow card back beneath the folds of his disguise. Glancing at the setting sun, he nodded to himself.

"I have been watching the house for most of the day and I have only seen one person enter, a large human with a look that would suggest murderous intention," Pierre said, studying the open door, "Given the way he treated the door, I would guess he has been summoned too. Otherwise, he is a poor murderer."

Pierre approached the door, but did not walk through. "We are here for the meeting and mean no harm. Will you let us in?"

Not easy typing this out on a phone!


Pierre smirked under his disguise.

'This one is perceptive, if a bit cold,' he thought to himself, 'Perhaps a glimpse of the Harrow card will loosen her tongue.'

Rummaging through his clothing, he eventually pulled out the Harrow card and held it up where she could easily see it.

"I found one of these in my bed," he said, dropping the rasping voice, and standing up to his full height, "I think you might have a matching one?"


Pierre watched as the large, angry-looking man entered the house, and the armed woman approached it. Neither really looked as though they knew exactly where they were headed which made Pierre think that they might also have been summoned. Regardless, he waited while the armed woman stood outside for a moment before leaving his resting place and shuffling towards her. He kept one hand on the grip of his whip, just in case, but otherwise held out the small tin cup he'd been using as part of his begging disguise.

"Alms for the poor, my lady?" he rasped, hoping to make the woman think him an old beggar simply looking for some coin.

Bluff 1d20 + 9 ⇒ (1) + 9 = 10


After almost an hour of discreet questioning, Pierre surmised that if it was a trap then the trapper had picked a good location; no one seemed to know anything about the house at all. It was a difficult choice, but as he had no other leads on the whereabouts of Gaedren, he finally decided that he would see what this note led to. He was not, however, an idiot.

Taking his time, he headed for the temple of Calistria. There he would use the make-up so often used by the sacred prostitutes to ply their trade in a slightly different manner. With some care, and assistance from one of the prostitutes that he was firm friends with, he disguised himself as a street beggar. So often considered the great unseen, it was an excellent disguise with which to watch the house before he actually entered it. As he pulled an eye patch over one eye, he studied himself in the full-length polished steel mirror.

"You would fool me, love," Alastra said, with a sly wink, before flouncing off to see to her charges. With a smirk, Pierre nodded and made his way to Lancet Street. His leather armour creaked a little as he moved, and his weapons were a little uncomfortable under his disguise but it was worth it.

Once he reached the street, which was in a downtrodden area of Korvosa, he set himself on the step of an abandoned house a few doors down from the house he was interested in and plyed his trade as a beggar. He even managed a couple of copper coin but he kept his eye on the house, waiting to see who arrived.


Pierre stared at the card for several minutes, trying to piece together exactly how it had managed to get there. He looked around to see whether or not anyone was watching him but the other patrons of the flophouse were either busying themselves with their own business or still sleeping soundly. Gripping the card between his index and middle finger, he freed it from its temporary prison and turned it over in his fingers. He recognised it as a Harrow card, the Publican if memory served.

Dredging his memory to see if the address meant anything to him, he realised that this might be his best chance at clearing his sister's name. Pulling on some clothing, he set out to find out what he could about 3 Lancet Street.

Knowledge (local) 1d20 + 6 ⇒ (15) + 6 = 21


Mauvais - Crimson Throne DM wrote:

Barrdyn, I looked over Pierre, and the only issue I can see is that his CMB should be -1 and his CMD should be 11. (perhaps his -1 STR penalty was overlooked?)

Everything else about his sheet looks terrific.

Well, guys, I know there are still a couple of (very) small loose ends to wrap up, but I'm jonesin' to start. Look for the first IC post in a little while! :)

Bah, I think I calculated his CMB/CMD before dropping the Strength, that's what went wrong. I will update it tonight.


I've moved the abilities around (well, the +2 racial bonus anyway) and given Pierre a little more constitution. Fitting, given his character, I think.

So, Pierre should be ready to rock and roll.


And here's Pierre, as a Cleric of Calistria. I decided to go down the Cleric route for a couple of reasons. I think it fits the character a touch better (and gives religious provocation for sleeping around) and also it'll help with the party synergy.

Character sheet should be fine. I'll add in a description, personality and background as we go along but I believe he's ready to rock 'n roll.