Lion Blade

Phyrax Twinblade's page

5 posts. Alias of TLO3.


Full Name

Phyrax Twinblade

Race

Human

Classes/Levels

Two-Weapon Warrior 7

Gender

Male

Size

6'2" 210

Age

20

Alignment

N

Languages

Common, Sylvan

Strength 16
Dexterity 17
Constitution 13
Intelligence 13
Wisdom 10
Charisma 12

About Phyrax Twinblade

Evashneyl
Female Human Dragon Disciple 8/Paladin (Oath of Vengeance) 4/Sorcerer 8/Archmage 10
LG Medium humanoid (human)
Init +15; Senses blindsense 60 ft., power of wyrms, tremorsense 20 ft.; Perception +28
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Defense
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AC 43, touch 17, flat-footed 42 (+14 armor, +1 Dex, +12 natural, +6 deflection)
hp 294 (8d12+4d10+8d6+170)
Fort +22, Ref +13, Will +19
Defensive Abilities hard to kill, mythic saving throws, unstoppable; Immune cold, disease, electricity, fear, paralysis, poison, sleep; Resist acid 10, cold 10, fire 10
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Offense
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Speed 20 ft., fly 60 ft. (average)
Melee +5 evil outsider-bane holy merciful thundering legendary cold iron falchion +45/+45/+45 (2d4+63 nonlethal/15-20/×3+2d6 vs. Evil Outsider+2d6 vs. Evil+1d6 non-lethal) and
. . bite +34 (1d6+58) and
. . 2 claws +34 (1d6+27)
Special Attacks bloodline arcana: abyssal, bloodline arcana: draconic, breath weapon, claws, dragon bite, claws, mythic power (23/day, surge +1d12), smite evil
Spell-Like Abilities (CL 20th; concentration +28)
. . At will—detect evil
. . 3/day—divine favor
. . 1/day—dragon form
Sorcerer Spells Known (CL 16th; concentration +24):
7th (3/day)—form of the dragon ii [M], waves of exhaustion
6th (6/day)—battlemind link (DC 22), form of the dragon i, monstrous physique iv [M]
5th (7/day)—break enchantment (DC 21), cone of cold [M] (DC 21), spell resistance, teleport
4th (7/day)—dimension door, fear (DC 20), greater invisibility, ice storm [M], wall of ice (DC 20)
3rd (7/day)—displacement, fly, haste, heroism [M], vampiric touch [M]
2nd (8/day)—alter self, darkvision, frigid touch, invisibility [M], mirror image [M], resist energy
1st (8/day)—alarm, enlarge person (DC 17), mage armor, protection from evil, shield, true strike [M]
0 (at will)—arcane mark, detect magic, drench (DC 16), light, mage hand, mending, prestidigitation (DC 16), ray of frost, read magic
Paladin (Oath of Vengeance) Spells Prepared (CL 1st; concentration +9):
1st—litany of sloth, litany of sloth
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Statistics
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Str 48, Dex 12, Con 22, Int 14, Wis 8, Cha 22
Base Atk +14; CMB +39; CMD 50
Feats Arcane Strike, Arcane Strike [M], Blind-Fight, Celestial Obedience, Critical Focus, Dual Path [M], Eldritch Heritage, Eldritch Heritage [M], Enforcer, Eschew Materials, Improved Blind-Fight, Improved Critical (falchion), Improved Critical [M], Improved Initiative, Intimidating Prowess, Power Attack, Power Attack [M], Quicken Spell, Skill Focus (Fly), Skill Focus (Knowledge [planes]), Skill Focus (Perception), Toughness, Weapon Focus (falchion)
Traits magical knack, riftwarden orphan
Skills Fly +27, Intimidate +40, Knowledge (arcana) +10, Knowledge (local) +6, Knowledge (planes) +21, Perception +28, Sense Motive +22, Spellcraft +25
Languages Common, Draconic; telepathy 60 ft.
SQ added summonings, amazing initiative, aura of courage, aura of good, Evil Outsider-bane, bloodlines (draconic), champion, channel wrath, falayna's rings, force of will, immortal, lay on hands, legendary hero, martial excellence: divine favor, mercies (mercy [fatigued]), merciful, recuperation, strong arm, thundering, true archmage, wings
Combat Gear halo of menace, truesight goggles; Other Gear +5 champion mithral full plate, +5 evil outsider-bane holy merciful thundering legendary cold iron falchion, amulet of natural armor +5, belt of physical might (str & con +6), bracers of the avenging knight, gloves of distant action, headband of alluring charisma +6, ring of freedom of movement, ring of protection +5, robe of arcane heritage, tremor boots, belt pouch, 119 gp
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Special Abilities
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Abyssal Summoned creatures gain DR 11/good.
Added Summonings (Su) If you summon a [demon] or a creature with the fiendish subtype, you summon one additional creature of the same type.
Amazing Initiative (1/round) (Ex) As a free action, use 1 power to gain an extra standard action (can't be used to cast a spell).
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Arcane Strike [Mythic] Arcane strike lasts 1 min. Use 1 power to grant magic weapon special abilities.
Aura of Courage +4 (10' radius) (Su) You are immune to Fear. Allies within aura gain a morale bonus to saves vs Fear.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Bane (Evil Outsider) +2 & +2d6 damage vs chosen type
Blind-Fight Re-roll misses because of concealment, other benefits.
Blindsense (60 feet) (Ex) Sense things and creatures without seeing them.
Bloodline Arcana: Abyssal (Ex) Summoned creatures gain DR 12/good (doesn't stack with other DR).
Bloodline Arcana: Draconic (Ex) +1 damage per die for [Cold] spells.
Breath Weapon (4/day) (DC 22) (Su) 4/day, Breath Weapon deals 20d6 Cold damage, DC 22.
Celestial Obedience Gain special boons due to your reverence for an empyreal lord.
Champion +2 sacred bonus to AC against challenged or smited opponent.
Channel Wrath (Su) When an oathbound paladin reach 4th level, she can spend two uses of her lay on hands ability to gain an extra use of smite evil that day.

This ability has no effect for a paladin who does not have the smite evil ability. This ability replaces
Cold Claws & Cold Bite (9 rounds/day) (Su) 2 Magic Claw attacks deal 1d6 damage + 1d6 Cold Bite attack deals 1d6 damage.
Component Freedom (1 components) (Ex) Ignore focus, material, somatic, or verbal components when casting spells (up to max listed).
Critical Focus +4 to confirm critical hits.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Dragon Bite (Ex) Bite atacks deal 1d6 damage
Dragon Form (I) (1/day) (Sp) Use Form of the Dragon I as a spell-like ability 1/day
Eldritch Heritage [Mythic] Gain increased bloodline powers
Energy Resistance, Acid (10) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks.
Enforcer If you deal nonlethal damage with a melee weapon, make a free Intimidate check to demoralize.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Falayna's Rings (1/day) (Su) Once per day, you can summon a floating array of giant iron rings that provide cover or attack foes, as if you had cast crushing hand.
Flaming Claws (9 rounds/day) (Su) 2 Magic Claw attacks deal 1d6 damage + 1d6 fire
Fleet Warrior (Ex) You may move up to your full speed before or after making a full attack.
Flight (60 feet, Average) You can fly!
Force of Will (Ex) As an immediate action, use 1 power to reroll any d20, or force non-mythic to reroll.
Halo of menace -2 attack, saves & AC for foes in 20 ft until they damage you. If chaotic -2 to save (Will neg).
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Immortal (Su) Ressurrect next day, unless killed by an artifact's crit.
Immunity to Cold You are immune to cold damage.
Immunity to Disease You are immune to diseases.
Immunity to Electricity You are immune to electricity damage.
Immunity to Fear (Ex) You are immune to all fear effects.
Immunity to Paralysis You are immune to paralysis.
Immunity to Poison You are immune to poison.
Immunity to Sleep You are immune to sleep effects.
Improved Blind-Fight Melee attacks ignore the miss chance for less than total concealment. Invisible attackers within 30' you have pinpointed gain no advantages to hit you with ranged attacks.
Lay on Hands (2d6) (8/day) (Su) You can heal 2d6 damage, 8/day
Legendary Hero (Su) One use of mythic power is regained each hr.
Longevity (Su) You don't take penalties to physical ability scores due to aging.
Magical Knack (Sorcerer) +2 CL for a specific class, to a max of your HD.
Martial Excellence: Divine Favor (Sp) 3/day use divine favor as a spell like ability.
Merciful +1d6 damage, but all damage is nonlethal.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Mirror Dodge (Su) When hit by an attack, spend 1 power to teleport 30 ft, leaving behind illusiory duplicate.
Mythic Power (23/day, Surge +1d12) Use this power to perform your mythic abilities.
Mythic Saving Throws (Ex) A successful save negates all effects from a non-mythic source.
Power Attack -0/+12 You can subtract from your attack roll to add to your damage.
Power Attack [Mythic] Use 1 power to eliminate attack penalties of Power attack for 1 min.
Power of Wyrms (Su) You gain immunity to paralysis, sleep and your energy type, and gain blindsense 60'.
Quicken Spell Cast a spell as a swift action. +4 Levels.
Recuperation (Ex) Fully heal after 8 hrs rest, use 1 power and 1 hr to heal half and restore all non-mythic abilities.
Ring of freedom of movement This gold ring allows the wearer to act as if continually under the effect of a freedom of movement spell.

Construction
Requirements: Forge Ring, freedom of movement; Cost 20,000 gp
Robe of arcane heritage These elegant, dark purple and royal blue robes are usually decorated with gold stitching depicting a sorcerer bloodline, though some indicate a family tree. The stitching changes to match the sorcerer bloodline of the wearer. The wearer treats her sorcerer level as 4 higher than normal for the purpose of determining what bloodline powers she can use and their effects.

Construction
Requirements Craft Wondrous Item, speak with dead, creator must be a sorcerer; Cost 8,000 gp
Smite Evil (2/day) (Su) +6 to hit, +8 to damage, +6 deflection bonus to AC when used.
Strong Arm (20 rounds/day) (Su) Increase damage die by one step.
Sudden Attack (Ex) As a swift action, use 1 power to make melee att, roll twice with +10 bonus and bypass all DR.
Surge (1d12) (Su) Use 1 power to increase any d20 roll by the listed amount.
Telepathy (60 feet) (Su) Communicate telepathically if the target has a language.
Thundering (DC 14) On a critical hit, foe is permanently deafened (Fort neg).
Tremorsense (20 feet) Sense things and creatures without seeing them.
True Archmage (SR 0 vs. Arcane spells) (Ex) Non-mythic foes save vs your spells twice. Gain SR, if it blocks a spell, regain 1 power.
Unstoppable (Ex) As a free action, use 1 power to end one listed condition on yourself.
Wild Arcana (Su) Use 1 power, cast an arcane spell from your class list at +2 CL (doesn't need to be known/mem).
Wings (Su) Fly 60' (average)

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